digitalmars.D.learn - C++/D platform matrix
- DypthroposTheImposter (22/22) Nov 08 2012 Hey I was wondering which platforms D works on, and more
- Benjamin Thaut (10/10) Nov 08 2012 Afaik druntime does not support: iOS, Windows Metro, Windows RT(ARM).
Hey I was wondering which platforms D works on, and more specifically which ones it can work together with C++11(so not DMD C++ since that isn't C++11(I think)). To my knowledge... Windows - Yes can build a D DLL and call it from C++ Linux - Yes ^ MacOS - Yes ^ iOS - I don't think iOS allows use of a DLL? So this might require the C++/D to be statically linked? I think this might be possible with GCD/GCC? Android - Android lets you have DLL's so I think this works.. Windows Metro(x86) - No dynamic linking, C++/cx is only support on MS C++ compiler. Can perhaps use DMD 64 bit upcoming support to statically link it in...? Windows RT(ARM) - No dynamic linking, C++/cx is only support on MS C++ compiler. Is 32 bit right now so I think it is possible to use D with C++ here? Am I wrong? And DMD doesn't support ARM that I know of.. Are there any issues with D's runtime on any of these platforms(ie not supported..)? Console platforms might work if they support GCC compiler? Thanks
Nov 08 2012
Afaik druntime does not support: iOS, Windows Metro, Windows RT(ARM). GDC is only a frontend for gcc, so if you do some magic you might be able to get D to work on any platform that gcc can support. But only if you manage to get the d runtime running on that platform. I know that someone managed to get gdc to work with android and partly ported druntime over to android. For consoles I don't really know, but I think that it will be rader hard to get it working there. Kind Regards Benjamin Thaut
Nov 08 2012