digitalmars.D.learn - Can dmd compile a favicon.ico to exe file ?
- John Xu (3/3) May 11 2023 I saw c# program's exe, often have an favicon.ico image bound
- ryuukk_ (18/21) May 11 2023 you can, if i remember correctly
- John Xu (2/16) May 14 2023 Thanks for your quick reply. I'll give a try.
- John Xu (15/15) May 14 2023 Found a related link:
- John Xu (4/14) May 14 2023 I figured out that the rcc on ftp.digitalmars.com only supports
- Richard (Rikki) Andrew Cattermole (3/3) May 14 2023 That is only for OMF target.
- John Xu (3/6) May 18 2023 How can I add this step to dub.sdl ?
- Richard (Rikki) Andrew Cattermole (6/15) May 18 2023 You would use one of the build commands and then put the result file
- John Xu (5/20) May 19 2023 sourceFiles ?
- Richard (Rikki) Andrew Cattermole (3/27) May 19 2023 sourceFiles.
- John Xu (7/35) May 22 2023 When I put resource.rc in sourceFiles, dub said, "Error:
- Richard (Rikki) Andrew Cattermole (6/10) May 22 2023 Yes, .res is the correct file extension, that is the output of the rc
together, which can be dragged to desktop. Can dmd compile an icon image to an exe also?
May 11 2023
On Friday, 12 May 2023 at 01:41:10 UTC, John Xu wrote:together, which can be dragged to desktop. Can dmd compile an icon image to an exe also?you can, if i remember correctly create a ``ressource.rc`` file and paste: ``` IDI_ICON1 ICON DISCARDABLE "myicon.ico" ``` then put your ``mycon.ico`` file next to it ``` my_project\ app.d ressource.rc myicon.ico ``` ``` dmd app.d ressource.rc ``` it should create an .exe that has the icon
May 11 2023
On Friday, 12 May 2023 at 02:09:17 UTC, ryuukk_ wrote:create a ``ressource.rc`` file and paste: ``` IDI_ICON1 ICON DISCARDABLE "myicon.ico" ``` then put your ``mycon.ico`` file next to it ``` my_project\ app.d ressource.rc myicon.ico ``` ``` dmd app.d ressource.rcThanks for your quick reply. I'll give a try.
May 14 2023
Found a related link: https://forum.dlang.org/thread/wogdypudrmrgwjysfkxg forum.dlang.org Where Adam D Ruppe informed rcc.exe from http://ftp.digitalmars.com/bup.zip But, I got problem: rcc -r .\resource.rc IDI_ICON1 ICON DISCARDABLE "isp.ico" ^ .\resource.rc(1) : Error: 'isp.ico' doesn't contain a valid Windows 3.0 icon resourc Any help? My isp.ico was converted from a png with gimp, used in shouldn't have any problem. Searched bing.com about "Windows 3.0 icon", bing didn't give much info.
May 14 2023
On Monday, 15 May 2023 at 02:45:17 UTC, John Xu wrote:Found a related link: https://forum.dlang.org/thread/wogdypudrmrgwjysfkxg forum.dlang.org Where Adam D Ruppe informed rcc.exe from http://ftp.digitalmars.com/bup.zip ... Any help? My isp.ico was converted from a png with gimp, used shouldn't have any problem. Searched bing.com about "Windows 3.0 icon", bing didn't give much info.I figured out that the rcc on ftp.digitalmars.com only supports 8-bit non-compressed icon format. We'll need a newer rcc.exe which can support 24-bit/32-bit/compressed-contents icon format.
May 14 2023
That is only for OMF target. You need rc that comes with Visual Studio C++ build tools. Alternatively windres from mingw may work (I haven't tested).
May 14 2023
On Monday, 15 May 2023 at 03:54:03 UTC, Richard (Rikki) Andrew Cattermole wrote:That is only for OMF target. You need rc that comes with Visual Studio C++ build tools. Alternatively windres from mingw may work (I haven't tested).How can I add this step to dub.sdl ?
May 18 2023
On 19/05/2023 2:19 AM, John Xu wrote:On Monday, 15 May 2023 at 03:54:03 UTC, Richard (Rikki) Andrew Cattermole wrote:You would use one of the build commands and then put the result file name into source files. However you may not want to require it in normal builds (since the file it outputs won't change you can just commit that) just to ensure your build is reproducible.That is only for OMF target. You need rc that comes with Visual Studio C++ build tools. Alternatively windres from mingw may work (I haven't tested).How can I add this step to dub.sdl ?
May 18 2023
On Thursday, 18 May 2023 at 15:39:05 UTC, Richard (Rikki) Andrew Cattermole wrote:On 19/05/2023 2:19 AM, John Xu wrote:sourceFiles ? or libFiles ?On Monday, 15 May 2023 at 03:54:03 UTC, Richard (Rikki) Andrew Cattermole wrote:You would use one of the build commands and then put the result file name into source files. However you may not want to require it in normal builds (since the file it outputs won't change you can just commit that) just to ensure your build is reproducible.That is only for OMF target. You need rc that comes with Visual Studio C++ build tools. Alternatively windres from mingw may work (I haven't tested).How can I add this step to dub.sdl ?
May 19 2023
On 19/05/2023 9:39 PM, John Xu wrote:On Thursday, 18 May 2023 at 15:39:05 UTC, Richard (Rikki) Andrew Cattermole wrote:sourceFiles. libFiles is for shared libraries.On 19/05/2023 2:19 AM, John Xu wrote:sourceFiles ? or libFiles ?On Monday, 15 May 2023 at 03:54:03 UTC, Richard (Rikki) Andrew Cattermole wrote:You would use one of the build commands and then put the result file name into source files. However you may not want to require it in normal builds (since the file it outputs won't change you can just commit that) just to ensure your build is reproducible.That is only for OMF target. You need rc that comes with Visual Studio C++ build tools. Alternatively windres from mingw may work (I haven't tested).How can I add this step to dub.sdl ?
May 19 2023
On Friday, 19 May 2023 at 21:19:07 UTC, Richard (Rikki) Andrew Cattermole wrote:On 19/05/2023 9:39 PM, John Xu wrote:When I put resource.rc in sourceFiles, dub said, "Error: unrecognized file extension rc"; When I put resource.res in sourceFiles, dub said,"resource.res : fatal error LNK1136: Invalid or damaged file. Error: linker exited with status 1136"On Thursday, 18 May 2023 at 15:39:05 UTC, Richard (Rikki) Andrew Cattermole wrote:sourceFiles. libFiles is for shared libraries.On 19/05/2023 2:19 AM, John Xu wrote:sourceFiles ? or libFiles ?On Monday, 15 May 2023 at 03:54:03 UTC, Richard (Rikki) Andrew Cattermole wrote:You would use one of the build commands and then put the result file name into source files. However you may not want to require it in normal builds (since the file it outputs won't change you can just commit that) just to ensure your build is reproducible.That is only for OMF target. You need rc that comes with Visual Studio C++ build tools. Alternatively windres from mingw may work (I haven't tested).How can I add this step to dub.sdl ?
May 22 2023
On 22/05/2023 11:18 PM, John Xu wrote:When I put resource.rc in sourceFiles, dub said, "Error: unrecognized file extension rc"; When I put resource.res in sourceFiles, dub said,"resource.res : fatal error LNK1136: Invalid or damaged file. Error: linker exited with status 1136"Yes, .res is the correct file extension, that is the output of the rc compiler. That linker error would suggest that you need to use Microsoft's tool to compile the resource.rc file. https://learn.microsoft.com/en-us/windows/win32/menurc/using-rc-the-rc-command-line-
May 22 2023