digitalmars.D.learn - Casting away const
- simendsjo (32/32) Aug 08 2010 I'm totally new to the const/immutable thing, so this might be a naive
- bearophile (5/7) Aug 08 2010 You have done something that you are not supposed to do. Undefined behav...
- div0 (9/13) Aug 08 2010 Casting away const is mostly for dealing with external non D libraries.
- BCS (16/47) Aug 08 2010 Because i is const int and initialized with a constant, the compiler is ...
- Steven Schveighoffer (7/11) Aug 09 2010 I thought it was "you're on your own", not undefined behavior. The form...
- bearophile (4/8) Aug 09 2010 In my opinion if this thing is well designed then you go in undefined be...
- Steven Schveighoffer (21/32) Aug 09 2010 Casting away const just to read the data is useless. You can read const...
- Don (5/45) Aug 09 2010 I really can't see how the compiler could make that work, without
- Steven Schveighoffer (9/50) Aug 09 2010 Sure you can.
- Simen kjaeraas (6/25) Aug 09 2010 The compiler may decide to store the value of cache in a register, and
- Steven Schveighoffer (15/40) Aug 09 2010 The compiler will rewrite the code as follows:
- Simen kjaeraas (4/9) Aug 09 2010 You're right, I was thinking of immutable.
- Simen kjaeraas (5/12) Aug 09 2010 This said, one of the reasons casting away const is undefined, is becaus...
- Steven Schveighoffer (13/25) Aug 09 2010 Right. After reading all these replies, I think the way it looks to me ...
- Lars T. Kyllingstad (5/63) Aug 09 2010 The compiler does an "optimization" on const/immutable struct members
- BCS (10/36) Aug 09 2010 Undefined behavior implies exactly that, once you enter the realm of und...
- Jonathan M Davis (16/18) Aug 09 2010 That's not actually quite true. If all code were const-correct, then it ...
- Steven Schveighoffer (12/31) Aug 09 2010 Then the author failed to make it const, and it's a bug in the function ...
- Jonathan M Davis (26/33) Aug 09 2010 I totally agree that the author of the code screwed up. However, sometim...
- Steven Schveighoffer (27/80) Aug 10 2010 Yes, but by using such code and casting away const you are:
- Don (5/20) Aug 09 2010 I think you're wrong. It's OK to cast away const, as long as you don't
- Steven Schveighoffer (8/26) Aug 09 2010 But then what is the point of casting away const? If you are not going ...
- BCS (6/31) Aug 09 2010 There are some cases where non-const pointers are used but never modifie...
- Steven Schveighoffer (6/35) Aug 09 2010 C's api can be modified at declaration. It has no mangling, so you can ...
- BCS (6/47) Aug 09 2010 OTOH that is effectively a hidden cast and has 100% of the same issues (...
- Steven Schveighoffer (12/55) Aug 09 2010 But you just said that casting and reading is not undefined? Isn't this...
- Steven Schveighoffer (6/20) Aug 09 2010 I should say, when performance gains are not possible because of the
- BCS (10/25) Aug 09 2010 Casting away const or tacking const into a extern(C) prototype is safe u...
- bearophile (4/5) Aug 09 2010 C has no const(char)* so I am now thinking about a possible D2 diagnosti...
- Steven Schveighoffer (4/9) Aug 09 2010 But an extern(C) function does not have to be written in C :)
- bearophile (6/7) Aug 09 2010 You are right. But that function written in an arbitrary language has to...
- Mafi (10/17) Aug 09 2010 I think, that isn't a good idea. I mean const-ness a compile time thing
- bearophile (4/5) Aug 09 2010 I agree, that idea doesn't work well.
- Lutger (3/10) Aug 09 2010 I think it still is a good idea to forbid this in safe mode. Perhaps in ...
- Steven Schveighoffer (11/22) Aug 09 2010 Note, this isn't any less safe than defining whatever you want for a C
- Lutger (5/34) Aug 09 2010 Well you manually add typing, I think that is useful. But come to think ...
- BCS (8/22) Aug 09 2010 I think you are right re the meaning of those terms but I think what you...
- Steven Schveighoffer (7/24) Aug 09 2010 I'm sort of interpreting what you're saying is:
- BCS (8/39) Aug 09 2010 Yes and no. Yes, sometimes casting away const and then writing to the po...
I'm totally new to the const/immutable thing, so this might be a naive question.. The spec says: "modification after casting away const" => "undefined behavior" // ptr to const int const(int)* p; int* q = cast(int*)p; *q = 3; // undefined behavior But why would you want to cast away const then? If it's for passing to a function that doesn't take const, you're just shooting yourself in the foot by giving it illegal data to work with. This little test works: unittest { const int i = 10; const(int)* p = &i; assert(*p == 10); assert(p == &i); int* q = cast(int*)p; assert(q == &i); assert(*q == 10); *q = 1; // spec says undefined behavior assert(*q == 1); // but the value is changed assert(*p == 1); // but p is also changed assert(p == q); // still same reference. assert(q == &i); assert(p == &i); assert(i == 10); // i still 10 though.. How is this possible? }
Aug 08 2010
simendsjo:But why would you want to cast away const then?I presume for a situation where you are sure your code is just reading the information and not modifying it, and you need something that is not const.assert(i == 10); // i still 10 though.. How is this possible?You have done something that you are not supposed to do. Undefined behaviour means that it generally produces unexpected effects/results :-) Bye, bearophile
Aug 08 2010
On 08/08/2010 22:56, simendsjo wrote:I'm totally new to the const/immutable thing, so this might be a naive question.. The spec says: "modification after casting away const" => "undefined behavior"Casting away const is mostly for dealing with external non D libraries. Some languages have no notion of const, so you'll cast const away when calling functions written in other languages. Also a lot of old c & c++ code is none const correct so again you have to discard const to interface with that code. -- My enormous talent is exceeded only by my outrageous laziness. http://www.ssTk.co.uk
Aug 08 2010
Hello simendsjo,I'm totally new to the const/immutable thing, so this might be a naive question.. The spec says: "modification after casting away const" => "undefined behavior" // ptr to const int const(int)* p; int* q = cast(int*)p; *q = 3; // undefined behavior But why would you want to cast away const then? If it's for passing to a function that doesn't take const, you're just shooting yourself in the foot by giving it illegal data to work with. This little test works: unittest { const int i = 10; const(int)* p = &i; assert(*p == 10); assert(p == &i); int* q = cast(int*)p; assert(q == &i); assert(*q == 10); *q = 1; // spec says undefined behaviorYour code at this point can do anythingassert(*q == 1); // but the value is changed assert(*p == 1); // but p is also changed assert(p == q); // still same reference. assert(q == &i); assert(p == &i); assert(i == 10); // i still 10 though.. How is this possible? }Because i is const int and initialized with a constant, the compiler is free to do things replace instances of i with the value rather than loading the value from ram. Allowing that sort of things is the reason for const and the undefined behavior bit is to prevent the compiler from needing to check for what you did. Off hand, other ways that your example could fail include: -the compiler putting i in a global variable (if this were in a recursive function...) -combining it with other global consts, or even code, that happen to have the same bit pattern as 10 (at which point you just messed up code that uses them) -putting it in a read only memory segment (and then "*q = 1" will seg-v) -- ... <IXOYE><
Aug 08 2010
On Sun, 08 Aug 2010 17:56:25 -0400, simendsjo <simen.endsjo pandavre.com> wrote:I'm totally new to the const/immutable thing, so this might be a naive question.. The spec says: "modification after casting away const" => "undefined behavior"I thought it was "you're on your own", not undefined behavior. The former implies there is some "right" way to do this if you know more about the data than the compiler, the latter implies that there is no right way to cast away const. Am I wrong? -Steve
Aug 09 2010
Steven Schveighoffer:I thought it was "you're on your own", not undefined behavior. The former implies there is some "right" way to do this if you know more about the data than the compiler, the latter implies that there is no right way to cast away const. Am I wrong?In my opinion if this thing is well designed then you go in undefined behaviour only when you change the contents of something after you have removed its const nature with a cast. Just casting const away and then reading the data can't be undefined behaviour, otherwise casting const away is useless and can be totally disallowed. Bye, bearophile
Aug 09 2010
On Mon, 09 Aug 2010 09:57:47 -0400, bearophile <bearophileHUGS lycos.com> wrote:Steven Schveighoffer:Casting away const just to read the data is useless. You can read const data without a cast. But my understanding is that casting away const to write should be doable if you know what you're doing. If this is undefined behavior, then that's fine, I'm just unclear on what "undefined behavior" actually means. I thought "undefined behavior" means that you cannot count on the behavior to work in the future. An example of where casting away const to write should be allowed is for a hypothetical mutable member: class C { private Mutable!(int) cache = -1; int expensiveFunction() const { return cache == -1 ? cache = _expensiveFunctionImpl() : cache; } private int _expensiveFunctionImpl() const {...} } If this is undefined, then something like this cannot be relied on, even when performance is critical. -SteveI thought it was "you're on your own", not undefined behavior. The former implies there is some "right" way to do this if you know more about the data than the compiler, the latter implies that there is no right way to cast away const. Am I wrong?In my opinion if this thing is well designed then you go in undefined behaviour only when you change the contents of something after you have removed its const nature with a cast. Just casting const away and then reading the data can't be undefined behaviour, otherwise casting const away is useless and can be totally disallowed.
Aug 09 2010
Steven Schveighoffer wrote:On Mon, 09 Aug 2010 09:57:47 -0400, bearophile <bearophileHUGS lycos.com> wrote:No you can't. You can't pass it to a C function.Steven Schveighoffer:Casting away const just to read the data is useless. You can read const data without a cast.I thought it was "you're on your own", not undefined behavior. The former implies there is some "right" way to do this if you know more about the data than the compiler, the latter implies that there is no right way to cast away const. Am I wrong?In my opinion if this thing is well designed then you go in undefined behaviour only when you change the contents of something after you have removed its const nature with a cast. Just casting const away and then reading the data can't be undefined behaviour, otherwise casting const away is useless and can be totally disallowed.But my understanding is that casting away const to write should be doable if you know what you're doing. If this is undefined behavior, then that's fine, I'm just unclear on what "undefined behavior" actually means. I thought "undefined behavior" means that you cannot count on the behavior to work in the future. An example of where casting away const to write should be allowed is for a hypothetical mutable member: class C { private Mutable!(int) cache = -1; int expensiveFunction() const { return cache == -1 ? cache = _expensiveFunctionImpl() : cache; } private int _expensiveFunctionImpl() const {...} } If this is undefined, then something like this cannot be relied on, even when performance is critical. -SteveI really can't see how the compiler could make that work, without destroying most of the benefits of const. For example, if that code is legal, it disallows most const-related optimisation.
Aug 09 2010
On Mon, 09 Aug 2010 10:27:09 -0400, Don <nospam nospam.com> wrote:Steven Schveighoffer wrote:Sure you can. extern(C) int strlen(const(char) *arg);On Mon, 09 Aug 2010 09:57:47 -0400, bearophile <bearophileHUGS lycos.com> wrote:No you can't. You can't pass it to a C function.Steven Schveighoffer:Casting away const just to read the data is useless. You can read const data without a cast.I thought it was "you're on your own", not undefined behavior. The former implies there is some "right" way to do this if you know more about the data than the compiler, the latter implies that there is no right way to cast away const. Am I wrong?In my opinion if this thing is well designed then you go in undefined behaviour only when you change the contents of something after you have removed its const nature with a cast. Just casting const away and then reading the data can't be undefined behaviour, otherwise casting const away is useless and can be totally disallowed.Why not? What possible optimization can the compiler do here? Mutable has an assign operation that is labeled as const, it should be callable by the compiler. I haven't really seen what const optimizations can be, so maybe an example (even if unimplemented) is helpful. -SteveBut my understanding is that casting away const to write should be doable if you know what you're doing. If this is undefined behavior, then that's fine, I'm just unclear on what "undefined behavior" actually means. I thought "undefined behavior" means that you cannot count on the behavior to work in the future. An example of where casting away const to write should be allowed is for a hypothetical mutable member: class C { private Mutable!(int) cache = -1; int expensiveFunction() const { return cache == -1 ? cache = _expensiveFunctionImpl() : cache; } private int _expensiveFunctionImpl() const {...} } If this is undefined, then something like this cannot be relied on, even when performance is critical. -SteveI really can't see how the compiler could make that work, without destroying most of the benefits of const. For example, if that code is legal, it disallows most const-related optimisation.
Aug 09 2010
Steven Schveighoffer <schveiguy yahoo.com> wrote:The compiler may decide to store the value of cache in a register, and use that value instead of fetching it after _expensiveFunctionImpl is called. That's the simplest example I could come up with. -- SimenWhy not? What possible optimization can the compiler do here? Mutable has an assign operation that is labeled as const, it should be callable by the compiler. I haven't really seen what const optimizations can be, so maybe an example (even if unimplemented) is helpful.class C { private Mutable!(int) cache = -1; int expensiveFunction() const { return cache == -1 ? cache = _expensiveFunctionImpl() : cache; } private int _expensiveFunctionImpl() const {...} } If this is undefined, then something like this cannot be relied on, even when performance is critical. -SteveI really can't see how the compiler could make that work, without destroying most of the benefits of const. For example, if that code is legal, it disallows most const-related optimisation.
Aug 09 2010
On Mon, 09 Aug 2010 11:31:18 -0400, Simen kjaeraas <simen.kjaras gmail.com> wrote:Steven Schveighoffer <schveiguy yahoo.com> wrote:The compiler will rewrite the code as follows: return cache.opEquals(-1) ? cache.opAssign(_expensiveFunctionImpl()) : cache.xxx; I'm assuming for cache.xxx that it's some sort of alias this to a getter function. All of these function would be const. We can define the opAssign in such a way that it cannot be inlined, forcing the compiler to assume nothing about the result of opAssign. Note also that the optimization you stated is not possible, even without casting away const, but would be possible on an immutable class. But the fact that the compiler cannot peek into the implementation of the opAssign means it's forced to make no assumptions about the result of opAssign. How does one write a conforming compiler that alters the result of this? -SteveThe compiler may decide to store the value of cache in a register, and use that value instead of fetching it after _expensiveFunctionImpl is called. That's the simplest example I could come up with.Why not? What possible optimization can the compiler do here? Mutable has an assign operation that is labeled as const, it should be callable by the compiler. I haven't really seen what const optimizations can be, so maybe an example (even if unimplemented) is helpful.class C { private Mutable!(int) cache = -1; int expensiveFunction() const { return cache == -1 ? cache = _expensiveFunctionImpl() : cache; } private int _expensiveFunctionImpl() const {...} } If this is undefined, then something like this cannot be relied on, even when performance is critical. -SteveI really can't see how the compiler could make that work, without destroying most of the benefits of const. For example, if that code is legal, it disallows most const-related optimisation.
Aug 09 2010
Steven Schveighoffer <schveiguy yahoo.com> wrote:Note also that the optimization you stated is not possible, even without casting away const, but would be possible on an immutable class. But the fact that the compiler cannot peek into the implementation of the opAssign means it's forced to make no assumptions about the result of opAssignYou're right, I was thinking of immutable. -- Simen
Aug 09 2010
Simen kjaeraas <simen.kjaras gmail.com> wrote:Steven Schveighoffer <schveiguy yahoo.com> wrote:This said, one of the reasons casting away const is undefined, is because the underlying type may be immutable. -- SimenNote also that the optimization you stated is not possible, even without casting away const, but would be possible on an immutable class. But the fact that the compiler cannot peek into the implementation of the opAssign means it's forced to make no assumptions about the result of opAssignYou're right, I was thinking of immutable.
Aug 09 2010
On Mon, 09 Aug 2010 15:49:12 -0400, Simen kjaeraas <simen.kjaras gmail.com> wrote:Simen kjaeraas <simen.kjaras gmail.com> wrote:Right. After reading all these replies, I think the way it looks to me is technically it's undefined to cast away const/immutable and write the data. But, in certain circumstances, I think it will be possible to write portable code that works on all compilers that does this. It's like a threading race condition. If you simply allow unchecked access to a variable, it's undefined, you get races and can be using a partially written value, but slap a mutex around it, and the variable suddenly becomes well defined and behaves perfectly. The compiler cannot guarantee this, nor detect it, but the programmer can determine based on analysis of all the code that it's safe. -SteveSteven Schveighoffer <schveiguy yahoo.com> wrote:This said, one of the reasons casting away const is undefined, is because the underlying type may be immutable.Note also that the optimization you stated is not possible, even without casting away const, but would be possible on an immutable class. But the fact that the compiler cannot peek into the implementation of the opAssign means it's forced to make no assumptions about the result of opAssignYou're right, I was thinking of immutable.
Aug 09 2010
On Mon, 09 Aug 2010 10:35:02 -0400, Steven Schveighoffer wrote:On Mon, 09 Aug 2010 10:27:09 -0400, Don <nospam nospam.com> wrote:The compiler does an "optimization" on const/immutable struct members which I reported as a bug: http://d.puremagic.com/issues/show_bug.cgi?id=3449 -LarsSteven Schveighoffer wrote:Sure you can. extern(C) int strlen(const(char) *arg);On Mon, 09 Aug 2010 09:57:47 -0400, bearophile <bearophileHUGS lycos.com> wrote:No you can't. You can't pass it to a C function.Steven Schveighoffer:Casting away const just to read the data is useless. You can read const data without a cast.I thought it was "you're on your own", not undefined behavior. The former implies there is some "right" way to do this if you know more about the data than the compiler, the latter implies that there is no right way to cast away const. Am I wrong?In my opinion if this thing is well designed then you go in undefined behaviour only when you change the contents of something after you have removed its const nature with a cast. Just casting const away and then reading the data can't be undefined behaviour, otherwise casting const away is useless and can be totally disallowed.Why not? What possible optimization can the compiler do here? Mutable has an assign operation that is labeled as const, it should be callable by the compiler. I haven't really seen what const optimizations can be, so maybe an example (even if unimplemented) is helpful.But my understanding is that casting away const to write should be doable if you know what you're doing. If this is undefined behavior, then that's fine, I'm just unclear on what "undefined behavior" actually means. I thought "undefined behavior" means that you cannot count on the behavior to work in the future. An example of where casting away const to write should be allowed is for a hypothetical mutable member: class C { private Mutable!(int) cache = -1; int expensiveFunction() const { return cache == -1 ? cache = _expensiveFunctionImpl() : cache; } private int _expensiveFunctionImpl() const {...} } If this is undefined, then something like this cannot be relied on, even when performance is critical. -SteveI really can't see how the compiler could make that work, without destroying most of the benefits of const. For example, if that code is legal, it disallows most const-related optimisation.
Aug 09 2010
Hello Steven,On Mon, 09 Aug 2010 09:57:47 -0400, bearophile <bearophileHUGS lycos.com> wrote:Undefined behavior implies exactly that, once you enter the realm of undefined behavior, /anything/ that happens is your fault, the program can do anything at all and sill be considered a conforming program. It need not even behave the same between one run and the next. The practical implications of this are that compilers are allowed to always assume the code never does anything that results in undefined behavior and generate code that is wrong in any number of ways if that assumption fails. -- ... <IXOYE><Steven Schveighoffer:Casting away const just to read the data is useless. You can read const data without a cast. But my understanding is that casting away const to write should be doable if you know what you're doing. If this is undefined behavior, then that's fine, I'm just unclear on what "undefined behavior" actually means. I thought "undefined behavior" means that you cannot count on the behavior to work in the future.I thought it was "you're on your own", not undefined behavior. The former implies there is some "right" way to do this if you know more about the data than the compiler, the latter implies that there is no right way to cast away const. Am I wrong?In my opinion if this thing is well designed then you go in undefined behaviour only when you change the contents of something after you have removed its const nature with a cast. Just casting const away and then reading the data can't be undefined behaviour, otherwise casting const away is useless and can be totally disallowed.
Aug 09 2010
On Monday, August 09, 2010 07:13:31 Steven Schveighoffer wrote:Casting away const just to read the data is useless. You can read const data without a cast.That's not actually quite true. If all code were const-correct, then it would be, but much of D is not. For instance, toHash() is not const even though it should be. The result is that if you need to call it with a const object, you have to cast away the constness. No writing is going on there (unless the writer of the toHash() function in the derived class(es) screwed it up), but you can't call it with a const object. I've run into plenty of similar situations in C++ where whoever wrote the code didn't choose to use const at all, and it made making that code deal with const a royal pain if not totally unreasonable. Casting away constness in cases where you knew that no write was going to take place or just dropping the constness in in your code were the only two options. If anything, my reaction would have been that the programmer has no business writing to anything that they cast away the constness of. Dealing with code which _could_ and _should_ be const but isn't is the only place that I've ever even considered casting away const. - Jonathan M Davis
Aug 09 2010
On Mon, 09 Aug 2010 17:15:41 -0400, Jonathan M Davis <jmdavisprog gmail.com> wrote:On Monday, August 09, 2010 07:13:31 Steven Schveighoffer wrote:Then the author failed to make it const, and it's a bug in the function definition. "Casting away const if you don't write" is crap, and should be treated as suspiciously as code that writes to const data. What if calculating the hash is expensive, and you know you don't have to recalculate it, you might cache it as a member of the class. Believe me, if a programmer can do it, he will. Documentation saying "don't do this!" isn't enough.Casting away const just to read the data is useless. You can read const data without a cast.That's not actually quite true. If all code were const-correct, then it would be, but much of D is not. For instance, toHash() is not const even though it should be. The result is that if you need to call it with a const object, you have to cast away the constness. No writing is going on there (unless the writer of the toHash() function in the derived class(es) screwed it up), but you can't call it with a const object.I've run into plenty of similar situations in C++ where whoever wrote the code didn't choose to use const at all, and it made making that code deal with const a royal pain if not totally unreasonable.Casting away const in C++ and writing to the data I think is not undefined. I believe that's one of Walter's gripes with C++ const. -Steve
Aug 09 2010
On Monday, August 09, 2010 15:01:28 Steven Schveighoffer wrote:Then the author failed to make it const, and it's a bug in the function definition. "Casting away const if you don't write" is crap, and should be treated as suspiciously as code that writes to const data.I totally agree that the author of the code screwed up. However, sometimes you have to deal with other people's screw ups. And unfortunately, in my experience, a _lot_ of programmers don't bother to write const-correct code, and it causes huge problems for those of us who do.What if calculating the hash is expensive, and you know you don't have to recalculate it, you might cache it as a member of the class. Believe me, if a programmer can do it, he will. Documentation saying "don't do this!" isn't enough.That's why mutable would be highly desirable, but we don't have it so tough luck for us on that count, I suppose. As for documentation, if the function is const, then no documentation is necessary. They just can't do it (not without casting away constness and going into undefined territory anyway). Personally, I'd say tough luck to the guy who wants to cache the hash by calculating it in toHash(). He can call some other function to cache it, or he could have a non-const version which caches it for cases where the object isn't const, or he could calculate it when something in the class changes (which naturally comes with its own set of pros and cons). From the perspective of logical constness, there is no reason why toHash() can't be const. The one thing that stumps me is why associative arrays allow for const keys with toHash() not being const. If I were to try and write a hashtable implementation myself, I'd have to cast away the constness of the keys to be able to call toHash() on them, which would be _really_ annoying. Maybe that's what associative arrays are doing internally. Personally, I tend to be of the opinion that if a function can be const, it should be const. There are always exceptions of course, but generally I think that functions should be const when possible. It allows for writing const- correct code much more easily (if not just outright makes it possible), and that can reduce the number of mutation bugs that programmers have to deal with. - Jonathan M Davis
Aug 09 2010
On Mon, 09 Aug 2010 19:35:38 -0400, Jonathan M Davis <jmdavisprog gmail.com> wrote:On Monday, August 09, 2010 15:01:28 Steven Schveighoffer wrote:Yes, but by using such code and casting away const you are: 1) opening up your application to potential undefined behavior if the code you are using changes in a way that actually *does* write to the object 2) opening up your *own* code to potential undefined behavior in case you accidentally forget that you casted away const. Casting away const is bad unless you control all the elements involved, and I think you need to limit it to small pieces of code where you scrutinize every aspect of it. I think creating a Mutable wrapper for a type can potentially be an asset if it's done correctly.Then the author failed to make it const, and it's a bug in the function definition. "Casting away const if you don't write" is crap, and should be treated as suspiciously as code that writes to const data.I totally agree that the author of the code screwed up. However, sometimes you have to deal with other people's screw ups. And unfortunately, in my experience, a _lot_ of programmers don't bother to write const-correct code, and it causes huge problems for those of us who do.As long as its encapsulated, I think we are ok. Note that there are other parts of the instance that are always mutable, such as the monitor object.What if calculating the hash is expensive, and you know you don't have to recalculate it, you might cache it as a member of the class. Believe me, if a programmer can do it, he will. Documentation saying "don't do this!" isn't enough.That's why mutable would be highly desirable, but we don't have it so tough luck for us on that count, I suppose. As for documentation, if the function is const, then no documentation is necessary. They just can't do it (not without casting away constness and going into undefined territory anyway).Personally, I'd say tough luck to the guy who wants to cache the hash by calculating it in toHash(). He can call some other function to cache it, or he could have a non-const version which caches it for cases where the object isn't const, or he could calculate it when something in the class changes (which naturally comes with its own set of pros and cons). From the perspective of logical constness, there is no reason why toHash() can't be const.I've proven that logical const is doable without breaking const in a post a couple years ago. It's just lacking the language support. I also made an extremely complex proposal to allow specification of various levels of const but that was rejected on account of being too complex :) But looking at things like Rebindable, I think we should be able to make a logical const type that allows what we need in a controlled manner.The one thing that stumps me is why associative arrays allow for const keys with toHash() not being const. If I were to try and write a hashtable implementation myself, I'd have to cast away the constness of the keys to be able to call toHash() on them, which would be _really_ annoying. Maybe that's what associative arrays are doing internally.hehe, AA's are part of the runtime, so they manually must obey const rules. Basically, they get a TypeInfo and a void * (which the compiler strips of any const or type) and have to do the right thing. The TypeInfo's getHash() function takes a void *, so no const is obeyed, that's why it works.Personally, I tend to be of the opinion that if a function can be const, it should be const. There are always exceptions of course, but generally I think that functions should be const when possible. It allows for writing const- correct code much more easily (if not just outright makes it possible), and that can reduce the number of mutation bugs that programmers have to deal with.I agree. -Steve
Aug 10 2010
Steven Schveighoffer wrote:On Sun, 08 Aug 2010 17:56:25 -0400, simendsjo <simen.endsjo pandavre.com> wrote:I think you're wrong. It's OK to cast away const, as long as you don't modify the thing which is supposed to be const. But if you modify it, there's no way the compiler can guarantee that your code will work. Anything could happen.I'm totally new to the const/immutable thing, so this might be a naive question.. The spec says: "modification after casting away const" => "undefined behavior"I thought it was "you're on your own", not undefined behavior. The former implies there is some "right" way to do this if you know more about the data than the compiler, the latter implies that there is no right way to cast away const. Am I wrong? -Steve
Aug 09 2010
On Mon, 09 Aug 2010 10:11:39 -0400, Don <nospam nospam.com> wrote:Steven Schveighoffer wrote:But then what is the point of casting away const? If you are not going to modify it, then there is no reason to cast it away. What about how Rebindable works? It doesn't exactly cast away const, it uses a union, but the effect is the same. Is this OK simply because a union is used? Also, see my reply to bearophile, with hypothetical example. -SteveOn Sun, 08 Aug 2010 17:56:25 -0400, simendsjo <simen.endsjo pandavre.com> wrote:I think you're wrong. It's OK to cast away const, as long as you don't modify the thing which is supposed to be const. But if you modify it, there's no way the compiler can guarantee that your code will work. Anything could happen.I'm totally new to the const/immutable thing, so this might be a naive question.. The spec says: "modification after casting away const" => "undefined behavior"I thought it was "you're on your own", not undefined behavior. The former implies there is some "right" way to do this if you know more about the data than the compiler, the latter implies that there is no right way to cast away const. Am I wrong? -Steve
Aug 09 2010
Hello Steven,On Mon, 09 Aug 2010 10:11:39 -0400, Don <nospam nospam.com> wrote:There are some cases where non-const pointers are used but never modified (C api's for instance) cast as always is just a way subvert the type system where it gets in your way. -- ... <IXOYE><Steven Schveighoffer wrote:But then what is the point of casting away const? If you are not going to modify it, then there is no reason to cast it away.On Sun, 08 Aug 2010 17:56:25 -0400, simendsjo <simen.endsjo pandavre.com> wrote:I think you're wrong. It's OK to cast away const, as long as you don't modify the thing which is supposed to be const. But if you modify it, there's no way the compiler can guarantee that your code will work. Anything could happen.I'm totally new to the const/immutable thing, so this might be a naive question.. The spec says: "modification after casting away const" => "undefined behavior"I thought it was "you're on your own", not undefined behavior. The former implies there is some "right" way to do this if you know more about the data than the compiler, the latter implies that there is no right way to cast away const. Am I wrong? -Steve
Aug 09 2010
On Mon, 09 Aug 2010 10:37:14 -0400, BCS <none anon.com> wrote:Hello Steven,C's api can be modified at declaration. It has no mangling, so you can type it how it should be (if C had const). For example: extern(C) int strlen(const(char)* str); I find that much more pleasant than having to cast away const. -SteveOn Mon, 09 Aug 2010 10:11:39 -0400, Don <nospam nospam.com> wrote:There are some cases where non-const pointers are used but never modified (C api's for instance) cast as always is just a way subvert the type system where it gets in your way.Steven Schveighoffer wrote:But then what is the point of casting away const? If you are not going to modify it, then there is no reason to cast it away.On Sun, 08 Aug 2010 17:56:25 -0400, simendsjo <simen.endsjo pandavre.com> wrote:I think you're wrong. It's OK to cast away const, as long as you don't modify the thing which is supposed to be const. But if you modify it, there's no way the compiler can guarantee that your code will work. Anything could happen.I'm totally new to the const/immutable thing, so this might be a naive question.. The spec says: "modification after casting away const" => "undefined behavior"I thought it was "you're on your own", not undefined behavior. The former implies there is some "right" way to do this if you know more about the data than the compiler, the latter implies that there is no right way to cast away const. Am I wrong? -Steve
Aug 09 2010
Hello Steven,On Mon, 09 Aug 2010 10:37:14 -0400, BCS <none anon.com> wrote:OTOH that is effectively a hidden cast and has 100% of the same issues (re undefined behavior) as casting away const while being slightly harder to find. -- ... <IXOYE><Hello Steven,C's api can be modified at declaration. It has no mangling, so you can type it how it should be (if C had const). For example: extern(C) int strlen(const(char)* str); I find that much more pleasant than having to cast away const.On Mon, 09 Aug 2010 10:11:39 -0400, Don <nospam nospam.com> wrote:There are some cases where non-const pointers are used but never modified (C api's for instance) cast as always is just a way subvert the type system where it gets in your way.Steven Schveighoffer wrote:But then what is the point of casting away const? If you are not going to modify it, then there is no reason to cast it away.On Sun, 08 Aug 2010 17:56:25 -0400, simendsjo <simen.endsjo pandavre.com> wrote:I think you're wrong. It's OK to cast away const, as long as you don't modify the thing which is supposed to be const. But if you modify it, there's no way the compiler can guarantee that your code will work. Anything could happen.I'm totally new to the const/immutable thing, so this might be a naive question.. The spec says: "modification after casting away const" => "undefined behavior"I thought it was "you're on your own", not undefined behavior. The former implies there is some "right" way to do this if you know more about the data than the compiler, the latter implies that there is no right way to cast away const. Am I wrong? -Steve
Aug 09 2010
On Mon, 09 Aug 2010 10:53:48 -0400, BCS <none anon.com> wrote:Hello Steven,But you just said that casting and reading is not undefined? Isn't this the same thing? Const is such a strange beast because it plays no role in code generation, it's effectively only a tool to help the compiler decide what is possible. It doesn't occupy any space or translate whatsoever to the underlying code. I think there are definite good uses for writing to const or immutable data besides ones that can be stored in ROM. That is, if you are sure a const or immutable piece of data is on the heap/stack, it should be reasonable to be able to modify it for performance gains. -SteveOn Mon, 09 Aug 2010 10:37:14 -0400, BCS <none anon.com> wrote:OTOH that is effectively a hidden cast and has 100% of the same issues (re undefined behavior) as casting away const while being slightly harder to find.Hello Steven,C's api can be modified at declaration. It has no mangling, so you can type it how it should be (if C had const). For example: extern(C) int strlen(const(char)* str); I find that much more pleasant than having to cast away const.On Mon, 09 Aug 2010 10:11:39 -0400, Don <nospam nospam.com> wrote:There are some cases where non-const pointers are used but never modified (C api's for instance) cast as always is just a way subvert the type system where it gets in your way.Steven Schveighoffer wrote:But then what is the point of casting away const? If you are not going to modify it, then there is no reason to cast it away.On Sun, 08 Aug 2010 17:56:25 -0400, simendsjo <simen.endsjo pandavre.com> wrote:I think you're wrong. It's OK to cast away const, as long as you don't modify the thing which is supposed to be const. But if you modify it, there's no way the compiler can guarantee that your code will work. Anything could happen.I'm totally new to the const/immutable thing, so this might be a naive question.. The spec says: "modification after casting away const" => "undefined behavior"I thought it was "you're on your own", not undefined behavior. The former implies there is some "right" way to do this if you know more about the data than the compiler, the latter implies that there is no right way to cast away const. Am I wrong? -Steve
Aug 09 2010
On Mon, 09 Aug 2010 11:04:40 -0400, Steven Schveighoffer <schveiguy yahoo.com> wrote:On Mon, 09 Aug 2010 10:53:48 -0400, BCS <none anon.com> wrote:I should say, when performance gains are not possible because of the limitations of the const/immutable notation. The classic example is the mutable cache for avoiding recalculations on an immutable object. -SteveOTOH that is effectively a hidden cast and has 100% of the same issues (re undefined behavior) as casting away const while being slightly harder to find.But you just said that casting and reading is not undefined? Isn't this the same thing? Const is such a strange beast because it plays no role in code generation, it's effectively only a tool to help the compiler decide what is possible. It doesn't occupy any space or translate whatsoever to the underlying code. I think there are definite good uses for writing to const or immutable data besides ones that can be stored in ROM. That is, if you are sure a const or immutable piece of data is on the heap/stack, it should be reasonable to be able to modify it for performance gains.
Aug 09 2010
Hello Steven,On Mon, 09 Aug 2010 10:53:48 -0400, BCS <none anon.com> wrote:Casting away const or tacking const into a extern(C) prototype is safe under exactly the same conditions. The gains a savings of a few keystrokes and looses some degree of findability, aside from that, there is effectively no difference between them.But you just said that casting and reading is not undefined? Isn't this the same thing?C's api can be modified at declaration. It has no mangling, so you can type it how it should be (if C had const). For example: extern(C) int strlen(const(char)* str); I find that much more pleasant than having to cast away const.OTOH that is effectively a hidden cast and has 100% of the same issues (re undefined behavior) as casting away const while being slightly harder to find.if you are sure a const or immutable piece of data is on the heap/stack, it should be reasonable to be able to modify it for performance gains.A conforming compiler can be implemented in such a way that you can never be sure of that without looking at the generated asm or even in such a way that it can't be know till runtime. -- ... <IXOYE><
Aug 09 2010
Steven Schveighoffer:extern(C) int strlen(const(char)* str);C has no const(char)* so I am now thinking about a possible D2 diagnostic enhancement request that turns that line of code into a compile time error :-) Bye, bearophile
Aug 09 2010
On Mon, 09 Aug 2010 11:15:38 -0400, bearophile <bearophileHUGS lycos.com> wrote:Steven Schveighoffer:But an extern(C) function does not have to be written in C :) -Steveextern(C) int strlen(const(char)* str);C has no const(char)* so I am now thinking about a possible D2 diagnostic enhancement request that turns that line of code into a compile time error :-)
Aug 09 2010
Steven Schveighoffer:But an extern(C) function does not have to be written in C :)You are right. But that function written in an arbitrary language has to follow the C interface rules and limitations, and among those there is no way to define a variable to be const(char)*. So in that line of code you are writing something that can't be enforced. Generally D design refuses features that the compiler is unable to verify. So I think an enhancement request to disallow that is good here. An extern(C) call has to specify only things that are understood by the C interface. On the other hand in C you have const, but its semantics is different. Uhm... Bye, bearophile
Aug 09 2010
Am 09.08.2010 17:31, schrieb bearophile:Steven Schveighoffer:I think, that isn't a good idea. I mean const-ness a compile time thing so the c abi has no problem with it. What's wrong when I define a extern(c) bool thinkeAboutMyInt(const int* x) { .... } I want to inform the D typesystem that I'm not going to change the int but I need a pointer because the adress is important. I want this function to be also callable outside D (eg C). MafiBut an extern(C) function does not have to be written in C :)You are right. But that function written in an arbitrary language has to follow the C interface rules and limitations, and among those there is no way to define a variable to be const(char)*. So in that line of code you are writing something that can't be enforced. Generally D design refuses features that the compiler is unable to verify. So I think an enhancement request to disallow that is good here. An extern(C) call has to specify only things that are understood by the C interface. On the other hand in C you have const, but its semantics is different. Uhm... Bye, bearophile
Aug 09 2010
Mafi:I think, that isn't a good idea.I agree, that idea doesn't work well. Bye, bearophile
Aug 09 2010
bearophile wrote:Mafi:I think it still is a good idea to forbid this in safe mode. Perhaps in trusted too.I think, that isn't a good idea.I agree, that idea doesn't work well. Bye, bearophile
Aug 09 2010
On Mon, 09 Aug 2010 14:39:58 -0400, Lutger <lutger.blijdestijn gmail.com> wrote:bearophile wrote:Note, this isn't any less safe than defining whatever you want for a C function: extern(C) int strlen(int x); C has no mangling, so there is no storage of parameter types in the symbol. You can call any C function with whatever parameters you want to define for them. Making some set of parameters illegal because in some cases it might not be true where you don't prevent it in others because you can't prove it, is just simply useless. -SteveMafi:I think it still is a good idea to forbid this in safe mode. Perhaps in trusted too.I think, that isn't a good idea.I agree, that idea doesn't work well. Bye, bearophile
Aug 09 2010
Steven Schveighoffer wrote:On Mon, 09 Aug 2010 14:39:58 -0400, Lutger <lutger.blijdestijn gmail.com> wrote:Well you manually add typing, I think that is useful. But come to think of it, extern(C) functions should not be allowed in safe code at all, only via trusted and then the typing is useful. Perhaps this has been talked about, but I'm not sure how far trusted can be allowed to go.bearophile wrote:Note, this isn't any less safe than defining whatever you want for a C function: extern(C) int strlen(int x); C has no mangling, so there is no storage of parameter types in the symbol. You can call any C function with whatever parameters you want to define for them. Making some set of parameters illegal because in some cases it might not be true where you don't prevent it in others because you can't prove it, is just simply useless. -SteveMafi:I think it still is a good idea to forbid this in safe mode. Perhaps in trusted too.I think, that isn't a good idea.I agree, that idea doesn't work well. Bye, bearophile
Aug 09 2010
Hello Steven,On Sun, 08 Aug 2010 17:56:25 -0400, simendsjo <simen.endsjo pandavre.com> wrote:I think you are right re the meaning of those terms but I think what you thought it to be is more along the lines of what is correct. I /think/ the situation is that there are things that will work reliably and things that result in undefined behavior and you're on your own figuring out what is what.I'm totally new to the const/immutable thing, so this might be a naive question.. The spec says: "modification after casting away const" => "undefined behavior"I thought it was "you're on your own", not undefined behavior. The former implies there is some "right" way to do this if you know more about the data than the compiler, the latter implies that there is no right way to cast away const. Am I wrong?-Steve-- ... <IXOYE><
Aug 09 2010
On Mon, 09 Aug 2010 10:24:56 -0400, BCS <none anon.com> wrote:Hello Steven,I'm sort of interpreting what you're saying is: In some cases, you can cast away const and modify the variable with no adverse effects, but we can't tell you which cases those are. Which is kind of like saying "yes, casting away const is allowed, but only people who wrote the compiler can do it". -SteveOn Sun, 08 Aug 2010 17:56:25 -0400, simendsjo <simen.endsjo pandavre.com> wrote:I think you are right re the meaning of those terms but I think what you thought it to be is more along the lines of what is correct. I /think/ the situation is that there are things that will work reliably and things that result in undefined behavior and you're on your own figuring out what is what.I'm totally new to the const/immutable thing, so this might be a naive question.. The spec says: "modification after casting away const" => "undefined behavior"I thought it was "you're on your own", not undefined behavior. The former implies there is some "right" way to do this if you know more about the data than the compiler, the latter implies that there is no right way to cast away const. Am I wrong?
Aug 09 2010
Hello Steven,On Mon, 09 Aug 2010 10:24:56 -0400, BCS <none anon.com> wrote:Yes and no. Yes, sometimes casting away const and then writing to the pointer doesn't crash your program (or do anything else) but no that's not what I was saying. It's still undefined behavior even if it "works". What "your on your own" with is making sure you don't write to the pointer. Once you cast, the compiler won't check your work.Hello Steven,I'm sort of interpreting what you're saying is: In some cases, you can cast away const and modify the variable with no adverse effects, but we can't tell you which cases those are.On Sun, 08 Aug 2010 17:56:25 -0400, simendsjo <simen.endsjo pandavre.com> wrote:I think you are right re the meaning of those terms but I think what you thought it to be is more along the lines of what is correct. I /think/ the situation is that there are things that will work reliably and things that result in undefined behavior and you're on your own figuring out what is what.I'm totally new to the const/immutable thing, so this might be a naive question.. The spec says: "modification after casting away const" => "undefined behavior"I thought it was "you're on your own", not undefined behavior. The former implies there is some "right" way to do this if you know more about the data than the compiler, the latter implies that there is no right way to cast away const. Am I wrong?Which is kind of like saying "yes, casting away const is allowed, but only people who wrote the compiler can do it". -Steve-- ... <IXOYE><
Aug 09 2010