digitalmars.D.learn - Playing audio files and related functions?
- Cleverson (7/7) Oct 26 2015 Hello,
- Cleverson (2/2) Oct 26 2015 Forgot to say, it may be for Windows only, in case a portable
- ponce (12/20) Oct 26 2015 There doesn't seem to be a pure D solution but bindings to
- WhatMeWorry (2/10) Oct 26 2015 And there is DerelictAL for OpenAL.
- Cleverson (1/1) Oct 27 2015 Thanks all for the answers, I'll investigate all.
Hello, Is there any library or module for easily managing basic audio functions, e.g., play/pause/stop a sound? I can't find it amongst the standard library and the packages colection, or maybe I don't know how to search properly, since I'm new to D and its ecosystem. Thank you, Cleverson
Oct 26 2015
Forgot to say, it may be for Windows only, in case a portable version isn't available.
Oct 26 2015
On Monday, 26 October 2015 at 21:25:58 UTC, Cleverson wrote:Hello, Is there any library or module for easily managing basic audio functions, e.g., play/pause/stop a sound? I can't find it amongst the standard library and the packages colection, or maybe I don't know how to search properly, since I'm new to D and its ecosystem. Thank you, CleversonThere doesn't seem to be a pure D solution but bindings to existing C or C++ libraries do exist. - SDL_mixer through DerelictSDL2: http://code.dlang.org/packages/derelict-sdl2 (is an extension of SDL). - FMOD through DerelictFMOD: http://code.dlang.org/packages/derelict-fmod (not free for commercial use) - BASS through DerelictBASS: http://code.dlang.org/packages/derelict_extras-bass (not free for commercial use)
Oct 26 2015
On Monday, 26 October 2015 at 21:25:58 UTC, Cleverson wrote:Hello, Is there any library or module for easily managing basic audio functions, e.g., play/pause/stop a sound? I can't find it amongst the standard library and the packages colection, or maybe I don't know how to search properly, since I'm new to D and its ecosystem. Thank you, CleversonAnd there is DerelictAL for OpenAL.
Oct 26 2015