digitalmars.D.learn - D for game Development
- RedShift (2/2) Feb 14 2012 Can I use OpenGL or DirectX with D? If so, where can I find a
- Jacob Carlborg (5/7) Feb 15 2012 Derelict contains bindings to OpenGL and various other game and media
- MattCodr (4/6) Feb 15 2012 I'm writing a tutorial explaining how to set everything with game
- Kiith-Sa (13/15) Feb 15 2012 Derelict provides bindings for OpenGL and SDL (and many other
- Mike Parker (5/19) Feb 15 2012 To clarify, Derelict 2 fully supports up to OpenGL 3.3. 4.x support is
- Kiith-Sa (9/13) Feb 15 2012 Does that mean it is not possible to use old OpenGL 2.x style
- Mike Parker (6/18) Feb 16 2012 If you aren't using any deprecated features, you'll be fine with
- Chris Pons (5/20) Feb 15 2012 Ok, So let me get this straight. I can use Derelict with OpenGL
- Chris Pons (12/12) Feb 15 2012 I am sorry about the double post. I am in the middle of trying to
- Mike Parker (8/20) Feb 16 2012 Probably not a good idea to put this in the dmd directory. It makes it
- Mike Parker (7/32) Feb 16 2012 No -ish to it :-) Up to 3.3 is fully supported. However, 3.x support was...
- Trass3r (4/5) Feb 15 2012 Of course.
Can I use OpenGL or DirectX with D? If so, where can I find a guide to get everything setup?
Feb 14 2012
On 2012-02-15 07:51, RedShift wrote:Can I use OpenGL or DirectX with D? If so, where can I find a guide to get everything setup?Derelict contains bindings to OpenGL and various other game and media related libraries: http://www.dsource.org/projects/derelict -- /Jacob Carlborg
Feb 15 2012
On Wednesday, 15 February 2012 at 06:51:11 UTC, RedShift wrote:Can I use OpenGL or DirectX with D? If so, where can I find a guide to get everything setup?I'm writing a tutorial explaining how to set everything with game example included! I don't like to predict dates, but I'll release it pretty soon.
Feb 15 2012
On Wednesday, 15 February 2012 at 06:51:11 UTC, RedShift wrote:Can I use OpenGL or DirectX with D? If so, where can I find a guide to get everything setup?Derelict provides bindings for OpenGL and SDL (and many other game-related libraries) - these are used exactly the same way they are used in C/C++, so any OpenGL/SDL tutorials for C/C++ apply. Derelict has a few of its own functions that can/need to be called when initializing, described in its documentation. The current stable version of Derelict supports only OpenGL up to 2.1 and SDL 1.2, but support for OpenGL 3.0+ and SDL2 is being worked on. For the current development version, see https://github.com/aldacron/Derelict3 (Derelict moved to GitHub recently)
Feb 15 2012
On 2/16/2012 12:41 AM, Kiith-Sa wrote:On Wednesday, 15 February 2012 at 06:51:11 UTC, RedShift wrote:To clarify, Derelict 2 fully supports up to OpenGL 3.3. 4.x support is partial (but will be fully implemented very soon). Derelict 3 supports all versions of OpenGL, minus features deprecated in 3.x (i.e. core OpenGL profiles only).Can I use OpenGL or DirectX with D? If so, where can I find a guide to get everything setup?Derelict provides bindings for OpenGL and SDL (and many other game-related libraries) - these are used exactly the same way they are used in C/C++, so any OpenGL/SDL tutorials for C/C++ apply. Derelict has a few of its own functions that can/need to be called when initializing, described in its documentation. The current stable version of Derelict supports only OpenGL up to 2.1 and SDL 1.2, but support for OpenGL 3.0+ and SDL2 is being worked on.For the current development version, see https://github.com/aldacron/Derelict3 (Derelict moved to GitHub recently)
Feb 15 2012
To clarify, Derelict 2 fully supports up to OpenGL 3.3. 4.x support is partial (but will be fully implemented very soon). Derelict 3 supports all versions of OpenGL, minus features deprecated in 3.x (i.e. core OpenGL profiles only).Does that mean it is not possible to use old OpenGL 2.x style code with Derelict3? I'm planning to move to a GL3 video backend for my project, but I still expect to support GL2 for platforms where GL3 is not supported - e.g. Linux with open source drivers (although those should be getting basic GL 3.0 support this year) I can understand if old GL is too much effort to support, though - in the worst case, I can use Derelict2 based code for a few more years.
Feb 15 2012
On 2/16/2012 1:23 AM, Kiith-Sa wrote:If you aren't using any deprecated features, you'll be fine with DerelictGL3. However, I realize that there will be a number of people who aren't ready to fully migrate to 3.x and may need to continue using deprecated features for a while. So I will be making a package that supports that sort of thing, i.e. a port of what's in Derelict 2.To clarify, Derelict 2 fully supports up to OpenGL 3.3. 4.x support is partial (but will be fully implemented very soon). Derelict 3 supports all versions of OpenGL, minus features deprecated in 3.x (i.e. core OpenGL profiles only).Does that mean it is not possible to use old OpenGL 2.x style code with Derelict3? I'm planning to move to a GL3 video backend for my project, but I still expect to support GL2 for platforms where GL3 is not supported - e.g. Linux with open source drivers (although those should be getting basic GL 3.0 support this year) I can understand if old GL is too much effort to support, though - in the worst case, I can use Derelict2 based code for a few more years.
Feb 16 2012
On Wednesday, 15 February 2012 at 15:41:02 UTC, Kiith-Sa wrote:On Wednesday, 15 February 2012 at 06:51:11 UTC, RedShift wrote:Ok, So let me get this straight. I can use Derelict with OpenGL 3. ish, and support for 4.0 is on the way. I can also use any tutorials to learn Opengl? That is really good news.Can I use OpenGL or DirectX with D? If so, where can I find a guide to get everything setup?Derelict provides bindings for OpenGL and SDL (and many other game-related libraries) - these are used exactly the same way they are used in C/C++, so any OpenGL/SDL tutorials for C/C++ apply. Derelict has a few of its own functions that can/need to be called when initializing, described in its documentation. The current stable version of Derelict supports only OpenGL up to 2.1 and SDL 1.2, but support for OpenGL 3.0+ and SDL2 is being worked on. For the current development version, see https://github.com/aldacron/Derelict3 (Derelict moved to GitHub recently)
Feb 15 2012
I am sorry about the double post. I am in the middle of trying to install derelict following this tutorial: http://h3.gd/dmedia/?n=Tutorials.SdlGlTutorial1 However, when I get to the third step I get this error: Error 1 Error: module gl is in file 'derelict\opengl\gl.d' which cannot be read D:\Documents\Projects\Test\Test\main.d 3 I am assuming this means that gl.d can not be found. However, my derelict source files are in .../dmd2/src/ext/derelict/ In my VS project under the options panel, I pointed my DMD install path to D:\Documents\Projects\DMD2 . Do I need to set the Import and Library path as well?
Feb 15 2012
On 2/16/2012 4:07 AM, Chris Pons wrote:I am sorry about the double post. I am in the middle of trying to install derelict following this tutorial: http://h3.gd/dmedia/?n=Tutorials.SdlGlTutorial1 However, when I get to the third step I get this error: Error 1 Error: module gl is in file 'derelict\opengl\gl.d' which cannot be read D:\Documents\Projects\Test\Test\main.d 3 I am assuming this means that gl.d can not be found. However, my derelict source files are in .../dmd2/src/ext/derelict/Probably not a good idea to put this in the dmd directory. It makes it less easy to upgrade dmd.In my VS project under the options panel, I pointed my DMD install path to D:\Documents\Projects\DMD2 . Do I need to set the Import and Library path as well?Yes. When you compile Derelict2, .di files are generated in the import subdirectory and the libraries in the lib subdirectory. I would just pass -I<derelict-root>/import on the command line, and add pragma(lib, "path/to/DerelictSomething.lib" or (libDerelictSomething.a) to your source modules.
Feb 16 2012
On 2/16/2012 3:32 AM, Chris Pons wrote:On Wednesday, 15 February 2012 at 15:41:02 UTC, Kiith-Sa wrote:No -ish to it :-) Up to 3.3 is fully supported. However, 3.x support was sort of hacked on to the existing framework and isn't entirely intuitive. It has to do with the way ARB extensions are reused in 3.x and how that doesn't fit well with DerelictGL's internal architecture. A recent post on the Derelict forums describes what to do.On Wednesday, 15 February 2012 at 06:51:11 UTC, RedShift wrote:Ok, So let me get this straight. I can use Derelict with OpenGL 3. ish, and support for 4.0 is on the way.Can I use OpenGL or DirectX with D? If so, where can I find a guide to get everything setup?Derelict provides bindings for OpenGL and SDL (and many other game-related libraries) - these are used exactly the same way they are used in C/C++, so any OpenGL/SDL tutorials for C/C++ apply. Derelict has a few of its own functions that can/need to be called when initializing, described in its documentation. The current stable version of Derelict supports only OpenGL up to 2.1 and SDL 1.2, but support for OpenGL 3.0+ and SDL2 is being worked on. For the current development version, see https://github.com/aldacron/Derelict3 (Derelict moved to GitHub recently)I can also use any tutorials to learn Opengl?Any tutorials for C or C++ will work just the same for D.That is really good news.
Feb 16 2012
Can I use OpenGL or DirectX with D?Of course. E.g. there's a D1 game engine: http://yage3d.net I think http://3d.benjamin-thaut.de/?p=16 is D2, but it's rendering code only.
Feb 15 2012