digitalmars.D.learn - Compiling problems
- Audun Wilhelmsen (17/17) Feb 07 2008 I'm having some strange problems compiling a project. I'm currently usin...
- Derek Parnell (18/40) Feb 07 2008 I suspect it is trying to link old object files. Although the -od will p...
- Audun Wilhelmsen (2/22) Feb 19 2008 I looked over this issue again.. and I think the problem is that in dere...
I'm having some strange problems compiling a project. I'm currently using Poseidon to write and compile code. At one point (after including OpenGL extensions from Derelict) I just couldn't get it to compile anymore. So I tried using bud from the command line, and poof! It worked. But then I thought I'd make bud collect the obj files in a single directory, so I added the -odObjs switch.. but that gave me a similar error as poseidon did. The error returned is: C:\D\Logos>bud main.d -Tmain.exe -odtest OPTLINK (R) for Win32 Release 8.00.1 Copyright (C) Digital Mars 1989-2004 All rights reserved. test\main.obj(main) Error 42: Symbol Undefined _D8derelict4util6loader13GenericLoader4loadMFAaZv test\main.obj(main) Error 42: Symbol Undefined _D8derelict4util6loader13GenericLoader6unloadMFZv test\sdl.obj(sdl) Error 42: Symbol Undefined _D8derelict4util6loader13GenericLoader5setupMFAaAaAa PFC8derelict4util6loader9SharedLibZvAaZv test\sdl.obj(sdl) Error 42: Symbol Undefined _D8derelict4util6loader16Derelict_GetProcFC8derelict 4util6loader9SharedLibAaZPv Still, if I compile using: bud main.d -Tmain.exe It works perfectly. What is going on here?
Feb 07 2008
On Thu, 07 Feb 2008 12:40:05 -0500, Audun Wilhelmsen wrote:But then I thought I'd make bud collect the obj files in a single directory, so I added the -odObjs switch.. but that gave me a similar error as poseidon did. The error returned is: C:\D\Logos>bud main.d -Tmain.exe -odtest OPTLINK (R) for Win32 Release 8.00.1 Copyright (C) Digital Mars 1989-2004 All rights reserved. test\main.obj(main) Error 42: Symbol Undefined _D8derelict4util6loader13GenericLoader4loadMFAaZv test\main.obj(main) Error 42: Symbol Undefined _D8derelict4util6loader13GenericLoader6unloadMFZv test\sdl.obj(sdl) Error 42: Symbol Undefined _D8derelict4util6loader13GenericLoader5setupMFAaAaAa PFC8derelict4util6loader9SharedLibZvAaZv test\sdl.obj(sdl) Error 42: Symbol Undefined _D8derelict4util6loader16Derelict_GetProcFC8derelict 4util6loader9SharedLibAaZPv Still, if I compile using: bud main.d -Tmain.exe It works perfectly. What is going on here?I suspect it is trying to link old object files. Although the -od will pace all the new object files into a single directory, it doesn't mean that the linker will look there. Can you try a couple of things... First try using the -clean -full switches. This will force all source to be recompiled and it will remove the object files after a successful link. Secondly, if the problem still persists, use the -V switch to get a very verbose output. I can use that output to see the actions it is taking and have a better idea about what is going on. Personally, I never use the -od switch as I don't care where the object files are temporarily stored. However, if your source is in read-only directories you still need to specify a writable work area for object files using the -od switch. -- Derek Parnell Melbourne, Australia skype: derek.j.parnell
Feb 07 2008
Audun Wilhelmsen Wrote:I'm having some strange problems compiling a project. I'm currently using Poseidon to write and compile code. At one point (after including OpenGL extensions from Derelict) I just couldn't get it to compile anymore. So I tried using bud from the command line, and poof! It worked. But then I thought I'd make bud collect the obj files in a single directory, so I added the -odObjs switch.. but that gave me a similar error as poseidon did. The error returned is: C:\D\Logos>bud main.d -Tmain.exe -odtest OPTLINK (R) for Win32 Release 8.00.1 Copyright (C) Digital Mars 1989-2004 All rights reserved. test\main.obj(main) Error 42: Symbol Undefined _D8derelict4util6loader13GenericLoader4loadMFAaZv test\main.obj(main) Error 42: Symbol Undefined _D8derelict4util6loader13GenericLoader6unloadMFZv test\sdl.obj(sdl) Error 42: Symbol Undefined _D8derelict4util6loader13GenericLoader5setupMFAaAaAa PFC8derelict4util6loader9SharedLibZvAaZv test\sdl.obj(sdl) Error 42: Symbol Undefined _D8derelict4util6loader16Derelict_GetProcFC8derelict 4util6loader9SharedLibAaZPv Still, if I compile using: bud main.d -Tmain.exe It works perfectly. What is going on here?I looked over this issue again.. and I think the problem is that in derelict there are two files called loader.d. Since the object files are named the same as the d files but with .obj extension instead, I'm guessing one of the obj files are overwritten. This is kind of silly.. I guess the -op switch would fix this when using dmd directly. But I can't find a way to do this with bud.
Feb 19 2008