digitalmars.D.learn - Pointer problems, changing for no reasons
- Begah (51/51) Jun 09 2016 I have a really weird bug in my application, i succeeded in
- cy (5/5) Jun 09 2016 I can't help but notice that loadModel is not a static member
- Begah (6/11) Jun 10 2016 loadModel is not a method, it is a function. Being a function it
- Begah (17/30) Jun 10 2016 I have found the problem and i still don't understand why i was a
- =?UTF-8?Q?Ali_=c3=87ehreli?= (10/18) Jun 10 2016 Yeah, that's a bug because the argument array is on the stack and has a
- ketmar (3/10) Jun 10 2016 the easier one-line solution:
- ketmar (2/2) Jun 10 2016 ooops. that solution is provided in Ali's book. sorry for the
I have a really weird bug in my application, i succeeded in making a small program with the bare munimum to show that bug. The full source code of the application + a dub.json file are at https://github.com/Begah/D_Pointer_Problem ( < 300 LOC ) I have a template called ResourceManager (asset.d) which takes in an asset ( Texture or Model ) and return a handle to it. A handle has a pointer to the asset as well as a pointer to an integer ( referenceCounter ) both allocated by C's malloc. First, i call ResourceManager!(Model).get("Coin.obj"). This function checks if that resource is already loaded, if not ( and in this case it's not ) then it calls model.loadModel(); A model has an array of textures, for simplicity sakes, in this example i only add one texture. Before model.loadModel returns the struct created, i first prints the location and value of the referenceCounter of the first texture in the model : Logger.info(model.textures[0].referenceCount); Logger.info(*model.textures[0].referenceCount); For example it prints : INFO (source\model.d|38) : 597F08 <- Location of the referenceCounter INFO (source\model.d|39) : 2 <- Value of the referenceCounter Next, model.loadModel return the model structure to ResourceManager!(Model).get("Coin.obj") : AssetType asset = loadFunc(asset_name, args); static if(is(model.Model == AssetType)) { Logger.info(asset.textures[0].referenceCount); Logger.info(*asset.textures[0].referenceCount); Logger.info(asset.textures[0].referenceCount); } And this is where my application, when ResourceManager!(Model).get("Coin.obj") prints the location and value of the first texture's referenceCounter. This prints : INFO (source\assets.d|83) : 597F08 <- Location of the referenceCounter INFO (source\assets.d|84) : 1 <- Value of the referenceCounter INFO (source\assets.d|85) : 434A7C <- Location of the referenceCounter ( again ) These three lines of code does nothing except prints to the console. As you can see, for some reason, the location of the referenceCounter changes for no apparant reason. I have done many different test and changes but i can't understand why this bug is happening, any ideas?
Jun 09 2016
I can't help but notice that loadModel is not a static member function, yet you don't seem to call it with a Model object in your "get" function. Also have a look at std.typecons.RefCounted if you want reference counted data..
Jun 09 2016
On Thursday, 9 June 2016 at 19:00:42 UTC, cy wrote:I can't help but notice that loadModel is not a static member function, yet you don't seem to call it with a Model object in your "get" function. Also have a look at std.typecons.RefCounted if you want reference counted data..loadModel is not a method, it is a function. Being a function it doesn't have a 'this' so doesn't need to be called with an object. Also, i tried using std.typecons.RefCounted but i didn't like the lack of control i had over it ( refCount is private and only has a getter method ).
Jun 10 2016
On Friday, 10 June 2016 at 07:28:44 UTC, Begah wrote:On Thursday, 9 June 2016 at 19:00:42 UTC, cy wrote:I have found the problem and i still don't understand why i was a problem : struct Model { TextureType[] textures; this(TextureType[] textures...) { this.textures = textures[]; } } In the constructor, i copied the textures to the model's inner texture array, and for some reason this caused the problem. So i needed to change to something like : this.textures.length = textures.length; foreach(i; 0..textures.length) { this.textures[i] = textures[i]; }I can't help but notice that loadModel is not a static member function, yet you don't seem to call it with a Model object in your "get" function. Also have a look at std.typecons.RefCounted if you want reference counted data..loadModel is not a method, it is a function. Being a function it doesn't have a 'this' so doesn't need to be called with an object. Also, i tried using std.typecons.RefCounted but i didn't like the lack of control i had over it ( refCount is private and only has a getter method ).
Jun 10 2016
On 06/10/2016 01:32 AM, Begah wrote:I have found the problem and i still don't understand why i was aproblem :struct Model { TextureType[] textures; this(TextureType[] textures...) { this.textures = textures[]; } }Yeah, that's a bug because the argument array is on the stack and has a short lifetime. (I wish the compiler would warn about that.) As a result, this.textures is now a reference to elements that are destroyed upon constructor exit. I have some more explanation of it under the "Variadic function arguments have a short lifetime" section here: http://ddili.org/ders/d.en/parameter_flexibility.html Ali
Jun 10 2016
On Friday, 10 June 2016 at 08:32:40 UTC, Begah wrote:In the constructor, i copied the textures to the model's inner texture array, and for some reason this caused the problem. So i needed to change to something like : this.textures.length = textures.length; foreach(i; 0..textures.length) { this.textures[i] = textures[i]; }the easier one-line solution: this.textures = textures.dup;
Jun 10 2016
ooops. that solution is provided in Ali's book. sorry for the noise.
Jun 10 2016