digitalmars.D.learn - Opaque structs
- Andrej Mitrovic (56/56) Jun 27 2013 Traditionally using opaque structs in D when interfacing with C (where
- Brad Anderson (4/24) Jun 27 2013 +1. Anything that makes error messages clearer is a win in my
- monarch_dodra (3/31) Jun 28 2013 +1 also. I was going to say "deprecated does it that way, so
- Johannes Pfau (5/13) Jun 28 2013 A naive question: Why isn't struct S {} enough? This should be a struct
- Andrej Mitrovic (15/18) Jun 28 2013 Because the user should never be able to use such a struct by value,
- Johannes Pfau (5/14) Jun 29 2013 But why is that legal / does that copy _one_ byte? It seems like that's
- Maxim Fomin (4/22) Jun 29 2013 It copies one byte because empty structs have one byte -
- Johannes Pfau (5/30) Jun 29 2013 I see. I didn't know that we have this in the spec, but I guess there's
- monarch_dodra (12/44) Jun 29 2013 For the same reasons as in C/C++, "[they] require empty classes
- Andrej Mitrovic (4/6) Jun 29 2013 Maybe, maybe not. I could imagine it would cause problems if we simply
- monarch_dodra (4/6) Jun 29 2013 Why ?
- Johannes Pfau (11/19) Jun 30 2013 It's probably a matter of perception. As you said in your other post
- monarch_dodra (15/41) Jun 30 2013 Well, *technically*, it should have a size of *at least* 0, since
Traditionally using opaque structs in D when interfacing with C (where one should only ever use such structs with a pointer) are implemented like so: ----- struct S; void main() { S* s1; // ok S s2; // linker error } ----- Unfortunately this tends to spawn unreadable error messages: ----- test.d(3): Error: struct test.S unknown size test.d(3): Error: struct test.S no size yet for forward reference test.d(3): Error: struct test.S unknown size test.d(3): Error: struct test.S no size yet for forward reference test.d(12): Error: variable test.main.s2 no definition of struct S test.d(3): Error: struct test.S unknown size test.d(3): Error: struct test.S no size yet for forward reference ----- I was thinking we could also implement opaque structs like so: ----- struct S { disable this(); disable this(this); } void main() { S* s1; S s2; } ----- The error is then: ----- Error: variable test.main.s2 initializer required for type S ----- The question is, is a disabled ctor and postblit enough? Note that if we implement Issue 8728[1], we could even create a better error message via: ----- struct S { disable("S is an opaque C type and must only be used as a pointer") this(); disable("S is an opaque C type and must only be used as a pointer") this(this); } void main() { S* s1; // ok S s2; // user error } ----- [1] : http://d.puremagic.com/issues/show_bug.cgi?id=8728
Jun 27 2013
On Friday, 28 June 2013 at 01:40:44 UTC, Andrej Mitrovic wrote:Note that if we implement Issue 8728[1], we could even create a better error message via: ----- struct S { disable("S is an opaque C type and must only be used as a pointer") this(); disable("S is an opaque C type and must only be used as a pointer") this(this); } void main() { S* s1; // ok S s2; // user error } ----- [1] : http://d.puremagic.com/issues/show_bug.cgi?id=8728+1. Anything that makes error messages clearer is a win in my book and there is precedents for it in deprecate(msg) which was a clear win.
Jun 27 2013
On Friday, 28 June 2013 at 02:17:06 UTC, Brad Anderson wrote:On Friday, 28 June 2013 at 01:40:44 UTC, Andrej Mitrovic wrote:+1 also. I was going to say "deprecated does it that way, so should disable", but that's already in the ticket ^^Note that if we implement Issue 8728[1], we could even create a better error message via: ----- struct S { disable("S is an opaque C type and must only be used as a pointer") this(); disable("S is an opaque C type and must only be used as a pointer") this(this); } void main() { S* s1; // ok S s2; // user error } ----- [1] : http://d.puremagic.com/issues/show_bug.cgi?id=8728+1. Anything that makes error messages clearer is a win in my book and there is precedents for it in deprecate(msg) which was a clear win.
Jun 28 2013
Am Fri, 28 Jun 2013 03:40:31 +0200 schrieb Andrej Mitrovic <andrej.mitrovich gmail.com>:struct S { disable("S is an opaque C type and must only be used as a pointer") this(); disable("S is an opaque C type and must only be used as a pointer") this(this); }A naive question: Why isn't struct S {} enough? This should be a struct with size 0 so why do we need to disable the constructor and postblit explicitly?
Jun 28 2013
On 6/28/13, Johannes Pfau <nospam example.com> wrote:A naive question: Why isn't struct S {} enough? This should be a struct with size 0 so why do we need to disable the constructor and postblit explicitly?Because the user should never be able to use such a struct by value, in other words a user might mistakenly write code such as: ----- struct S { } extern(C) S* get(); extern(C) void call(S*); void main() { S* s = getS(); S s2 = *s; // copies 1 byte call(&s2); // no telling what will happen on the C side, usually memory corruption + crash } -----
Jun 28 2013
Am Fri, 28 Jun 2013 22:16:33 +0200 schrieb Andrej Mitrovic <andrej.mitrovich gmail.com>:On 6/28/13, Johannes Pfau <nospam example.com> wrote:But why is that legal / does that copy _one_ byte? It seems like that's totally arbitrary. Shouldn't doing anything value-related on an empty struct be invalid anyway?A naive question: Why isn't struct S {} enough? This should be a struct with size 0 so why do we need to disable the constructor and postblit explicitly?Because the user should never be able to use such a struct by value, in other words a user might mistakenly write code such as: S s2 = *s; // copies 1 byte
Jun 29 2013
On Saturday, 29 June 2013 at 08:01:17 UTC, Johannes Pfau wrote:Am Fri, 28 Jun 2013 22:16:33 +0200 schrieb Andrej Mitrovic <andrej.mitrovich gmail.com>:It copies one byte because empty structs have one byte - according to D implementation. The value can be adjusted using align() atrribute.On 6/28/13, Johannes Pfau <nospam example.com> wrote:But why is that legal / does that copy _one_ byte? It seems like that's totally arbitrary. Shouldn't doing anything value-related on an empty struct be invalid anyway?A naive question: Why isn't struct S {} enough? This should be a struct with size 0 so why do we need to disable the constructor and postblit explicitly?Because the user should never be able to use such a struct by value, in other words a user might mistakenly write code such as: S s2 = *s; // copies 1 byte
Jun 29 2013
Am Sat, 29 Jun 2013 10:54:32 +0200 schrieb "Maxim Fomin" <maxim maxim-fomin.ru>:On Saturday, 29 June 2013 at 08:01:17 UTC, Johannes Pfau wrote:I see. I didn't know that we have this in the spec, but I guess there's some good reason for this behavior if it was explicitly specified / implemented.Am Fri, 28 Jun 2013 22:16:33 +0200 schrieb Andrej Mitrovic <andrej.mitrovich gmail.com>:It copies one byte because empty structs have one byte - according to D implementation. The value can be adjusted using align() atrribute.On 6/28/13, Johannes Pfau <nospam example.com> wrote:But why is that legal / does that copy _one_ byte? It seems like that's totally arbitrary. Shouldn't doing anything value-related on an empty struct be invalid anyway?A naive question: Why isn't struct S {} enough? This should be a struct with size 0 so why do we need to disable the constructor and postblit explicitly?Because the user should never be able to use such a struct by value, in other words a user might mistakenly write code such as: S s2 = *s; // copies 1 byte
Jun 29 2013
On Saturday, 29 June 2013 at 12:58:51 UTC, Johannes Pfau wrote:Am Sat, 29 Jun 2013 10:54:32 +0200 schrieb "Maxim Fomin" <maxim maxim-fomin.ru>:For the same reasons as in C/C++, "[they] require empty classes to have non-zero size to ensure object identity". For example, calculating the size of an array using: "size_t size = sizeof(arr) / sizeof(arr[0])" Requires the object's size to be non null. Iterating with: s* it = arr; s* it_end = arr + size; for ( ; it != it_end ; ++it ) {} Requires the objects to take up space.On Saturday, 29 June 2013 at 08:01:17 UTC, Johannes Pfau wrote:I see. I didn't know that we have this in the spec, but I guess there's some good reason for this behavior if it was explicitly specified / implemented.Am Fri, 28 Jun 2013 22:16:33 +0200 schrieb Andrej Mitrovic <andrej.mitrovich gmail.com>:It copies one byte because empty structs have one byte - according to D implementation. The value can be adjusted using align() atrribute.On 6/28/13, Johannes Pfau <nospam example.com> wrote:But why is that legal / does that copy _one_ byte? It seems like that's totally arbitrary. Shouldn't doing anything value-related on an empty struct be invalid anyway?A naive question: Why isn't struct S {} enough? This should be a struct with size 0 so why do we need to disable the constructor and postblit explicitly?Because the user should never be able to use such a struct by value, in other words a user might mistakenly write code such as: S s2 = *s; // copies 1 byte
Jun 29 2013
On 6/29/13, Johannes Pfau <nospam example.com> wrote:Shouldn't doing anything value-related on an empty struct be invalid anyway?Maybe, maybe not. I could imagine it would cause problems if we simply disallowed it, e.g. if you want to copy attributes from one declaration to another.
Jun 29 2013
On Saturday, 29 June 2013 at 08:01:17 UTC, Johannes Pfau wrote:Shouldn't doing anything value-related on an empty struct be invalid anyway?Why ? The fact that the struct has no members is an implementation detail which should have no impact on the user of the struct.
Jun 29 2013
Am Sat, 29 Jun 2013 17:38:38 +0200 schrieb "monarch_dodra" <monarchdodra gmail.com>:On Saturday, 29 June 2013 at 08:01:17 UTC, Johannes Pfau wrote:It's probably a matter of perception. As you said in your other post there are good reasons to give empty structs a size. But if you (naively) think of a struct as a simple aggregate of other types, then a aggregate of zero other types should have size zero. There's no information in such a struct which would have to take up space. And doing something value-related on some type which doesn't have a size and therefore doesn't have a value is not really well-defined. (How do you copy a value of size 0? What happens if you dereference a pointer to a value of size 0?).Shouldn't doing anything value-related on an empty struct be invalid anyway?Why ? The fact that the struct has no members is an implementation detail which should have no impact on the user of the struct.
Jun 30 2013
On Sunday, 30 June 2013 at 08:18:39 UTC, Johannes Pfau wrote:Am Sat, 29 Jun 2013 17:38:38 +0200 schrieb "monarch_dodra" <monarchdodra gmail.com>:Well, *technically*, it should have a size of *at least* 0, since the compiler is allowed to add as much padding as it wishes (which it does).On Saturday, 29 June 2013 at 08:01:17 UTC, Johannes Pfau wrote:It's probably a matter of perception. As you said in your other post there are good reasons to give empty structs a size. But if you (naively) think of a struct as a simple aggregate of other types, then a aggregate of zero other types should have size zero.Shouldn't doing anything value-related on an empty struct be invalid anyway?Why ? The fact that the struct has no members is an implementation detail which should have no impact on the user of the struct.There's no information in such a struct which would have to take up space. And doing something value-related on some type which doesn't have a size and therefore doesn't have a value is not really well-defined. (How do you copy a value of size 0? What happens if you dereference a pointer to a value of size 0?).Well, as you say, it is a matter of perception: From the client side, all the client should know is that the structs hold no "information", the actual *size*, is not his problem: EG, it is an empty "bag". The fact that the bag is empty though shouldn't prevent the client from having an array of bags, or to have pointers to the bag. If the client can't say "I created an S, which is a struct that holds no *data*, and this is it's address", then there is a problem, and it is the implementation's fault. The compiler works around that problem by giving the empty struct a size. It is a "dirty" way to do it, but it works :)
Jun 30 2013