digitalmars.D.learn - Arrays of many different (sub)classes
- Joseph Wakeling (28/28) Apr 24 2010 Hello all,
- Robert Clipsham (20/48) Apr 24 2010 This should do what you want:
- Joseph Wakeling (6/7) Apr 25 2010 Thanks! :-)
- Mihail Strashun (1/8) Apr 25 2010
- Robert Clipsham (33/40) Apr 25 2010 Yes it is, providing the base doesn't implement any methods, eg:
- =?UTF-8?B?QWxpIMOHZWhyZWxp?= (5/12) Apr 25 2010 Just to be complete: interfaces can have static or final functions in D2...
Hello all, Occasionally in C++ I find it useful to build an array which contains classes of multiple different types all using the same interface -- by constructing an array of pointers to some common base class, e.g. class BaseClass { // blah, blah ... }; class A : BaseClass { // ... blah ... }; class C : BaseClass { // ... blah ... }; int main() { vector<BaseClass *> vec; vec.push_back(new A()); vec.push_back(new C()); // etc. etc. } (This code might be wrong; I'm just typing it to give the idea. And in practice, I usually do not use 'new' statements but pass pointers to already-existing objects...:-) Anyway, the point is that at the end of the day I have an array of different objects with a common interface. What's the appropriate way to achieve the same effect in D? Thanks & best wishes, -- Joe
Apr 24 2010
On 24/04/10 20:06, Joseph Wakeling wrote:Hello all, Occasionally in C++ I find it useful to build an array which contains classes of multiple different types all using the same interface -- by constructing an array of pointers to some common base class, e.g. class BaseClass { // blah, blah ... }; class A : BaseClass { // ... blah ... }; class C : BaseClass { // ... blah ... }; int main() { vector<BaseClass *> vec; vec.push_back(new A()); vec.push_back(new C()); // etc. etc. } (This code might be wrong; I'm just typing it to give the idea. And in practice, I usually do not use 'new' statements but pass pointers to already-existing objects...:-) Anyway, the point is that at the end of the day I have an array of different objects with a common interface. What's the appropriate way to achieve the same effect in D? Thanks& best wishes, -- JoeThis should do what you want: ---- class BaseClass { // blah, blah ... } class A : BaseClass { // ... blah ... } class C : BaseClass { // ... blah ... } int main() { BaseClass[] vec; vec ~= new A; vec ~= new C; // etc. etc. } ----
Apr 24 2010
Robert Clipsham wrote:This should do what you want:Thanks! :-) Is it possible to do this with an interface instead of a base class? I'm not familiar with how the former work ... Best wishes, -- Joe
Apr 25 2010
On 04/25/2010 04:47 PM, Joseph Wakeling wrote:Robert Clipsham wrote:This should do what you want:Thanks! :-) Is it possible to do this with an interface instead of a base class? I'm not familiar with how the former work ... Best wishes, -- Joe
Apr 25 2010
On 25/04/10 14:47, Joseph Wakeling wrote:Robert Clipsham wrote:Yes it is, providing the base doesn't implement any methods, eg: ---- interface I { int foobar(); // The following line will cause an error when uncommented, as // you cannot implement methods in an interface // void baz() {} } class C : I { int foobar() { return 1; } } class D : I { int foobar() { return 2; } } import std.stdio; void main() { I[] arr; arr ~= new C; arr ~= new D; foreach( el; arr ) writefln( "%d", el.foobar() ); } ---- Prints: 1 2 You could also use an abstract class instead of an interface if you want to implement some of the methods.This should do what you want:Thanks! :-) Is it possible to do this with an interface instead of a base class? I'm not familiar with how the former work ... Best wishes, -- Joe
Apr 25 2010
Robert Clipsham wrote:interface I { int foobar(); // The following line will cause an error when uncommented, as // you cannot implement methods in an interface // void baz() {} }Just to be complete: interfaces can have static or final functions in D2: static void baz() {} final void baz_2() {} Ali
Apr 25 2010