digitalmars.D.learn - Physics libraries in D
- KillerSponge (10/10) May 08 2013 Hi all,
- Mike Parker (3/13) May 08 2013 Last I checked, Bullet doesn't have a C interface. That means
- evilrat (3/19) May 08 2013 currently Bullet has *very* limited C API. for simple cases it
- Jeremy DeHaan (4/24) May 08 2013 You could do something kind of like what SFML did for its CSFML
- Andrea Fontana (2/5) May 09 2013 If it has a c++ interface probably you can bind it using swig.
Hi all, I've been searching around for physics libraries to use in a real-time 3D application (a game, to be more precise). I know that Bullet and ODE are the big open source ones for C/C++, and I get the general impression that Bullet is currently taking the lead in terms of performance, precision, maintenance and community adaptation. However, I have only been able to find ODE bindings for D (in Derelict), and what seems to be an abandoned effort to port Bullet to D. Are there no working bindings for Bullet in D?
May 08 2013
On Wednesday, 8 May 2013 at 09:37:51 UTC, KillerSponge wrote:Hi all, I've been searching around for physics libraries to use in a real-time 3D application (a game, to be more precise). I know that Bullet and ODE are the big open source ones for C/C++, and I get the general impression that Bullet is currently taking the lead in terms of performance, precision, maintenance and community adaptation. However, I have only been able to find ODE bindings for D (in Derelict), and what seems to be an abandoned effort to port Bullet to D. Are there no working bindings for Bullet in D?Last I checked, Bullet doesn't have a C interface. That means it's unlikely you'll find a D binding. And I haven't heard of any.
May 08 2013
On Wednesday, 8 May 2013 at 09:43:43 UTC, Mike Parker wrote:On Wednesday, 8 May 2013 at 09:37:51 UTC, KillerSponge wrote:currently Bullet has *very* limited C API. for simple cases it may be enough, but for a game...Hi all, I've been searching around for physics libraries to use in a real-time 3D application (a game, to be more precise). I know that Bullet and ODE are the big open source ones for C/C++, and I get the general impression that Bullet is currently taking the lead in terms of performance, precision, maintenance and community adaptation. However, I have only been able to find ODE bindings for D (in Derelict), and what seems to be an abandoned effort to port Bullet to D. Are there no working bindings for Bullet in D?Last I checked, Bullet doesn't have a C interface. That means it's unlikely you'll find a D binding. And I haven't heard of any.
May 08 2013
On Wednesday, 8 May 2013 at 13:01:52 UTC, evilrat wrote:On Wednesday, 8 May 2013 at 09:43:43 UTC, Mike Parker wrote:You could do something kind of like what SFML did for its CSFML version to make a C version of the API, but that would probably take a while.On Wednesday, 8 May 2013 at 09:37:51 UTC, KillerSponge wrote:currently Bullet has *very* limited C API. for simple cases it may be enough, but for a game...Hi all, I've been searching around for physics libraries to use in a real-time 3D application (a game, to be more precise). I know that Bullet and ODE are the big open source ones for C/C++, and I get the general impression that Bullet is currently taking the lead in terms of performance, precision, maintenance and community adaptation. However, I have only been able to find ODE bindings for D (in Derelict), and what seems to be an abandoned effort to port Bullet to D. Are there no working bindings for Bullet in D?Last I checked, Bullet doesn't have a C interface. That means it's unlikely you'll find a D binding. And I haven't heard of any.
May 08 2013
On Wednesday, 8 May 2013 at 09:43:43 UTC, Mike Parker wrote:Last I checked, Bullet doesn't have a C interface. That means it's unlikely you'll find a D binding. And I haven't heard of any.If it has a c++ interface probably you can bind it using swig.
May 09 2013