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digitalmars.D.learn - Looking for command for synchronization of threads

reply "Sparsh Mittal" <sparsh0mittal gmail.com> writes:
Background:
I am implementing an iterative algorithm in parallel manner. The 
algorithm iteratively updates a matrix (2D grid) of data. So, I 
will "divide" the grid to different threads, which will work on 
it for single iteration. After each iteration, all threads should 
wait since next iteration depends on previous iteration.

My issue:
To achieve synchronization,  I am looking for an equivalent of 
sync in Cilk or cudaEventSynchronize in CUDA. I saw 
"synchronized", but was not sure, if that is the answer. Please 
help me. I will put that command at end of "for" loop and it will 
be executed once per iteration.
Jan 30 2013
next sibling parent reply Sean Kelly <sean invisibleduck.org> writes:
On Jan 30, 2013, at 2:58 PM, Sparsh Mittal <sparsh0mittal gmail.com> =
wrote:

 Background:
 I am implementing an iterative algorithm in parallel manner. The =
algorithm iteratively updates a matrix (2D grid) of data. So, I will = "divide" the grid to different threads, which will work on it for single = iteration. After each iteration, all threads should wait since next = iteration depends on previous iteration.
=20
 My issue:
 To achieve synchronization,  I am looking for an equivalent of sync in =
Cilk or cudaEventSynchronize in CUDA. I saw "synchronized", but was not = sure, if that is the answer. Please help me. I will put that command at = end of "for" loop and it will be executed once per iteration. I suggest looking at std.parallelism since it's designed for this kind = of thing. That aside, all traditional synchronization methods are in = core.sync. The equivalent of "sync" in Cylk would be core.sync.barrier.=
Jan 30 2013
parent reply "Sparsh Mittal" <sparsh0mittal gmail.com> writes:
 I suggest looking at std.parallelism since it's designed for 
 this kind of thing.  That aside, all traditional 
 synchronization methods are in core.sync.  The equivalent of 
 "sync" in Cylk would be core.sync.barrier.
Thanks. I wrote this: import std.stdio; import std.concurrency; import std.algorithm; import core.sync.barrier; import core.thread; void sorter(Tid owner, shared(int)[] sliceToSort, int mynumber) { writefln("Came inside %s", mynumber); sort(sliceToSort); writefln("Going out of %s", mynumber); } void main() { shared numbers = [ 6, 5, 4, 3, 2, 1 ]; auto barrier = new Barrier(2); spawn(&sorter, thisTid, numbers[0 .. $ / 2], 0); spawn(&sorter, thisTid, numbers[$ / 2 .. $],1 ); writefln("Waiting for barrier in main"); barrier.wait(); writeln(numbers); } It compiles but barrier does not get released. Can you please point out the fault. Pardon my mistake. I searched whole web, there are almost no examples of it online. I saw this: http://www.digitalmars.com/d/archives/digitalmars/D/bugs/Issue_9005_New_std.concurrency.spawn_should_allow_void_delegate_Args_shared_for_new_Tid_44426.html but it does not compile.
Jan 30 2013
parent reply FG <home fgda.pl> writes:
On 2013-01-31 03:29, Sparsh Mittal wrote:
 Thanks. I wrote this:  [...]
 It compiles but barrier does not get released. Can you please point out the
 fault. Pardon my mistake. I searched whole web, there are almost no examples of
 it online.
Barrier doesn't release because you've only called wait() from one thread, while initializing the Barrier to use two threads. The following code works for me. Notice that the Barrier and wait() are used in 3 threads. But better have this verified by someone who had done more threading in D. :) import std.stdio; import std.concurrency; import std.algorithm; import core.sync.barrier; import core.thread; __gshared Barrier barrier = null; void sorter(Tid owner, shared(int)[] sliceToSort, int mynumber) { writefln("Came inside %s", mynumber); sort(sliceToSort); writefln("Going out of %s", mynumber); barrier.wait(); } void main() { shared numbers = [ 6, 5, 4, 3, 2, 1 ]; barrier = new Barrier(3); spawn(&sorter, thisTid, numbers[0 .. $ / 2], 0); spawn(&sorter, thisTid, numbers[$ / 2 .. $], 1); writefln("Waiting for barrier in main"); barrier.wait(); writefln("All done"); writeln(numbers); }
Jan 31 2013
parent "Sparsh Mittal" <sparsh0mittal gmail.com> writes:
Thank you very much for the code. It works fine and is extremely 
useful.
Jan 31 2013
prev sibling parent "qznc" <qznc go.to> writes:
On Wednesday, 30 January 2013 at 22:58:36 UTC, Sparsh Mittal 
wrote:
 Background:
 I am implementing an iterative algorithm in parallel manner. 
 The algorithm iteratively updates a matrix (2D grid) of data. 
 So, I will "divide" the grid to different threads, which will 
 work on it for single iteration. After each iteration, all 
 threads should wait since next iteration depends on previous 
 iteration.

 My issue:
 To achieve synchronization,  I am looking for an equivalent of 
 sync in Cilk or cudaEventSynchronize in CUDA. I saw 
 "synchronized", but was not sure, if that is the answer. Please 
 help me. I will put that command at end of "for" loop and it 
 will be executed once per iteration.
You could look at this Rosetta Code snippet, which does something similiar for parallelism. http://rosettacode.org/wiki/Checkpoint_synchronization#D
Jan 31 2013