digitalmars.D.learn - Direlect3 with Mono-D
- Dementor561 (3/3) Apr 20 2013 I have all the needed files to use Direlect3, and I have Mono-D
- Dementor561 (1/1) Apr 20 2013 No responses? Should I post this somewhere else?
- =?UTF-8?B?TWFydGluIERyYcWhYXI=?= (9/10) Apr 20 2013 Hi,
- Roderick Gibson (7/10) Apr 20 2013 If you want to develop for derelict, I have no idea. If you just
- Dementor561 (4/14) Apr 21 2013 I have it all built, but I still get an error after I followed
- Roderick Gibson (6/26) Apr 21 2013 Doesn't look like a derelict3 error. Did you follow the steps at
- Roderick Gibson (5/25) Apr 21 2013 Oh, you need a main function. Every program needs one, just like
- Dementor561 (2/28) Apr 21 2013 Thanks! It is all fixed now!
- Dementor561 (3/3) Apr 21 2013 Well, sorta. When I add import derelict.glfw3.glfw3; it says the
- Roderick Gibson (6/9) Apr 21 2013 Any library you use you have to add to the project linker
- Dementor561 (2/11) Apr 22 2013 Thanks!
- Dementor561 (3/3) Apr 22 2013 On a side note, I have found a tutorial for Opengl... but it is
- Minas Mina (3/3) Apr 22 2013 If you aren't comfortable with either C++ or D I would suggest to
- Dementor561 (5/8) Apr 22 2013 No, I am comfortable with C++, I learned it in College. It is
- Roderick Gibson (7/15) Apr 22 2013 I don't know anything about glfw as I use the SDL bindings, but
- Dementor561 (1/1) Apr 25 2013 Today I found out I just wasnt using the correct DLLs.
- Minas Mina (5/8) Apr 21 2013 1) Do you use windows or linux?
I have all the needed files to use Direlect3, and I have Mono-D installed on Xamarin, I was wondering how I could put it all together in a project.
Apr 20 2013
No responses? Should I post this somewhere else?
Apr 20 2013
Dne 20.4.2013 20:45, Dementor561 napsal(a):No responses? Should I post this somewhere else?Hi, this is the correct forum. However, you may have to wait a while. It is Saturday and the group of people who use Derelict with Mono-D is probably only a small subset of participants in this forum (I am not one of them). In a nutshell - be patient. Regards, Martin
Apr 20 2013
On Saturday, 20 April 2013 at 15:49:47 UTC, Dementor561 wrote:I have all the needed files to use Direlect3, and I have Mono-D installed on Xamarin, I was wondering how I could put it all together in a project.If you want to develop for derelict, I have no idea. If you just want to use it, then I can help. The first step is to build it. Derelict3 makes it pretty easy, just build the build.d file and run the batch file. Here's a guide with pictures after you have built it. http://imgur.com/a/chV8W
Apr 20 2013
On Saturday, 20 April 2013 at 22:25:42 UTC, Roderick Gibson wrote:On Saturday, 20 April 2013 at 15:49:47 UTC, Dementor561 wrote:I have it all built, but I still get an error after I followed the instructions... http://imgur.com/a/eBDbEI have all the needed files to use Direlect3, and I have Mono-D installed on Xamarin, I was wondering how I could put it all together in a project.If you want to develop for derelict, I have no idea. If you just want to use it, then I can help. The first step is to build it. Derelict3 makes it pretty easy, just build the build.d file and run the batch file. Here's a guide with pictures after you have built it. http://imgur.com/a/chV8W
Apr 21 2013
On Sunday, 21 April 2013 at 15:21:00 UTC, Dementor561 wrote:On Saturday, 20 April 2013 at 22:25:42 UTC, Roderick Gibson wrote:Doesn't look like a derelict3 error. Did you follow the steps at the end of installing Mono-D here: http://mono-d.alexanderbothe.com/?page_id=9 Near the bottom you have to set up includes for phobos and the druntimeOn Saturday, 20 April 2013 at 15:49:47 UTC, Dementor561 wrote:I have it all built, but I still get an error after I followed the instructions... http://imgur.com/a/eBDbEI have all the needed files to use Direlect3, and I have Mono-D installed on Xamarin, I was wondering how I could put it all together in a project.If you want to develop for derelict, I have no idea. If you just want to use it, then I can help. The first step is to build it. Derelict3 makes it pretty easy, just build the build.d file and run the batch file. Here's a guide with pictures after you have built it. http://imgur.com/a/chV8W
Apr 21 2013
On Sunday, 21 April 2013 at 15:21:00 UTC, Dementor561 wrote:On Saturday, 20 April 2013 at 22:25:42 UTC, Roderick Gibson wrote:Oh, you need a main function. Every program needs one, just like C/C++. It's where your program starts. void main() { }On Saturday, 20 April 2013 at 15:49:47 UTC, Dementor561 wrote:I have it all built, but I still get an error after I followed the instructions... http://imgur.com/a/eBDbEI have all the needed files to use Direlect3, and I have Mono-D installed on Xamarin, I was wondering how I could put it all together in a project.If you want to develop for derelict, I have no idea. If you just want to use it, then I can help. The first step is to build it. Derelict3 makes it pretty easy, just build the build.d file and run the batch file. Here's a guide with pictures after you have built it. http://imgur.com/a/chV8W
Apr 21 2013
On Sunday, 21 April 2013 at 18:13:38 UTC, Roderick Gibson wrote:On Sunday, 21 April 2013 at 15:21:00 UTC, Dementor561 wrote:Thanks! It is all fixed now!On Saturday, 20 April 2013 at 22:25:42 UTC, Roderick Gibson wrote:Oh, you need a main function. Every program needs one, just like C/C++. It's where your program starts. void main() { }On Saturday, 20 April 2013 at 15:49:47 UTC, Dementor561 wrote:I have it all built, but I still get an error after I followed the instructions... http://imgur.com/a/eBDbEI have all the needed files to use Direlect3, and I have Mono-D installed on Xamarin, I was wondering how I could put it all together in a project.If you want to develop for derelict, I have no idea. If you just want to use it, then I can help. The first step is to build it. Derelict3 makes it pretty easy, just build the build.d file and run the batch file. Here's a guide with pictures after you have built it. http://imgur.com/a/chV8W
Apr 21 2013
Well, sorta. When I add import derelict.glfw3.glfw3; it says the library could not be resolved... Do I need to add something to the library somewhere?
Apr 21 2013
On Sunday, 21 April 2013 at 19:49:14 UTC, Dementor561 wrote:Well, sorta. When I add import derelict.glfw3.glfw3; it says the library could not be resolved... Do I need to add something to the library somewhere?Any library you use you have to add to the project linker settings. Derelict3 separates them into separate libraries so you aren't forced to include the entire thing if you don't need some pieces. Here's the include for glfw: http://imgur.com/xv4jesK
Apr 21 2013
On Monday, 22 April 2013 at 04:25:59 UTC, Roderick Gibson wrote:On Sunday, 21 April 2013 at 19:49:14 UTC, Dementor561 wrote:Thanks!Well, sorta. When I add import derelict.glfw3.glfw3; it says the library could not be resolved... Do I need to add something to the library somewhere?Any library you use you have to add to the project linker settings. Derelict3 separates them into separate libraries so you aren't forced to include the entire thing if you don't need some pieces. Here's the include for glfw: http://imgur.com/xv4jesK
Apr 22 2013
On a side note, I have found a tutorial for Opengl... but it is very confusing and is specifically for C++, does anyone know of better tutorials? Especially for D?
Apr 22 2013
If you aren't comfortable with either C++ or D I would suggest to do the tutorials with C++, as there are no OpenGL tutorials for D. Don't try to learn two things at the same time.
Apr 22 2013
On Monday, 22 April 2013 at 20:47:32 UTC, Minas Mina wrote:If you aren't comfortable with either C++ or D I would suggest to do the tutorials with C++, as there are no OpenGL tutorials for D. Don't try to learn two things at the same time.No, I am comfortable with C++, I learned it in College. It is just that a lot of the names between the two different contexts confuse me. For example, I am looking to find the equivalent in Derelict3 for GLFW_FSAA_SAMPLES, but I can not find it anywhere.
Apr 22 2013
On Monday, 22 April 2013 at 20:57:56 UTC, Dementor561 wrote:On Monday, 22 April 2013 at 20:47:32 UTC, Minas Mina wrote:I don't know anything about glfw as I use the SDL bindings, but my experience with the SDL stuff is that it is identical to c/c++. I can very easily use c/c++ opengl and sdl source and tutorials to translate it into D. There are some gotchas, mostly with using references and pointers, but nothing terribly hard to figure out.If you aren't comfortable with either C++ or D I would suggest to do the tutorials with C++, as there are no OpenGL tutorials for D. Don't try to learn two things at the same time.No, I am comfortable with C++, I learned it in College. It is just that a lot of the names between the two different contexts confuse me. For example, I am looking to find the equivalent in Derelict3 for GLFW_FSAA_SAMPLES, but I can not find it anywhere.
Apr 22 2013
Today I found out I just wasnt using the correct DLLs.
Apr 25 2013
On Saturday, 20 April 2013 at 15:49:47 UTC, Dementor561 wrote:I have all the needed files to use Direlect3, and I have Mono-D installed on Xamarin, I was wondering how I could put it all together in a project.1) Do you use windows or linux? 2) Have you built derelict3? 3) If you are using linux, have you moved the .d files to /usr/include and the .lib files to /usr/lib ?
Apr 21 2013