digitalmars.D.learn - Hash Table
- Mason (7/7) Mar 21 2007 Hello,
- Mason (12/12) Mar 21 2007 Ok, I think I may have found a solution.
- Benji Smith (9/29) Mar 21 2007 Hmmmmmm. Sounds like a bad idea to me. Why not just use an associative
- Mason (7/8) Mar 22 2007 Thanks for the help. I need to create a Hash Table that I will be using ...
- Jarrett Billingsley (5/9) Mar 21 2007 Don't AAs do everything you need already? They're a hash table with
Hello, I need to create a Hash Table for a particular Hash Function in my program. I need to be able to place multiple integers in the same bucket, which will obviously cause collision issues. What is the fastest way to go about this? Should I use a dynamic array, associative array, linked list, etc? I'm going to be using the Tango Library, and have though about using the HashMap, but it seems like overkill for what I want to do? I'm willing to trade memory for speed (quick lookups and iterating through the buckets). Any ideas? If you need more info I can always present the particular application I'm trying to create..... Thanks, Mason
Mar 21 2007
Ok, I think I may have found a solution. I'm going to create my Hash Table using the Tango HashSet container. I'm sure I could have used another container, but since my primary interest is speed I'll go with the HashSet. I'll initialize the Hast Table like so: alias HashSet!(int) objectSet; objectSet[GRID_SIZE] hashTable; for(int i = 0; i < GRID_SIZE; i++) hashTable[i] = new objectSet; The hashTable[] array represents the entire Hash Table. Each individual bucket in the table is created with a HashSet container, and I'll use a Hash Function to determine which bucket I place my object index into. Is this a sound method or foolish? My primary goal is speed; I need my Hash Table to be as efficient as possible. Comments? Thanks, Mason
Mar 21 2007
Mason wrote:Ok, I think I may have found a solution. I'm going to create my Hash Table using the Tango HashSet container. I'm sure I could have used another container, but since my primary interest is speed I'll go with the HashSet. I'll initialize the Hast Table like so: alias HashSet!(int) objectSet; objectSet[GRID_SIZE] hashTable; for(int i = 0; i < GRID_SIZE; i++) hashTable[i] = new objectSet; The hashTable[] array represents the entire Hash Table. Each individual bucket in the table is created with a HashSet container, and I'll use a Hash Function to determine which bucket I place my object index into. Is this a sound method or foolish? My primary goal is speed; I need my Hash Table to be as efficient as possible. Comments? Thanks, MasonHmmmmmm. Sounds like a bad idea to me. Why not just use an associative array? That's what they're there for. I can't think of a good reason for creating an array of HashSets. Though in the past I've used this code as a MultiMap approximation: HashMap!(KeyType, HashSet!(ValueType)) Describe your application, and I think we can describe a better way of implementing it than what you're currently doing. --benji
Mar 21 2007
Benji Smith Wrote:Hmmmmmm. Sounds like a bad idea to me. Why not just use an associative array? That's what they're there for.Thanks for the help. I need to create a Hash Table that I will be using to implement the following research paper: http://www.cs.ucf.edu/~hastings/papers/hashing-sim.zip It basically uses a unique hash function and hash table for rigid body collision detection. Page 2 shows a good diagram. Will an AA allow me to index objects into the same "bucket" using my own hash function? Since I need to potentially index multiple objects into the same "bucket" I created the Hash Table as a 1D array with a dynamic list (HashSet) of objects in each cell..... Thanks, Mason
Mar 22 2007
"Mason" <mason.green gmail.com> wrote in message news:etrmpj$1347$1 digitalmars.com...Hello, I need to create a Hash Table for a particular Hash Function in my program. I need to be able to place multiple integers in the same bucket, which will obviously cause collision issues.Don't AAs do everything you need already? They're a hash table with separate chaining implemented with binary trees, and ints already have a hash function for them..
Mar 21 2007