digitalmars.D.learn - About Dub capabilities
- Dukc (9/9) Jul 04 2017 When you want to do things other than just fetching packages,
- Martin Nowak (8/10) Jul 04 2017 preGenerate-/preBuildCommands are your friends to compile C++
When you want to do things other than just fetching packages, invoking D compilers and converting package descriptors, I am wondering is Dub up to it? For example, could dmd source code build (if somebody wanted to) be automated with Dub instead of CMake, bearing in mind it requires some c++ compilation? If so, how? I was unable to find anything about custom system calls at the website. Not that I have any need for that right now, I am just interested.
Jul 04 2017
On Tuesday, 4 July 2017 at 20:46:33 UTC, Dukc wrote:Not that I have any need for that right now, I am just interested.preGenerate-/preBuildCommands are your friends to compile C++ code using dub. You'd invoke make or sth. and add the generated libs/objects to dub's sourceFiles. http://code.dlang.org/package-format?lang=json#build-settings Dub can also generate scripts for other build systems (among them cmake), in case that seems more suitable for your needs.
Jul 04 2017
On Tuesday, 4 July 2017 at 21:02:55 UTC, Martin Nowak wrote:preGenerate-/preBuildCommands are your friends to compile C++ code using dub.Hod did I not notice them... but that answers the question, thanks.
Jul 04 2017
On Wednesday, 5 July 2017 at 06:06:18 UTC, Dukc wrote:On Tuesday, 4 July 2017 at 21:02:55 UTC, Martin Nowak wrote:See https://github.com/dlang-community/drepl/pull/63 for an example on how simple c/c++ files can be compiled "on-the-fly".preGenerate-/preBuildCommands are your friends to compile C++ code using dub.Hod did I not notice them... but that answers the question, thanks.
Jul 05 2017