www.digitalmars.com         C & C++   DMDScript  

digitalmars.D.learn - How to do IPC using Unix Domain Socket?

reply Hossain Adnan <relay.public.adnan outlook.com> writes:
Here I have a program that wants to

1. detect whether if it's the only instance
     1.1. it does that by trying to create a Unix Domain Socket
     and trying to binding it to a specific address.

2. if a duplicate program is not running, establish an UDS
     and then listen to the socket.

     2.1. if any message comes through that socket, the program 
will log the incoming message
     2.2. otherwise it should keep listening to the socket forever

3. if there's a duplicate program it should send a message and 
then exit.

Here's what I have:

import std.socket, std.experimental.logger;

immutable string socketAddress = "\0/tmp/com.localserver.myapp";

void main()
{
	auto socket = new 
std.socket.Socket(std.socket.AddressFamily.UNIX,
			std.socket.SocketType.STREAM);
	auto addr = new std.socket.UnixAddress(socketAddress);

	auto isUnique = () {
		bool result;

		scope (success)
			log("returns: ", result);

		try
		{
			socket.bind(addr);
			result = true;
		}
		catch (std.socket.SocketOSException e)
			result = false;

		// else throw error
		return result;
	}();

	if (isUnique)
	{
		log("Unique instance detected. Listening...");
		// works upto now
		char[] buffer = [];
		while (1)
		{
			socket.listen(0);
			socket.receive(buffer);
			if (buffer != []) {
				log("Received message: ", buffer);
			}
			buffer = [];
		}
	}
	else
	{
		log("Duplicate instance detected.");
		socket.connect(addr);
		import std.stdio;
		stdout.write("Enter your message:\t");
		socket.send(readln());
		log("Message has been sent. Exiting.");
	}
}


The documentation does not seem very friendly to those who does 
not have any experience in socket programming.
Oct 10 2019
next sibling parent Hossain Adnan <relay.public.adnan outlook.com> writes:
On Thursday, 10 October 2019 at 12:30:25 UTC, Hossain Adnan wrote:
 Here I have a program that wants to

 1. detect whether if it's the only instance
     1.1. it does that by trying to create a Unix Domain Socket
     and trying to binding it to a specific address.

 [...]
If it helps explaining better, similar rust code is here: https://gitlab.com/snippets/1893594
Oct 10 2019
prev sibling parent Hossain Adnan <relay.public.adnan outlook.com> writes:
On Thursday, 10 October 2019 at 12:30:25 UTC, Hossain Adnan wrote:
 Here I have a program that wants to

 1. detect whether if it's the only instance
     1.1. it does that by trying to create a Unix Domain Socket
     and trying to binding it to a specific address.

 2. if a duplicate program is not running, establish an UDS
     and then listen to the socket.

     2.1. if any message comes through that socket, the program 
 will log the incoming message
     2.2. otherwise it should keep listening to the socket 
 forever

 3. if there's a duplicate program it should send a message and 
 then exit.

 Here's what I have:

 import std.socket, std.experimental.logger;

 immutable string socketAddress = "\0/tmp/com.localserver.myapp";

 void main()
 {
 	auto socket = new 
 std.socket.Socket(std.socket.AddressFamily.UNIX,
 			std.socket.SocketType.STREAM);
 	auto addr = new std.socket.UnixAddress(socketAddress);

 	auto isUnique = () {
 		bool result;

 		scope (success)
 			log("returns: ", result);

 		try
 		{
 			socket.bind(addr);
 			result = true;
 		}
 		catch (std.socket.SocketOSException e)
 			result = false;

 		// else throw error
 		return result;
 	}();

 	if (isUnique)
 	{
 		log("Unique instance detected. Listening...");
 		// works upto now
 		char[] buffer = [];
 		while (1)
 		{
 			socket.listen(0);
 			socket.receive(buffer);
 			if (buffer != []) {
 				log("Received message: ", buffer);
 			}
 			buffer = [];
 		}
 	}
 	else
 	{
 		log("Duplicate instance detected.");
 		socket.connect(addr);
 		import std.stdio;
 		stdout.write("Enter your message:\t");
 		socket.send(readln());
 		log("Message has been sent. Exiting.");
 	}
 }


 The documentation does not seem very friendly to those who does 
 not have any experience in socket programming.
Consulted stackoverflow and came up with this: import std.socket, std.experimental.logger; class UDSIPC { private: static immutable string socketAddress = "\0/tmp/com.localserver.myapp"; static immutable size_t messageBufferSize = 64; static immutable string socketAddressName = "\0/tmp/com.localserver.myapp"; Socket socket; UnixAddress uaddr; public: this(in string socketAddressName = socketAddressName) { socket = new Socket(AddressFamily.UNIX, SocketType.STREAM); uaddr = new UnixAddress(socketAddress); } bool getUniqueness() { bool result; scope (success) log("returns: ", result); try { socket.bind(uaddr); result = true; } catch (SocketOSException e) result = false; // else throw error return result; } string getMessage() { socket.listen(0); auto receiverSocket = socket.accept(); char[messageBufferSize] buffer; auto amount = receiverSocket.receive(buffer); import std.string; return format!"%s"(buffer[0 .. amount]); } void sendMessage(in string message) { socket.connect(uaddr); socket.send(message); } } void main() { auto ipc = new UDSIPC(); if (ipc.getUniqueness()) { while (true) { log(ipc.getMessage()); } } else { import std.stdio, std.string; ipc.sendMessage(readln().chomp()); } }
Oct 10 2019