digitalmars.D.learn - A significant performance difference
- bearophile (95/95) Aug 31 2014 This is C++ code that solves one Euler problem:
- Daniel Kozak via Digitalmars-d-learn (6/128) Sep 01 2014 V Sun, 31 Aug 2014 10:55:31 +0000
- ketmar via Digitalmars-d-learn (8/11) Sep 01 2014 On Mon, 1 Sep 2014 09:21:03 +0200
- ketmar via Digitalmars-d-learn (52/52) Sep 01 2014 On Mon, 1 Sep 2014 09:21:03 +0200
- bearophile (17/27) Sep 01 2014 This is a little cleaner:
- ketmar via Digitalmars-d-learn (9/13) Sep 01 2014 On Mon, 01 Sep 2014 08:53:45 +0000
- bearophile (10/17) Sep 01 2014 In theory the best solution is to improve the performance of the
- ketmar via Digitalmars-d-learn (33/36) Sep 01 2014 On Mon, 01 Sep 2014 09:22:50 +0000
- ketmar via Digitalmars-d-learn (12/13) Sep 01 2014 On Mon, 1 Sep 2014 12:38:52 +0300
- Daniel Kozak via Digitalmars-d-learn (16/65) Sep 01 2014 V Mon, 1 Sep 2014 12:38:52 +0300
- ketmar via Digitalmars-d-learn (7/8) Sep 01 2014 On Mon, 1 Sep 2014 12:51:58 +0200
- ketmar via Digitalmars-d-learn (5/6) Sep 01 2014 On Mon, 01 Sep 2014 08:53:45 +0000
- bearophile (5/7) Sep 01 2014 https://issues.dlang.org/show_bug.cgi?id=13410
- ketmar via Digitalmars-d-learn (9/10) Sep 01 2014 On Mon, 01 Sep 2014 09:16:04 +0000
- ketmar via Digitalmars-d-learn (9/10) Sep 01 2014 On Mon, 01 Sep 2014 09:16:04 +0000
- ketmar via Digitalmars-d-learn (8/9) Sep 01 2014 On Mon, 01 Sep 2014 09:16:04 +0000
- safety0ff (38/38) Sep 01 2014 The following D code runs over 2x faster than the C++ code
- Martin Nowak (3/3) Oct 01 2014 You're comparing front removal on an ordered vs. an unordered
This is C++ code that solves one Euler problem: -------------- #include <stdio.h> #include <map> const unsigned int H = 9, W = 12; const int g[6][3] = {{7, 0, H - 3}, {1 + (1 << H) + (1 << (2 * H)), 0, H - 1}, {3 + (1 << H), 0, H - 2}, {3 + (2 << H), 0, H - 2}, {1 + (1 << H) + (2 << H), 0, H - 2}, {1 + (1 << H) + (1 << (H - 1)), 1, H - 1}}; int main() { unsigned long long p, i, k; unsigned int j, l; std::map<unsigned int, unsigned long long> x, y; x[0] = 1; for (i = 0; i < W; ++i) { y.clear(); while (!x.empty()) { j = x.begin()->first; p = x.begin()->second; x.erase(x.begin()); for (k = 0; k < H; ++k) if ((j & (1 << k)) == 0) break; if (k == H) y[j >> H] += p; else for (l = 0; l < 6; ++l) if (k >= g[l][1] && k <= g[l][2]) if ((j & (g[l][0] << k)) == 0) x[j + (g[l][0] << k)] += p; } x = y; } printf("%lld\n", y[0]); return 0; } -------------- I have translated it to D like this (I know in D there are nicer ways to write it, but I have tried to keep the look of the code as much similar as possible to the C++ code): -------------- import core.stdc.stdio; const uint H = 9, W = 12; const uint[3][6] g = [[7, 0, H - 3], [1 + (1 << H) + (1 << (2 * H)), 0, H - 1], [3 + (1 << H), 0, H - 2], [3 + (2 << H), 0, H - 2], [1 + (1 << H) + (2 << H), 0, H - 2], [1 + (1 << H) + (1 << (H - 1)), 1, H - 1]]; int main() { ulong p, i, k; uint j, l; ulong[uint] x, y; x[0] = 1; for (i = 0; i < W; ++i) { y = null; while (x.length) { j = x.byKey.front; p = x.byValue.front; x.remove(cast(int)j); for (k = 0; k < H; ++k) if ((j & (1 << k)) == 0) break; if (k == H) y[j >> H] += p; else for (l = 0; l < 6; ++l) if (k >= g[l][1] && k <= g[l][2]) if ((j & (g[l][0] << k)) == 0) x[j + (g[l][0] << k)] += p; } x = y; } printf("%lld\n", y[0]); return 0; } -------------- The C++ code is much faster than the D code (I see the D code 30+ times slower with dmd and about like 20 times with ldc2). One difference between the C++ and D code is that the C++ map uses a search tree (red-black probably), while the D code uses a hash. To test that algorithmic difference, if I replace the map in the C++ code with a std::unordered_map (C++11): #include <unordered_map> ... std::unordered_map<unsigned int, unsigned long long> x, y; then the run-time increases (more than two times) but it's still much faster than the D code. Is it possible to fix the D code to increase its performance (there are associative array libraries for D, but I have not tried them in this program). Bye, bearophile
Aug 31 2014
V Sun, 31 Aug 2014 10:55:31 +0000 bearophile via Digitalmars-d-learn <digitalmars-d-learn puremagic.com> napsáno:This is C++ code that solves one Euler problem: -------------- #include <stdio.h> #include <map> const unsigned int H = 9, W = 12; const int g[6][3] = {{7, 0, H - 3}, {1 + (1 << H) + (1 << (2 * H)), 0, H - 1}, {3 + (1 << H), 0, H - 2}, {3 + (2 << H), 0, H - 2}, {1 + (1 << H) + (2 << H), 0, H - 2}, {1 + (1 << H) + (1 << (H - 1)), 1, H - 1}}; int main() { unsigned long long p, i, k; unsigned int j, l; std::map<unsigned int, unsigned long long> x, y; x[0] = 1; for (i = 0; i < W; ++i) { y.clear(); while (!x.empty()) { j = x.begin()->first; p = x.begin()->second; x.erase(x.begin()); for (k = 0; k < H; ++k) if ((j & (1 << k)) == 0) break; if (k == H) y[j >> H] += p; else for (l = 0; l < 6; ++l) if (k >= g[l][1] && k <= g[l][2]) if ((j & (g[l][0] << k)) == 0) x[j + (g[l][0] << k)] += p; } x = y; } printf("%lld\n", y[0]); return 0; } -------------- I have translated it to D like this (I know in D there are nicer ways to write it, but I have tried to keep the look of the code as much similar as possible to the C++ code): -------------- import core.stdc.stdio; const uint H = 9, W = 12; const uint[3][6] g = [[7, 0, H - 3], [1 + (1 << H) + (1 << (2 * H)), 0, H - 1], [3 + (1 << H), 0, H - 2], [3 + (2 << H), 0, H - 2], [1 + (1 << H) + (2 << H), 0, H - 2], [1 + (1 << H) + (1 << (H - 1)), 1, H - 1]]; int main() { ulong p, i, k; uint j, l; ulong[uint] x, y; x[0] = 1; for (i = 0; i < W; ++i) { y = null; while (x.length) { j = x.byKey.front; p = x.byValue.front; x.remove(cast(int)j); for (k = 0; k < H; ++k) if ((j & (1 << k)) == 0) break; if (k == H) y[j >> H] += p; else for (l = 0; l < 6; ++l) if (k >= g[l][1] && k <= g[l][2]) if ((j & (g[l][0] << k)) == 0) x[j + (g[l][0] << k)] += p; } x = y; } printf("%lld\n", y[0]); return 0; } -------------- The C++ code is much faster than the D code (I see the D code 30+ times slower with dmd and about like 20 times with ldc2). One difference between the C++ and D code is that the C++ map uses a search tree (red-black probably), while the D code uses a hash. To test that algorithmic difference, if I replace the map in the C++ code with a std::unordered_map (C++11): #include <unordered_map> ... std::unordered_map<unsigned int, unsigned long long> x, y; then the run-time increases (more than two times) but it's still much faster than the D code. Is it possible to fix the D code to increase its performance (there are associative array libraries for D, but I have not tried them in this program). Bye, bearophileI think main problem is in calling delegates (x.byKey.front and x.byValue.front;). If I change x.byValue.front with x[j], It makes program a lot faster
Sep 01 2014
On Mon, 1 Sep 2014 09:21:03 +0200 Daniel Kozak via Digitalmars-d-learn <digitalmars-d-learn puremagic.com> wrote:I think main problem is in calling delegates (x.byKey.front and x.byValue.front;). If I change x.byValue.front with x[j], It makes program a lot fasteryes. replacing `p =3D x.byValue.front;` by `p =3D x[j];` cutted down execution time from 3.2 seconds to 1.8 seconds with my gdc. i always dreamt about official 'get any key from AA' API. and, btw, 'get value and remove key' API too. they are useful sometimes. seems that i have to write another silly patch for this. ;-)
Sep 01 2014
On Mon, 1 Sep 2014 09:21:03 +0200 Daniel Kozak via Digitalmars-d-learn <digitalmars-d-learn puremagic.com> wrote: and this version executes in 0.2 seconds: import core.stdc.stdio; immutable H =3D 9, W =3D 12; immutable uint[3][6] g =3D [ [7, 0, H - 3], [1 + (1 << H) + (1 << (2 * H)), 0, H - 1], [3 + (1 << H), 0, H - 2], [3 + (2 << H), 0, H - 2], [1 + (1 << H) + (2 << H), 0, H - 2], [1 + (1 << H) + (1 << (H - 1)), 1, H - 1] ]; int main () { ulong p, i, k; uint j, l; ulong[uint] x, y; x[0] =3D 1; for (i =3D 0; i < W; ++i) { y =3D null; while (x.length) { foreach (key; x.keys) { auto pp =3D key in x; if (pp is null) continue; j =3D key; p =3D *pp; x.remove(j); for (k =3D 0; k < H; ++k) { if ((j & (1 << k)) =3D=3D 0) break; } if (k =3D=3D H) { y[j >> H] +=3D p; } else { for (l =3D 0; l < 6; ++l) { if (k >=3D g[l][1] && k <=3D g[l][2]) { if ((j & (g[l][0] << k)) =3D=3D 0) { x[j + (g[l][0] << k)] +=3D p; } } } } } } x =3D y; } printf("%lld\n", y[0]); return 0; } so yes, creating delegates are SLOW. even taking into account that we creating dynamic arrays with keys in this version, it's rockin' fast.
Sep 01 2014
ketmar: Thank you for your analysis and code.while (x.length) { foreach (key; x.keys) { auto pp = key in x; if (pp is null) continue; j = key; p = *pp; x.remove(j);This is a little cleaner: while (x.length) { foreach (immutable j; x.keys) { p = x[j]; x.remove(j);so yes, creating delegates are SLOW. even taking into account that we creating dynamic arrays with keys in this version, it's rockin' fast.This D version is much faster, it runs in about 0.26 seconds (while the C++ version runs in about 0.21 seconds), this is acceptable because x.keys allocates a dynamic array of keys in the middle of the code. But I think the "j = x.byKey.front; p = x.byValue.front;" code looks sufficiently idiomatic, and its performance is terrible. It seems fit for a performance bug report. I have to create a synthetic benchmark that shows just the problem. Bye, bearophile
Sep 01 2014
On Mon, 01 Sep 2014 08:53:45 +0000 bearophile via Digitalmars-d-learn <digitalmars-d-learn puremagic.com> wrote:ketmar: Thank you for your analysis and code.actually, it's based on Daniel Kozak's observation, so credit him instead. ;-)But I think the "j =3D x.byKey.front; p =3D x.byValue.front;" code=20 looks sufficiently idiomatic, and its performance is terrible.that's why i suggest to extend AA API, adding x.firstKey and x.firstValue functions. i'll try to make the patch soon. ah, and x.getAndRemove() too, it's handy sometimes. but this will need new druntime hook, i think. ;-)
Sep 01 2014
ketmar:In theory the best solution is to improve the performance of the "byKey.front" and "byValue.front" idioms. If that's not possible and you need to add the firstKey/firstValue functions, then it's a good idea to make the D front-end rewrite "byKey.front" with a call to "firstKey" and a "byValue.front" with a call to firstValue.But I think the "j = x.byKey.front; p = x.byValue.front;" code looks sufficiently idiomatic, and its performance is terrible.that's why i suggest to extend AA API, adding x.firstKey and x.firstValue functions. i'll try to make the patch soon.ah, and x.getAndRemove() too, it's handy sometimes. but this will need new druntime hook, i think. ;-)x.pop() sounds nicer :-) Bye, bearophile
Sep 01 2014
On Mon, 01 Sep 2014 09:22:50 +0000 bearophile via Digitalmars-d-learn <digitalmars-d-learn puremagic.com> wrote:In theory the best solution is to improve the performance of the=20 "byKey.front" and "byValue.front" idioms.i found that slowdown is from _aaRange(), not from delegates. the following code is slow even w/o delegate creation: import core.stdc.stdio; ref K firstKey(T : V[K], V, K)(T aa) property { return *cast(K*)_aaRangeFrontKey(_aaRange(cast(void*)aa)); } ref V firstVal(T : V[K], V, K)(T aa) property { return *cast(V*)_aaRangeFrontValue(_aaRange(cast(void*)aa)); } int main() { long[int] aa; for (int i =3D 0; i < 50000; i++) aa[i] =3D i; long total =3D 0; while (aa.length) { //int k =3D aa.byKey.front; int k =3D aa.firstKey; //long v =3D aa.byValue.front; long v =3D aa.firstVal; aa.remove(k); total +=3D k + v; } printf("%lld\n", total); return 0; } seems that we need two more hooks for AAs: `_aaFrontKey()` and `_aaFrontValue()`.x.pop() sounds nicer :-)ah, sure. i'm not very good in inventing names. ;-)
Sep 01 2014
On Mon, 1 Sep 2014 12:38:52 +0300 ketmar via Digitalmars-d-learn <digitalmars-d-learn puremagic.com> wrote:i found that slowdown is from _aaRange()and i'm wrong again. adding `_aaFrontKey()` and `_aaFrontValue()` makes no difference at all. that's 'cause both hooks need to go thru bucket array to find first entry. unless we add some ponter to 'first used bucket', getting 'first' key and value will be slow. so, to make this fast, we need to cache info about 'first used bucket'. i hacked in VERY simple caching, and... voila: execution time for 'byKey/byValue' variant drops from 3 seconds to 1.5 seconds. seems that it's as far as i can get without hurting AA performance in other cases.
Sep 01 2014
V Mon, 1 Sep 2014 12:38:52 +0300 ketmar via Digitalmars-d-learn <digitalmars-d-learn puremagic.com> napsáno:On Mon, 01 Sep 2014 09:22:50 +0000 bearophile via Digitalmars-d-learn <digitalmars-d-learn puremagic.com> wrote:Yep, I found out something similar. with this ugly code for (i = 0; i < W; ++i) { y = null; while (x.length) { foreach(lj, lp ; x) { j = lj; p = lp; x.remove(cast(int)j); break; } ... } The problem is with searching first elementIn theory the best solution is to improve the performance of the "byKey.front" and "byValue.front" idioms.i found that slowdown is from _aaRange(), not from delegates. the following code is slow even w/o delegate creation: import core.stdc.stdio; ref K firstKey(T : V[K], V, K)(T aa) property { return *cast(K*)_aaRangeFrontKey(_aaRange(cast(void*)aa)); } ref V firstVal(T : V[K], V, K)(T aa) property { return *cast(V*)_aaRangeFrontValue(_aaRange(cast(void*)aa)); } int main() { long[int] aa; for (int i = 0; i < 50000; i++) aa[i] = i; long total = 0; while (aa.length) { //int k = aa.byKey.front; int k = aa.firstKey; //long v = aa.byValue.front; long v = aa.firstVal; aa.remove(k); total += k + v; } printf("%lld\n", total); return 0; } seems that we need two more hooks for AAs: `_aaFrontKey()` and `_aaFrontValue()`.x.pop() sounds nicer :-)ah, sure. i'm not very good in inventing names. ;-)
Sep 01 2014
On Mon, 1 Sep 2014 12:51:58 +0200 Daniel Kozak via Digitalmars-d-learn <digitalmars-d-learn puremagic.com> wrote:The problem is with searching first elementyes. AAs aren't very good in "give me some so-called 'first' element", especially current druntime AAs. i'm not sure it worth heavy-fixing though. i sped it up a little (see bugzilla), but it will remain painfully slow, alas. AAs just don't fit in such use cases.
Sep 01 2014
On Mon, 01 Sep 2014 08:53:45 +0000 bearophile via Digitalmars-d-learn <digitalmars-d-learn puremagic.com> wrote:This is a little cleaner:yes, i just did a 'quickhack' without even analyzing what the code does. ;-)
Sep 01 2014
It seems fit for a performance bug report. I have to create a synthetic benchmark that shows just the problem.https://issues.dlang.org/show_bug.cgi?id=13410 (Perhaps I have credited the wrong person there, sorry, I will fix). Bye, bearophile
Sep 01 2014
On Mon, 01 Sep 2014 09:16:04 +0000 bearophile via Digitalmars-d-learn <digitalmars-d-learn puremagic.com> wrote:https://issues.dlang.org/show_bug.cgi?id=3D13410i added 'quick-hack-patch' to your report which halves execution time without significantly hurting performance in other AA uses. now there is no difference between `long v =3D aa.byValue.front;` and `long v =3D aa[k];`. yet aa.remove() still hurts badly, and i don't think that we can do any better with it.
Sep 01 2014
On Mon, 01 Sep 2014 09:16:04 +0000 bearophile via Digitalmars-d-learn <digitalmars-d-learn puremagic.com> wrote:https://issues.dlang.org/show_bug.cgi?id=3D13410added another version of the patch. it doesn't significantly improves your original code execution time, but makes syntetic tests runs with the same speed. aa.remove() is little slower now, but i don't think that it's even noticable. but now we can use AAs in 'take first item and immideately remove it' scenarios without performance hit.
Sep 01 2014
On Mon, 01 Sep 2014 09:16:04 +0000 bearophile via Digitalmars-d-learn <digitalmars-d-learn puremagic.com> wrote:https://issues.dlang.org/show_bug.cgi?id=3D13410ah, silly me. i should stop publish patches until i rewrote 'em at least three times. we have a winner now: new patch should not hurt AA performance in normal use cases yet our cases are now significantly faster (3 to 3000 times, yeah! ;-).
Sep 01 2014
The following D code runs over 2x faster than the C++ code (comparing dmd no options to g++ no options.) Its not a fair comparison because it changes the order of operations. import core.stdc.stdio; const uint H = 9, W = 12; const uint[3][6] g = [[7, 0, H - 3], [1 + (1 << H) + (1 << (2 * H)), 0, H - 1], [3 + (1 << H), 0, H - 2], [3 + (2 << H), 0, H - 2], [1 + (1 << H) + (2 << H), 0, H - 2], [1 + (1 << H) + (1 << (H - 1)), 1, H - 1]]; int main() { ulong p, i, k; ulong[uint] x, y; uint l; x[0] = 1; for (i = 0; i < W; ++i) { y = null; while (x.length) foreach (j; x.keys) { p = x[j]; x.remove(j); for (k = 0; k < H; ++k) if ((j & (1 << k)) == 0) break; if (k == H) y[j >> H] += p; else for (l = 0; l < 6; ++l) if (k >= g[l][1] && k <= g[l][2]) if ((j & (g[l][0] << k)) == 0) x[j + (g[l][0] << k)] += p; } x = y; } printf("%lld\n", y[0]); return 0; }
Sep 01 2014
You're comparing front removal on an ordered vs. an unordered container. Anyhow at least my C++ lib also caches the first used bucket.
Oct 01 2014