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reply Mr. Pib <Af343 MS.com> writes:
How can one include external files such as glade, icons, images 
that are static in nature in to the binary but not require 
extraction on program run to be used?

gtk's builder doesn't seem to take an in memory representation of 
glade files and building a pixbuf seems quite over the top to do 
such simple things?
Aug 10 2017
parent reply captaindet <2krnk gmx.net> writes:
On 2017-08-11 13:00, Mr. Pib wrote:
 How can one include external files such as glade, icons, images that are
 static in nature in to the binary but not require extraction on program
 run to be used?

 gtk's builder doesn't seem to take an in memory representation of glade
 files and building a pixbuf seems quite over the top to do such simple
 things?
including the glade UI/XML defs to the executable is simple, compile with -J. switch and: immutable string UIdefs = import("myuidefs.glade"); ... main(){ ... builder.addFromString( UIdefs ); ...
Aug 10 2017
parent reply Mr. Pib <Af343 MS.com> writes:
On Friday, 11 August 2017 at 02:27:21 UTC, captaindet wrote:
 On 2017-08-11 13:00, Mr. Pib wrote:
 How can one include external files such as glade, icons, 
 images that are
 static in nature in to the binary but not require extraction 
 on program
 run to be used?

 gtk's builder doesn't seem to take an in memory representation 
 of glade
 files and building a pixbuf seems quite over the top to do 
 such simple
 things?
including the glade UI/XML defs to the executable is simple, compile with -J. switch and: immutable string UIdefs = import("myuidefs.glade"); ... main(){ ... builder.addFromString( UIdefs ); ...
Thanks. It one can use pixbuf to do something similar, albeit more complicated. https://stackoverflow.com/questions/14121166/gdk-pixbuf-load-image-from-memory
Aug 10 2017
parent Mr. Pib <Af343 MS.com> writes:
Here is what I came up with

import gdkpixbuf.Pixbuf;
GdkPixbuf*[string] __ImageCache;

void SetImage(string imgName)(gtk.Image T)
{
	import std.path, std.conv, gdkpixbuf.Pixbuf;
	GError* err = null;
	if (imgName !in __ImageCache)
	{
		GdkPixbufLoader* __PixbufLoader;
		writeln("Image not cached, caching: "~imgName);
		enum imgData = cast(ubyte[])(import(baseName(imgName)).ptr);
		
		if (__PixbufLoader == null)		
			__PixbufLoader = gdk_pixbuf_loader_new();
		
		assert(__PixbufLoader, "Error: Cannot create pixbuf loader!");

		if (!gdk_pixbuf_loader_write(__PixbufLoader, 
cast(char*)imgData.ptr, imgData.length, &err))
			assert(__PixbufLoader, "Error: Cannot load pixbuf loader!");
		if (!gdk_pixbuf_loader_close(__PixbufLoader, &err))
			assert(__PixbufLoader, "Error: Cannot create pixbuf!");

		auto pixbuf = gdk_pixbuf_loader_get_pixbuf(__PixbufLoader);		
		if (pixbuf == null)
			assert("Error: Cannot load pixbuf!");

		__ImageCache[imgName] = pixbuf;				
	}

	import gtk.c.functions;
	gtk_image_set_from_pixbuf(T.getImageStruct(), 
__ImageCache[imgName]);

}

Maybe that will help someone. Not sure if it is the best way but 
seems to work.
Aug 11 2017