digitalmars.D.learn - Efficiently passing structs
- bitwise (13/13) May 03 2015 If I have a large struct that needs to be passed around, like a 4x4 matr...
- rsw0x (5/20) May 03 2015 Use the ref storage class. You can use more than one storage
- bitwise (6/11) May 03 2015 Thanks, this should work.
- rsw0x (8/10) May 03 2015 FYI I'm unsure how well `scope` storage class is currently
- Baz (8/15) May 03 2015 it's specified in http://dlang.org/abi.html (at the bottom):
- Jonathan M Davis via Digitalmars-d-learn (34/47) May 03 2015 std.datetime's use of in is pointless and really should be removed. I
- bitwise (18/35) May 04 2015 How exactly would you move a struct? Just a memcpy without the postblit?
- rsw0x (15/54) May 04 2015 it does, auto ref can bind to both lvalues and rvalues. Create
- bitwise (12/27) May 05 2015 Interesting.. Has this always worked? Theres a couple of forum
- rsw0x (6/32) May 05 2015 I know its worked for a while, I often use it when I'm too lazy
- bitwise (7/19) May 05 2015 I was actually thinking of trying to add it to the table here:
- =?UTF-8?B?QWxpIMOHZWhyZWxp?= (5/7) May 05 2015 It was the same with me. :) Then I wrote a short section about it:
- bitwise (9/10) May 05 2015 ref,%20parameter
- Charles Hixson via Digitalmars-d-learn (3/9) May 06 2015 Are there plans to make this as a book rather than an e-book? I find
- =?UTF-8?B?QWxpIMOHZWhyZWxp?= (8/25) May 06 2015 I was hoping to have it printed before DConf 2015 but it looks like we
- Jonathan M Davis (44/83) May 05 2015 Because D has postblit constructors rather than copy
If I have a large struct that needs to be passed around, like a 4x4 matrix for example, how do I do that efficiently in D? In std.datetime, "in" is used for most struct parameters, but I'm confused by the docs for function parameter storage classes[1]. In C++, I would pass a large struct as (const&): void foo(const Matrix4x4 &m); Is "in" in D the same as passing by const& in C++? The documentation doesn't say anything about "in" being a reference, but it doesn't say that "out" parameters are references either, even though it's usage in the example clearly shows that it is. Thanks, Bit http://dlang.org/function.html#parameters
May 03 2015
On Monday, 4 May 2015 at 01:58:12 UTC, bitwise wrote:If I have a large struct that needs to be passed around, like a 4x4 matrix for example, how do I do that efficiently in D? In std.datetime, "in" is used for most struct parameters, but I'm confused by the docs for function parameter storage classes[1]. In C++, I would pass a large struct as (const&): void foo(const Matrix4x4 &m); Is "in" in D the same as passing by const& in C++? The documentation doesn't say anything about "in" being a reference, but it doesn't say that "out" parameters are references either, even though it's usage in the example clearly shows that it is. Thanks, Bit http://dlang.org/function.html#parametersUse the ref storage class. You can use more than one storage class i.e, foo(in ref int x) Unless I misunderstood you.
May 03 2015
On Sun, 03 May 2015 22:37:52 -0400, rsw0x <anonymous anonymous.com> wrote:Use the ref storage class. You can use more than one storage class i.e, foo(in ref int x)Thanks, this should work. On Sun, 03 May 2015 23:29:59 -0400, Baz <bb.temp gmx.com> wrote:it's specified in http://dlang.org/abi.html (at the bottom): "out and ref are passed as pointers".Awesome, thanks for the link.Maybe `const ref` is what you're looking for...I'll probably go with "in ref". I think "escape proof" is probably a good default. Not to mention, easier to type ;)
May 03 2015
On Monday, 4 May 2015 at 03:57:04 UTC, bitwise wrote:I'll probably go with "in ref". I think "escape proof" is probably a good default. Not to mention, easier to type ;)FYI I'm unsure how well `scope` storage class is currently implemented because it's in a state of flux at the moment as far as I know. `in ref` still helps document your intent of the parameter however. It's hard to track this down exactly because scope has so many different meanings in D, making it difficult to search for - at least one of them has been deprecated.
May 03 2015
On Monday, 4 May 2015 at 01:58:12 UTC, bitwise wrote:The documentation doesn't say anything about "in" being a reference, but it doesn't say that "out" parameters are references either, even though it's usage in the example clearly shows that it is. Thanks, Bit http://dlang.org/function.html#parametersit's specified in http://dlang.org/abi.html (at the bottom): "out and ref are passed as pointers". The logic seems to be that if it's not specified then it's copied. Maybe `const ref` is what you're looking for...passed as pointer but the compiler will prevent writing the parameter, though it's still possible to take the address and to modify the param if the function is not safe.
May 03 2015
On Sunday, May 03, 2015 21:58:12 bitwise via Digitalmars-d-learn wrote:If I have a large struct that needs to be passed around, like a 4x4 matrix for example, how do I do that efficiently in D? In std.datetime, "in" is used for most struct parameters, but I'm confused by the docs for function parameter storage classes[1]. In C++, I would pass a large struct as (const&): void foo(const Matrix4x4 &m); Is "in" in D the same as passing by const& in C++? The documentation doesn't say anything about "in" being a reference, but it doesn't say that "out" parameters are references either, even though it's usage in the example clearly shows that it is. Thanks, Bit http://dlang.org/function.html#parametersstd.datetime's use of in is pointless and really should be removed. I misunderstood it at the time I did that. in is essentially an alias for const scope, and scope does nothing in most cases, basically making it const, which is generally pointless for a function parameter unless you're specifically trying to make it so that it can't be mutated inside the function. And since scope has not even been properly designed (let alone implemented), I would argue that using in is almost always a bad idea. The equivalent to const& in D is const ref except that it does not accept rvalues. So, if you want to be able to do the same, you'll have to do something like void foo(ref const Matrix4x4 m) { ... } void foo(const Matrix4x4 m) { foo(m); } D will move the argument if it can rather than copying it (e.g. if a temporary is being passed in), which reduces the need for worrying about copying like you tend to have to do in C++98, and I think that a lot of D code just doesn't worry about the cost of copying structs. However, if you have a large object that you know is going to be expensive to copy, you're either going to have to use const ref (and thus probably duplicate the function to allow rvalues), or you're going to need to make it a reference type rather than having all of its data live on the stack (either by making it so that the struct contains a pointer to its data or by making it a class). In general, if you're dealing with a type that is going to be expensive to copy, I'd advise making it a reference type over relying on const ref simply because it's less error-prone that way. It's trivial to forget to use ref on a parameter, and generic code won't use it, so it'll generally work better to just make it a reference type. - Jonathan M Davis
May 03 2015
On Mon, 04 May 2015 00:16:03 -0400, Jonathan M Davis via Digitalmars-d-learn <digitalmars-d-learn puremagic.com> wrote:D will move the argument if it can rather than copying it (e.g. if a temporary is being passed in), which reduces the need for worrying about copying like you tend to have to do in C++98, and I think that a lot of D code just doesn't worry about the cost of copying structs.How exactly would you move a struct? Just a memcpy without the postblit?However, if you have a large object that you know is going to be expensive to copy, you're either going to have to use const ref (and thus probably duplicate the function to allow rvalues), or you're going to need to make it a reference type rather than having all of its data live on the stack (either by making it so that the struct contains a pointer to its data or by making it a class). In general, if you're dealing with a type that is going to be expensive to copy, I'd advise making it a reference type over relying on const ref simply because it's less error-prone that way. It's trivial to forget to use ref on a parameter, and generic code won't use it, so it'll generally work better to just make it a reference type. - Jonathan M DavisSomething like a Matrix4x4 lives in an awkward place between a class and a struct. Because of the fact that a graphics engine may have to deal with thousands of them per frame, both copying them at function calls, and allocating/collecting thousands of them per frame, are both unacceptable. I was reading up(DIP36, pull requests, forum) and it seems like auto ref was supposed to do something like this. Is there a reason you didn't mention it? Why not just add "rvref" to D? "rvref" would be the same as ref, but would accept an lvalue or an rvalue without copying. You could make it const, scope, or whatever you want. It would be unsafe if used incorrectly, but thats what regular "ref" is for. I suppose additional security could be added though, like making "rvref" escape-proof by default. This would introduce no breaking changes and facilitate efficient passing of structs. Bit
May 04 2015
On Tuesday, 5 May 2015 at 02:47:03 UTC, bitwise wrote:On Mon, 04 May 2015 00:16:03 -0400, Jonathan M Davis via Digitalmars-d-learn <digitalmars-d-learn puremagic.com> wrote:it does, auto ref can bind to both lvalues and rvalues. Create the function with an empty template like so, import std.stdio; struct S{ } void Foo()(auto ref S s){ } void main(){ S s; Foo(s); Foo(S()); } There might be other ways that I'm unaware of.D will move the argument if it can rather than copying it (e.g. if a temporary is being passed in), which reduces the need for worrying about copying like you tend to have to do in C++98, and I think that a lot of D code just doesn't worry about the cost of copying structs.How exactly would you move a struct? Just a memcpy without the postblit?However, if you have a large object that you know is going to be expensive to copy, you're either going to have to use const ref (and thus probably duplicate the function to allow rvalues), or you're going to need to make it a reference type rather than having all of its data live on the stack (either by making it so that the struct contains a pointer to its data or by making it a class). In general, if you're dealing with a type that is going to be expensive to copy, I'd advise making it a reference type over relying on const ref simply because it's less error-prone that way. It's trivial to forget to use ref on a parameter, and generic code won't use it, so it'll generally work better to just make it a reference type. - Jonathan M DavisSomething like a Matrix4x4 lives in an awkward place between a class and a struct. Because of the fact that a graphics engine may have to deal with thousands of them per frame, both copying them at function calls, and allocating/collecting thousands of them per frame, are both unacceptable. I was reading up(DIP36, pull requests, forum) and it seems like auto ref was supposed to do something like this. Is there a reason you didn't mention it?Why not just add "rvref" to D?D is already bloated.
May 04 2015
On Tue, 05 May 2015 00:20:15 -0400, rsw0x <anonymous anonymous.com> wrote:it does, auto ref can bind to both lvalues and rvalues. Create the function with an empty template like so, import std.stdio; struct S{ } void Foo()(auto ref S s){ } void main(){ S s; Foo(s); Foo(S()); } There might be other ways that I'm unaware of.Interesting.. Has this always worked? Theres a couple of forum conversations about trying to get "auto ref" to work for non-templates. The main problem seems to be that auto ref wont work for virtual functions. Also, I don't see how someone could arrive at the above solution without showing up here and asking first.Some of the discussions about auto ref seem to have arrived at the idea that adding a keyword is the only way fix this without changing existing behavior or adding new behavior that would share syntax with old behavior and be confusing. Anyways, for my purposes, templates will do fine, so thanks! BitWhy not just add "rvref" to D?D is already bloated.
May 05 2015
On Tuesday, 5 May 2015 at 14:14:51 UTC, bitwise wrote:On Tue, 05 May 2015 00:20:15 -0400, rsw0x <anonymous anonymous.com> wrote:I know its worked for a while, I often use it when I'm too lazy to put attributes in and just have the templates infer them for me ;)it does, auto ref can bind to both lvalues and rvalues. Create the function with an empty template like so, import std.stdio; struct S{ } void Foo()(auto ref S s){ } void main(){ S s; Foo(s); Foo(S()); } There might be other ways that I'm unaware of.Interesting.. Has this always worked? Theres a couple of forum conversations about trying to get "auto ref" to work for non-templates. The main problem seems to be that auto ref wont work for virtual functions.Also, I don't see how someone could arrive at the above solution without showing up here and asking first.You're probably right, maybe someone should submit a PR to https://github.com/p0nce/d-idioms/
May 05 2015
On Tue, 05 May 2015 10:44:13 -0400, rsw0x <anonymous anonymous.com> wrote:On Tuesday, 5 May 2015 at 14:14:51 UTC, bitwise wrote:Nice ;)Interesting.. Has this always worked? Theres a couple of forum conversations about trying to get "auto ref" to work for non-templates. The main problem seems to be that auto ref wont work for virtual functions.I know its worked for a while, I often use it when I'm too lazy to put attributes in and just have the templates infer them for me ;)I was actually thinking of trying to add it to the table here: http://dlang.org/function.html#parameters It's on the template page, but as it is truly the only way to ensure structs are passed efficiently, it may be a good idea to add a link, or some text on this page as well.Also, I don't see how someone could arrive at the above solution without showing up here and asking first.You're probably right, maybe someone should submit a PR to https://github.com/p0nce/d-idioms/
May 05 2015
On 05/05/2015 07:14 AM, bitwise wrote:I don't see how someone could arrive at the above solution without showing up here and asking first.It was the same with me. :) Then I wrote a short section about it: http://ddili.org/ders/d.en/lvalue_rvalue.html#ix_lvalue_rvalue.auto%20ref,%20parameter Ali
May 05 2015
On Tue, 05 May 2015 14:49:07 -0400, Ali =C7ehreli <acehreli yahoo.com> w= rote:http://ddili.org/ders/d.en/lvalue_rvalue.html#ix_lvalue_rvalue.auto%20=ref,%20parameter I've actually stumbled upon this site a few times, and it has been very = = helpful, so thanks =3DD Unfortunately though, I had no idea that "auto ref" was what I was looki= ng = for in the first place =3D/
May 05 2015
On 05/05/2015 11:49 AM, Ali Çehreli via Digitalmars-d-learn wrote:On 05/05/2015 07:14 AM, bitwise wrote:Are there plans to make this as a book rather than an e-book? I find books much more useful.I don't see how someone could arrive at the above solution without showing up here and asking first.It was the same with me. :) Then I wrote a short section about it: http://ddili.org/ders/d.en/lvalue_rvalue.html#ix_lvalue_rvalue.aut %20ref,%20parameter Ali
May 06 2015
On 05/06/2015 11:24 AM, Charles Hixson via Digitalmars-d-learn wrote:On 05/05/2015 11:49 AM, Ali Çehreli via Digitalmars-d-learn wrote:I was hoping to have it printed before DConf 2015 but it looks like we will be missing that date. I have to credit especially Luís Marques for his excellent work as the editor (who happens to be more qualified than I for writing this book anyway). Neither he nor I want to rush this before feeling good about the result. AliOn 05/05/2015 07:14 AM, bitwise wrote:Are there plans to make this as a book rather than an e-book? I find books much more useful.I don't see how someone could arrive at the above solution without showing up here and asking first.It was the same with me. :) Then I wrote a short section about it: http://ddili.org/ders/d.en/lvalue_rvalue.html#ix_lvalue_rvalue.auto%20ref,%20parameter Ali
May 06 2015
On Tuesday, 5 May 2015 at 02:47:03 UTC, bitwise wrote:On Mon, 04 May 2015 00:16:03 -0400, Jonathan M Davis via Digitalmars-d-learn <digitalmars-d-learn puremagic.com> wrote:Because D has postblit constructors rather than copy constructors, copying is done by blitting the entire struct and then calling the postlblit constructor afterwards, so unless the postlbit constructor is disabled, a struct is moveable simply by blitting it and not calling the postblit constructor afterwards. And the compiler can choose to do a move whenever a copy is unnecessary (e.g. return value optimization or when a temporary is passed to aD will move the argument if it can rather than copying it (e.g. if a temporary is being passed in), which reduces the need for worrying about copying like you tend to have to do in C++98, and I think that a lot of D code just doesn't worry about the cost of copying structs.How exactly would you move a struct? Just a memcpy without the postblit?You could use auto ref, but then you'd have to templatize the function, since it only works with templated functions, and if you have multiple auto ref parameters, then you'll get a combinatorial explosion of template instantations as you call the function with different combinations of lvalues and rvalues. It's basically like declaring each of the combinations of the function with ref and non-ref parameters, but you don't have to declare them all, and it doesn't work with virtual functions. I didn't mention auto ref mostly just to be simple. But because of that combinatorial explosion (be they declared implicitly via auto ref or manually) is a good reason IMHO to just not worry about this problem in most cases. It's just too tedious to duplicate all functions like that, and using templates isn't always acceptable. In theory, auto ref could work for non-templated functions by making it so that underneath the hood as ref except that any time you passed it an rvalue, it implicitly defined an lvalue for you to pass to the function, but that doesn't match what happens with auto ref with non-templated functions, and changing the behavior for templated functions would be unacceptable, because it would reduce our ability to forward parameters without changing their type, so we'd end up with auto ref doing different things on templated and non-templated functions, which is potentially confusing. And that solution has simply never been agreed upon. I have no idea if it ever will be.However, if you have a large object that you know is going to be expensive to copy, you're either going to have to use const ref (and thus probably duplicate the function to allow rvalues), or you're going to need to make it a reference type rather than having all of its data live on the stack (either by making it so that the struct contains a pointer to its data or by making it a class). In general, if you're dealing with a type that is going to be expensive to copy, I'd advise making it a reference type over relying on const ref simply because it's less error-prone that way. It's trivial to forget to use ref on a parameter, and generic code won't use it, so it'll generally work better to just make it a reference type. - Jonathan M DavisSomething like a Matrix4x4 lives in an awkward place between a class and a struct. Because of the fact that a graphics engine may have to deal with thousands of them per frame, both copying them at function calls, and allocating/collecting thousands of them per frame, are both unacceptable. I was reading up(DIP36, pull requests, forum) and it seems like auto ref was supposed to do something like this. Is there a reason you didn't mention it?Why not just add "rvref" to D?Because we have too many attributes already. It's actually kind of astonishing that we're getting return ref, because Andrei was adamant that we not add any more parameter attributes, because we simply have too many already. I think that the only reasons that return ref is making it in is because of how it solves a real need and how simple it is, whereas Andrei is not at all convinced that having anything like C++'s const& in D is needed. And while it might be nice, for the most part, we _are_ able to mostly write code without worrying about it. - Jonathan M Davis
May 05 2015
On Tue, 05 May 2015 11:54:53 -0400, Jonathan M Davis <jmdavisProg gmx.com> wrote:On Tuesday, 5 May 2015 at 02:47:03 UTC, bitwise wrote:Gotcha. Correct me if I'm wrong though, but in C++(and I don't see why D would be different), RVO removes the need for the struct/class to be blitted completely. The struct/class will simply be constructed directly to the return address to begin with. I don't see how the above could achieved with parameter passing(by value), which is why I suggest rvref.On Mon, 04 May 2015 00:16:03 -0400, Jonathan M Davis via Digitalmars-d-learn <digitalmars-d-learn puremagic.com> wrote:Because D has postblit constructors rather than copy constructors, copying is done by blitting the entire struct and then calling the postlblit constructor afterwards, so unless the postlbit constructor is disabled, a struct is moveable simply by blitting it and not calling the postblit constructor afterwards. And the compiler can choose to do a move whenever a copy is unnecessary (e.g. return value optimization or when a temporary is passed to aD will move the argument if it can rather than copying it (e.g. if a temporary is being passed in), which reduces the need for worrying about copying like you tend to have to do in C++98, and I think that a lot of D code just doesn't worry about the cost of copying structs.How exactly would you move a struct? Just a memcpy without the postblit?I'm not really worried about the symbol explosion, because most of the functions I would be using would be binary at most. I'm more worried about losing the ability to use virtual/non-templated functions with lvalue+rvalue refs. I really do believe this should be fixed. D SHOULD have a way to pass a large struct parameter as a ref whether its an lvalue or an rvalue without copying. And when I say copying, this includes blitting without calling postblit, which would still be quite pricey for something like a Matrix4x4(64 bytes for floats) if it had to happen thousands of times per frame in real time. And trading these thousands of copies for allocations/collections is just as bad.Something like a Matrix4x4 lives in an awkward place between a class and a struct. Because of the fact that a graphics engine may have to deal with thousands of them per frame, both copying them at function calls, and allocating/collecting thousands of them per frame, are both unacceptable. I was reading up(DIP36, pull requests, forum) and it seems like auto ref was supposed to do something like this. Is there a reason you didn't mention it?You could use auto ref, but then you'd have to templatize the function, since it only works with templated functions, and if you have multiple auto ref parameters, then you'll get a combinatorial explosion of template instantations as you call the function with different combinations of lvalues and rvalues. It's basically like declaring each of the combinations of the function with ref and non-ref parameters, but you don't have to declare them all, and it doesn't work with virtual functions. I didn't mention auto ref mostly just to be simple. But because of that combinatorial explosion (be they declared implicitly via auto ref or manually) is a good reason IMHO to just not worry about this problem in most cases. It's just too tedious to duplicate all functions like that, and using templates isn't always acceptable. In theory, auto ref could work for non-templated functions by making it so that underneath the hood as ref except that any time you passed it an rvalue, it implicitly defined an lvalue for you to pass to the function, but that doesn't match what happens with auto ref with non-templated functions, and changing the behavior for templated functions would be unacceptable, because it would reduce our ability to forward parameters without changing their type, so we'd end up with auto ref doing different things on templated and non-templated functions, which is potentially confusing. And that solution has simply never been agreed upon. I have no idea if it ever will be.I do understand this, but what's more astonishing is that things have gotten this far and there isn't as way to pass a struct without making unnecessary copies ;) In a practical sense, I suppose templates/auto ref will mitigate the problem _well_enough_ for now, but it's an hack that only works with templates and my code will still be creating copies all over the place for no reason. BitWhy not just add "rvref" to D?Because we have too many attributes already. It's actually kind of astonishing that we're getting return ref, because Andrei was adamant that we not add any more parameter attributes, because we simply have too many already. I think that the only reasons that return ref is making it in is because of how it solves a real need and how simple it is, whereas Andrei is not at all convinced that having anything like C++'s const& in D is needed. And while it might be nice, for the most part, we _are_ able to mostly write code without worrying about it.
May 05 2015
I've discussed that so many times... just search for auto / scope ref... ;) It will never happen. See: http://forum.dlang.org/thread/ntsyfhesnywfxvzbemwc forum.dlang.org?page=1 http://forum.dlang.org/thread/ylebrhjnrrcajnvtthtt forum.dlang.org?page=1 http://forum.dlang.org/thread/mailman.2989.1356370854.5162.digitalmars-d puremagic.com http://forum.dlang.org/thread/tkzyjhshbqjqxwzppdin forum.dlang.org#post-mailman.2965.1356319786.5162.digitalmars-d-learn:40puremagic.com http://forum.dlang.org/thread/hga1jl$18hp$1 digitalmars.com
May 05 2015
On Tue, 05 May 2015 17:33:09 -0400, Namespace <rswhite4 gmail.com> wrote:I've discussed that so many times... just search for auto / scope ref... ;) It will never happen. See: http://forum.dlang.org/thread/ntsyfhesnywfxvzbemwc forum.dlang.org?page=1 http://forum.dlang.org/thread/ylebrhjnrrcajnvtthtt forum.dlang.org?page=1 http://forum.dlang.org/thread/mailman.2989.1356370854.5162.digitalmars-d puremagic.com http://forum.dlang.org/thread/tkzyjhshbqjqxwzppdin forum.dlang.org#post-mailman.2965.1356319786.5162.digitalmars-d-learn:40puremagic.com http://forum.dlang.org/thread/hga1jl$18hp$1 digitalmars.comI did read some of these. Has anyone brought up simply allowing "in ref" or "const scope ref" to accept rvalues? If DIPs 69 and 25 were implemented, I don't see why this would be a problem. I agree that "const ref" should not, but I don't see a problem with "const scope ref". I haven't seen a conversation that was strongly in favor of DIP 36. Why hasn't it been rejected? Bit
May 05 2015
On Tue, 05 May 2015 18:27:54 -0400, Gomen <gomen asai.jp> wrote:I am sorry for this post, I am just testing something.The retired "D" forum seems to have been re-purposed for testing ;) Bit
May 05 2015
On Tuesday, 5 May 2015 at 21:58:57 UTC, bitwise wrote:On Tue, 05 May 2015 17:33:09 -0400, Namespace <rswhite4 gmail.com> wrote:We proposed that in DIP 36: http://forum.dlang.org/thread/ylebrhjnrrcajnvtthtt forum.dlang.org?page=1 Some more interesting discussion parts: http://forum.dlang.org/thread/4F84D6DD.5090405 digitalmars.com http://forum.dlang.org/thread/km3k8v$80p$1 digitalmars.com?page=1 http://forum.dlang.org/thread/CAFDvkcvf6G8Mc01Tds6ydXqCZbfp1q-a-oeFVk6BGEtwCiUAqg mail.gmail.com As you can see there are debate for ages. Many people of the community really wants a solution, but since Andrei and Walter believe that it brings no real benefit, nothing has changed. I stuck with auto ref + templates if I need lvalues + rvalues (which is often the case in game dev).I've discussed that so many times... just search for auto / scope ref... ;) It will never happen. See: http://forum.dlang.org/thread/ntsyfhesnywfxvzbemwc forum.dlang.org?page=1 http://forum.dlang.org/thread/ylebrhjnrrcajnvtthtt forum.dlang.org?page=1 http://forum.dlang.org/thread/mailman.2989.1356370854.5162.digitalmars-d puremagic.com http://forum.dlang.org/thread/tkzyjhshbqjqxwzppdin forum.dlang.org#post-mailman.2965.1356319786.5162.digitalmars-d-learn:40puremagic.com http://forum.dlang.org/thread/hga1jl$18hp$1 digitalmars.comI did read some of these. Has anyone brought up simply allowing "in ref" or "const scope ref" to accept rvalues? If DIPs 69 and 25 were implemented, I don't see why this would be a problem. I agree that "const ref" should not, but I don't see a problem with "const scope ref". I haven't seen a conversation that was strongly in favor of DIP 36. Why hasn't it been rejected? Bit
May 05 2015
On Tue, 05 May 2015 18:58:34 -0400, Namespace <rswhite4 gmail.com> wrote:On Tuesday, 5 May 2015 at 21:58:57 UTC, bitwise wrote:Awesome, thanks for the links. I haven't read all of these yet.On Tue, 05 May 2015 17:33:09 -0400, Namespace <rswhite4 gmail.com> wrote:We proposed that in DIP 36: http://forum.dlang.org/thread/ylebrhjnrrcajnvtthtt forum.dlang.org?page=1 Some more interesting discussion parts: http://forum.dlang.org/thread/4F84D6DD.5090405 digitalmars.com http://forum.dlang.org/thread/km3k8v$80p$1 digitalmars.com?page=1 http://forum.dlang.org/thread/CAFDvkcvf6G8Mc01Tds6ydXqCZbfp1q-a-oeFVk6BGEtwCiUAqg mail.gmail.comI've discussed that so many times... just search for auto / scope ref... ;) It will never happen. See: http://forum.dlang.org/thread/ntsyfhesnywfxvzbemwc forum.dlang.org?page=1 http://forum.dlang.org/thread/ylebrhjnrrcajnvtthtt forum.dlang.org?page=1 http://forum.dlang.org/thread/mailman.2989.1356370854.5162.digitalmars-d puremagic.com http://forum.dlang.org/thread/tkzyjhshbqjqxwzppdin forum.dlang.org#post-mailman.2965.1356319786.5162.digitalmars-d-learn:40puremagic.com http://forum.dlang.org/thread/hga1jl$18hp$1 digitalmars.comI did read some of these. Has anyone brought up simply allowing "in ref" or "const scope ref" to accept rvalues? If DIPs 69 and 25 were implemented, I don't see why this would be a problem. I agree that "const ref" should not, but I don't see a problem with "const scope ref". I haven't seen a conversation that was strongly in favor of DIP 36. Why hasn't it been rejected? BitMany people of the community really wants a solution+1I stuck with auto ref + templates if I need lvalues + rvalues (which is often the case in game dev).Yeah... structs/template-auto-ref is fine for matrices, vectors, quaternions, colors, etc, but I'm not gonna be able to get away with that for any kind of shared assets like textures, materials, etc, etc.. so I hope this eventually gets fixed.but since Andrei and Walter believe that it brings no real benefit, nothing has changed.I suppose this is like the C++ argument "always use std::vector instead of std::list because CACHE!", but there's a time and place for everything.. Bit
May 05 2015