digitalmars.D.learn - How hide console in dub.sdl under windows 11?
- John Xu (6/6) May 25 2023 For dmd, I can use a no_console.def file, which has:
- a11e99z (3/9) May 25 2023 redirect to nul?
- ryuukk_ (8/14) May 25 2023 you can do that:
- Richard (Rikki) Andrew Cattermole (7/8) May 25 2023 Thats not true at all, its aware of what is a linker file and passes
For dmd, I can use a no_console.def file, which has: EXETYPE NT SUBSYSTEM WINDOWS Then `dmd my.d no_console.def` to hide console. But how do I realize it with dub.sdl ? Adding no_console.def to "sourceFiles", doesn't help.
May 25 2023
On Thursday, 25 May 2023 at 08:37:40 UTC, John Xu wrote:For dmd, I can use a no_console.def file, which has: EXETYPE NT SUBSYSTEM WINDOWS Then `dmd my.d no_console.def` to hide console. But how do I realize it with dub.sdl ? Adding no_console.def to "sourceFiles", doesn't help.redirect to nul? ```command -args >nul 2>&1```
May 25 2023
On Thursday, 25 May 2023 at 08:37:40 UTC, John Xu wrote:For dmd, I can use a no_console.def file, which has: EXETYPE NT SUBSYSTEM WINDOWS Then `dmd my.d no_console.def` to hide console. But how do I realize it with dub.sdl ? Adding no_console.def to "sourceFiles", doesn't help.you can do that: ```json "lflags-windows": [ "/SUBSYSTEM:windows", ], ``` dub is too dumb, i think "sourceFiles" only accept .d
May 25 2023
On 26/05/2023 2:21 AM, ryuukk_ wrote:dub is too dumb, i think "sourceFiles" only accept .dThats not true at all, its aware of what is a linker file and passes that off to the linker automatically: https://github.com/dlang/dub/blob/6dd0508d90b3c072e26fcd59fedd757205603071/source/dub/compilers/utils.d#L43 This should work with .def, if it doesn't there is a bug and needs reporting. https://github.com/dlang/dub/blob/6dd0508d90b3c072e26fcd59fedd757205603071/source/dub/generators/build.d#L632
May 25 2023