digitalmars.D.learn - GLU in DerelictOrg
- Spacen Jasset (5/5) Jul 21 2015 Hello,
- Rikki Cattermole (2/6) Jul 21 2015 https://github.com/DerelictOrg?utf8=%E2%9C%93&query=+only%3Asources+glu
- John Colvin (6/11) Jul 21 2015 They are not available. See
- Spacen Jasset (3/15) Jul 21 2015 Thanks John, it looks really simple. I'll see if I can get round
- Spacen Jasset (4/4) Jul 21 2015 It seems that Derelict3 contains GLUT whereas derelict2 containss
- John Colvin (5/9) Jul 21 2015 Whoops, yes you are right, my mistake.
- Alex Parrill (3/6) Jul 21 2015 Yep. It still uses immediate mode, GL matrix functions, and all
- Spacen Jasset (3/9) Jul 21 2015 Yes, thanks John. I will be using the legacy mode though :-) Not
- Mike Parker (7/17) Jul 21 2015 I intentionally did not port the Derelict3 GLU binding to
- Spacen Jasset (4/22) Jul 24 2015 Thanks Mike, that's fair enough. I shall just implement the
- Alex Parrill (3/6) Jul 24 2015 If you want, you can steal from Mesa's GLU implementation here:
Hello, Can anyone tell me if the GLU functions, gluSpehere etc are availble in DerelictOrg or have they been removed. I can replace these with my own versions, but was hoping to do a quick port to DerelictOrg
Jul 21 2015
On 21/07/2015 11:08 p.m., Spacen Jasset wrote:Hello, Can anyone tell me if the GLU functions, gluSpehere etc are availble in DerelictOrg or have they been removed. I can replace these with my own versions, but was hoping to do a quick port to DerelictOrghttps://github.com/DerelictOrg?utf8=%E2%9C%93&query=+only%3Asources+glu
Jul 21 2015
On Tuesday, 21 July 2015 at 11:08:13 UTC, Spacen Jasset wrote:Hello, Can anyone tell me if the GLU functions, gluSpehere etc are availble in DerelictOrg or have they been removed. I can replace these with my own versions, but was hoping to do a quick port to DerelictOrgThey are not available. See http://dblog.aldacron.net/2014/10/derelict-3-removed-from-dub-repository/ I'm not sure why they aren't part of the DerelictOrg. I'm sure it wouldn't be hard to take https://github.com/aldacron/Derelict3/tree/master/import/derelict/freeglut and make a dub package out of it yourself, maybe even add it to code.dlang.org as derelict_extras-freeglut
Jul 21 2015
On Tuesday, 21 July 2015 at 11:23:23 UTC, John Colvin wrote:On Tuesday, 21 July 2015 at 11:08:13 UTC, Spacen Jasset wrote:Thanks John, it looks really simple. I'll see if I can get round to making a proper package from it.Hello, Can anyone tell me if the GLU functions, gluSpehere etc are availble in DerelictOrg or have they been removed. I can replace these with my own versions, but was hoping to do a quick port to DerelictOrgThey are not available. See http://dblog.aldacron.net/2014/10/derelict-3-removed-from-dub-repository/ I'm not sure why they aren't part of the DerelictOrg. I'm sure it wouldn't be hard to take https://github.com/aldacron/Derelict3/tree/master/import/derelict/freeglut and make a dub package out of it yourself, maybe even add it to code.dlang.org as derelict_extras-freeglut
Jul 21 2015
It seems that Derelict3 contains GLUT whereas derelict2 containss GLU. It appears I need GLU but I am somewhat confused as to what the diffrence is.
Jul 21 2015
On Tuesday, 21 July 2015 at 12:26:30 UTC, Spacen Jasset wrote:It seems that Derelict3 contains GLUT whereas derelict2 containss GLU. It appears I need GLU but I am somewhat confused as to what the diffrence is.Whoops, yes you are right, my mistake. Isn't glu considered legacy these days? I think it's entirely OpenGL 2.x. For the maths stuff see http://code.dlang.org/packages/gl3n
Jul 21 2015
On Tuesday, 21 July 2015 at 14:51:47 UTC, John Colvin wrote:Isn't glu considered legacy these days? I think it's entirely OpenGL 2.x. For the maths stuff see http://code.dlang.org/packages/gl3nYep. It still uses immediate mode, GL matrix functions, and all sorts of other stuff removed in OpenGL 3.1+ core.
Jul 21 2015
On Tuesday, 21 July 2015 at 15:17:13 UTC, Alex Parrill wrote:On Tuesday, 21 July 2015 at 14:51:47 UTC, John Colvin wrote:Yes, thanks John. I will be using the legacy mode though :-) Not got around to the wizz bang stuff yet.Isn't glu considered legacy these days? I think it's entirely OpenGL 2.x. For the maths stuff see http://code.dlang.org/packages/gl3nYep. It still uses immediate mode, GL matrix functions, and all sorts of other stuff removed in OpenGL 3.1+ core.
Jul 21 2015
On Tuesday, 21 July 2015 at 16:34:35 UTC, Spacen Jasset wrote:On Tuesday, 21 July 2015 at 15:17:13 UTC, Alex Parrill wrote:I intentionally did not port the Derelict3 GLU binding to DerelictOrg because it uses parts of the deprecated OGL API and is considered legacy these days. Initially, I didn't include support for the deprecated OGL API either, but there were enough requests for it that I finally added it. I have no intention of adding GLU, though. It's easily replaceable.On Tuesday, 21 July 2015 at 14:51:47 UTC, John Colvin wrote:Yes, thanks John. I will be using the legacy mode though :-) Not got around to the wizz bang stuff yet.Isn't glu considered legacy these days? I think it's entirely OpenGL 2.x. For the maths stuff see http://code.dlang.org/packages/gl3nYep. It still uses immediate mode, GL matrix functions, and all sorts of other stuff removed in OpenGL 3.1+ core.
Jul 21 2015
On Wednesday, 22 July 2015 at 00:49:29 UTC, Mike Parker wrote:On Tuesday, 21 July 2015 at 16:34:35 UTC, Spacen Jasset wrote:Thanks Mike, that's fair enough. I shall just implement the functions I need I think until such time as I end up using the newer OpenGL 3 stuff.On Tuesday, 21 July 2015 at 15:17:13 UTC, Alex Parrill wrote:I intentionally did not port the Derelict3 GLU binding to DerelictOrg because it uses parts of the deprecated OGL API and is considered legacy these days. Initially, I didn't include support for the deprecated OGL API either, but there were enough requests for it that I finally added it. I have no intention of adding GLU, though. It's easily replaceable.On Tuesday, 21 July 2015 at 14:51:47 UTC, John Colvin wrote:Yes, thanks John. I will be using the legacy mode though :-) Not got around to the wizz bang stuff yet.Isn't glu considered legacy these days? I think it's entirely OpenGL 2.x. For the maths stuff see http://code.dlang.org/packages/gl3nYep. It still uses immediate mode, GL matrix functions, and all sorts of other stuff removed in OpenGL 3.1+ core.
Jul 24 2015
On Friday, 24 July 2015 at 12:56:29 UTC, Spacen Jasset wrote:Thanks Mike, that's fair enough. I shall just implement the functions I need I think until such time as I end up using the newer OpenGL 3 stuff.If you want, you can steal from Mesa's GLU implementation here: http://cgit.freedesktop.org/mesa/glu/
Jul 24 2015