digitalmars.D.learn - Name of files causes error. Why?
- Xan (10/10) Apr 11 2012 Hi,
- Andrej Mitrovic (5/7) Apr 11 2012 Underscores should work fine (and they do for me). Scores (or dashes)
- Steven Schveighoffer (9/19) Apr 11 2012 All d module files (i.e. d source files) must be a valid identifier.
- Xan (5/31) Apr 12 2012 But it's a messy limitation. Why we should have it? For C++
- Manfred Nowak (6/7) Apr 12 2012 On the contrary: it requires work to implement limitations. Therefore
- bearophile (4/6) Apr 12 2012 Also, removing limitations from a language is usually FAR simpler than i...
- Steven Schveighoffer (8/16) Apr 12 2012 No. C++ has no requirements for file names. But C++ also doesn't have ...
- Jonathan M Davis (24/26) Apr 12 2012 Messy? How so? You can't put any characters in a module name which aren'...
- Jesse Phillips (16/26) Apr 12 2012 Module names are used for import statements:
- Xan (5/36) Apr 13 2012 Thanks, Jesse, for your deep explanation. Now I understant: it's
Hi, With helloworld program named with score or underscore, I receive the following __annoying__ error: $ gdmd-4.6 hola-temp.d hola-temp.d: Error: module hola-temp has non-identifier characters in filename, use module declaration instead Why? Can someone fix it. It's really annoying Thanks in advance, Xan.
Apr 11 2012
On 4/11/12, Xan <xancorreu gmail.com> wrote:With helloworld program named with score or underscore, I receive the following __annoying__ error:Underscores should work fine (and they do for me). Scores (or dashes) can't work because an indentifier with a dash is not a valid identifier, so a module declaration can't have dashes, and hence d files can't have them either.
Apr 11 2012
On Wed, 11 Apr 2012 15:33:56 -0400, Xan <xancorreu gmail.com> wrote:Hi, With helloworld program named with score or underscore, I receive the following __annoying__ error: $ gdmd-4.6 hola-temp.d hola-temp.d: Error: module hola-temp has non-identifier characters in filename, use module declaration instead Why? Can someone fix it. It's really annoying Thanks in advance, Xan.All d module files (i.e. d source files) must be a valid identifier. See this document for what an identifier can contain: http://dlang.org/lex.html#Identifier Now, you *can* possibly name the module differently using a module statement, but this is highly discouraged. If you do this, the only way another module can import your differently-named module is if you pass the file on the command line. -Steve
Apr 11 2012
On Wednesday, 11 April 2012 at 19:50:18 UTC, Steven Schveighoffer wrote:On Wed, 11 Apr 2012 15:33:56 -0400, Xan <xancorreu gmail.com> wrote:But it's a messy limitation. Why we should have it? For C++ compatibilities? Thanks,Hi, With helloworld program named with score or underscore, I receive the following __annoying__ error: $ gdmd-4.6 hola-temp.d hola-temp.d: Error: module hola-temp has non-identifier characters in filename, use module declaration instead Why? Can someone fix it. It's really annoying Thanks in advance, Xan.All d module files (i.e. d source files) must be a valid identifier. See this document for what an identifier can contain: http://dlang.org/lex.html#Identifier Now, you *can* possibly name the module differently using a module statement, but this is highly discouraged. If you do this, the only way another module can import your differently-named module is if you pass the file on the command line. -Steve
Apr 12 2012
Xan wrote:But it's a messy limitation.On the contrary: it requires work to implement limitations. Therefore limitations are implemented only to shield users from mess. Not having descovered any benefit of a limitation might point to insufficient empirical knowledge. -manfred
Apr 12 2012
Manfred Nowak:On the contrary: it requires work to implement limitations. Therefore limitations are implemented only to shield users from mess.Also, removing limitations from a language is usually FAR simpler than introducing them later :-) Bye, bearophile
Apr 12 2012
On Thu, 12 Apr 2012 08:30:50 -0400, Xan <xancorreu gmail.com> wrote:On Wednesday, 11 April 2012 at 19:50:18 UTC, Steven Schveighoffer wrote:No. C++ has no requirements for file names. But C++ also doesn't have a module system. There are many benefits we get from having an actual module system. For instance, D doesn't need namespaces. The requirement is pretty straightforward -- name your module files after the modules they contain. It works pretty well in many module-oriented -SteveNow, you *can* possibly name the module differently using a module statement, but this is highly discouraged. If you do this, the only way another module can import your differently-named module is if you pass the file on the command line.But it's a messy limitation. Why we should have it? For C++ compatibilities?
Apr 12 2012
On Thursday, April 12, 2012 14:30:50 Xan wrote:But it's a messy limitation. Why we should have it? For C++ compatibilities?Messy? How so? You can't put any characters in a module name which aren't valid identifiers. So what? Just name your module differently. Is your complaint that you can't just rename your cpp-file.cpp to cpp-file.d, make a few tweaks to its contents, and then have it compile as D? If that's the case, the file name is the least of your concerns. And I don't know why else you'd care about any "compatability" with C++ due to file names. How D interacts with C/C++ has nothing to do with the file names of either. Module names can end up being used inside code to fully qualify symbol names. e.g. std.algorithm.sort(arr); If you could put characters in a module name which weren't valid in an identifier, this would cause serious issues for the lexer and parser. std.algo-rithm.sort(arr); So, it's a very reasonable restriction that a module name be required to be a valid identifier. And this is not unusal among programming languages with module systems. C/C++ doesn't have such restrictions, because they had the misfortune to choose the whole #include mess. Their choice is p probably due - at least in part - to computing restrictions at the time which would have made putting all of the symbols in memory too expensive, so as bad as it is, they probably didn't have much choice, but it still has horrible problems - some of which are listed here: http://www.drdobbs.com/blogs/cpp/228701711 D's modules are _far_ better, even if with their restrictions on file names. - Jonathan M Davis
Apr 12 2012
On Wednesday, 11 April 2012 at 19:33:58 UTC, Xan wrote:Hi, With helloworld program named with score or underscore, I receive the following __annoying__ error: $ gdmd-4.6 hola-temp.d hola-temp.d: Error: module hola-temp has non-identifier characters in filename, use module declaration instead Why? Can someone fix it. It's really annoying Thanks in advance, Xan.Module names are used for import statements: import mymodule; As this is D code, it must have a valid identifier so that it parses import my-module; This could probably be special cased, but you can use these names in code auto a = my-module.foo(); Are you subtracting 'my' from 'module.foo()?' You can name you files whatever you want. Just include your module name at the top (recommended anyway) module my_module; In this case, if you module file is named my-module, then rdmd and other build tools that use your import information will be unable to locate my_module.d because that file does not exist.
Apr 12 2012
On Friday, 13 April 2012 at 04:16:52 UTC, Jesse Phillips wrote:On Wednesday, 11 April 2012 at 19:33:58 UTC, Xan wrote:Thanks, Jesse, for your deep explanation. Now I understant: it's for not confusing with minus Thanks, Xan.Hi, With helloworld program named with score or underscore, I receive the following __annoying__ error: $ gdmd-4.6 hola-temp.d hola-temp.d: Error: module hola-temp has non-identifier characters in filename, use module declaration instead Why? Can someone fix it. It's really annoying Thanks in advance, Xan.Module names are used for import statements: import mymodule; As this is D code, it must have a valid identifier so that it parses import my-module; This could probably be special cased, but you can use these names in code auto a = my-module.foo(); Are you subtracting 'my' from 'module.foo()?' You can name you files whatever you want. Just include your module name at the top (recommended anyway) module my_module; In this case, if you module file is named my-module, then rdmd and other build tools that use your import information will be unable to locate my_module.d because that file does not exist.
Apr 13 2012