digitalmars.D.learn - Implementing vector swizzle.
- TheFlyingFiddle (15/15) Dec 12 2013 I would like to be able to do this.
- evilrat (5/20) Dec 12 2013 i think gl3n[1] have implemented full GLSL-like swizzle. i
I would like to be able to do this. auto vector = vec4(1,2,3,4); vector.zxy += vec3(4,4,4); I'm currently able to do this: vector.zxy = vec3(4,4,4); Assigns 4 to the x,y and z components. and this auto other = vector.zxy; other is a vector3 with other.x == vector.z other.y == vector.x other.z == vector.y However implementing the +=, -=, *=, /= operators is tricky. How would i go about doing that?
Dec 12 2013
On Friday, 13 December 2013 at 00:53:17 UTC, TheFlyingFiddle wrote:I would like to be able to do this. auto vector = vec4(1,2,3,4); vector.zxy += vec3(4,4,4); I'm currently able to do this: vector.zxy = vec3(4,4,4); Assigns 4 to the x,y and z components. and this auto other = vector.zxy; other is a vector3 with other.x == vector.z other.y == vector.x other.z == vector.y However implementing the +=, -=, *=, /= operators is tricky. How would i go about doing that?i think gl3n[1] have implemented full GLSL-like swizzle. i haven't much used it, but you can look how it's done here. [1] https://github.com/Dav1dde/gl3n
Dec 12 2013