digitalmars.D.learn - Compile time range checking/asserts
- Borden Rhodes (32/32) Sep 14 2010 Good morning, list,
- bearophile (17/18) Sep 15 2010 I think Walter said that Ranged Types are a "failed feature" of Pascal/A...
- bearophile (11/14) Sep 15 2010 And the compiler in most situations doesn't "run" the invariant at compi...
Good morning, list, I know that D has support for ranges in for-each statements and in array bounds checking, but I'm curious if it also has a facility for compile-time range checking or assertions on individual variables. For example, using the Java Tutorial's venerable Bicycle class, say I had a property <code>int gear;</code> which indicated the bicycle's current gear. Let's say all bicycles of this class have 6 gears. Typically, I would write a changeGear method as: <code> void changeGear(int newGear) { if ( 1 <= newGear && newGear <= 6) gear = newGear; else throw SomeKindOfException(); } </code> which would include the if statement to make sure that newGear would be passed a number in the correct range and a throw statement to deal with cheaters. Does D allow - or would there be logic in creating - an ability to define the acceptable ranges when the variable is initialised? So, say I wanted gear only to accept values between 1 and 6 inclusive. Could I declare something to the effect of: <code>int gear {1...6} = 1;</code> Which could read, "create a new int, called gear, which only accepts values between 1 and 6, inclusive, and initialise it to 1." Then, if I, or some coder who forgot how many gears my Bicycle has, tried to call: </code>bicycle.changeGear( 12 );</code> the compiler would catch that <code>gear = newGear;</code> is assigning a value out of range and throw a compile-time error. Can D do this? Should it do this? With thanks, Borden
Sep 14 2010
Borden Rhodes:<code>int gear {1...6} = 1;</code>I think Walter said that Ranged Types are a "failed feature" of Pascal/Ada lineage, but I don't agree and I think they are useful to increase code safety, a possible syntax from yours: typedef int { 1 ... 6 } Gear; Using a struct with "alias this" and a struct invariant that enforces the range, plus properties, is possible, but such struct: - Doesn't act transparently as a int subclass; - Syntax-wise it's longer to define; - The invariant is not enforced in all situations. struct Gear { int g_ = 1; this(int g) { this.g_ = g; } invariant() { assert(this.g_ >= 1 && this.g_ <= 6); } property void g(int x) { this.g_ = x; } property int g() { return this.g_; } alias g this; } Bye, bearophile
Sep 15 2010
- Doesn't act transparently as a int subclass; - Syntax-wise it's longer to define; - The invariant is not enforced in all situations.And the compiler in most situations doesn't "run" the invariant at compile time (unless you define an enum). Well, a test shows that it doesn't work (dmd 2.048) even if you use enum, I don't know why: struct Foo { int x; this(int y) { this.x = y; } } void main() { enum Foo f = Foo(1); } Bye, bearophile
Sep 15 2010