digitalmars.D.learn - Need assistance translating this C++ template
- John (47/47) Oct 27 2014 Howdy,
- Justin Whear (3/4) Oct 27 2014 Without looking at the rest of your code, looks like this line needs to ...
- anonymous (42/55) Oct 27 2014 [...]
- John (4/62) Oct 27 2014 Much appreciated! I saw I didn't even make it a struct shortly
Howdy, I stumbled across a tiny NES emulator written in C++ (http://bisqwit.iki.fi/jutut/kuvat/programming_examples/nesemu1/nesemu1.cc) that I feel compelled to make even tinier with some D magic. I am having trouble with a nested template in the code. The C++ code: // Bitfield utilities template<unsigned bitno, unsigned nbits=1, typename T=u8> struct RegBit { T data; enum { mask = (1u << nbits) - 1u }; template<typename T2> RegBit& operator=(T2 val) { data = (data & ~(mask << bitno)) | ((nbits > 1 ? val & mask : !!val) << bitno); return *this; } operator unsigned() const { return (data >> bitno) & mask; } RegBit& operator++ () { return *this = *this + 1; } unsigned operator++ (int) { unsigned r = *this; ++*this; return r; } }; My D implementation thus far: // To avoid type confusion... alias u8 = uint_least8_t; alias u32 = uint_least32_t; template RegBit(uint bitno, uint nbits = 1, T = u8) { T data; enum { mask = (1u << nbits) - 1u } // FIXME: Nested template frustration here... HELP void opAssign(T2 val) { data = (data & ~(mask << bitno)) | ((nbits > 1 ? val & mask : !!val) << bitno); return *this; } auto opCall() { return (data >> bitno) & mask; } ref RegBit opUnary(string s)() if (s == "++") { return *this = *this + 1; } ref RegBit opUnary(string s)(int) if (s== "++") { uint r = *this; ++*this; return r; } } Any push in the right direction would be greatly appreciated. I'm just trying to get a D implementation up and running before I start making this smaller and more intuitive.
Oct 27 2014
On Mon, 27 Oct 2014 22:43:22 +0000, John wrote:void opAssign(T2 val)Without looking at the rest of your code, looks like this line needs to be void opAssign(T2)(T2 val)
Oct 27 2014
On Monday, 27 October 2014 at 22:43:23 UTC, John wrote:The C++ code: // Bitfield utilities template<unsigned bitno, unsigned nbits=1, typename T=u8> struct RegBit {[...]template<typename T2> RegBit& operator=(T2 val)[...]}; My D implementation thus far:[...]template RegBit(uint bitno, uint nbits = 1, T = u8) {You're missing the struct here. Add some (template) parameters to a struct, and it becomes a struct template: struct RegBit(uint bitno, uint nbits = 1, T = u8) [...]// FIXME: Nested template frustration here... HELP void opAssign(T2 val)Similarly, add another set of (template) parameters to a function/method, before the runtime parameters, and it becomes a function/method template: void opAssign(T2)(T2 val) [...]}Those "slap another set of parameters on, and it's a template" syntaxes, are sugar for the longer "eponymous member" variant: struct Foo(T) {} is equivalent to template Foo(T) { struct Foo /* same name as the template */ { /* ... */ } } Works with structs, classes, functions, etc. So if you wanted to spell the templates out, it would look like this: template RegBit(uint bitno, uint nbits = 1, T = u8) { struct RegBit { /* ... other members of RegBit ... */ template opAssign(T2) { void opAssign(T2 val) { /* ... implementation of opAssign ... */ } } /* ... other members of RegBit ... */ } }
Oct 27 2014
On Monday, 27 October 2014 at 23:19:42 UTC, anonymous wrote:On Monday, 27 October 2014 at 22:43:23 UTC, John wrote:Much appreciated! I saw I didn't even make it a struct shortly after posting, time to take a nap and restrain the caffeine intake. And thanks for the missing parameter, Justin.The C++ code: // Bitfield utilities template<unsigned bitno, unsigned nbits=1, typename T=u8> struct RegBit {[...]template<typename T2> RegBit& operator=(T2 val)[...]}; My D implementation thus far:[...]template RegBit(uint bitno, uint nbits = 1, T = u8) {You're missing the struct here. Add some (template) parameters to a struct, and it becomes a struct template: struct RegBit(uint bitno, uint nbits = 1, T = u8) [...]// FIXME: Nested template frustration here... HELP void opAssign(T2 val)Similarly, add another set of (template) parameters to a function/method, before the runtime parameters, and it becomes a function/method template: void opAssign(T2)(T2 val) [...]}Those "slap another set of parameters on, and it's a template" syntaxes, are sugar for the longer "eponymous member" variant: struct Foo(T) {} is equivalent to template Foo(T) { struct Foo /* same name as the template */ { /* ... */ } } Works with structs, classes, functions, etc. So if you wanted to spell the templates out, it would look like this: template RegBit(uint bitno, uint nbits = 1, T = u8) { struct RegBit { /* ... other members of RegBit ... */ template opAssign(T2) { void opAssign(T2 val) { /* ... implementation of opAssign ... */ } } /* ... other members of RegBit ... */ } }
Oct 27 2014