digitalmars.D.learn - FMOD working with Windows
- Joel Christensen (5/5) Oct 27 2009 FMOD sound (record and play) is off D Programming web site.
- Moritz Warning (3/9) Oct 28 2009 ftp://ftp.digitalmars.com/coffimplib.zip
- Joel Christensen (2/15) Oct 28 2009 Thanks Moritz. :-)
- Joel Christensen (1/1) Nov 09 2009 Now I get the error using coffimplib.exe 'Error: missing archive signatu...
- grauzone (3/9) Nov 09 2009 You can avoid the whole crap with linking to a .lib and use derelict.
- Joel Christensen (7/17) Nov 09 2009 I've already tried derelict. I don't know how to use it to either record...
- Mike Parker (3/23) Nov 10 2009 team0xf has fmodex bindings that load the library dynamically:
- grauzone (6/25) Nov 10 2009 1. Get the derelict fmod bindings (I think they are not in the derelict
- #ponce (3/8) Nov 10 2009 DerelictFMOD is not up-to-date with the latest stable version though.
FMOD sound (record and play) is off D Programming web site. http://wiki.dprogramming.com/FMod/HomePage I followed instructions from the web site. But one instruction said to use 'coffimplib.exe' but I couldn't see where it is to download it, and one link wasn't found (Dr.Dobb).
Oct 27 2009
On Wed, 28 Oct 2009 14:37:22 +1300, Joel Christensen wrote:FMOD sound (record and play) is off D Programming web site. http://wiki.dprogramming.com/FMod/HomePage I followed instructions from the web site. But one instruction said to use 'coffimplib.exe' but I couldn't see where it is to download it, and one link wasn't found (Dr.Dobb).ftp://ftp.digitalmars.com/coffimplib.zip I wonder where it is linked from the digitalmars.com website
Oct 28 2009
Moritz Warning wrote:On Wed, 28 Oct 2009 14:37:22 +1300, Joel Christensen wrote:Thanks Moritz. :-)FMOD sound (record and play) is off D Programming web site. http://wiki.dprogramming.com/FMod/HomePage I followed instructions from the web site. But one instruction said to use 'coffimplib.exe' but I couldn't see where it is to download it, and one link wasn't found (Dr.Dobb).ftp://ftp.digitalmars.com/coffimplib.zip I wonder where it is linked from the digitalmars.com website
Oct 28 2009
Now I get the error using coffimplib.exe 'Error: missing archive signature'.
Nov 09 2009
Joel Christensen wrote:FMOD sound (record and play) is off D Programming web site. http://wiki.dprogramming.com/FMod/HomePage I followed instructions from the web site. But one instruction said to use 'coffimplib.exe' but I couldn't see where it is to download it, and one link wasn't found (Dr.Dobb).You can avoid the whole crap with linking to a .lib and use derelict. Derelict simply dynamically loads the DLL.
Nov 09 2009
grauzone wrote:Joel Christensen wrote:I've already tried derelict. I don't know how to use it to either record or even play audio files. I have in the past gotten FMOD working (record and play I think, record at lessed) with C++. Using the tools 'copy' and 'paste'. Also there's a library I use that has recording ability, but I don't how to use it either.FMOD sound (record and play) is off D Programming web site. http://wiki.dprogramming.com/FMod/HomePage I followed instructions from the web site. But one instruction said to use 'coffimplib.exe' but I couldn't see where it is to download it, and one link wasn't found (Dr.Dobb).You can avoid the whole crap with linking to a .lib and use derelict. Derelict simply dynamically loads the DLL.
Nov 09 2009
Joel Christensen wrote:grauzone wrote:team0xf has fmodex bindings that load the library dynamically: http://team0xf.com/index.php?n=Site.DownloadJoel Christensen wrote:I've already tried derelict. I don't know how to use it to either record or even play audio files. I have in the past gotten FMOD working (record and play I think, record at lessed) with C++. Using the tools 'copy' and 'paste'. Also there's a library I use that has recording ability, but I don't how to use it either.FMOD sound (record and play) is off D Programming web site. http://wiki.dprogramming.com/FMod/HomePage I followed instructions from the web site. But one instruction said to use 'coffimplib.exe' but I couldn't see where it is to download it, and one link wasn't found (Dr.Dobb).You can avoid the whole crap with linking to a .lib and use derelict. Derelict simply dynamically loads the DLL.
Nov 10 2009
Joel Christensen wrote:grauzone wrote:1. Get the derelict fmod bindings (I think they are not in the derelict svn, but there's a link on the derelict project page on dsource) 2. import derelict.fmod.fmod; 3. DerelictFMOD.load(); 4. Use the fmod API normallyJoel Christensen wrote:I've already tried derelict. I don't know how to use it to either record or even play audio files.FMOD sound (record and play) is off D Programming web site. http://wiki.dprogramming.com/FMod/HomePage I followed instructions from the web site. But one instruction said to use 'coffimplib.exe' but I couldn't see where it is to download it, and one link wasn't found (Dr.Dobb).You can avoid the whole crap with linking to a .lib and use derelict. Derelict simply dynamically loads the DLL.I have in the past gotten FMOD working (record and play I think, record at lessed) with C++. Using the tools 'copy' and 'paste'. Also there's a library I use that has recording ability, but I don't how to use it either.
Nov 10 2009
1. Get the derelict fmod bindings (I think they are not in the derelict svn, but there's a link on the derelict project page on dsource) 2. import derelict.fmod.fmod; 3. DerelictFMOD.load(); 4. Use the fmod API normallyDerelictFMOD is not up-to-date with the latest stable version though. There is work to do and I wonder if someone has bothered. I have derelictified portaudio, if someone is interested let me know (though using FMODEx is wiser).
Nov 10 2009