digitalmars.D.learn - DerelictGL3.reload(); crashes in release mode, but not in debug
- Dennis (23/23) Nov 18 2017 I'm trying to set up a game window with Derelict glfw and opengl.
- Mike Parker (4/28) Nov 18 2017 The proper place to report this sort of issue is at the
- Mike Parker (2/5) Nov 18 2017 [1] https://github.com/DerelictOrg/DerelictGL3/issues
- Dennis (3/6) Nov 18 2017 Okay, I've made an issue:
I'm trying to set up a game window with Derelict glfw and opengl. When I perform a default (debug) build, it correctly shows a window, but when I do this: dub run "--build=release" Then I get this: object.Error (0): Access Violation ---------------- 0x00443BCF 0x00425164 0x00418545 0x00418874 0xF96485C7 0x83ACFFFF 0x85C70041 0xFFFFF960 Program exited with code 1 With some writeln calls I found that it happens in DerelictGL3.reload(): writeln(__LINE__); //printed before error DerelictGL3.reload(); writeln(__LINE__); //not printed But I have no idea how to further debug this. Any suggestions what I can do?
Nov 18 2017
On Saturday, 18 November 2017 at 12:36:36 UTC, Dennis wrote:I'm trying to set up a game window with Derelict glfw and opengl. When I perform a default (debug) build, it correctly shows a window, but when I do this: dub run "--build=release" Then I get this: object.Error (0): Access Violation ---------------- 0x00443BCF 0x00425164 0x00418545 0x00418874 0xF96485C7 0x83ACFFFF 0x85C70041 0xFFFFF960 Program exited with code 1 With some writeln calls I found that it happens in DerelictGL3.reload(): writeln(__LINE__); //printed before error DerelictGL3.reload(); writeln(__LINE__); //not printed But I have no idea how to further debug this. Any suggestions what I can do?The proper place to report this sort of issue is at the DerelictGL3 issues page [1]. You'll also want to include some minimal, reproducible sample code.
Nov 18 2017
On Saturday, 18 November 2017 at 14:15:21 UTC, Mike Parker wrote:The proper place to report this sort of issue is at the DerelictGL3 issues page [1]. You'll also want to include some minimal, reproducible sample code.[1] https://github.com/DerelictOrg/DerelictGL3/issues
Nov 18 2017
On Saturday, 18 November 2017 at 14:15:21 UTC, Mike Parker wrote:The proper place to report this sort of issue is at the DerelictGL3 issues page [1]. You'll also want to include some minimal, reproducible sample code.Okay, I've made an issue: https://github.com/DerelictOrg/DerelictGL3/issues/59
Nov 18 2017