digitalmars.D.learn - Create a delegate function
- Prudence (46/46) Sep 05 2015 I have code setup in such a way that I call a user defined
- BBasile (32/78) Sep 05 2015 Wow, it's hard to get what you mean. It's a bit confuse.
- Adam D. Ruppe (48/55) Sep 05 2015 You can do that if and only if the this is the last argument to
I have code setup in such a way that I call a user defined function, e.g., void myFunc(Data d) { .... } myFunc has to be passed to the main code using something like void SetFunc(void function(Data) func) { ... func(myData); } What I would like to do is, instead of having to pass data to myFunc(and use the type Data in all the function types), is to sort of create a delegate: what I want to do: void myFunc() { this.d; // Ok, because somehow this = Data; } then, of course, void SetFunc(void delegate() func) { func.context = myData; func(); } void delegate() dg = { auto t = this; return; }; doesn't even work because this is not defined. My guess this is impossible without compiler support. effectively though, I don't see why we can't use this(because myFunc is being executed in a context, I simply want to set it to the right one so that the user can take advantage of it... instead of having to pass an argument instead. Any ideas how to do this? It seems we can't actually create "delegate objects" but only delegate pointers? (simply because of the restrictions the compiler places on *this*. (can't be used outside of a context, even though we can always guarantee it is in a context) How bout a new syntax for such concepts? void delegate!T(...) dg { } // identical to void dg(T this, ...) { } Hence, to call dg, we have to pass it a "this" object... hence it has a context. They can be called just like functions. dg(myData, ...);
Sep 05 2015
On Saturday, 5 September 2015 at 18:00:53 UTC, Prudence wrote:I have code setup in such a way that I call a user defined function, e.g., void myFunc(Data d) { .... } myFunc has to be passed to the main code using something like void SetFunc(void function(Data) func) { ... func(myData); } What I would like to do is, instead of having to pass data to myFunc(and use the type Data in all the function types), is to sort of create a delegate: what I want to do: void myFunc() { this.d; // Ok, because somehow this = Data; } then, of course, void SetFunc(void delegate() func) { func.context = myData; func(); } void delegate() dg = { auto t = this; return; }; doesn't even work because this is not defined. My guess this is impossible without compiler support. effectively though, I don't see why we can't use this(because myFunc is being executed in a context, I simply want to set it to the right one so that the user can take advantage of it... instead of having to pass an argument instead. Any ideas how to do this? It seems we can't actually create "delegate objects" but only delegate pointers? (simply because of the restrictions the compiler places on *this*. (can't be used outside of a context, even though we can always guarantee it is in a context) How bout a new syntax for such concepts? void delegate!T(...) dg { } // identical to void dg(T this, ...) { } Hence, to call dg, we have to pass it a "this" object... hence it has a context. They can be called just like functions. dg(myData, ...);Wow, it's hard to get what you mean. It's a bit confuse. But, IIUC you want to link the parameter value to the delegate type ? If so then it's time for you to lean 'std.typecons.Tuple' and 'std.typecons.tuple'. For example, is this what you meant ? --- module runnable; import std.stdio; import std.typecons; import std.traits; alias Fun = void function(int); alias FunAndData = Tuple!(Fun, ParameterTypeTuple!Fun); struct MainCode { int myData; void setFunc(FunAndData funAndData) { funAndData[0](funAndData[1..$]); } } void test(int param) { writeln(param); } void main(string[] args) { MainCode mainCode; mainCode.setFunc(tuple(&test,46)); } ---
Sep 05 2015
On Saturday, 5 September 2015 at 18:00:53 UTC, Prudence wrote:I have code setup in such a way that I call a user defined function, e.g., void myFunc(Data d) { .... } myFunc has to be passed to the main code using something likeYou can do that if and only if the this is the last argument to the function and is a pointer. Even then, you're kinda hacking it, but with casts you can make it work: struct Test { int a; } void foo(Test* _this) { _this.a = 10; } void main() { auto _this = new Test(); void delegate() dg; dg.funcptr = cast(typeof(dg.funcptr)) &foo; dg.ptr = _this; dg(); import std.stdio; writeln(_this.a); } You could probably put that in a template that does better type checking. But the idea is that a delegate is simply a pair of function pointer and context pointer. When you call it, it automatically adds the context pointer as the last hidden argument to the function. Knowing how it works at the low level, we can use some casts to get the compiler to trust us and make it work. Similarly with arguments: struct Test { int a; } void foo(int a, Test* _this) { _this.a = 10 + a; } void main() { auto _this = new Test(); void delegate(int) dg; dg.funcptr = cast(typeof(dg.funcptr)) &foo; dg.ptr = _this; dg(10); import std.stdio; writeln(_this.a); } To type check this, you could probably use ParameterTypeTuple!foo[0 .. $-1] and check for match there on the typeof(dg.funcptr). And check return value and that the last argument is indeed a pointer of the type you are giving.
Sep 05 2015