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digitalmars.D.learn - FMOD working with Windows

reply Joel Christensen <joelcnz gmail.com> writes:
FMOD sound (record and play) is off D Programming web site. 
http://wiki.dprogramming.com/FMod/HomePage

I followed instructions from the web site. But one instruction said to 
use 'coffimplib.exe' but I couldn't see where it is to download it, and 
one link wasn't found (Dr.Dobb).
Oct 27 2009
next sibling parent reply Moritz Warning <moritzwarning web.de> writes:
On Wed, 28 Oct 2009 14:37:22 +1300, Joel Christensen wrote:

 FMOD sound (record and play) is off D Programming web site.
 http://wiki.dprogramming.com/FMod/HomePage
 
 I followed instructions from the web site. But one instruction said to
 use 'coffimplib.exe' but I couldn't see where it is to download it, and
 one link wasn't found (Dr.Dobb).
ftp://ftp.digitalmars.com/coffimplib.zip I wonder where it is linked from the digitalmars.com website
Oct 28 2009
next sibling parent Joel Christensen <joelcnz gmail.com> writes:
Moritz Warning wrote:
 On Wed, 28 Oct 2009 14:37:22 +1300, Joel Christensen wrote:
 
 FMOD sound (record and play) is off D Programming web site.
 http://wiki.dprogramming.com/FMod/HomePage

 I followed instructions from the web site. But one instruction said to
 use 'coffimplib.exe' but I couldn't see where it is to download it, and
 one link wasn't found (Dr.Dobb).
ftp://ftp.digitalmars.com/coffimplib.zip I wonder where it is linked from the digitalmars.com website
Thanks Moritz. :-)
Oct 28 2009
prev sibling parent Joel Christensen <joelcnz gmail.com> writes:
Now I get the error using coffimplib.exe 'Error: missing archive signature'.
Nov 09 2009
prev sibling parent reply grauzone <none example.net> writes:
Joel Christensen wrote:
 FMOD sound (record and play) is off D Programming web site. 
 http://wiki.dprogramming.com/FMod/HomePage
 
 I followed instructions from the web site. But one instruction said to 
 use 'coffimplib.exe' but I couldn't see where it is to download it, and 
 one link wasn't found (Dr.Dobb).
You can avoid the whole crap with linking to a .lib and use derelict. Derelict simply dynamically loads the DLL.
Nov 09 2009
parent reply Joel Christensen <joelcnz gmail.com> writes:
grauzone wrote:
 Joel Christensen wrote:
 FMOD sound (record and play) is off D Programming web site. 
 http://wiki.dprogramming.com/FMod/HomePage

 I followed instructions from the web site. But one instruction said to 
 use 'coffimplib.exe' but I couldn't see where it is to download it, 
 and one link wasn't found (Dr.Dobb).
You can avoid the whole crap with linking to a .lib and use derelict. Derelict simply dynamically loads the DLL.
I've already tried derelict. I don't know how to use it to either record or even play audio files. I have in the past gotten FMOD working (record and play I think, record at lessed) with C++. Using the tools 'copy' and 'paste'. Also there's a library I use that has recording ability, but I don't how to use it either.
Nov 09 2009
next sibling parent Mike Parker <aldacron gmail.com> writes:
Joel Christensen wrote:
 grauzone wrote:
 Joel Christensen wrote:
 FMOD sound (record and play) is off D Programming web site. 
 http://wiki.dprogramming.com/FMod/HomePage

 I followed instructions from the web site. But one instruction said 
 to use 'coffimplib.exe' but I couldn't see where it is to download 
 it, and one link wasn't found (Dr.Dobb).
You can avoid the whole crap with linking to a .lib and use derelict. Derelict simply dynamically loads the DLL.
I've already tried derelict. I don't know how to use it to either record or even play audio files. I have in the past gotten FMOD working (record and play I think, record at lessed) with C++. Using the tools 'copy' and 'paste'. Also there's a library I use that has recording ability, but I don't how to use it either.
team0xf has fmodex bindings that load the library dynamically: http://team0xf.com/index.php?n=Site.Download
Nov 10 2009
prev sibling parent reply grauzone <none example.net> writes:
Joel Christensen wrote:
 grauzone wrote:
 Joel Christensen wrote:
 FMOD sound (record and play) is off D Programming web site. 
 http://wiki.dprogramming.com/FMod/HomePage

 I followed instructions from the web site. But one instruction said 
 to use 'coffimplib.exe' but I couldn't see where it is to download 
 it, and one link wasn't found (Dr.Dobb).
You can avoid the whole crap with linking to a .lib and use derelict. Derelict simply dynamically loads the DLL.
I've already tried derelict. I don't know how to use it to either record or even play audio files.
1. Get the derelict fmod bindings (I think they are not in the derelict svn, but there's a link on the derelict project page on dsource) 2. import derelict.fmod.fmod; 3. DerelictFMOD.load(); 4. Use the fmod API normally
 I have in the past gotten FMOD working (record and play I think, record 
 at lessed) with C++. Using the tools 'copy' and 'paste'.
 
 Also there's a library I use that has recording ability, but I don't how 
 to use it either.
Nov 10 2009
parent #ponce <aliloko gmail.com> writes:
 1. Get the derelict fmod bindings (I think they are not in the derelict 
 svn, but there's a link on the derelict project page on dsource)
 2. import derelict.fmod.fmod;
 3. DerelictFMOD.load();
 4. Use the fmod API normally
DerelictFMOD is not up-to-date with the latest stable version though. There is work to do and I wonder if someone has bothered. I have derelictified portaudio, if someone is interested let me know (though using FMODEx is wiser).
Nov 10 2009