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digitalmars.D.learn - How exactly does Tuple work?

reply Jan =?UTF-8?B?SMO2bmln?= <hrominium gmail.com> writes:
I have a simple question.
How exactly does Tuple work?

In detail, I am interested in expand and opSlice.

For expand, I have found the line: 
https://github.com/dlang/phobos/blob/master/std/typecons.d#L618

How does that work, where is the rest? What does it do?


Similary I can access tuples with `[0]`.
But there is no opSlice.
It is also not specified in the docu: 
https://dlang.org/phobos/std_typecons.html#Tuple


Last but not least, I can use `length`.
How does that work? Where is it?


I probably don't need an explenation, I mainly need to be pointed 
in the right direction.
So instead of sacrificing your time writing an answer, a link to 
the lines I should look at would be fully suficient.

Thanks in advance!

BR,
Jan
Nov 07 2020
parent reply Paul Backus <snarwin gmail.com> writes:
On Saturday, 7 November 2020 at 18:02:26 UTC, Jan Hönig wrote:
 I have a simple question.
 How exactly does Tuple work?

 In detail, I am interested in expand and opSlice.
A Tuple is a struct whose members are generated by type sequence instantiation: https://dlang.org/articles/ctarguments.html#type-seq-instantiation Indexing and slicing are implemented with `alias expand this`, which causes `t[i]` to be lowered to `t.expand[i]`.
Nov 07 2020
parent reply Jan =?UTF-8?B?SMO2bmln?= <hrominium gmail.com> writes:
On Saturday, 7 November 2020 at 18:31:18 UTC, Paul Backus wrote:
 Indexing and slicing are implemented with `alias expand this`, 
 which causes `t[i]` to be lowered to `t.expand[i]`.
Is there some recourse, which explains the `alias <something> this`? I still don't understand what it does. I can't imagine what it does to my my class/struct.
Nov 08 2020
parent reply Adam D. Ruppe <destructionator gmail.com> writes:
On Sunday, 8 November 2020 at 10:03:46 UTC, Jan Hönig wrote:
 Is there some recourse, which explains the `alias <something> 
 this`?
If your object is used in a way that doesn't compile, the compiler will change `obj` to `obj.whatever_alias_this_is` and try again. So say you have struct S { int a; alias a this; } S obj; obj += 5; It will see that obj +=5 doesn't compile on its own, but it has alias a this so it changes `obj` to `obj.a` and tries again. So `obj.a += 5;` is the end result.
Nov 08 2020
parent reply Jan =?UTF-8?B?SMO2bmln?= <hrominium gmail.com> writes:
On Sunday, 8 November 2020 at 13:10:33 UTC, Adam D. Ruppe wrote:
 On Sunday, 8 November 2020 at 10:03:46 UTC, Jan Hönig wrote:
 Is there some recourse, which explains the `alias <something> 
 this`?
If your object is used in a way that doesn't compile, the compiler will change `obj` to `obj.whatever_alias_this_is` and try again. So say you have struct S { int a; alias a this; } S obj; obj += 5; It will see that obj +=5 doesn't compile on its own, but it has alias a this so it changes `obj` to `obj.a` and tries again. So `obj.a += 5;` is the end result.
So it's like inheritance resolved at compile time. It's inheritance with virtual member functions without overhead. I am guessing only one alias works. And we use this, because struct can't do inheritance and interface is abstract.
Nov 08 2020
parent Adam D. Ruppe <destructionator gmail.com> writes:
On Sunday, 8 November 2020 at 13:57:08 UTC, Jan Hönig wrote:
 So it's like inheritance resolved at compile time. It's 
 inheritance with virtual member functions without overhead.
 I am guessing only one alias works.

 And we use this, because struct can't do inheritance and 
 interface is abstract.
yeah, basically.
Nov 08 2020