digitalmars.D.learn - Implicit cast rules of dynamic array
- Erik Baklund (21/21) Sep 03 2011 Hi,
- Daniel Murphy (3/25) Sep 03 2011 No, this is http://d.puremagic.com/issues/show_bug.cgi?id=4953
- Erik Baklund (4/4) Sep 04 2011 Thanks!
- Daniel Murphy (3/7) Sep 04 2011 The good news is there are two possible patches that should fix it.
Hi, Do anybody know if the implicit casting rules of float[] in the example below, works as intended? E. -- // dmd v2.054 module main; struct MyStruct { void funOpAssign(float[1u] data) { } void opOpAssign(string op)(float[1u] data) if(op=="<<") { } } int main(string[] argv) { MyStruct s; float[1u] a = [1.0f]; // Compiles s.funOpAssign([1.0f]); // Compiles s <<= [1.0f]; // Issue: Does not compile s <<= cast(float[1u])[1.0f]; // Compiles return 0; }
Sep 03 2011
No, this is http://d.puremagic.com/issues/show_bug.cgi?id=4953 "Erik Baklund" <ebaklund hotmail.com> wrote in message news:j3u33n$1f87$1 digitalmars.com...Hi, Do anybody know if the implicit casting rules of float[] in the example below, works as intended? E. -- // dmd v2.054 module main; struct MyStruct { void funOpAssign(float[1u] data) { } void opOpAssign(string op)(float[1u] data) if(op=="<<") { } } int main(string[] argv) { MyStruct s; float[1u] a = [1.0f]; // Compiles s.funOpAssign([1.0f]); // Compiles s <<= [1.0f]; // Issue: Does not compile s <<= cast(float[1u])[1.0f]; // Compiles return 0; }
Sep 03 2011
Thanks! Ouch, the regression is still not fixed after almost one year. I have put a vote on it. E.
Sep 04 2011
The good news is there are two possible patches that should fix it. "Erik Baklund" <ebaklund hotmail.com> wrote in message news:j3v9dk$ero$1 digitalmars.com...Thanks! Ouch, the regression is still not fixed after almost one year. I have put a vote on it. E.
Sep 04 2011