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digitalmars.D.learn - Large memory allocations

reply bearophile <bearophileHUGS lycos.com> writes:
While allocating lot of memory for a little memory-hungry program, I have found
results that I don't understand. So I have written the following test programs.
Maybe someone can give me some information on the matter.
I am using a default install of a 32 bit Win XP with 2 GB RAM (so for example I
can't allocate 3 GB of RAM). (I presume answers to my questions are
Windows-related).

From C (MinGW 4.2.1) this is about the largest memory block I can allocate
(even it swaps and requires 7+ seconds to run), 1_920_000_000 bytes:

#include "stdio.h"
#include "stdlib.h"
#define N 480000000
int main() {
    unsigned int* a = (unsigned int*)malloc(N * sizeof(unsigned int));
    unsigned int i;
    if (a != NULL)
        for (i = 0; i < N; ++i)
           a[i] = i;
    else
        printf("null!");
    return 0;
}


But from D this is about the largest memory block I can allocate with
std.c.stdlib.malloc, 1_644_000_000 bytes, do you know why the difference?

//import std.gc: malloc;
import std.c.stdlib: malloc;
void main() {
    const uint N = 411_000_000;
    uint* a = cast(uint*)malloc(N * uint.sizeof);
    if (a !is null)
        for (uint i; i < N; ++i)
           a[i] = i;
    else
        printf("null!");
}

(If I use std.gc.malloc the situation is different yet, and generally worse).

-----------------------

So I have tried to use a sequence of smaller memory blocks, this is the C code
(every block is about 1 MB):

#include "stdio.h"
#include "stdlib.h"

#define N 250000

int main(int argc, char** argv) {
    unsigned int i, j;
    unsigned int m = argc == 2 ? atoi(argv[1]) : 100;

    for (j = 0; j < m; ++j) {
        unsigned int* a = (unsigned int*)malloc(N * sizeof(unsigned int));

        if (a != NULL) {
            for (i = 0; i < N; ++i)
               a[i] = i;
        } else {
            printf("null! %d\n", j);
            break;
        }
    }

    return 0;
}


And the D code:

//import std.gc: malloc;
import std.c.stdlib: malloc;
import std.conv: toUint;

void main(string[] args) {
    const uint N = 250_000;
    uint m = toUint(args[1]);

    for (uint j; j < m; ++j) {
        uint* a = cast(uint*)malloc(N * uint.sizeof);

        if (a !is null) {
            for (uint i; i < N; ++i)
               a[i] = i;
        } else {
            printf("null! %d\n", j);
            break;
        }
    }
}

With such code I can allocate 1_708_000_000 bytes from D and up to
2_038_000_000 bytes from C (but near the last 100-200 MB of RAM the C code
swaps a lot).
So can't I can't use all my RAM from my D code? And do you know why?

Bye,
bearophile
Nov 14 2008
next sibling parent reply Kagamin <spam here.lot> writes:
bearophile Wrote:

 So can't I can't use all my RAM from my D code? And do you know why?
 
because you use different implementations of malloc. Aggressive allocation make windows sluggish so it's a good idea to stop allocations before os becomes unresponsive.
Nov 15 2008
parent reply bearophile <bearophileHUGS lycos.com> writes:
Kagamin:
 because you use different implementations of malloc.
But as you have noticed there's a large difference.
Aggressive allocation make windows sluggish so it's a good idea to stop
allocations before os becomes unresponsive.<
So the allocator used by D may be better... Thank you for the answer, bearophile
Nov 15 2008
parent Kagamin <spam here.lot> writes:
bearophile Wrote:

 So the allocator used by D may be better...
 
who knows...
Nov 15 2008
prev sibling next sibling parent "Denis Koroskin" <2korden gmail.com> writes:
15.11.08 в 00:56 bearophile в своём письме писал(а):

 While allocating lot of memory for a little memory-hungry program, I  
 have found results that I don't understand. So I have written the  
 following test programs. Maybe someone can give me some information on  
 the matter.
 I am using a default install of a 32 bit Win XP with 2 GB RAM (so for  
 example I can't allocate 3 GB of RAM). (I presume answers to my  
 questions are Windows-related).

 From C (MinGW 4.2.1) this is about the largest memory block I can  
 allocate (even it swaps and requires 7+ seconds to run), 1_920_000_000  
 bytes:

 #include "stdio.h"
 #include "stdlib.h"
 #define N 480000000
 int main() {
     unsigned int* a = (unsigned int*)malloc(N * sizeof(unsigned int));
     unsigned int i;
     if (a != NULL)
         for (i = 0; i < N; ++i)
            a[i] = i;
     else
         printf("null!");
     return 0;
 }


 But from D this is about the largest memory block I can allocate with  
 std.c.stdlib.malloc, 1_644_000_000 bytes, do you know why the difference?

 //import std.gc: malloc;
 import std.c.stdlib: malloc;
 void main() {
     const uint N = 411_000_000;
     uint* a = cast(uint*)malloc(N * uint.sizeof);
     if (a !is null)
         for (uint i; i < N; ++i)
            a[i] = i;
     else
         printf("null!");
 }

 (If I use std.gc.malloc the situation is different yet, and generally  
 worse).

 -----------------------

 So I have tried to use a sequence of smaller memory blocks, this is the  
 C code (every block is about 1 MB):

 #include "stdio.h"
 #include "stdlib.h"

 #define N 250000

 int main(int argc, char** argv) {
     unsigned int i, j;
     unsigned int m = argc == 2 ? atoi(argv[1]) : 100;

     for (j = 0; j < m; ++j) {
         unsigned int* a = (unsigned int*)malloc(N * sizeof(unsigned  
 int));

         if (a != NULL) {
             for (i = 0; i < N; ++i)
                a[i] = i;
         } else {
             printf("null! %d\n", j);
             break;
         }
     }

     return 0;
 }


 And the D code:

 //import std.gc: malloc;
 import std.c.stdlib: malloc;
 import std.conv: toUint;

 void main(string[] args) {
     const uint N = 250_000;
     uint m = toUint(args[1]);

     for (uint j; j < m; ++j) {
         uint* a = cast(uint*)malloc(N * uint.sizeof);

         if (a !is null) {
             for (uint i; i < N; ++i)
                a[i] = i;
         } else {
             printf("null! %d\n", j);
             break;
         }
     }
 }

 With such code I can allocate 1_708_000_000 bytes from D and up to  
 2_038_000_000 bytes from C (but near the last 100-200 MB of RAM the C  
 code swaps a lot).
 So can't I can't use all my RAM from my D code? And do you know why?

 Bye,
 bearophile
Comparison DMD against DMC might be more consistent since they share the same CRT.
Nov 15 2008
prev sibling next sibling parent reply BCS <ao pathlink.com> writes:
Reply to bearophile,

 While allocating lot of memory for a little memory-hungry program, I
 have found results that I don't understand. So I have written the
 following test programs. Maybe someone can give me some information on
 the matter.
 
 I am using a default install of a 32 bit Win XP with 2 GB RAM (so for
 example I can't allocate 3 GB of RAM). (I presume answers to my
 questions are Windows-related).
 
 From C (MinGW 4.2.1) this is about the largest memory block I can
 allocate (even it swaps and requires 7+ seconds to run), 1_920_000_000
 bytes:
 
IIRC without special work, 32bit windows apps can't use more than 2GB of total address space regardless of how much ram you have. It's an OS imposed limit. With special setup that can be switched to 3GB but that is it.
Nov 15 2008
parent reply bearophile <bearophileHUGS lycos.com> writes:
BCS:
 IIRC without special work, 32bit windows apps can't use more than 2GB of 
 total address space regardless of how much ram you have.
If you notice the numbers I have shown relative to D (single allocation or many smaller blocks) aren't much close to the 2 GB limit (I haven't tried to raise the limit to 3 GB yet). Bye, bearophile
Nov 15 2008
parent BCS <ao pathlink.com> writes:
Reply to bearophile,

 BCS:
 
 IIRC without special work, 32bit windows apps can't use more than 2GB
 of total address space regardless of how much ram you have.
 
If you notice the numbers I have shown relative to D (single allocation or many smaller blocks) aren't much close to the 2 GB limit (I haven't tried to raise the limit to 3 GB yet). Bye, bearophile
your within 10-25% of that limit, I'd say that's close enough to make a difference depending on what kind of overhead your looking at. For example, D might be reserving address space for every dll it /might/ have to load while the C program might be waiting to reserve that until it actually needs to load them.
Nov 16 2008
prev sibling parent reply Janderson <ask me.com> writes:
bearophile wrote:
 While allocating lot of memory for a little memory-hungry program, I have
found results that I don't understand. So I have written the following test
programs. Maybe someone can give me some information on the matter.
 I am using a default install of a 32 bit Win XP with 2 GB RAM (so for example
I can't allocate 3 GB of RAM). (I presume answers to my questions are
Windows-related).
 
 From C (MinGW 4.2.1) this is about the largest memory block I can allocate
(even it swaps and requires 7+ seconds to run), 1_920_000_000 bytes:
 
 #include "stdio.h"
 #include "stdlib.h"
 #define N 480000000
 int main() {
     unsigned int* a = (unsigned int*)malloc(N * sizeof(unsigned int));
     unsigned int i;
     if (a != NULL)
         for (i = 0; i < N; ++i)
            a[i] = i;
     else
         printf("null!");
     return 0;
 }
 
 
 But from D this is about the largest memory block I can allocate with
std.c.stdlib.malloc, 1_644_000_000 bytes, do you know why the difference?
 
 //import std.gc: malloc;
 import std.c.stdlib: malloc;
 void main() {
     const uint N = 411_000_000;
     uint* a = cast(uint*)malloc(N * uint.sizeof);
     if (a !is null)
         for (uint i; i < N; ++i)
            a[i] = i;
     else
         printf("null!");
 }
 
 (If I use std.gc.malloc the situation is different yet, and generally worse).
 
 -----------------------
 
 So I have tried to use a sequence of smaller memory blocks, this is the C code
(every block is about 1 MB):
 
 #include "stdio.h"
 #include "stdlib.h"
 
 #define N 250000
 
 int main(int argc, char** argv) {
     unsigned int i, j;
     unsigned int m = argc == 2 ? atoi(argv[1]) : 100;
 
     for (j = 0; j < m; ++j) {
         unsigned int* a = (unsigned int*)malloc(N * sizeof(unsigned int));
 
         if (a != NULL) {
             for (i = 0; i < N; ++i)
                a[i] = i;
         } else {
             printf("null! %d\n", j);
             break;
         }
     }
 
     return 0;
 }
 
 
 And the D code:
 
 //import std.gc: malloc;
 import std.c.stdlib: malloc;
 import std.conv: toUint;
 
 void main(string[] args) {
     const uint N = 250_000;
     uint m = toUint(args[1]);
 
     for (uint j; j < m; ++j) {
         uint* a = cast(uint*)malloc(N * uint.sizeof);
 
         if (a !is null) {
             for (uint i; i < N; ++i)
                a[i] = i;
         } else {
             printf("null! %d\n", j);
             break;
         }
     }
 }
 
 With such code I can allocate 1_708_000_000 bytes from D and up to
2_038_000_000 bytes from C (but near the last 100-200 MB of RAM the C code
swaps a lot).
 So can't I can't use all my RAM from my D code? And do you know why?
 
 Bye,
 bearophile
bearophile wrote:
 While allocating lot of memory for a little memory-hungry program, I 
have found results that I don't understand. So I have written the following test programs. Maybe someone can give me some information on the matter.
 I am using a default install of a 32 bit Win XP with 2 GB RAM (so for 
example I can't allocate 3 GB of RAM). (I presume answers to my questions are Windows-related).
 From C (MinGW 4.2.1) this is about the largest memory block I can 
allocate (even it swaps and requires 7+ seconds to run), 1_920_000_000 bytes:
 #include "stdio.h"
 #include "stdlib.h"
 #define N 480000000
 int main() {
     unsigned int* a = (unsigned int*)malloc(N * sizeof(unsigned int));
     unsigned int i;
     if (a != NULL)
         for (i = 0; i < N; ++i)
            a[i] = i;
     else
         printf("null!");
     return 0;
 }


 But from D this is about the largest memory block I can allocate with 
std.c.stdlib.malloc, 1_644_000_000 bytes, do you know why the difference?
 //import std.gc: malloc;
 import std.c.stdlib: malloc;
 void main() {
     const uint N = 411_000_000;
     uint* a = cast(uint*)malloc(N * uint.sizeof);
     if (a !is null)
         for (uint i; i < N; ++i)
            a[i] = i;
     else
         printf("null!");
 }

 (If I use std.gc.malloc the situation is different yet, and generally 
worse).
 -----------------------

 So I have tried to use a sequence of smaller memory blocks, this is 
the C code (every block is about 1 MB):
 #include "stdio.h"
 #include "stdlib.h"

 #define N 250000

 int main(int argc, char** argv) {
     unsigned int i, j;
     unsigned int m = argc == 2 ? atoi(argv[1]) : 100;

     for (j = 0; j < m; ++j) {
         unsigned int* a = (unsigned int*)malloc(N * sizeof(unsigned 
int));
         if (a != NULL) {
             for (i = 0; i < N; ++i)
                a[i] = i;
         } else {
             printf("null! %d\n", j);
             break;
         }
     }

     return 0;
 }


 And the D code:

 //import std.gc: malloc;
 import std.c.stdlib: malloc;
 import std.conv: toUint;

 void main(string[] args) {
     const uint N = 250_000;
     uint m = toUint(args[1]);

     for (uint j; j < m; ++j) {
         uint* a = cast(uint*)malloc(N * uint.sizeof);

         if (a !is null) {
             for (uint i; i < N; ++i)
                a[i] = i;
         } else {
             printf("null! %d\n", j);
             break;
         }
     }
 }

 With such code I can allocate 1_708_000_000 bytes from D and up to 
2_038_000_000 bytes from C (but near the last 100-200 MB of RAM the C code swaps a lot).
 So can't I can't use all my RAM from my D code? And do you know why?

 Bye,
 bearophile
Different allocation schemes have different strengths and weaknesses. Some are fast, some fragment less, some have less overhead, some allow larger sized blocks. Often these things arn't mutual so there are always tradoffs. For example, to improve speed an allocator may allocate into particular buckets which might restrict the maximum size of one allocation. I wonder how Ned-Malloc or Hord perform with your tests? -Joel
Nov 15 2008
parent Kagamin <spam here.lot> writes:
lol, quot damage!

Janderson Wrote:

 bearophile wrote:
 While allocating lot of memory for a little memory-hungry program, I have
found results that I don't understand. So I have written the following test
programs. Maybe someone can give me some information on the matter.
 I am using a default install of a 32 bit Win XP with 2 GB RAM (so for example
I can't allocate 3 GB of RAM). (I presume answers to my questions are
Windows-related).
 
 From C (MinGW 4.2.1) this is about the largest memory block I can allocate
(even it swaps and requires 7+ seconds to run), 1_920_000_000 bytes:
 
 #include "stdio.h"
 #include "stdlib.h"
 #define N 480000000
 int main() {
     unsigned int* a = (unsigned int*)malloc(N * sizeof(unsigned int));
     unsigned int i;
     if (a != NULL)
         for (i = 0; i < N; ++i)
            a[i] = i;
     else
         printf("null!");
     return 0;
 }
 
 
 But from D this is about the largest memory block I can allocate with
std.c.stdlib.malloc, 1_644_000_000 bytes, do you know why the difference?
 
 //import std.gc: malloc;
 import std.c.stdlib: malloc;
 void main() {
     const uint N = 411_000_000;
     uint* a = cast(uint*)malloc(N * uint.sizeof);
     if (a !is null)
         for (uint i; i < N; ++i)
            a[i] = i;
     else
         printf("null!");
 }
 
 (If I use std.gc.malloc the situation is different yet, and generally worse).
 
 -----------------------
 
 So I have tried to use a sequence of smaller memory blocks, this is the C code
(every block is about 1 MB):
 
 #include "stdio.h"
 #include "stdlib.h"
 
 #define N 250000
 
 int main(int argc, char** argv) {
     unsigned int i, j;
     unsigned int m = argc == 2 ? atoi(argv[1]) : 100;
 
     for (j = 0; j < m; ++j) {
         unsigned int* a = (unsigned int*)malloc(N * sizeof(unsigned int));
 
         if (a != NULL) {
             for (i = 0; i < N; ++i)
                a[i] = i;
         } else {
             printf("null! %d\n", j);
             break;
         }
     }
 
     return 0;
 }
 
 
 And the D code:
 
 //import std.gc: malloc;
 import std.c.stdlib: malloc;
 import std.conv: toUint;
 
 void main(string[] args) {
     const uint N = 250_000;
     uint m = toUint(args[1]);
 
     for (uint j; j < m; ++j) {
         uint* a = cast(uint*)malloc(N * uint.sizeof);
 
         if (a !is null) {
             for (uint i; i < N; ++i)
                a[i] = i;
         } else {
             printf("null! %d\n", j);
             break;
         }
     }
 }
 
 With such code I can allocate 1_708_000_000 bytes from D and up to
2_038_000_000 bytes from C (but near the last 100-200 MB of RAM the C code
swaps a lot).
 So can't I can't use all my RAM from my D code? And do you know why?
 
 Bye,
 bearophile
bearophile wrote: > While allocating lot of memory for a little memory-hungry program, I have found results that I don't understand. So I have written the following test programs. Maybe someone can give me some information on the matter. > I am using a default install of a 32 bit Win XP with 2 GB RAM (so for example I can't allocate 3 GB of RAM). (I presume answers to my questions are Windows-related). > > From C (MinGW 4.2.1) this is about the largest memory block I can allocate (even it swaps and requires 7+ seconds to run), 1_920_000_000 bytes: > > #include "stdio.h" > #include "stdlib.h" > #define N 480000000 > int main() { > unsigned int* a = (unsigned int*)malloc(N * sizeof(unsigned int)); > unsigned int i; > if (a != NULL) > for (i = 0; i < N; ++i) > a[i] = i; > else > printf("null!"); > return 0; > } > > > But from D this is about the largest memory block I can allocate with std.c.stdlib.malloc, 1_644_000_000 bytes, do you know why the difference? > > //import std.gc: malloc; > import std.c.stdlib: malloc; > void main() { > const uint N = 411_000_000; > uint* a = cast(uint*)malloc(N * uint.sizeof); > if (a !is null) > for (uint i; i < N; ++i) > a[i] = i; > else > printf("null!"); > } > > (If I use std.gc.malloc the situation is different yet, and generally worse). > > ----------------------- > > So I have tried to use a sequence of smaller memory blocks, this is the C code (every block is about 1 MB): > > #include "stdio.h" > #include "stdlib.h" > > #define N 250000 > > int main(int argc, char** argv) { > unsigned int i, j; > unsigned int m = argc == 2 ? atoi(argv[1]) : 100; > > for (j = 0; j < m; ++j) { > unsigned int* a = (unsigned int*)malloc(N * sizeof(unsigned int)); > > if (a != NULL) { > for (i = 0; i < N; ++i) > a[i] = i; > } else { > printf("null! %d\n", j); > break; > } > } > > return 0; > } > > > And the D code: > > //import std.gc: malloc; > import std.c.stdlib: malloc; > import std.conv: toUint; > > void main(string[] args) { > const uint N = 250_000; > uint m = toUint(args[1]); > > for (uint j; j < m; ++j) { > uint* a = cast(uint*)malloc(N * uint.sizeof); > > if (a !is null) { > for (uint i; i < N; ++i) > a[i] = i; > } else { > printf("null! %d\n", j); > break; > } > } > } > > With such code I can allocate 1_708_000_000 bytes from D and up to 2_038_000_000 bytes from C (but near the last 100-200 MB of RAM the C code swaps a lot). > So can't I can't use all my RAM from my D code? And do you know why? > > Bye, > bearophile Different allocation schemes have different strengths and weaknesses. Some are fast, some fragment less, some have less overhead, some allow larger sized blocks. Often these things arn't mutual so there are always tradoffs. For example, to improve speed an allocator may allocate into particular buckets which might restrict the maximum size of one allocation. I wonder how Ned-Malloc or Hord perform with your tests? -Joel
Nov 16 2008