digitalmars.D.learn - Rebind template
- Engine Machine (9/9) Aug 20 2016 Is there a way to rebind the arguments of a template?
- Engine Machine (6/15) Aug 20 2016 I'd also be happy if I could just remove the last element from A.
- Alexandru Ermicioi (5/25) Aug 21 2016 Check for ApplyLeft and ApplyRight in std.meta, maybe it can help
- ag0aep6g (7/16) Aug 20 2016 template Rebind(alias instance, newArgs...)
- Engine Machine (6/25) Aug 20 2016 This doesn't work because the rebound type is of type tmpl and
- Jack Applegame (6/32) Aug 20 2016 You are wrong. tmpl is just alias of template T. So tmpl!a and
- Engine Machine (77/113) Aug 21 2016 I know you like to play the right or wrong game, but did you ever
- Lodovico Giaretta (29/30) Aug 21 2016 The problem of this code has nothing to do with aliases. They
- Lodovico Giaretta (17/47) Aug 21 2016 A patch to your code that makes it work, with the parts not
- Engine Machine (7/37) Aug 21 2016 You're right. I didn't realize that variables could be shadowed
- Lodovico Giaretta (5/13) Aug 21 2016 You are right. It is very bad. But as far as I know Java and C++
- Jack Applegame (3/7) Aug 21 2016 Your demagogy will not help you learn the basics of the D
- ag0aep6g (57/131) Aug 21 2016 But you can show in a single example that something doesn't work. You
- Engine Machine (87/249) Aug 21 2016 So, the point is, I don't like putting a lot of work in to
- ag0aep6g (24/32) Aug 21 2016 You make it sound like I came up with the external base class, but I
- Engine Machine (43/81) Aug 21 2016 No, what I meant was I don't want a base. I only added it in my
- Jack Applegame (21/51) Aug 22 2016 Why don't you like a cleaner (in my opinion) solution?
- Engine Machine (6/60) Aug 22 2016 How do you seriously think this is cleaner/simpler? You have two
- ag0aep6g (34/39) Aug 22 2016 It avoids the relatively obscure (and badly named, by me)
- Engine Machine (19/63) Aug 22 2016 What it achieves is a uniform way to create a hierarchical
- ag0aep6g (9/18) Aug 22 2016 Even with a better name it still requires a good amount of thinking by
- Jack Applegame (7/9) Aug 22 2016 This allows you to create different inheritance chains with the
- Jack Applegame (15/37) Aug 22 2016 Yes. And even simpler, if to change the order of template
- Jack Applegame (8/14) Aug 22 2016 1. No extra encrypted things, such as InstantiateOrEmptySeq
- Engine Machine (5/19) Aug 22 2016 I'm sorry if it confuses you... it doesn't confuse me. I do not
- ag0aep6g (15/20) Aug 22 2016 You needed quite some help to get this thing to work. And you
- Engine Machine (16/38) Aug 22 2016 Um, please don't be an arrogant prick. I never said anything
- ag0aep6g (3/7) Aug 22 2016 Yeah, I'm going to do that from now on regarding posts of yours.
- Jack Applegame (9/14) Aug 23 2016 You're wrong again. I don't try to prove anything, just answer
Is there a way to rebind the arguments of a template? template foo(X) { // X is like A!(a,b,c) Y = Rebind!(X,d,e,f); // Y is like A!(d,e,f); } foo(A!(a,b,c)); ?
Aug 20 2016
On Saturday, 20 August 2016 at 22:11:40 UTC, Engine Machine wrote:Is there a way to rebind the arguments of a template? template foo(X) { // X is like A!(a,b,c) Y = Rebind!(X,d,e,f); // Y is like A!(d,e,f); } foo(A!(a,b,c)); ?I'd also be happy if I could just remove the last element from A. template EraseLast(X) { // returns A!(a,b) when X = A!(a,b,c) }
Aug 20 2016
On Saturday, 20 August 2016 at 22:18:57 UTC, Engine Machine wrote:On Saturday, 20 August 2016 at 22:11:40 UTC, Engine Machine wrote:Check for ApplyLeft and ApplyRight in std.meta, maybe it can help you.Is there a way to rebind the arguments of a template? template foo(X) { // X is like A!(a,b,c) Y = Rebind!(X,d,e,f); // Y is like A!(d,e,f); } foo(A!(a,b,c)); ?I'd also be happy if I could just remove the last element from A. template EraseLast(X) { // returns A!(a,b) when X = A!(a,b,c) }
Aug 21 2016
On 08/21/2016 12:11 AM, Engine Machine wrote:Is there a way to rebind the arguments of a template? template foo(X) { // X is like A!(a,b,c) Y = Rebind!(X,d,e,f); // Y is like A!(d,e,f); } foo(A!(a,b,c)); ?template Rebind(alias instance, newArgs...) { import std.traits: TemplateOf; alias tmpl = TemplateOf!instance; alias Rebind = tmpl!newArgs; }
Aug 20 2016
On Saturday, 20 August 2016 at 22:21:00 UTC, ag0aep6g wrote:On 08/21/2016 12:11 AM, Engine Machine wrote:This doesn't work because the rebound type is of type tmpl and not the original e.g., Rebind!(T!b, a) is tmpl!a not T!a.Is there a way to rebind the arguments of a template? template foo(X) { // X is like A!(a,b,c) Y = Rebind!(X,d,e,f); // Y is like A!(d,e,f); } foo(A!(a,b,c)); ?template Rebind(alias instance, newArgs...) { import std.traits: TemplateOf; alias tmpl = TemplateOf!instance; alias Rebind = tmpl!newArgs; }
Aug 20 2016
On Sunday, 21 August 2016 at 00:06:07 UTC, Engine Machine wrote:On Saturday, 20 August 2016 at 22:21:00 UTC, ag0aep6g wrote:You are wrong. tmpl is just alias of template T. So tmpl!a and T!a are the same type. alias X = T!(int, short, char); alias Y = Rebind!(X, short, char, int); static assert(is(Y == T!(short, char, int))); // passesOn 08/21/2016 12:11 AM, Engine Machine wrote:This doesn't work because the rebound type is of type tmpl and not the original e.g., Rebind!(T!b, a) is tmpl!a not T!a.Is there a way to rebind the arguments of a template? template foo(X) { // X is like A!(a,b,c) Y = Rebind!(X,d,e,f); // Y is like A!(d,e,f); } foo(A!(a,b,c)); ?template Rebind(alias instance, newArgs...) { import std.traits: TemplateOf; alias tmpl = TemplateOf!instance; alias Rebind = tmpl!newArgs; }
Aug 20 2016
On Sunday, 21 August 2016 at 06:28:25 UTC, Jack Applegame wrote:On Sunday, 21 August 2016 at 00:06:07 UTC, Engine Machine wrote:I know you like to play the right or wrong game, but did you ever learn that a single example does not prove the truth of something? How about something more complex? import std.stdio; import std.meta, std.traits; class base { } template Rebind(alias instance, newArgs...) { import std.traits: TemplateOf; alias tmpl = TemplateOf!instance; static if (newArgs.length > 0) alias Rebind = tmpl!newArgs; else alias Rebind = base; } template EraseLast(A...) { static if (A.length > 0) alias EraseLast = Erase!(A[$-1], A); else alias EraseLast = base; } class T(A...) : Rebind!(T!A, EraseLast!A) { int x; static if (A.length > 0 && A[0] == "Animal") { int y; static if (A.length > 1 && A[1] == "Dog") { int z; static if (A.length > 2 && A[2] == "Pug") int s; } } } pragma(msg, is(T!("Animal", "Dog", "Pug") : T!("Animal", "Dog"))); pragma(msg, is(T!("Animal", "Dog", "Pug") : T!("Animal"))); pragma(msg, is(T!("Animal", "Dog", "Pug") : base)); pragma(msg, is(T!("Animal", "Dog") : T!("Animal"))); pragma(msg, is(T!("Animal", "Dog") : base)); pragma(msg, is(T!("Animal") : base)); // all true void main() { auto t = new T!("Animal", "Dog", "Pug")(); T!("Animal", "Dog") q = t; //T!("Animal", "Dog", "Pug") q = t; works but then q is not the super of t t.x = 3; t.y = 4; t.z = 6; t.s = 123; q.y = 1; writeln(t, ", ", typeof(t).stringof); writeln(q, ", ", typeof(q).stringof); writeln("---"); writeln(t.x); writeln(t.y); writeln(t.z); writeln(t.s); writeln("---"); writeln(q.x); writeln(q.y); writeln(q.z); writeln("---"); writeln(t.y); writeln("---"); writeln(&t); writeln(&q); } Since the pragma's are true, it is obvious that the inheritance should work chain works. Yet q is not a reference to t as it should be, why is this? If aliases were truly aliases as you think(your generic response) then it should work because rebind and erase only use aliases.On Saturday, 20 August 2016 at 22:21:00 UTC, ag0aep6g wrote:You are wrong. tmpl is just alias of template T. So tmpl!a and T!a are the same type. alias X = T!(int, short, char); alias Y = Rebind!(X, short, char, int); static assert(is(Y == T!(short, char, int))); // passesOn 08/21/2016 12:11 AM, Engine Machine wrote:This doesn't work because the rebound type is of type tmpl and not the original e.g., Rebind!(T!b, a) is tmpl!a not T!a.Is there a way to rebind the arguments of a template? template foo(X) { // X is like A!(a,b,c) Y = Rebind!(X,d,e,f); // Y is like A!(d,e,f); } foo(A!(a,b,c)); ?template Rebind(alias instance, newArgs...) { import std.traits: TemplateOf; alias tmpl = TemplateOf!instance; alias Rebind = tmpl!newArgs; }
Aug 21 2016
On Sunday, 21 August 2016 at 19:29:26 UTC, Engine Machine wrote:[...]The problem of this code has nothing to do with aliases. They work correctly. The problem is variable shadowing. In the following code, Child has two x variables, one of which is only accessible from a Parent reference, the other only from a Child reference. class Parent { int x; } class Child: Parent { int x; // this shadows Parent.x int y; } void main() { Child child = new Child(); Parent parent = child; child.x = child.y = 3; parent.x = 2; assert(child.x == 3); assert((cast(Child)parent).x == 3); assert((cast(Parent)child).x == 2); assert(parent is child); // same object (remember that a class is already a pointer); assert(&parent != &child); // but there are two different pointers on the stack (pointing to the same object) }
Aug 21 2016
On Sunday, 21 August 2016 at 19:42:08 UTC, Lodovico Giaretta wrote:On Sunday, 21 August 2016 at 19:29:26 UTC, Engine Machine wrote:A patch to your code that makes it work, with the parts not displayed unchanged: class base { int x; } class T(A...) : Rebind!(T!A, EraseLast!A) { static if(A[$-1] == "Animal") int y; else static if (A[$-1] == "Dog") int z; else static if (A[$-1] == "Pug") int s; }[...]The problem of this code has nothing to do with aliases. They work correctly. The problem is variable shadowing. In the following code, Child has two x variables, one of which is only accessible from a Parent reference, the other only from a Child reference. class Parent { int x; } class Child: Parent { int x; // this shadows Parent.x int y; } void main() { Child child = new Child(); Parent parent = child; child.x = child.y = 3; parent.x = 2; assert(child.x == 3); assert((cast(Child)parent).x == 3); assert((cast(Parent)child).x == 2); assert(parent is child); // same object (remember that a class is already a pointer); assert(&parent != &child); // but there are two different pointers on the stack (pointing to the same object) }
Aug 21 2016
On Sunday, 21 August 2016 at 19:42:08 UTC, Lodovico Giaretta wrote:On Sunday, 21 August 2016 at 19:29:26 UTC, Engine Machine wrote:You're right. I didn't realize that variables could be shadowed in classes. Seems dangerous. D doesn't allow shadowing in a normal context and gives an error so I don't know why it wouldn't do that in classes. (since it wasn't giving an error I thought it wasn't shadowing)[...]The problem of this code has nothing to do with aliases. They work correctly. The problem is variable shadowing. In the following code, Child has two x variables, one of which is only accessible from a Parent reference, the other only from a Child reference. class Parent { int x; } class Child: Parent { int x; // this shadows Parent.x int y; } void main() { Child child = new Child(); Parent parent = child; child.x = child.y = 3; parent.x = 2; assert(child.x == 3); assert((cast(Child)parent).x == 3); assert((cast(Parent)child).x == 2); assert(parent is child); // same object (remember that a class is already a pointer); assert(&parent != &child); // but there are two different pointers on the stack (pointing to the same object) }
Aug 21 2016
On Sunday, 21 August 2016 at 20:36:54 UTC, Engine Machine wrote:On Sunday, 21 August 2016 at 19:42:08 UTC, Lodovico Giaretta wrote:You are right. It is very bad. But as far as I know Java and C++ allow this too. I will open an enhancement request (if there's none about this), to gather some feedback on the matter.[...]You're right. I didn't realize that variables could be shadowed in classes. Seems dangerous. D doesn't allow shadowing in a normal context and gives an error so I don't know why it wouldn't do that in classes. (since it wasn't giving an error I thought it wasn't shadowing)
Aug 21 2016
On Sunday, 21 August 2016 at 19:29:26 UTC, Engine Machine wrote:I know you like to play the right or wrong game, but did you ever learn that a single example does not prove the truth of something? How about something more complex?Your demagogy will not help you learn the basics of the D language. And you're wrong again, young arrogant padawan.
Aug 21 2016
On 08/21/2016 09:29 PM, Engine Machine wrote:I know you like to play the right or wrong game, but did you ever learn that a single example does not prove the truth of something?But you can show in a single example that something doesn't work. You tried to do that, and you did it with a simple example, which is always appreciated. But apparently, you were wrong. Happens to the best. And when the compiler prints "tmpl!a" that's indeed a little misleading. You being wrong there doesn't mean that the Rebind template as I posted it works correctly, of course. But Jack didn't claim that. He just said that your example for how it doesn't work is wrong. And as far as I see, Rebind does work as expected. But I wouldn't be surprised if there is some edge case where things fall apart. Also, if you're looking for help or civil discussion, I suggest you try a less antagonistic approach. Things like "I know you like to [play games]" and "did you ever learn [whatever]" do not set the tone for that.How about something more complex? import std.stdio; import std.meta, std.traits; class base { }Style nitpick: Class names in PascalCase, please.template Rebind(alias instance, newArgs...) { import std.traits: TemplateOf; alias tmpl = TemplateOf!instance; static if (newArgs.length > 0) alias Rebind = tmpl!newArgs; else alias Rebind = base; } template EraseLast(A...) { static if (A.length > 0) alias EraseLast = Erase!(A[$-1], A);This line can be simplified: alias EraseLast = A[0 .. $ - 1];else alias EraseLast = base;This is quite surprising for a template that's called "EraseLast". I renamed it to "EraseLastOrBase" for myself when looking at this.} class T(A...) : Rebind!(T!A, EraseLast!A)The core idea of Rebind isn't needed here, is it? You've got T, so you can just pass it directly. No need to extract it from T!A. So, instead of using some form of Rebind, you can use a simpler template: ---- /* Instantiates tmpl with args, or if no args given, returns base. */ template InstantiateOrBase(alias tmpl, args ...) { static if (args.length == 0) alias InstantiateOrBase = base; else alias InstantiateOrBase = tmpl!args; } class T(A...) : InstantiateOrBase!(T, EraseLast!A) ----{ int x;Note that this means that every instantiation of T brings its own x. That is, T!foo declares an x, and T!(foo, bar) which inherits from T!foo adds another x. The same happens with y, z, and s, of course.static if (A.length > 0 && A[0] == "Animal") { int y; static if (A.length > 1 && A[1] == "Dog") { int z; static if (A.length > 2 && A[2] == "Pug") int s; } } } pragma(msg, is(T!("Animal", "Dog", "Pug") : T!("Animal", "Dog"))); pragma(msg, is(T!("Animal", "Dog", "Pug") : T!("Animal"))); pragma(msg, is(T!("Animal", "Dog", "Pug") : base)); pragma(msg, is(T!("Animal", "Dog") : T!("Animal"))); pragma(msg, is(T!("Animal", "Dog") : base)); pragma(msg, is(T!("Animal") : base));Asserts are great to show that something holds. When someone like me makes changes to your code in order to understand it, the complier throws a nice loud error in their face when they mess up. So I changed these to static asserts for myself.// all true void main() { auto t = new T!("Animal", "Dog", "Pug")(); T!("Animal", "Dog") q = t; //T!("Animal", "Dog", "Pug") q = t; works but then q is not the super of t t.x = 3; t.y = 4; t.z = 6; t.s = 123; q.y = 1; writeln(t, ", ", typeof(t).stringof); writeln(q, ", ", typeof(q).stringof); writeln("---"); writeln(t.x); writeln(t.y); writeln(t.z); writeln(t.s); writeln("---"); writeln(q.x); writeln(q.y); writeln(q.z); writeln("---"); writeln(t.y); writeln("---"); writeln(&t); writeln(&q); } Since the pragma's are true, it is obvious that the inheritance should work chain works. Yet q is not a reference to t as it should be, why is this?It would help a lot if you would point out what parts of the output are surprising to you. If you let the reader figure it out themselves, chances are 1) people are not going to bother, and 2) if they do bother, they might miss your point. Labeling the output also helps. By that I mean, if you write `writeln("t.x: ", t.x);`, the output can be read much more easily. I also think that you could have made your point with less output, which would again make it easier to follow. That is, just looking t.x/q.x would have been enough, no? I guess you expect q.x and friends to be the same as t.x and friends. And since you put it there, you may also expect &t to be the same as &q. About the members being different: That's because every instantiation brings its own x/y/z, as mentioned above. Lodovico has shown what happens here in his Child/Parent example. About &t and &t: Those are the addresses of the class references themselves. To print the addresses of the objects, cast to void*: ---- writeln(cast(void*) t); writeln(cast(void*) q); /* prints the same as the line above */ ---- So, you're wrong again ;)
Aug 21 2016
On Sunday, 21 August 2016 at 21:11:37 UTC, ag0aep6g wrote:On 08/21/2016 09:29 PM, Engine Machine wrote:So, the point is, I don't like putting a lot of work in to something unless I know it works. D is horrible in showing what is actually going on most of the time and I have to figure out and try many different things. If it has a bug or error msg that isn't informative then I have to try something again, and keep trying until the problem is solved. I've never had these problems with modern compilers. I assume it is due to D's meta complexity. It is amazing on one hand but sucks on the other. Anyways, This is what I finally have: import std.meta, std.traits; template Rebind(alias instance, newArgs...) { import std.traits: TemplateOf; alias Seq(T...)=T; alias tmpl = TemplateOf!instance; static if (newArgs.length > 0) alias Rebind = tmpl!newArgs; else alias Rebind = Seq!(); } template EraseLast(A...) { alias Seq(T...)=T; static if (A.length > 0) alias EraseLast = Erase!(A[$-1], A); else alias EraseLast = Seq!(); } class T(A...) : Rebind!(T!A, EraseLast!A) { pragma(msg, A); static if (A.length == 0) { pragma(msg, "BASE!!"); } else static if (A[$-1] == "Animal") { int x; int y; } else static if (A[$-1] == "Dog") { int z; } else static if (A[$-1] == "Pug") { int s; } else pragma(msg, A[$-1], " not a defined class of ", this.stringof); } This is the problem. Rebind(or even if your modification of InstantiateOrBase, which requires a base), does not provide the base class. I want the above code to simply provide itself as a base when it is at the "top" of the hierarchy. The idea is suppose to be simple: One has a hierarchy a super b super c. (e.g. Animal <= Dog <= Pug) There is a base to A, which contains all the base stuff, It is taken to 0 template parameters: T!() <= T!"Animal" <= T!("Animal", "Dog") <= T!("Animal", "Dog", "Pug") T!()'s "data" is specified in the class just like all the other derivations. I don't want to have to specify an external base class as in your InstaniateOrBase. Why? Because!!! (There should be no need to, and if one goes this route of creating classes, it should be all or nothing, else there is no real benefit) Now, I can do somethign like T!("Base", "Animal", etc) but then this requires specifying "Base" in every construction, which is unnecessary since it always exists. So, I basically want to conditionally inherit. If A... has length 0(in T), i.e., T!() then we get the base class. I've tried using Object as a substitute and all that mess but nothing works properly. Usually results in a circular definition. It seems that when one uses `class T(A...) : X`, one can't, for some X, not have inheritance. The compiler expects X to be something inheritable from no matter what. I could be wrong, but this seems to be the case. i.e., there is no such thing as conditional inheritance in D, e.g., class T(A...) if (A.length > 0) : X // (inherits from X only if A.length > 0) { } Or, say, X is "null" or an empty sequence. Hopefully I am truly wrong and D can do this. Again, all I want to do is specify the "base class" inside the class rather than create a new class outside. I can do this for all the derivations now but not for base.I know you like to play the right or wrong game, but did you ever learn that a single example does not prove the truth of something?But you can show in a single example that something doesn't work. You tried to do that, and you did it with a simple example, which is always appreciated. But apparently, you were wrong. Happens to the best. And when the compiler prints "tmpl!a" that's indeed a little misleading. You being wrong there doesn't mean that the Rebind template as I posted it works correctly, of course. But Jack didn't claim that. He just said that your example for how it doesn't work is wrong. And as far as I see, Rebind does work as expected. But I wouldn't be surprised if there is some edge case where things fall apart. Also, if you're looking for help or civil discussion, I suggest you try a less antagonistic approach. Things like "I know you like to [play games]" and "did you ever learn [whatever]" do not set the tone for that.How about something more complex? import std.stdio; import std.meta, std.traits; class base { }Style nitpick: Class names in PascalCase, please.template Rebind(alias instance, newArgs...) { import std.traits: TemplateOf; alias tmpl = TemplateOf!instance; static if (newArgs.length > 0) alias Rebind = tmpl!newArgs; else alias Rebind = base; } template EraseLast(A...) { static if (A.length > 0) alias EraseLast = Erase!(A[$-1], A);This line can be simplified: alias EraseLast = A[0 .. $ - 1];else alias EraseLast = base;This is quite surprising for a template that's called "EraseLast". I renamed it to "EraseLastOrBase" for myself when looking at this.} class T(A...) : Rebind!(T!A, EraseLast!A)The core idea of Rebind isn't needed here, is it? You've got T, so you can just pass it directly. No need to extract it from T!A. So, instead of using some form of Rebind, you can use a simpler template: ---- /* Instantiates tmpl with args, or if no args given, returns base. */ template InstantiateOrBase(alias tmpl, args ...) { static if (args.length == 0) alias InstantiateOrBase = base; else alias InstantiateOrBase = tmpl!args; } class T(A...) : InstantiateOrBase!(T, EraseLast!A) ----{ int x;Note that this means that every instantiation of T brings its own x. That is, T!foo declares an x, and T!(foo, bar) which inherits from T!foo adds another x. The same happens with y, z, and s, of course.static if (A.length > 0 && A[0] == "Animal") { int y; static if (A.length > 1 && A[1] == "Dog") { int z; static if (A.length > 2 && A[2] == "Pug") int s; } } } pragma(msg, is(T!("Animal", "Dog", "Pug") : T!("Animal", "Dog"))); pragma(msg, is(T!("Animal", "Dog", "Pug") : T!("Animal"))); pragma(msg, is(T!("Animal", "Dog", "Pug") : base)); pragma(msg, is(T!("Animal", "Dog") : T!("Animal"))); pragma(msg, is(T!("Animal", "Dog") : base)); pragma(msg, is(T!("Animal") : base));Asserts are great to show that something holds. When someone like me makes changes to your code in order to understand it, the complier throws a nice loud error in their face when they mess up. So I changed these to static asserts for myself.// all true void main() { auto t = new T!("Animal", "Dog", "Pug")(); T!("Animal", "Dog") q = t; //T!("Animal", "Dog", "Pug") q = t; works but then q is not the super of t t.x = 3; t.y = 4; t.z = 6; t.s = 123; q.y = 1; writeln(t, ", ", typeof(t).stringof); writeln(q, ", ", typeof(q).stringof); writeln("---"); writeln(t.x); writeln(t.y); writeln(t.z); writeln(t.s); writeln("---"); writeln(q.x); writeln(q.y); writeln(q.z); writeln("---"); writeln(t.y); writeln("---"); writeln(&t); writeln(&q); } Since the pragma's are true, it is obvious that the inheritance should work chain works. Yet q is not a reference to t as it should be, why is this?It would help a lot if you would point out what parts of the output are surprising to you. If you let the reader figure it out themselves, chances are 1) people are not going to bother, and 2) if they do bother, they might miss your point. Labeling the output also helps. By that I mean, if you write `writeln("t.x: ", t.x);`, the output can be read much more easily. I also think that you could have made your point with less output, which would again make it easier to follow. That is, just looking t.x/q.x would have been enough, no? I guess you expect q.x and friends to be the same as t.x and friends. And since you put it there, you may also expect &t to be the same as &q. About the members being different: That's because every instantiation brings its own x/y/z, as mentioned above. Lodovico has shown what happens here in his Child/Parent example. About &t and &t: Those are the addresses of the class references themselves. To print the addresses of the objects, cast to void*: ---- writeln(cast(void*) t); writeln(cast(void*) q); /* prints the same as the line above */ ---- So, you're wrong again ;)
Aug 21 2016
On 08/22/2016 12:06 AM, Engine Machine wrote:T!()'s "data" is specified in the class just like all the other derivations. I don't want to have to specify an external base class as in your InstaniateOrBase. Why? Because!!! (There should be no need to, and if one goes this route of creating classes, it should be all or nothing, else there is no real benefit)You make it sound like I came up with the external base class, but I just took that from your code. [...]It seems that when one uses `class T(A...) : X`, one can't, for some X, not have inheritance. The compiler expects X to be something inheritable from no matter what.I didn't know it, but your code shows that X can also be an empty compile time list (Seq). I have no idea if this is in the spec, or if it just happens to work with dmd. If it's valid D, you just need a template that goes from T and A to T!(A[0 .. $ - 1]), or if A is already empty, to the empty Seq. Like so: ---- template InstantiateOrEmptySeq(alias tmpl, args...) { alias Seq(T...)=T; static if (args.length > 0) alias InstantiateOrEmptySeq = tmpl!(args[0 .. $ - 1]); else alias InstantiateOrEmptySeq = Seq!(); } class T(A...) : InstantiateOrEmptySeq!(T, A) { ... } ----
Aug 21 2016
On Monday, 22 August 2016 at 00:22:48 UTC, ag0aep6g wrote:On 08/22/2016 12:06 AM, Engine Machine wrote:No, what I meant was I don't want a base. I only added it in my code so it would compile/do what I want.T!()'s "data" is specified in the class just like all the other derivations. I don't want to have to specify an external base class as in your InstaniateOrBase. Why? Because!!! (There should be no need to, and if one goes this route of creating classes, it should be all or nothing, else there is no real benefit)You make it sound like I came up with the external base class, but I just took that from your code.[...]Yes! I though I tried that from Timon's original solution. The following code works and does what I want! template InstantiateOrEmptySeq(alias tmpl, args...) { alias Seq(T...)=T; static if (args.length > 0) alias InstantiateOrEmptySeq = tmpl!(args[0 .. $-1]); else alias InstantiateOrEmptySeq = Seq!(); } class T(A...) : InstantiateOrEmptySeq!(T, A) { static if (A.length == 0) { // Base class int x; } else static if (A[$-1] == "Animal") { int y; } else static if (A[$-1] == "Dog") { int z; } else static if (A[$-1] == "Pug") { int s; } else static assert(A[$-1]~" not a defined class of "~this.stringof); } The only down side is that the static if's are flat. They don't show the relationship between, say, Dog an Animal, that a nested set of static if's would show, but I think this is not possible due to the recursion and shadowing(I imagine one could test if the variables exist but that is messy). Anyways, Thanks for the help. I think this is just Timons answer anyways. What the original confusion was, was the shadowing, which I thought would not happen(or at least expected an error), Lodovico solved that.It seems that when one uses `class T(A...) : X`, one can't, for some X, not have inheritance. The compiler expects X to be something inheritable from no matter what.I didn't know it, but your code shows that X can also be an empty compile time list (Seq). I have no idea if this is in the spec, or if it just happens to work with dmd. If it's valid D, you just need a template that goes from T and A to T!(A[0 .. $ - 1]), or if A is already empty, to the empty Seq. Like so: ---- template InstantiateOrEmptySeq(alias tmpl, args...) { alias Seq(T...)=T; static if (args.length > 0) alias InstantiateOrEmptySeq = tmpl!(args[0 .. $ - 1]); else alias InstantiateOrEmptySeq = Seq!(); } class T(A...) : InstantiateOrEmptySeq!(T, A) { ... } ----
Aug 21 2016
On Monday, 22 August 2016 at 00:43:00 UTC, Engine Machine wrote:The following code works and does what I want! template InstantiateOrEmptySeq(alias tmpl, args...) { alias Seq(T...)=T; static if (args.length > 0) alias InstantiateOrEmptySeq = tmpl!(args[0 .. $-1]); else alias InstantiateOrEmptySeq = Seq!(); } class T(A...) : InstantiateOrEmptySeq!(T, A) { static if (A.length == 0) { // Base class int x; } else static if (A[$-1] == "Animal") { int y; } else static if (A[$-1] == "Dog") { int z; } else static if (A[$-1] == "Pug") { int s; } else static assert(A[$-1]~" not a defined class of "~this.stringof); }Why don't you like a cleaner (in my opinion) solution? class T() { // Base class int x; } class T(A...) : T!(A[0..$-1]) { static if (A[$-1] == "Animal") { int y; } else static if (A[$-1] == "Dog") { int z; } else static if (A[$-1] == "Pug") { int s; } else static assert(A[$-1]~" not a defined class of "~this.stringof); }
Aug 22 2016
On Monday, 22 August 2016 at 07:54:36 UTC, Jack Applegame wrote:On Monday, 22 August 2016 at 00:43:00 UTC, Engine Machine wrote:How do you seriously think this is cleaner/simpler? You have two classes. Their is no uniformity between them. You have uniformity between all the derived classes then have a special case for the base class. A certain easy to follow pattern is set up but needlessly break it for one case. Why?The following code works and does what I want! template InstantiateOrEmptySeq(alias tmpl, args...) { alias Seq(T...)=T; static if (args.length > 0) alias InstantiateOrEmptySeq = tmpl!(args[0 .. $-1]); else alias InstantiateOrEmptySeq = Seq!(); } class T(A...) : InstantiateOrEmptySeq!(T, A) { static if (A.length == 0) { // Base class int x; } else static if (A[$-1] == "Animal") { int y; } else static if (A[$-1] == "Dog") { int z; } else static if (A[$-1] == "Pug") { int s; } else static assert(A[$-1]~" not a defined class of "~this.stringof); }Why don't you like a cleaner (in my opinion) solution? class T() { // Base class int x; } class T(A...) : T!(A[0..$-1]) { static if (A[$-1] == "Animal") { int y; } else static if (A[$-1] == "Dog") { int z; } else static if (A[$-1] == "Pug") { int s; } else static assert(A[$-1]~" not a defined class of "~this.stringof); }
Aug 22 2016
On 08/22/2016 08:04 PM, Engine Machine wrote:How do you seriously think this is cleaner/simpler? You have two classes. Their is no uniformity between them. You have uniformity between all the derived classes then have a special case for the base class. A certain easy to follow pattern is set up but needlessly break it for one case. Why?It avoids the relatively obscure (and badly named, by me) InstantiateOrEmptySeq template. You can take this further with template constraints. Gives it a more uniform appearance at the price of some repetition: ---- class T() { int x; } class T(A...) : T!(A[0..$-1]) if (A.length > 0 && A[$-1] == "Animal") { int y; } class T(A...) : T!(A[0..$-1]) if (A.length > 0 && A[$-1] == "Dog") { int z; } class T(A...) : T!(A[0..$-1]) if (A.length > 0 && A[$-1] == "Pug") { int s; } ---- I wouldn't say that this is obviously, objectively, significantly better than the version with the helper template, though. By the way, it's not obvious to me what this whole thing achieves in practice. And whatever benefit there is, it has to be weighed against the cost of the added complexity. I don't mean to say that this is not worth pursuing. Just a friendly reminder that over-engineering is something to look out for, from someone who is prone to over-engineering himself.
Aug 22 2016
On Monday, 22 August 2016 at 18:48:12 UTC, ag0aep6g wrote:On 08/22/2016 08:04 PM, Engine Machine wrote:Yeah, but a name means nothing. Change it if you want ;)How do you seriously think this is cleaner/simpler? You have two classes. Their is no uniformity between them. You have uniformity between all the derived classes then have a special case for the base class. A certain easy to follow pattern is set up but needlessly break it for one case. Why?It avoids the relatively obscure (and badly named, by me) InstantiateOrEmptySeq template. You can take this further with template constraints. Gives it a more uniform appearance at the price of some repetition: ---- class T() { int x; } class T(A...) : T!(A[0..$-1]) if (A.length > 0 && A[$-1] == "Animal") { int y; } class T(A...) : T!(A[0..$-1]) if (A.length > 0 && A[$-1] == "Dog") { int z; } class T(A...) : T!(A[0..$-1]) if (A.length > 0 && A[$-1] == "Pug") { int s; } ---- I wouldn't say that this is obviously, objectively, significantly better than the version with the helper template, though.By the way, it's not obvious to me what this whole thing achieves in practice. And whatever benefit there is, it has to be weighed against the cost of the added complexity.What it achieves is a uniform way to create a hierarchical relationship without excessive verbosity. Now, the static ifs are probably the most verbose part, a static switch would help: static switch (A) { case "Animal": return; ... } But only slightly.I don't mean to say that this is not worth pursuing. Just a friendly reminder that over-engineering is something to look out for, from someone who is prone to over-engineering himself.Ultimately it is just syntax, it does nothing over what D already does. It doesn't create anything new. In some cases it simplifies. If it does, then great, if it doesn't then don't use it. While I would prefer a totally different syntax, I also like to keep things organized. Having multiple classes floating around for certain things is just not needed so there should be an option.
Aug 22 2016
On 08/22/2016 08:54 PM, Engine Machine wrote:Yeah, but a name means nothing. Change it if you want ;)Even with a better name it still requires a good amount of thinking by the reader to see what's going on. [...]What it achieves is a uniform way to create a hierarchical relationship without excessive verbosity.[...]Ultimately it is just syntax, it does nothing over what D already does. It doesn't create anything new. In some cases it simplifies. If it does, then great, if it doesn't then don't use it. While I would prefer a totally different syntax, I also like to keep things organized. Having multiple classes floating around for certain things is just not needed so there should be an option.So this is just to avoid typing out `class Pug : Dog {...} class Dog : Animal {...} class Animal {...}`? If so, I don't think it's worth the hassle. At least in the version so far, it doesn't seem to really cut down on the typing.
Aug 22 2016
On Monday, 22 August 2016 at 19:56:08 UTC, ag0aep6g wrote:So this is just to avoid typing out `class Pug : Dog {...} class Dog : Animal {...} class Animal {...}`?This allows you to create different inheritance chains with the same components quickly and easily. I don't know any use case, but looks funny: T!("Animal", "Dog", "Pug") pug1; T!("Life", "Animal", "Four-legged", "Pug") pug2; T!("Dog", "Small", "Pug", ) smallPug;
Aug 22 2016
On Monday, 22 August 2016 at 18:48:12 UTC, ag0aep6g wrote:You can take this further with template constraints. Gives it a more uniform appearance at the price of some repetition: ---- class T() { int x; } class T(A...) : T!(A[0..$-1]) if (A.length > 0 && A[$-1] == "Animal") { int y; } class T(A...) : T!(A[0..$-1]) if (A.length > 0 && A[$-1] == "Dog") { int z; } class T(A...) : T!(A[0..$-1]) if (A.length > 0 && A[$-1] == "Pug") { int s; }Yes. And even simpler, if to change the order of template parameters: class T() { int x; } class T(string type : "Animal", A...) : T!A { int y; } class T(string type : "Dog", A...) : T!A { int z; } class T(string type : "Pug", A...) : T!A { int s; }
Aug 22 2016
On Monday, 22 August 2016 at 18:04:43 UTC, Engine Machine wrote:How do you seriously think this is cleaner/simpler?1. No extra encrypted things, such as InstantiateOrEmptySeq 2. Much more understandable.You have two classes.No. I have one template with two specializations. Class template and class is not the same thing.Their is no uniformity between them.They have the same name. This is the best uniformity.You have uniformity between all the derived classes then have a special case for the base class. A certain easy to follow pattern is set up but needlessly break it for one case. Why?Because it is the base class. It has no parent. Also this is the standard and well known pattern in template metaprogramming.
Aug 22 2016
On Monday, 22 August 2016 at 19:09:34 UTC, Jack Applegame wrote:On Monday, 22 August 2016 at 18:04:43 UTC, Engine Machine wrote:I'm sorry if it confuses you... it doesn't confuse me. I do not know why you have to try and prove something that is a preference. Do you often get in to arguments with people about how ford is better than chevy or blonds are better than brunettes?How do you seriously think this is cleaner/simpler?1. No extra encrypted things, such as InstantiateOrEmptySeq 2. Much more understandable.You have two classes.No. I have one template with two specializations. Class template and class is not the same thing.Their is no uniformity between them.They have the same name. This is the best uniformity.You have uniformity between all the derived classes then have a special case for the base class. A certain easy to follow pattern is set up but needlessly break it for one case. Why?Because it is the base class. It has no parent. Also this is the standard and well known pattern in template metaprogramming.
Aug 22 2016
On Monday, 22 August 2016 at 21:46:35 UTC, Engine Machine wrote:I'm sorry if it confuses you... it doesn't confuse me.You needed quite some help to get this thing to work. And you made some mistakes and wrong statements in the process. That's perfectly fine, but please don't act as if Jack is the simpleton while you're the brainiac.I do not know why you have to try and prove something that is a preference.Jack showed a version which he thinks is "cleaner". And since this is a discussion board about code, it makes perfect sense for him to do that. If you don't care about it, you don't have to engage in discussion, of course.Do you often get in to arguments with people about how ford is better than chevy or blonds are better than brunettes?Please don't take this to a personal level. Jack was talking about the code, and you start questioning his character. Not cool. If you're happy with what you got, and you don't want to discuss other versions, you can say so without setting the stage for a shouting match. Simply not replying is an option, too. It may be a bit less polite, but it's better than escalating things.
Aug 22 2016
On Monday, 22 August 2016 at 22:52:28 UTC, ag0aep6g wrote:On Monday, 22 August 2016 at 21:46:35 UTC, Engine Machine wrote:Um, please don't be an arrogant prick. I never said anything about that. He says it confuses him, I said it doesn't confuse me. Getting it to work in D has nothing to do with understanding the structure. It's like saying that because you can't understand English that you must be an imbecile.I'm sorry if it confuses you... it doesn't confuse me.You needed quite some help to get this thing to work. And you made some mistakes and wrong statements in the process. That's perfectly fine, but please don't act as if Jack is the simpleton while you're the brainiac.So? I am the one that asked the question how to do X. He brings up Y, then you try to justify Y. It is illogical and insane to do so.I do not know why you have to try and prove something that is a preference.Jack showed a version which he thinks is "cleaner". And since this is a discussion board about code, it makes perfect sense for him to do that. If you don't care about it, you don't have to engage in discussion, of course.No, Jack is talking about Y and people that try to change topics, like you have done, is insane and do the same thing with what I have stated. Keep it up though.Do you often get in to arguments with people about how ford is better than chevy or blonds are better than brunettes?Please don't take this to a personal level. Jack was talking about the code, and you start questioning his character. Not cool.If you're happy with what you got, and you don't want to discuss other versions, you can say so without setting the stage for a shouting match. Simply not replying is an option, too. It may be a bit less polite, but it's better than escalating things.True, but then you should also take your own advice. But if a person can't be direct, honest, and talk specifically what is asked about, then it is already the well is already poisoned. But which will you option will you choose?
Aug 22 2016
On 08/23/2016 03:23 AM, Engine Machine wrote:On Monday, 22 August 2016 at 22:52:28 UTC, ag0aep6g wrote:[...]Yeah, I'm going to do that from now on regarding posts of yours.Simply not replying is an option, too. It may be a bit less polite, but it's better than escalating things.True, but then you should also take your own advice.
Aug 22 2016
On Monday, 22 August 2016 at 21:46:35 UTC, Engine Machine wrote:I'm sorry if it confuses you... it doesn't confuse me.Confuses? No.I do not know why you have to try and prove something that is a preference. Do you often get in to arguments with people about how ford is better than chevy or blonds are better than brunettes?You're wrong again. I don't try to prove anything, just answer your questions. But finally I understood your main goal: You don't want to see more than one 'class' keyword. You want that recursive class template automatically stops inheritance without any additional moves, such as specializations, static ifs and so on.
Aug 23 2016