digitalmars.D.learn - How to avoid the console from apearing.
- John Connors (14/14) Aug 17 2010 Hi.
- Michal Minich (8/31) Aug 17 2010 this example does not shows console. Maybe you can simplify it.
- Michal Minich (4/10) Aug 17 2010 It was mentioned on NG that you don't need anymore WinMain and initializ...
- Michael Parrott (7/42) Aug 17 2010 If you look on that page, you'll see:
- John Connors (36/36) Aug 17 2010 My small loader is not so small anymore. I've modified it according to t...
- Michal Minich (2/3) Aug 17 2010 try std.process.execvp
- John Connors (4/4) Aug 17 2010 That worked. Thanks.
- Yao G. (15/19) Aug 17 2010 Try using WinMain instead of main:
- Steven Schveighoffer (12/27) Aug 17 2010 The console is appearing because of the way you are starting the child
- Nick Sabalausky (3/5) Aug 18 2010 Issue #?
- Lars T. Kyllingstad (2/10) Aug 18 2010 3979
Hi.
This is my entire program:
import std.process: system;
int main(string[] argv)
{
return system(r"bin\someprogram.exe");
}
It works but a console (from my program) apears while someprogram.exe is
running. I've read that some optlink switches are needed to make the console
disapear. Tried the following (which I found in DM FAQ), but don't seem to work:
dmd -L/exet:nt/su:windows loader.d resource.res
The console keeps appearing.
Do you care to give me the correct switches?
Thanks
Aug 17 2010
On Tue, 17 Aug 2010 21:40:02 +0000, John Connors wrote:
Hi.
This is my entire program:
import std.process: system;
int main(string[] argv)
{
return system(r"bin\someprogram.exe");
}
It works but a console (from my program) apears while someprogram.exe is
running. I've read that some optlink switches are needed to make the
console disapear. Tried the following (which I found in DM FAQ), but
don't seem to work:
dmd -L/exet:nt/su:windows loader.d resource.res
The console keeps appearing.
Do you care to give me the correct switches?
Thanks
this example does not shows console. Maybe you can simplify it.
http://digitalmars.com/d/2.0/windows.html
in step 3 you need to crate mydef.def file and give it as an argument to
compiler.
you will probably not need, but complete docs are here
http://www.digitalmars.com/ctg/ctgDefFiles.html
http://www.digitalmars.com/ctg/win32programming.html
Aug 17 2010
On Tue, 17 Aug 2010 22:01:06 +0000, Michal Minich wrote:It was mentioned on NG that you don't need anymore WinMain and initialize runtime manually - that only 'main' is sufficient, but I did not tested it.Do you care to give me the correct switches? Thanksthis example does not shows console. Maybe you can simplify it. http://digitalmars.com/d/2.0/windows.html
Aug 17 2010
Michal Minich Wrote:On Tue, 17 Aug 2010 21:40:02 +0000, John Connors wrote:If you look on that page, you'll see: 3. A .def (Module Definition File) with at least the following two lines in it: EXETYPE NT SUBSYSTEM WINDOWS Without those, Win32 will open a text console window whenever the application is run. So I'm assuming that is the answer.Hi. This is my entire program: import std.process: system; int main(string[] argv) { return system(r"bin\someprogram.exe"); } It works but a console (from my program) apears while someprogram.exe is running. I've read that some optlink switches are needed to make the console disapear. Tried the following (which I found in DM FAQ), but don't seem to work: dmd -L/exet:nt/su:windows loader.d resource.res The console keeps appearing. Do you care to give me the correct switches? Thanksthis example does not shows console. Maybe you can simplify it. http://digitalmars.com/d/2.0/windows.html in step 3 you need to crate mydef.def file and give it as an argument to compiler. you will probably not need, but complete docs are here http://www.digitalmars.com/ctg/ctgDefFiles.html http://www.digitalmars.com/ctg/win32programming.html
Aug 17 2010
My small loader is not so small anymore. I've modified it according to the
sample
but the console is still showing:
import core.runtime;
import std.c.windows.windows;
import std.process: system;
extern (Windows)
int WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int
nCmdShow)
{
int result;
void exceptionHandler(Throwable e)
{
throw e;
}
try
{
Runtime.initialize(&exceptionHandler);
result = system(r"bin\someprogram.exe");
Runtime.terminate(&exceptionHandler);
}
catch (Object o) // catch any uncaught exceptions
{
MessageBoxA(null, cast(char*)o.toString(), "Error", MB_OK |
MB_ICONEXCLAMATION);
result = 0; // failed
}
return result;
}
NOTE: The sample on the website doesn't compile because exceptionHandler()
should
receive a Throwable not an Exception.
I then added a loader.def file that looks like this:
EXETYPE NT
SUBSYSTEM WINDOWS
And to compile I'm using this line:
dmd loader.d loader.def resource.res
The console is still showing. Any ideas why?
Thanks
Aug 17 2010
On Tue, 17 Aug 2010 22:27:19 +0000, John Connors wrote:The console is still showing. Any ideas why?try std.process.execvp
Aug 17 2010
That worked. Thanks. Still wonder why execvp with a simple main() (someprogram.exe is not executed). But for now the WinMain() version will do. Thanks again.
Aug 17 2010
On Tue, 17 Aug 2010 16:40:02 -0500, John Connors <JohnConnors mailinator.com> wrote:[snip] It works but a console (from my program) apears while someprogram.exe is running. I've read that some optlink switches are needed to make the console disapear.Try using WinMain instead of main: --- import core.runtime; import std.c.windows.windows, std.process; extern(Windows) int WinMain( HINSTANCE, HINSTANCE, LPSTR, int ) { return system( r"bin\someprogram.exe" ); } --- -- Yao G.
Aug 17 2010
On Tue, 17 Aug 2010 17:40:02 -0400, John Connors
<JohnConnors mailinator.com> wrote:
Hi.
This is my entire program:
import std.process: system;
int main(string[] argv)
{
return system(r"bin\someprogram.exe");
}
It works but a console (from my program) apears while someprogram.exe is
running. I've read that some optlink switches are needed to make the
console
disapear. Tried the following (which I found in DM FAQ), but don't seem
to work:
dmd -L/exet:nt/su:windows loader.d resource.res
The console keeps appearing.
Do you care to give me the correct switches?
The console is appearing because of the way you are starting the child
process. I don't think the linker flags passed to the loader have any
bearing on what happens when you execute a child process.
Changes are afoot to std.process, we recently got a blocker fixed (not yet
in svn, but someone submitted a correct patch) so I can finish my Windows
version. This will include a 'gui' flag that allows you to suppress the
console. I don't know if the gui flag will be available on the 'system'
function, but you should be able to easily run a program with the new
std.process functions.
-Steve
Aug 17 2010
"Steven Schveighoffer" <schveiguy yahoo.com> wrote in message news:op.vhl46mdneav7ka localhost.localdomain...Changes are afoot to std.process, we recently got a blocker fixed (not yet in svn, but someone submitted a correct patch)
Aug 18 2010
On Wed, 18 Aug 2010 13:50:34 -0400, Nick Sabalausky wrote:"Steven Schveighoffer" <schveiguy yahoo.com> wrote in message news:op.vhl46mdneav7ka localhost.localdomain...3979Changes are afoot to std.process, we recently got a blocker fixed (not yet in svn, but someone submitted a correct patch)
Aug 18 2010









Michal Minich <michal.minich gmail.com> 