digitalmars.D.learn - Beginner problem: casting in opCmp override
- Ugbar Ikenaki (13/13) Jul 08 2013 I'm trying to implement rational numbers with fully functioning
- Jonathan M Davis (10/27) Jul 08 2013 You're going to need to provide more code than that. Without knowing an=
- Ugbar Ikenaki (1/1) Jul 08 2013 Also…Rat is a struct, not a class. Herein might lie the problem.
- Ugbar Ikenaki (86/86) Jul 08 2013 Thanks for the quick response!
- Jonathan M Davis (21/22) Jul 08 2013 em.
- H. S. Teoh (10/27) Jul 08 2013 [...]
- =?UTF-8?B?QWxpIMOHZWhyZWxp?= (23/36) Jul 08 2013 Yeah, the signature of opCmp is different for structs so you don't need
- Ugbar Ikenaki (5/5) Jul 08 2013 Wow! You guys are fast and helpful! Thank you Jonathan and Ali! I
- Ugbar Ikenaki (1/1) Jul 08 2013 And thanks for that pointer, too, H.S.
- Ugbar Ikenaki (20/20) Jul 08 2013 Here's one more question:
- Jonathan M Davis (6/30) Jul 08 2013 I don't believe that that will ever work. If you want to overload == and...
- H. S. Teoh (22/28) Jul 08 2013 [...]
- Jonathan M Davis (11/31) Jul 08 2013 Actually, what it's supposed to do isn't necessarily a bitwise compariso...
- H. S. Teoh (22/41) Jul 08 2013 [...]
- Jonathan M Davis (6/38) Jul 08 2013 I should point out though (in case someone misunderstands) is that that
- Jonathan M Davis (3/47) Jul 08 2013 Yes. opCmp's behavior should definitely match opEquals' behavior.
- H. S. Teoh (6/54) Jul 09 2013 [...]
I'm trying to implement rational numbers with fully functioning comparison operators, but I can't seem to figure out why I'm getting this error and any help would be appreciated: Error: cannot cast from object.Object to Rat The code I have is as follows: int opCmp( Object o ) { Rat other = cast(Rat) o; <--- this line throws the error … //stuff to return -1, 0, or 1 to opCmp with rational numbers for <, >=, etc. … } Thanks to anyone who can help!
Jul 08 2013
On Monday, July 08, 2013 23:21:59 Ugbar Ikenaki wrote:I'm trying to implement rational numbers with fully functioning comparison operators, but I can't seem to figure out why I'm getting this error and any help would be appreciated: =20 Error: cannot cast from object.Object to Rat =20 The code I have is as follows: =20 int opCmp( Object o ) { =09Rat other =3D cast(Rat) o; <--- this line throws the error =E2=80=A6 //stuff to return -1, 0, or 1 to opCmp with rational numbers for <, >=3D, etc. =E2=80=A6 } =20 Thanks to anyone who can help!You're going to need to provide more code than that. Without knowing an= ything=20 about Rat, we can't help you. On a side note, I point out that talking about compiler errors as being= =20 "thrown" is going to cause confusion, as throwing is something complete= ly=20 different. - Jonathan M Davis
Jul 08 2013
Also…Rat is a struct, not a class. Herein might lie the problem.
Jul 08 2013
Thanks for the quick response! Here is the initialization code for my Rat struct. I created a GCD function that I've tested to work fine: import std.stdio, std.exception; struct Rat { private long n; //Numerator private long d; //Denominator public this( long numerator, long denominator ) { enforce( denominator != 0, "Error. Denominator can not be 0. (Rat.this)"); //Default 0-value Rat object if( numerator == 0 || numerator == -0 ) { n = 0; d = 1; } else { //Assign appropriates signs (+ / -) to numerator // -x/-y if( numerator < 0 && denominator < 0 ) { numerator = -numerator; denominator = -denominator; // x/-y } else if( numerator > 0 && denominator < 0 ) { numerator = -numerator; denominator = -denominator; } //Find GCD of numerator and denominator long gcd = gcd( numerator, denominator ); //Return reduced fraction of numerator and denominator (invariant) n = numerator / gcd; d = denominator / gcd; } } The following is the code to override the opCmp function: int opCmp( Object o ) { Rat other = cast(Rat) o; long num1 = n; long den1 = d; long num2 = other.n; long den2 = other.d; //If denominators are not equal to each other... if( den1 != den2 ) { //Set denominators equal to each other (with corresponding numerators) num1 *= den2; den1 *= den2; if(den2 < den1) { num2 *= (den1 / den2); den2 *= (den1 / den2); } else { num2 *= (den2 / den1); den2 *= (den2 / den1); } //Return opCmp int value (-1, 0, 1) if( num1 - num2 < 0 ) { return -1; } else if( num1 - num2 == 0 ) { return 0; } else { //if( num1 - num2 > 0 ) return 1; } //If denominators are equal to each other... } else { //Less than if( num1 - num2 < 0 ) { return -1; //Equal to } else if( num1 - num2 == 0 ) { return 0; //Greater than } else { //if( num1 - num2 > 0 ) return 1; } } }
Jul 08 2013
On Monday, July 08, 2013 23:31:14 Ugbar Ikenaki wrote:Also=E2=80=A6Rat is a struct, not a class. Herein might lie the probl=em. So, this is Rat's opCmp, correct? If it's a struct, it makes no sense f= or it=20 to take an Object. Object is the base class for all classes and has not= hing to=20 do with structs. opCmp needs to take Rat, not Object. And to be fully=20= functional, you might need to have a ref overload as well (since someti= mes the=20 compiler and runtime get overly picky about exact signatures - which is= slowly=20 getting fixed fortunately). So, something like this should work: int opCmp(Rat other) { return this.opCmp(other); } int opCmp(ref Rat other) { //do stuff for comparison } - Jonathan M Davis
Jul 08 2013
On Mon, Jul 08, 2013 at 02:42:30PM -0700, Jonathan M Davis wrote:On Monday, July 08, 2013 23:31:14 Ugbar Ikenaki wrote:[...] The second overload above should be: int opCmp(ref const Rat other) const otherwise the typeinfo of Rat will be wrong, and using Rat in AA's will not work correctly. (DMD is very picky about the exact signature of opCmp when it's generating typeinfos -- as I found out yesterday.) T -- I think the conspiracy theorists are out to get us...Also…Rat is a struct, not a class. Herein might lie the problem.So, this is Rat's opCmp, correct? If it's a struct, it makes no sense for it to take an Object. Object is the base class for all classes and has nothing to do with structs. opCmp needs to take Rat, not Object. And to be fully functional, you might need to have a ref overload as well (since sometimes the compiler and runtime get overly picky about exact signatures - which is slowly getting fixed fortunately). So, something like this should work: int opCmp(Rat other) { return this.opCmp(other); } int opCmp(ref Rat other)
Jul 08 2013
On 07/08/2013 02:21 PM, Ugbar Ikenaki wrote:I'm trying to implement rational numbers with fully functioning comparison operators, but I can't seem to figure out why I'm getting this error and any help would be appreciated: Error: cannot cast from object.Object to Rat The code I have is as follows: int opCmp( Object o ) { Rat other = cast(Rat) o; <--- this line throws the error … //stuff to return -1, 0, or 1 to opCmp with rational numbers for <, >=, etc. … } Thanks to anyone who can help!Yeah, the signature of opCmp is different for structs so you don't need to cast. Once you have the subtraction defined, opCmp can be as simple as the following: /* Sort order operator: Returns a negative value if this * fraction is before, a positive value if this fraction * is after, and zero if both fractions have the same sort * order. */ int opCmp(const ref Fraction rhs) const { immutable result = this - rhs; /* Being a long, num cannot be converted to int * automatically; it must be converted explicitly by * 'to' (or cast). */ return to!int(result.num); } I have a couple of chapters that go over operator overloading. Operator Overloading: http://ddili.org/ders/d.en/operator_overloading.html Object is specifically for classes: http://ddili.org/ders/d.en/object.html Ali
Jul 08 2013
Wow! You guys are fast and helpful! Thank you Jonathan and Ali! I already got it to work, and Ali, your book is great! I've read about the first 150 pages. I'll check out those operator overloading chapters for sure. -U
Jul 08 2013
Here's one more question: Before I knew that opEquals existed, I tried overloading the equality expressions (== and !=) in opBinary using the code below. It worked. Why would the overloaded opBinary version get called if the equality expressions are held in opEquals? I'm just interested in knowing how dmd chooses where to take an expression from if it lies in multiple places (e.g. == in opEquals and opBinary), even if what I did was just add the == operator to opBinary. (Is that what I did there?) override bool opBinary( string op ) ( Rect r ) if( op == "==" ) { //Check if rectangle coordinates are equal if( left == r.left && right == r.right && top == r.top && bottom == r.bottom ) { return true; } else { return false; } } Thanks!
Jul 08 2013
On Tuesday, July 09, 2013 00:35:32 Ugbar Ikenaki wrote:Here's one more question: Before I knew that opEquals existed, I tried overloading the equality expressions (== and !=) in opBinary using the code below. It worked. Why would the overloaded opBinary version get called if the equality expressions are held in opEquals? I'm just interested in knowing how dmd chooses where to take an expression from if it lies in multiple places (e.g. == in opEquals and opBinary), even if what I did was just add the == operator to opBinary. (Is that what I did there?) override bool opBinary( string op ) ( Rect r ) if( op == "==" ) { //Check if rectangle coordinates are equal if( left == r.left && right == r.right && top == r.top && bottom == r.bottom ) { return true; } else { return false; } } Thanks!I don't believe that that will ever work. If you want to overload == and !=, use opEquals. opBinary isn't used for that. Look at http://dlang.org/operatoroverloading.html if you want to see which function to use to overload for each operator. - Jonathan M Davis
Jul 08 2013
On Tue, Jul 09, 2013 at 12:35:32AM +0200, Ugbar Ikenaki wrote:Here's one more question: Before I knew that opEquals existed, I tried overloading the equality expressions (== and !=) in opBinary using the code below. It worked. Why would the overloaded opBinary version get called if the equality expressions are held in opEquals?[...] I doubt opBinary was actually called. Probably what happened was that == defaulted to the built-in implementation of opEquals, which simply performs a bitwise comparison of the struct/class, and it just so happened that it was close to (or the same) as what you intended. Basically, when you write x==y, the compiler looks for opEquals and opCmp. If opEquals is found, then it's rewritten as x.opEquals(y); otherwise, if opCmp is found, it's rewritten as x.opCmp(y)==0. If neither are found, then the compiler generates a default implementation of opEquals, which basically does a bitwise comparison of x and y. T -- Arise, you prisoners of Windows Arise, you slaves of Redmond, Wash, The day and hour soon are coming When all the IT folks say "Gosh!" It isn't from a clever lawsuit That Windowsland will finally fall, But thousands writing open source code Like mice who nibble through a wall. -- The Linux-nationale by Greg Baker
Jul 08 2013
On Monday, July 08, 2013 16:38:16 H. S. Teoh wrote:On Tue, Jul 09, 2013 at 12:35:32AM +0200, Ugbar Ikenaki wrote:Actually, what it's supposed to do isn't necessarily a bitwise comparison. It's supposed to do a recursive comparison of all of the members, where it calls == on each of the members. If a bitwise comparison will do that, then it may end up as a bitwise comparison for efficiency reasons, but it's not necessarily a bitwise comparison. It used to be that it was doing a bitwise comparison when it wasn't supposed to, but that was fixed fairly recently (though I don't recall if that fix has been released yet). Basically, there's no reason to overload opEquals unless you have a member which you don't want to compare with == (e.g. pointers). - Jonathan M DavisHere's one more question: Before I knew that opEquals existed, I tried overloading the equality expressions (== and !=) in opBinary using the code below. It worked. Why would the overloaded opBinary version get called if the equality expressions are held in opEquals?[...] I doubt opBinary was actually called. Probably what happened was that == defaulted to the built-in implementation of opEquals, which simply performs a bitwise comparison of the struct/class, and it just so happened that it was close to (or the same) as what you intended. Basically, when you write x==y, the compiler looks for opEquals and opCmp. If opEquals is found, then it's rewritten as x.opEquals(y); otherwise, if opCmp is found, it's rewritten as x.opCmp(y)==0. If neither are found, then the compiler generates a default implementation of opEquals, which basically does a bitwise comparison of x and y.
Jul 08 2013
On Mon, Jul 08, 2013 at 04:48:05PM -0700, Jonathan M Davis wrote:On Monday, July 08, 2013 16:38:16 H. S. Teoh wrote:[...][...] Unfortunately, this isn't true for opCmp. If you don't define opCmp, the typeinfo of the struct will have a compare function that basically does bitwise comparison. Proof: struct S { int[] data; } void main() { auto s = S([1,2,3]); auto t = S([1,2,3]); auto u = S([1,2,4]); assert(s == t); assert(s != u); assert(typeid(s).compare(&s, &t) == 0); // FAILS assert(typeid(s).compare(&s, &u) != 0); } Should this be filed as a DMD bug? T -- A computer doesn't mind if its programs are put to purposes that don't match their names. -- D. KnuthBasically, when you write x==y, the compiler looks for opEquals and opCmp. If opEquals is found, then it's rewritten as x.opEquals(y); otherwise, if opCmp is found, it's rewritten as x.opCmp(y)==0. If neither are found, then the compiler generates a default implementation of opEquals, which basically does a bitwise comparison of x and y.Actually, what it's supposed to do isn't necessarily a bitwise comparison. It's supposed to do a recursive comparison of all of the members, where it calls == on each of the members. If a bitwise comparison will do that, then it may end up as a bitwise comparison for efficiency reasons, but it's not necessarily a bitwise comparison. It used to be that it was doing a bitwise comparison when it wasn't supposed to, but that was fixed fairly recently (though I don't recall if that fix has been released yet). Basically, there's no reason to overload opEquals unless you have a member which you don't want to compare with == (e.g. pointers).
Jul 08 2013
On Monday, July 08, 2013 16:48:05 Jonathan M Davis wrote:On Monday, July 08, 2013 16:38:16 H. S. Teoh wrote:I should point out though (in case someone misunderstands) is that that applies specifically to structs. You always have to overload opEquals on classes if you want == to work properly (since Object's opEquals does a comparison of the references rather than the objects). - Jonathan M DavisOn Tue, Jul 09, 2013 at 12:35:32AM +0200, Ugbar Ikenaki wrote:Actually, what it's supposed to do isn't necessarily a bitwise comparison. It's supposed to do a recursive comparison of all of the members, where it calls == on each of the members. If a bitwise comparison will do that, then it may end up as a bitwise comparison for efficiency reasons, but it's not necessarily a bitwise comparison. It used to be that it was doing a bitwise comparison when it wasn't supposed to, but that was fixed fairly recently (though I don't recall if that fix has been released yet). Basically, there's no reason to overload opEquals unless you have a member which you don't want to compare with == (e.g. pointers).Here's one more question: Before I knew that opEquals existed, I tried overloading the equality expressions (== and !=) in opBinary using the code below. It worked. Why would the overloaded opBinary version get called if the equality expressions are held in opEquals?[...] I doubt opBinary was actually called. Probably what happened was that == defaulted to the built-in implementation of opEquals, which simply performs a bitwise comparison of the struct/class, and it just so happened that it was close to (or the same) as what you intended. Basically, when you write x==y, the compiler looks for opEquals and opCmp. If opEquals is found, then it's rewritten as x.opEquals(y); otherwise, if opCmp is found, it's rewritten as x.opCmp(y)==0. If neither are found, then the compiler generates a default implementation of opEquals, which basically does a bitwise comparison of x and y.
Jul 08 2013
On Monday, July 08, 2013 16:58:03 H. S. Teoh wrote:On Mon, Jul 08, 2013 at 04:48:05PM -0700, Jonathan M Davis wrote:Yes. opCmp's behavior should definitely match opEquals' behavior. - Jonathan M DavisOn Monday, July 08, 2013 16:38:16 H. S. Teoh wrote:[...][...] Unfortunately, this isn't true for opCmp. If you don't define opCmp, the typeinfo of the struct will have a compare function that basically does bitwise comparison. Proof: struct S { int[] data; } void main() { auto s = S([1,2,3]); auto t = S([1,2,3]); auto u = S([1,2,4]); assert(s == t); assert(s != u); assert(typeid(s).compare(&s, &t) == 0); // FAILS assert(typeid(s).compare(&s, &u) != 0); } Should this be filed as a DMD bug?Basically, when you write x==y, the compiler looks for opEquals and opCmp. If opEquals is found, then it's rewritten as x.opEquals(y); otherwise, if opCmp is found, it's rewritten as x.opCmp(y)==0. If neither are found, then the compiler generates a default implementation of opEquals, which basically does a bitwise comparison of x and y.Actually, what it's supposed to do isn't necessarily a bitwise comparison. It's supposed to do a recursive comparison of all of the members, where it calls == on each of the members. If a bitwise comparison will do that, then it may end up as a bitwise comparison for efficiency reasons, but it's not necessarily a bitwise comparison. It used to be that it was doing a bitwise comparison when it wasn't supposed to, but that was fixed fairly recently (though I don't recall if that fix has been released yet). Basically, there's no reason to overload opEquals unless you have a member which you don't want to compare with == (e.g. pointers).
Jul 08 2013
On Mon, Jul 08, 2013 at 05:09:14PM -0700, Jonathan M Davis wrote:On Monday, July 08, 2013 16:58:03 H. S. Teoh wrote:[...] http://d.puremagic.com/issues/show_bug.cgi?id=10588 T -- MSDOS = MicroSoft's Denial Of ServiceOn Mon, Jul 08, 2013 at 04:48:05PM -0700, Jonathan M Davis wrote:Yes. opCmp's behavior should definitely match opEquals' behavior.On Monday, July 08, 2013 16:38:16 H. S. Teoh wrote:[...][...] Unfortunately, this isn't true for opCmp. If you don't define opCmp, the typeinfo of the struct will have a compare function that basically does bitwise comparison. Proof: struct S { int[] data; } void main() { auto s = S([1,2,3]); auto t = S([1,2,3]); auto u = S([1,2,4]); assert(s == t); assert(s != u); assert(typeid(s).compare(&s, &t) == 0); // FAILS assert(typeid(s).compare(&s, &u) != 0); } Should this be filed as a DMD bug?Basically, when you write x==y, the compiler looks for opEquals and opCmp. If opEquals is found, then it's rewritten as x.opEquals(y); otherwise, if opCmp is found, it's rewritten as x.opCmp(y)==0. If neither are found, then the compiler generates a default implementation of opEquals, which basically does a bitwise comparison of x and y.Actually, what it's supposed to do isn't necessarily a bitwise comparison. It's supposed to do a recursive comparison of all of the members, where it calls == on each of the members. If a bitwise comparison will do that, then it may end up as a bitwise comparison for efficiency reasons, but it's not necessarily a bitwise comparison. It used to be that it was doing a bitwise comparison when it wasn't supposed to, but that was fixed fairly recently (though I don't recall if that fix has been released yet). Basically, there's no reason to overload opEquals unless you have a member which you don't want to compare with == (e.g. pointers).
Jul 09 2013