digitalmars.D.learn - Best way to "convert" a real to ireal
- =?ISO-8859-1?Q?Carsten_S=F8rensen?= (24/24) Sep 13 2007 Hi,
- Christian Kamm (6/10) Sep 13 2007 I don't think there is. The properties are mentioned here
- =?ISO-8859-1?Q?Carsten_S=F8rensen?= (11/17) Sep 13 2007 Thanks for your reply! I suppose (well, hope really) the compiler does
- Christian Kamm (4/12) Sep 14 2007 For your peace of mind: with optimizations enabled, the cast(ireal) and
Hi, With D's support for complex math I thought it would be fun to do a Mandelbrot explorer. It's all working fine but in the process of writing it, a few questions popped into my head. creal have .re and .im properties, but .im returns a real, not an ireal as I would expect. Is there another property that will return the imaginary part as an ireal? I can't seem to find the creal properties documented anywhere. Since .im returns a real I sometimes have to convert it back to an ireal. This doesn't work, im is now zero. --- creal c = 1.0 + 1.0i; ireal im = cast(ireal)c.im; --- Instead I'm doing: --- creal c = 1.0 + 1.0i; ireal im = c.im * 1.0i; --- but this seems a bit clumsy... is there a better way? Or better yet, a creal property that will actually retrieve the imaginary part as an ireal? Thanks, Carsten Sørensen
Sep 13 2007
creal have .re and .im properties, but .im returns a real, not an ireal as I would expect. Is there another property that will return the imaginary part as an ireal? I can't seem to find the creal properties documented anywhere.I don't think there is. The properties are mentioned here http://www.digitalmars.com/d/property.html among the properties of floating point types, but not really documented. I expect .im behaves the way it does since that's how it's used in mathematics. So c.im * 1.0i is the right way to make it an ireal. Christian
Sep 13 2007
Christian Kamm wrote:I don't think there is. The properties are mentioned here http://www.digitalmars.com/d/property.html among the properties of floating point types, but not really documented. I expect .im behaves the way it does since that's how it's used in mathematics. So c.im * 1.0i is the right way to make it an ireal.Thanks for your reply! I suppose (well, hope really) the compiler does the right thing when multiplying by 1.0i. I just had a brainwave regarding the imaginary part of creal - --- creal c = 1.0 + 1.0i; ireal i = cast(ireal)c; --- does exactly what I want. Isn't it just obvious in hindsight... Best regards, Carsten Sørensen
Sep 13 2007
I just had a brainwave regarding the imaginary part of creal - --- creal c = 1.0 + 1.0i; ireal i = cast(ireal)c; --- does exactly what I want. Isn't it just obvious in hindsight...For your peace of mind: with optimizations enabled, the cast(ireal) and the .im * i seem to produce exactly the same code. Cheers, Christian
Sep 14 2007