digitalmars.D.learn - Current State of the GC?
- Martin Lundgren (12/12) Oct 10 2016 I've been reading up a bit on the D garbage collector. Seen
- rikki cattermole (17/27) Oct 10 2016 Well I can't say what has happened since that half way document.
- Guillaume Piolat (9/12) Oct 11 2016 It's not that the D GC is bad per se, but rather than having a GC
- Jonathan M Davis via Digitalmars-d-learn (75/87) Oct 13 2016 The GC has had various improvements made to it over the last couple of
- Andrea Fontana (4/11) Oct 13 2016 We should put this whole reply as FAQ on website :)
I've been reading up a bit on the D garbage collector. Seen mostly negative things about it. I've also seen a lot of proposals and what not, but not much about the current state of things. The latest page I can find about it is 2015H1. It mentions improving the GC and making libraries less reliant on it. However, I can't find *any* information about what GC improvements have been made. No up to date performance comparisons, etc. So what's been happening in memory management land lately? Bad GC seems like one of the Dlangs weak points, so showing improvements here could definitely bring more people in.
Oct 10 2016
On 11/10/2016 10:12 AM, Martin Lundgren wrote:I've been reading up a bit on the D garbage collector. Seen mostly negative things about it. I've also seen a lot of proposals and what not, but not much about the current state of things. The latest page I can find about it is 2015H1. It mentions improving the GC and making libraries less reliant on it. However, I can't find *any* information about what GC improvements have been made. No up to date performance comparisons, etc. So what's been happening in memory management land lately? Bad GC seems like one of the Dlangs weak points, so showing improvements here could definitely bring more people in.Well I can't say what has happened since that half way document. Most of the work that goes on is minor tweaks and improvements that pretty much nobody outside of druntime knows about and that is quite all right. If you want to actually see all these things going on check out Github[0]. Anyway, most of the time the GC isn't a problem, contrary to popular belief. As long as you do tricks like reusing memory it will never fire and more importantly you won't be hit with memory allocation costs. So basically a double win for you in terms of speed. When dealing with multi threading you probably want to disable the GC collection and have predefined points so it can collect safely with no performance hits. In reality, except for some cycle counting points, you won't need a million dollar GC and even then they tend to fail at those sort of jobs. [0] https://github.com/dlang/druntime/tree/2db828bd4f21807254b770b3ec304f14596a9805/src/gc
Oct 10 2016
On Monday, 10 October 2016 at 21:12:42 UTC, Martin Lundgren wrote:So what's been happening in memory management land lately? Bad GC seems like one of the Dlangs weak points, so showing improvements here could definitely bring more people in.It's not that the D GC is bad per se, but rather than having a GC there requires understanding of what it does and why. It is like a knowledge debt that has to be paid back sooner or later. Once you've paid this cost in understanding (how to be deterministic, how to recognize GC errors, how to keep the heap small, how to maintain traceability and why) the GC becomes some kind of helpful friend, if only a bit creepy. BTW the GC has seen some improvement with regards to preciseness.
Oct 11 2016
On Monday, October 10, 2016 21:12:42 Martin Lundgren via Digitalmars-d-learn wrote:I've been reading up a bit on the D garbage collector. Seen mostly negative things about it. I've also seen a lot of proposals and what not, but not much about the current state of things. The latest page I can find about it is 2015H1. It mentions improving the GC and making libraries less reliant on it. However, I can't find *any* information about what GC improvements have been made. No up to date performance comparisons, etc. So what's been happening in memory management land lately? Bad GC seems like one of the Dlangs weak points, so showing improvements here could definitely bring more people in.The GC has had various improvements made to it over the last couple of years, but the folks doing it haven't really be advertising what they've been up to, so without digging through the commit logs and figuring out what they did, I can't tell you what the improvements are. Martin Nowak _was_ going to do a talk on some of that at dconf 2015, but he missed his flight, and the talk never happened. Improvements towards marking stuff nogc where appropriate in druntime and Phobos are slowly coming along, but there's still plenty of work to do there. There's also been a fair bit of work towards taking functions that result in strings and creating alternate versions which result in lazy ranges so that they don't have to allocate. std.experimental.allocator is in place now, paving the way for a lot of stuff not using the GC. There are all kinds of small things being done, incrementally moving towards not using the GC when it's not actually required to do what the function is doing. But some classes of things are always going to use the GC. And some stuff will need some language improvements in order to not need the GC (e.g. exceptions pretty much require the GC as it stands; it's possible to use them without the GC but incredibly unsafe, because there is no standard mechanism in place for handling their memory other than the GC; the result is that pretty much anything using exceptions right now can't be nogc even if it doesn't use the GC for anything but exceptions). Because it was determined that stuff like std.typecons.RefCounted can't actually be done in an safe manner, Walter has done some work towards adding safe refererence counting to the language for the cases where that makes more sense than the GC (and that may or may not help fix the problem with requiring the GC for exceptions). But in order to do that, he's been doing a lot of work towards improving safe in general, and who knows when the ref-counting stuff will actually arrive. So, various improvements have been made and continue to be made which improve the GC, or reduce the need for the GC (or simply reduce the need for heap allocation in general), or which provide alternatives to using the GC. But there's still plenty to be done. It's also possible to completely disable use of the GC in D, but you lose out on a few features (and while the std lib doesn't use the GC heavily, it does use it, so if you remove the GC from the runtime, you can't use Phobos), so it's not particularly advisable. But you can get a _long_ way just by being smart about your GC use. A number of D programmers have managed to use D with full use of the GC in high performance code simply by doing stuff like make sure that a collection cycle doesn't kick in in hot spots in the program (e.g. by calling GC.disable when entering the hot spot and then GC.enable when leaving), and for programs that need to do real-time stuff that can't afford to have a particular thread be stopped by a GC collection, you just use a thread that's not managed by the GC for that critical thread, and it's able to keep going even if the rest of the program is temporarily stopped by a collection. The reality of the matter though is that for the most part, the problem with the GC and D is primarily a PR issue and not a practical one. A lot of folks from C/C++ land freak out when they see that a GC is being used and just assume that there are major efficiency problems. It _is_ true that if you allocate stuff on the heap heavily and churn through objects such that you keep getting the garbage collector to kick in, it's going to hurt the performance of your program, but so is lots of allocating and deallocating of heap objects in general, even if a GC isn't involved at all. But idiomatic D doesn't use the heap anywhere near as much as many languages tend to (e.g. structs on the stack are used much more heavily than classes on the heap and lazy ranges are a huge win at avoiding a lot of heap allocations; and while dynamic arrays do normally use the GC heap, the fact that they can be sliced instead of having to be copied is a huge performance win). So, while you _can_ get yourself in trouble with the GC, the vast majority of programs really have no problem with it at all. And certain classes of programs are actually faster using a GC than something like reference counting (especially if a collection cycle is never actually required). So, while work is being done to make sure that the std lib doesn't use the GC when it doesn't need to and to better enable idioms that don't require the GC, the current situtation actually works quite well. But some folks just don't like the very idea of a GC and assume that the performance must be terrible. Or they hear about cases where it was terrible and think that that's the norm, when it isn't. Some code really needs to care about the GC and avoid it as much as possible, and some code allocates so much stuff that it totally shoots itself in the foot, but most code works just fine with the GC. - Jonathan M Davis
Oct 13 2016
On Thursday, 13 October 2016 at 11:55:50 UTC, Jonathan M Davis wrote:On Monday, October 10, 2016 21:12:42 Martin Lundgren via Digitalmars-d-learn wrote:We should put this whole reply as FAQ on website :) AndreaI've been reading up a bit on the D garbage collector. Seen mostly negative things about it. I've also seen a lot of proposals and what not, but not much about the current state of things. [...]
Oct 13 2016