digitalmars.D.learn - A template construct like using()
- Chris Katko (22/22) Apr 26 2022 I swear I asked something like this before years ago but it
- H. S. Teoh (14/36) Apr 26 2022 [...]
- cc (14/17) Apr 26 2022 ```d
- Adam Ruppe (2/4) Apr 26 2022 `scope delegate` also works here and just reuses the stack.
- user1234 (28/50) Apr 27 2022 assuming `set_target_bitmap` returns the previous target :
I swear I asked something like this before years ago but it doesn't show up in my previous forum posts. I'm looking for a construct that mimics using(var)/with(var) ````D bitmap* b; draw_with(b) { draw_pixel(red, 16, 16); //draw red pixel to bitmap b (b is implied above) } ```` But the code ends up being: ````D bitmap* b; set_target_bitmap(b); //entry code draw_pixel(red, 16, 16); // body set_target_bitmap(original_target); // exit code ```` The essence is wrapping something the code up in a kind of RAII-like entry and exit code that references a given target variable. Perhaps a mixin is what I'm looking for?
Apr 26 2022
On Tue, Apr 26, 2022 at 09:33:43PM +0000, Chris Katko via Digitalmars-d-learn wrote: [...]I'm looking for a construct that mimics using(var)/with(var) ````D bitmap* b; draw_with(b) { draw_pixel(red, 16, 16); //draw red pixel to bitmap b (b is implied above) } ```` But the code ends up being: ````D bitmap* b; set_target_bitmap(b); //entry code draw_pixel(red, 16, 16); // body set_target_bitmap(original_target); // exit code ```` The essence is wrapping something the code up in a kind of RAII-like entry and exit code that references a given target variable.[...] Kinda ugly-looking, but here's the first idea that came to mind: bitmap* b; { set_target_bitmap(b); scope(exit) set_target_bitmap(original_target); draw_pixel(...); ... // blah blah blah } // scope(exit) runs here T -- Unix was not designed to stop people from doing stupid things, because that would also stop them from doing clever things. -- Doug Gwyn
Apr 26 2022
On Tuesday, 26 April 2022 at 21:33:43 UTC, Chris Katko wrote:I swear I asked something like this before years ago but it doesn't show up in my previous forum posts. I'm looking for a construct that mimics using(var)/with(var)```d void draw_with(bitmap* drawb, void delegate() dg) { set_target_bitmap(drawb); dg(); set_target_bitmap(original_target); } bitmap* b; draw_with(b, { draw_pixel(red, 16, 16); }); ``` If your draw code doesn't depend on any scoped state you can use `function()` instead of `delegate()` to save a GC call.
Apr 26 2022
On Tuesday, 26 April 2022 at 23:00:57 UTC, cc wrote:If your draw code doesn't depend on any scoped state you can use `function()` instead of `delegate()` to save a GC call.`scope delegate` also works here and just reuses the stack.
Apr 26 2022
On Tuesday, 26 April 2022 at 21:33:43 UTC, Chris Katko wrote:I swear I asked something like this before years ago but it doesn't show up in my previous forum posts. I'm looking for a construct that mimics using(var)/with(var) ```D bitmap* b; draw_with(b) { draw_pixel(red, 16, 16); //draw red pixel to bitmap b (b is implied above) } ``` But the code ends up being: ```D bitmap* b; set_target_bitmap(b); //entry code draw_pixel(red, 16, 16); // body set_target_bitmap(original_target); // exit code ``` The essence is wrapping something the code up in a kind of RAII-like entry and exit code that references a given target variable. Perhaps a mixin is what I'm looking for?assuming `set_target_bitmap` returns the previous target : ```d struct Bitmap { } struct PushPopBitmap { Bitmap* bitmap; Bitmap* old; alias bitmap this; this(Bitmap* bmp) { old = set_target_bitmap(bitmap = bmp); } ~this() { set_target_bitmap(old); } } Bitmap* set_target_bitmap(Bitmap* bmp); void draw_pixel(); void main() { Bitmap* bmp; with (PushPopBitmap(bmp)) draw_pixel(); } ``` At the end of the WithStatement block that restores the previous context.
Apr 27 2022