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digitalmars.D.learn - Idomatic way to guarantee to run destructor?

reply =?iso-8859-1?Q?Robert_M._M=FCnch?= <robert.muench saphirion.com> writes:
For ressource management I mostly use this pattern, to ensure the 
destructor is run:

void myfunc(){
  MyClass X = new MyClass(); scope(exit) X.destroy;
}

I somewhere read, this would work too:

void myfunc(){
  auto MyClass X = new MyClass();
}

What does this "auto" does here? Wouldn't

void myfunc(){
  auto X = new MyClass();
}

be sufficient? And would this construct guarantee that the destructor 
is run? And if, why does "auto" has this effect, while just using "new" 
doesn't guarantee to run the destructor?

-- 
Robert M. Münch
http://www.saphirion.com
smarter | better | faster
Apr 30 2020
next sibling parent reply Ben Jones <fake fake.fake> writes:
On Thursday, 30 April 2020 at 16:55:36 UTC, Robert M. Münch wrote:
 For ressource management I mostly use this pattern, to ensure 
 the destructor is run:

 void myfunc(){
  MyClass X = new MyClass(); scope(exit) X.destroy;
 }

 I somewhere read, this would work too:

 void myfunc(){
  auto MyClass X = new MyClass();
 }

 What does this "auto" does here? Wouldn't

 void myfunc(){
  auto X = new MyClass();
 }

 be sufficient? And would this construct guarantee that the 
 destructor is run? And if, why does "auto" has this effect, 
 while just using "new" doesn't guarantee to run the destructor?
I think you want to use scope rather than auto which will put the class on the stack and call its destructor: https://dlang.org/spec/attribute.html#scope
Apr 30 2020
next sibling parent =?iso-8859-1?Q?Robert_M._M=FCnch?= <robert.muench saphirion.com> writes:
On 2020-04-30 17:04:43 +0000, Ben Jones said:

 I think you want to use scope rather than auto which will put the class 
 on the stack and call its destructor: 
 https://dlang.org/spec/attribute.html#scope
Yes, thanks. -- Robert M. Münch http://www.saphirion.com smarter | better | faster
May 02 2020
prev sibling parent reply =?UTF-8?Q?Ali_=c3=87ehreli?= <acehreli yahoo.com> writes:
On 4/30/20 10:04 AM, Ben Jones wrote:> On Thursday, 30 April 2020 at=20
16:55:36 UTC, Robert M. M=C3=BCnch wrote:

 I think you want to use scope rather than auto which will put the clas=
s
 on the stack and call its destructor:
 https://dlang.org/spec/attribute.html#scope
That is correct about calling the destructor but the object would still=20 be allocated with 'new', hence be on the heap. There is also library=20 feature 'scoped', which places the object on the stack: https://dlang.org/phobos/std_typecons.html#scoped Ali
May 04 2020
parent reply Olivier Pisano <olivier.pisano laposte.net> writes:
On Monday, 4 May 2020 at 09:20:06 UTC, Ali Çehreli wrote:
 On 4/30/20 10:04 AM, Ben Jones wrote:> On Thursday, 30 April 
 2020 at 16:55:36 UTC, Robert M. Münch wrote:

 I think you want to use scope rather than auto which will put
the class
 on the stack and call its destructor:
 https://dlang.org/spec/attribute.html#scope
That is correct about calling the destructor but the object would still be allocated with 'new', hence be on the heap. There is also library feature 'scoped', which places the object on the stack: https://dlang.org/phobos/std_typecons.html#scoped Ali
https://godbolt.org/z/SEVsp5 My ASM skills are pretty limited, but it seems to me that the call to _d_allocclass is omitted when using scope. At least with LDC and GDC. Am I missing something ?
May 04 2020
next sibling parent reply Steven Schveighoffer <schveiguy gmail.com> writes:
On 5/4/20 5:47 AM, Olivier Pisano wrote:
 On Monday, 4 May 2020 at 09:20:06 UTC, Ali Çehreli wrote:
 On 4/30/20 10:04 AM, Ben Jones wrote:> On Thursday, 30 April 2020 at 
 16:55:36 UTC, Robert M. Münch wrote:

 I think you want to use scope rather than auto which will put
the class
 on the stack and call its destructor:
 https://dlang.org/spec/attribute.html#scope
That is correct about calling the destructor but the object would still be allocated with 'new', hence be on the heap. There is also library feature 'scoped', which places the object on the stack:   https://dlang.org/phobos/std_typecons.html#scoped
https://godbolt.org/z/SEVsp5 My ASM skills are pretty limited, but it seems to me that the call to _d_allocclass is omitted when using scope. At least with LDC and GDC. Am I missing something ?
I'm not sure if Ali is referring to this, but the usage of scope to allocate on the stack was at one time disfavored by the maintainers. This is why std.typecons.scoped was added (to hopefully remove that feature). Though, if dip1000 ever becomes the default, allocating on the stack could be a valid optimization. -Steve
May 04 2020
parent kinke <kinke gmx.net> writes:
On Monday, 4 May 2020 at 11:50:49 UTC, Steven Schveighoffer wrote:
 I'm not sure if Ali is referring to this, but the usage of 
 scope to allocate on the stack was at one time disfavored by 
 the maintainers. This is why std.typecons.scoped was added (to 
 hopefully remove that feature).

 Though, if dip1000 ever becomes the default, allocating on the 
 stack could be a valid optimization.
It's not an optimization, it's the status quo for years, although apparently not properly spec'd. And unlike the `scoped` library solution, `scope` is lightweight and works with -betterC too.
May 04 2020
prev sibling parent reply =?UTF-8?Q?Ali_=c3=87ehreli?= <acehreli yahoo.com> writes:
On 5/4/20 2:47 AM, Olivier Pisano wrote:
 On Monday, 4 May 2020 at 09:20:06 UTC, Ali =C3=87ehreli wrote:
 On 4/30/20 10:04 AM, Ben Jones wrote:> On Thursday, 30 April 2020 at=20
 16:55:36 UTC, Robert M. M=C3=BCnch wrote:

 I think you want to use scope rather than auto which will put
the class
 on the stack and call its destructor:
 https://dlang.org/spec/attribute.html#scope
That is correct about calling the destructor but the object would=20 still be allocated with 'new', hence be on the heap. There is also=20 library feature 'scoped', which places the object on the stack: =C2=A0 https://dlang.org/phobos/std_typecons.html#scoped Ali
=20 https://godbolt.org/z/SEVsp5 =20 My ASM skills are pretty limited, but it seems to me that the call to=20 _d_allocclass is omitted when using scope. At least with LDC and GDC. =20 Am I missing something ?
I stand corrected. 'scope's running the destructor was news to me, so I tested with a=20 writeln example where the messages changed order depending on whether=20 'scope' was replaced with 'auto' or not: import std.stdio; class C { ~this() { writeln("~this"); } } void foo() { scope c =3D new C(); // <-- here } void main() { foo(); writeln("foo returned"); } Now it's news to me that 'new' does not allocate on the heap when=20 'scope' is used. I'm not sure I'm comfortable with it but that's true.=20 Is this unique? Otherwise, 'new' always allocates on the heap, no? I added the following three lines to the end of foo() too see (without=20 needing to look at assembly) that the 'scope' and 'auto' class objects=20 are allocated on different memory regions (by taking object addresses as = proof :) ): writeln(cast(void*)c); auto c2 =3D new C(); writeln(cast(void*)c2); Ali
May 04 2020
next sibling parent Steven Schveighoffer <schveiguy gmail.com> writes:
On 5/4/20 12:33 PM, Ali Çehreli wrote:
 Now it's news to me that 'new' does not allocate on the heap when 
 'scope' is used. I'm not sure I'm comfortable with it but that's true. 
 Is this unique? Otherwise, 'new' always allocates on the heap, no?
This feature was in D1 AFAIK. So it's really old news ;) -Steve
May 04 2020
prev sibling parent "H. S. Teoh" <hsteoh quickfur.ath.cx> writes:
On Mon, May 04, 2020 at 09:33:27AM -0700, Ali Çehreli via Digitalmars-d-learn
wrote:
[...]
 Now it's news to me that 'new' does not allocate on the heap when
 'scope' is used. I'm not sure I'm comfortable with it but that's true.
 Is this unique?  Otherwise, 'new' always allocates on the heap, no?
IIRC this is by design. The idea is that if an object is 'scope', then it will not escape the current scope and therefore it's safe to allocate it on the stack instead of the heap. IIRC historically this was a semi-hack to allow people to specify that the object should be allocated on the stack instead of the heap, back when the semantics of 'scope' wasn't clearly defined yet. T -- Knowledge is that area of ignorance that we arrange and classify. -- Ambrose Bierce
May 04 2020
prev sibling parent reply Steven Schveighoffer <schveiguy gmail.com> writes:
On 4/30/20 12:55 PM, Robert M. Münch wrote:
 For ressource management I mostly use this pattern, to ensure the 
 destructor is run:
 
 void myfunc(){
   MyClass X = new MyClass(); scope(exit) X.destroy;
 }
 
 I somewhere read, this would work too:
 
 void myfunc(){
   auto MyClass X = new MyClass();
 }
 
 What does this "auto" does here? Wouldn't
 
 void myfunc(){
   auto X = new MyClass();
 }
 
 be sufficient? And would this construct guarantee that the destructor is 
 run? And if, why does "auto" has this effect, while just using "new" 
 doesn't guarantee to run the destructor?
No, auto is declaring that there's about to be a variable here. In actuality, auto does nothing in the first case, it just means local variable. But without the type name, the type is inferred (i.e. your second example). This does not do any automatic destruction of your class, it's still left to the GC. You can use scope instead of auto, and it will then allocate the class on the stack, and destroy it as Ben Jones said. There is danger there, however, as it's very easy to store a class reference elsewhere, and then you have a dangling pointer. A safer thing to do is: auto X = new MyClass(); scope(exit) destroy(X); This runs the destructor and makes the class instance unusable, but does not free the memory (so any remaining references, if used, will not corrupt memory). If your concern is guaranteeing destructors are run, that's what I would pick. If in addition you want guaranteed memory cleanup, then use scope (and be careful). -Steve
Apr 30 2020
parent reply =?iso-8859-1?Q?Robert_M._M=FCnch?= <robert.muench saphirion.com> writes:
On 2020-04-30 17:45:24 +0000, Steven Schveighoffer said:

 No, auto is declaring that there's about to be a variable here. In 
 actuality, auto does nothing in the first case, it just means local 
 variable. But without the type name, the type is inferred (i.e. your 
 second example). This does not do any automatic destruction of your 
 class, it's still left to the GC.
Ok, that was my understand too. As said, I found some older posts and was a bit confused...
 You can use scope instead of auto, and it will then allocate the class 
 on the stack, and destroy it as Ben Jones said. There is danger there, 
 however, as it's very easy to store a class reference elsewhere, and 
 then you have a dangling pointer.
Ok. Can't this be combined with some "don't let the refrence escape my function" feature of D?
 A safer thing to do is:
 
 auto X = new MyClass();
 scope(exit) destroy(X);
 
 This runs the destructor and makes the class instance unusable, but 
 does not free the memory (so any remaining references, if used, will 
 not corrupt memory).
How would that help, because the class instance is now unusable anyway. So I have it around like a zombie and others might think: "Hey you look normal, let's get in contact" and then you are doomed...
 If your concern is guaranteeing destructors are run, that's what I 
 would pick. If in addition you want guaranteed memory cleanup, then use 
 scope (and be careful).
Ok, thanks. -- Robert M. Münch http://www.saphirion.com smarter | better | faster
May 02 2020
parent reply Steven Schveighoffer <schveiguy gmail.com> writes:
On 5/2/20 4:44 AM, Robert M. Münch wrote:
 On 2020-04-30 17:45:24 +0000, Steven Schveighoffer said:
 
 You can use scope instead of auto, and it will then allocate the class 
 on the stack, and destroy it as Ben Jones said. There is danger there, 
 however, as it's very easy to store a class reference elsewhere, and 
 then you have a dangling pointer.
 
 
 Ok. Can't this be combined with some "don't let the refrence escape my 
 function" feature of D?
I don't know. perhaps dip1000 helps here.
 
 
 A safer thing to do is:
 
 
 auto X = new MyClass();
 
 scope(exit) destroy(X);
 
 
 This runs the destructor and makes the class instance unusable, but does 
 not free the memory (so any remaining references, if used, will not 
 corrupt memory).
 
 
 How would that help, because the class instance is now unusable anyway. 
 So I have it around like a zombie and others might think: "Hey you look 
 normal, let's get in contact" and then you are doomed...
The difference is that if you use it, you get an error and a crash. If you clean up the memory, that memory could be reallocated to something else with a completely different type, and now you have memory corruption. -Steve
May 02 2020
parent reply =?iso-8859-1?Q?Robert_M._M=FCnch?= <robert.muench saphirion.com> writes:
On 2020-05-02 18:18:44 +0000, Steven Schveighoffer said:

 On 5/2/20 4:44 AM, Robert M. Münch wrote:
 
 How would that help, because the class instance is now unusable anyway. 
 So I have it around like a zombie and others might think: "Hey you look 
 normal, let's get in contact" and then you are doomed...
The difference is that if you use it, you get an error and a crash. If you clean up the memory, that memory could be reallocated to something else with a completely different type, and now you have memory corruption.
I didn't thought about the "memory is re-used" case here... And how is the instance made unusable so that a crash happens (which I prefer too!)? Does .destroy zero the memory? Just curious how the crash situation is detected. -- Robert M. Münch http://www.saphirion.com smarter | better | faster
May 02 2020
parent reply Steven Schveighoffer <schveiguy gmail.com> writes:
On 5/2/20 3:08 PM, Robert M. Münch wrote:
 On 2020-05-02 18:18:44 +0000, Steven Schveighoffer said:
 
 On 5/2/20 4:44 AM, Robert M. Münch wrote:

 How would that help, because the class instance is now unusable 
 anyway. So I have it around like a zombie and others might think: 
 "Hey you look normal, let's get in contact" and then you are doomed...
The difference is that if you use it, you get an error and a crash. If you clean up the memory, that memory could be reallocated to something else with a completely different type, and now you have memory corruption.
I didn't thought about the "memory is re-used" case here... And how is the instance made unusable so that a crash happens (which I prefer too!)? Does .destroy zero the memory? Just curious how the crash situation is detected.
destroy sets all the values to the .init value. And it nulls the vtable pointer. So any virtual calls will crash with a segfault. non-virtual calls won't crash immediately, but generally there are few class calls that have all final calls. And even if they do go through, the .init value should be harmless in terms of memory safety. For reference, destroy calls this function on class instances (Same as GC cleanup) where p is really the class reference: https://github.com/dlang/druntime/blob/999367be8fa5d13a718d951d67c3d580ca13aef1/src/rt/lifetime.d#L1414 You can see in the finally clause, the vptr is set to null. -Steve
May 02 2020
parent =?iso-8859-1?Q?Robert_M._M=FCnch?= <robert.muench saphirion.com> writes:
On 2020-05-02 20:43:16 +0000, Steven Schveighoffer said:

 destroy sets all the values to the .init value. And it nulls the vtable 
 pointer.
Ok, that makes sense. Thanks for all the deep internal details. There is always a lot to learn. -- Robert M. Münch http://www.saphirion.com smarter | better | faster
May 03 2020