digitalmars.D.learn - a slew of questions about D...
- clayasaurus (14/14) Oct 28 2005 1) can you do ... int function(const value) in D? or function(int value)...
- Chris Sauls (12/25) Oct 29 2005 Should be able.
- clayasaurus (7/46) Oct 29 2005 Cool.
- Derek Parnell (13/18) Oct 29 2005 No. You need to do ...
- J C Calvarese (7/20) Oct 29 2005 Actually it looks like he's trying to do "! TWO", so I'd use an else:
- clayasaurus (6/39) Oct 29 2005 Yup. :-P Adding a simple ! to the version would make things much better,...
- clayasaurus (23/48) Oct 29 2005 Oh ok. Seems like a bit of a hack though. Imagine if I wanted to do
- clayasaurus (18/18) Oct 30 2005 I have another quick question...
- Jarrett Billingsley (14/17) Oct 30 2005 It's mostly not needed because of the better alignment support in D. In...
- clayasaurus (3/27) Oct 30 2005 Ah, that explains it. Thanks : )
- clayasaurus (26/26) Oct 30 2005 Another converting problem.. not sure if this one can be solved with D.
- Derek Parnell (7/27) Oct 30 2005 --
- clayasaurus (27/59) Oct 30 2005 from the function pointer docs http://www.digitalmars.com/d/type.html ,
- Derek Parnell (20/39) Oct 30 2005 Sorry, I wasn't thinking ;-)
- clayasaurus (4/47) Oct 30 2005 Ahh.. thanks. It is amazing how that got away from me. I meticulously
- clayasaurus (4/47) Oct 30 2005 I might as well ask this longshot question while I'm at it.
- Chris Sauls (4/61) Oct 30 2005 In an obvious fashion... no, not that I know of. Although it would be a...
- clayasaurus (2/2) Oct 30 2005 It also appears that the = operator in D is not overloadable. Should I
- Regan Heath (4/6) Oct 30 2005 I would call it "dup" as that is what arrays use for a deep copy.
- Bruno Medeiros (9/19) Oct 31 2005 Arrays don't have the two concepts of shallow copy or deep copy, only of...
- Regan Heath (4/16) Oct 31 2005 You're right, of course.
- Walter Bright (5/7) Nov 02 2005 One of the reasons '=' is not overloadable is because of endless confusi...
1) can you do ... int function(const value) in D? or function(int value) const? 2) can you do versioning like... static if (version == ONE || version == TWO) or version(!Windows) ? or what about... version( ONE || !TWO) 3) can D do default values like c++? function(int num = 0) and you can either call function() for function(5) 4) How would I convert the command #pragma warning( disable : 4800 ) to D? I'm not too keen on pragmas. Thanks ~ Clay
Oct 28 2005
clayasaurus wrote:1) can you do ... int function(const value) in D? or function(int value) const?Technically (as I understand it) no. Although it may not be /as/ neccessary.2) can you do versioning like... static if (version == ONE || version == TWO)Should be able.or version(!Windows)I wish.or what about... version( ONE || !TWO)I wish again.3) can D do default values like c++? function(int num = 0) and you can either call function() for function(5)Yep. For some time now. http://www.digitalmars.com/d/function.html4) How would I convert the command #pragma warning( disable : 4800 ) to D? I'm not too keen on pragmas.In this case, I believe you'd just skip it. There's not much reason to ignore-flag warnings in a compiler that ordinarily doesn't do warnings anyhow. Although now that we have the -w switch maybe there should be a disable pragma... Not sure. I don't use -w all that often anyhow. -- Chris Sauls
Oct 29 2005
Chris Sauls wrote:clayasaurus wrote:I wasn't able to do so, so I just used Derek's suggestion.1) can you do ... int function(const value) in D? or function(int value) const?Technically (as I understand it) no. Although it may not be /as/ neccessary.2) can you do versioning like... static if (version == ONE || version == TWO)Should be able.Cool.or version(!Windows)I wish.or what about... version( ONE || !TWO)I wish again.3) can D do default values like c++? function(int num = 0) and you can either call function() for function(5)Yep. For some time now. http://www.digitalmars.com/d/function.htmlYea, i'll just ignore it I guess. It is not so important in the scheme of things.4) How would I convert the command #pragma warning( disable : 4800 ) to D? I'm not too keen on pragmas.In this case, I believe you'd just skip it. There's not much reason to ignore-flag warnings in a compiler that ordinarily doesn't do warnings anyhow. Although now that we have the -w switch maybe there should be a disable pragma... Not sure. I don't use -w all that often anyhow.-- Chris SaulsThanks ~ Clay
Oct 29 2005
On Sat, 29 Oct 2005 02:59:34 -0400, clayasaurus wrote:or version(!Windows)No. You need to do ... version(Windows) else { }or what about... version( ONE || !TWO)No. You need to do ... version(ONE) version = X version(TWO) version = X version(X) { . . . } -- Derek Parnell Melbourne, Australia 29/10/2005 9:49:38 PM
Oct 29 2005
In article <98m793lpudd4$.1xzi56dp4vb37$.dlg 40tude.net>, Derek Parnell says...On Sat, 29 Oct 2005 02:59:34 -0400, clayasaurus wrote:Actually it looks like he's trying to do "! TWO", so I'd use an else: version(ONE) version = X; version(TWO) {} else version = X; version(X) { . . . } Even uglier more verbose, but I think it'll work. jcc7or version(!Windows)No. You need to do ... version(Windows) else { }or what about... version( ONE || !TWO)No. You need to do ... version(ONE) version = X version(TWO) version = X version(X) { . . . }
Oct 29 2005
J C Calvarese wrote:In article <98m793lpudd4$.1xzi56dp4vb37$.dlg 40tude.net>, Derek Parnell says...Yup. :-P Adding a simple ! to the version would make things much better, && and || would be nice too, but I'm not sure how diffuclt these things would be to implement. I can live with 'else' for now. Thanks ~ ClayOn Sat, 29 Oct 2005 02:59:34 -0400, clayasaurus wrote:Actually it looks like he's trying to do "! TWO", so I'd use an else: version(ONE) version = X; version(TWO) {} else version = X; version(X) { . . . } Even uglier more verbose, but I think it'll work. jcc7or version(!Windows)No. You need to do ... version(Windows) else { }or what about... version( ONE || !TWO)No. You need to do ... version(ONE) version = X version(TWO) version = X version(X) { . . . }
Oct 29 2005
Derek Parnell wrote:On Sat, 29 Oct 2005 02:59:34 -0400, clayasaurus wrote:Oh ok. Seems like a bit of a hack though. Imagine if I wanted to do version(!Windows) { } else { } Then I'm forced to do something like... version = TRUE version(Windows) { } else version(TRUE) // version !Windows { } else { } Unless there is another way around?or version(!Windows)No. You need to do ... version(Windows) else { }I don't mind this as much as the !version hack. Thanks. ~ Clayor what about... version( ONE || !TWO)No. You need to do ... version(ONE) version = X version(TWO) version = X version(X) { . . . }
Oct 29 2005
I have another quick question... does D have the c++ equivilent of #pragma pack(push,1), is it not needed with D, or just not implemented. In the C++ code it is implemented like... #pragma pack(push,1) #pragma pack(1) struct { a, b, c; } #pragma pack(1) struct { ... } #pragma(pop, 1) Can I get the D equivilent just by using the align attribute? Thanks. ~ Clay
Oct 30 2005
"clayasaurus" <clayasaurus gmail.com> wrote in message news:dk3cit$klj$1 digitaldaemon.com...does D have the c++ equivilent of #pragma pack(push,1), is it not needed with D, or just not implemented. Can I get the D equivilent just by using the align attribute? Thanks.It's mostly not needed because of the better alignment support in D. In C++, the pack push and pop operations are needed because normally member alignment is controlled by a command-line switch, so the pushing and popping is so that changing the alignment for one struct doesn't change it for all the rest. But in D, to change the alignment for one struct, you just use the very obvious syntax: align(1) struct Something { ... } And the alignment will stay the same (i.e. the default, or whatever you set them to) on all the other structs in your program.
Oct 30 2005
Ah, that explains it. Thanks : ) ~ Clay Jarrett Billingsley wrote:"clayasaurus" <clayasaurus gmail.com> wrote in message news:dk3cit$klj$1 digitaldaemon.com...does D have the c++ equivilent of #pragma pack(push,1), is it not needed with D, or just not implemented. Can I get the D equivilent just by using the align attribute? Thanks.It's mostly not needed because of the better alignment support in D. In C++, the pack push and pop operations are needed because normally member alignment is controlled by a command-line switch, so the pushing and popping is so that changing the alignment for one struct doesn't change it for all the rest. But in D, to change the alignment for one struct, you just use the very obvious syntax: align(1) struct Something { ... } And the alignment will stay the same (i.e. the default, or whatever you set them to) on all the other structs in your program.
Oct 30 2005
Another converting problem.. not sure if this one can be solved with D. #define REGISTER_AS_REMOTE_PROCEDURE_CALL(networkObject, functionName) (networkObject)->RegisterAsRemoteProcedureCall((#functionName),(functionName)) I'm pretty sure #functionName turns it into a char*, while functionName is the function pointer itself. Here's my conversion attempt template REGISTER_AS_REMOTE_PROCEDURE_CALL(T) { REGISTER_AS_REMOTE_PROCEDURE_CALL(T networkObject, char* uniqueID, void function(char *input, int numberOfBitsOfData, PlayerID sender) functionName) { networkObject.RegisterAsRemoteProcedureCall(uniqueID , functionName); // line 480 } } but I get raknet/networktypes.d(480): found 'networkObject' when expecting ')' raknet/networktypes.d(480): no identifier for declarator REGISTER_AS_REMOTE_PROCEDURE_CALL raknet/networktypes.d(480): semicolon expected, not 'char' raknet/networktypes.d(480): no identifier for declarator char* raknet/networktypes.d(480): semicolon expected, not 'void' raknet/networktypes.d(480): semicolon expected, not ')' raknet/networktypes.d(480): Declaration expected, not ')' raknet/networktypes.d(484): unrecognized declaration
Oct 30 2005
On Sun, 30 Oct 2005 22:53:51 -0500, clayasaurus wrote:Another converting problem.. not sure if this one can be solved with D. #define REGISTER_AS_REMOTE_PROCEDURE_CALL(networkObject, functionName) (networkObject)->RegisterAsRemoteProcedureCall((#functionName),(functionName)) I'm pretty sure #functionName turns it into a char*, while functionName is the function pointer itself. Here's my conversion attempt template REGISTER_AS_REMOTE_PROCEDURE_CALL(T) { REGISTER_AS_REMOTE_PROCEDURE_CALL(T networkObject, char* uniqueID, void function(char *input, int numberOfBitsOfData, PlayerID sender), // <<<< NEEDS A COMMA ?functionName) { networkObject.RegisterAsRemoteProcedureCall(uniqueID , functionName); // line 480 } }-- Derek (skype: derek.j.parnell) Melbourne, Australia 31/10/2005 2:58:53 PM
Oct 30 2005
Derek Parnell wrote:On Sun, 30 Oct 2005 22:53:51 -0500, clayasaurus wrote:from the function pointer docs http://www.digitalmars.com/d/type.html , it uses int function(int) fp; // fp is pointer to a function from there i assume void function(char *input, int numberOfBitsOfData, PlayerID sender) functionName; is valid. my logic then thinks the following should work... void somefunc(void function(char *input, int numberOfBitsOfData, PlayerID sender) fp) { fp(); // call fp } or should i try typedef void function(char *input, int numberOfBitsOfData, PlayerID sender) fp; void somefunc(fp funcName) { funcName(); } but I don't understand why I would need void somefunc(void function(char *input, int numberOfBitsOfData, PlayerID sender), fp) { fp(); } *confused*Another converting problem.. not sure if this one can be solved with D. #define REGISTER_AS_REMOTE_PROCEDURE_CALL(networkObject, functionName) (networkObject)->RegisterAsRemoteProcedureCall((#functionName),(functionName)) I'm pretty sure #functionName turns it into a char*, while functionName is the function pointer itself. Here's my conversion attempt template REGISTER_AS_REMOTE_PROCEDURE_CALL(T) { REGISTER_AS_REMOTE_PROCEDURE_CALL(T networkObject, char* uniqueID, void function(char *input, int numberOfBitsOfData, PlayerID sender), // <<<< NEEDS A COMMA ?functionName) { networkObject.RegisterAsRemoteProcedureCall(uniqueID , functionName); // line 480 } }
Oct 30 2005
On Mon, 31 Oct 2005 14:59:39 +1100, Derek Parnell wrote:On Sun, 30 Oct 2005 22:53:51 -0500, clayasaurus wrote:Sorry, I wasn't thinking ;-) The function called "REGISTER_AS_REMOTE_PROCEDURE_CALL", inside the template of the same name, needs to specify it return type. For example, this compiles ... template REGISTER_AS_REMOTE_PROCEDURE_CALL(T) { void REGISTER_AS_REMOTE_PROCEDURE_CALL(T networkObject, char* uniqueID, void function(char *input, int numberOfBitsOfData, PlayerID sender) functionName) { networkObject.RegisterAsRemoteProcedureCall(uniqueID , functionName); // line 480 } } -- Derek (skype: derek.j.parnell) Melbourne, Australia 31/10/2005 3:14:18 PMAnother converting problem.. not sure if this one can be solved with D. #define REGISTER_AS_REMOTE_PROCEDURE_CALL(networkObject, functionName) (networkObject)->RegisterAsRemoteProcedureCall((#functionName),(functionName)) I'm pretty sure #functionName turns it into a char*, while functionName is the function pointer itself. Here's my conversion attempt template REGISTER_AS_REMOTE_PROCEDURE_CALL(T) { REGISTER_AS_REMOTE_PROCEDURE_CALL(T networkObject, char* uniqueID, void function(char *input, int numberOfBitsOfData, PlayerID sender), // <<<< NEEDS A COMMA ?
Oct 30 2005
Derek Parnell wrote:On Mon, 31 Oct 2005 14:59:39 +1100, Derek Parnell wrote:No prob.On Sun, 30 Oct 2005 22:53:51 -0500, clayasaurus wrote:Sorry, I wasn't thinking ;-)Another converting problem.. not sure if this one can be solved with D. #define REGISTER_AS_REMOTE_PROCEDURE_CALL(networkObject, functionName) (networkObject)->RegisterAsRemoteProcedureCall((#functionName),(functionName)) I'm pretty sure #functionName turns it into a char*, while functionName is the function pointer itself. Here's my conversion attempt template REGISTER_AS_REMOTE_PROCEDURE_CALL(T) { REGISTER_AS_REMOTE_PROCEDURE_CALL(T networkObject, char* uniqueID, void function(char *input, int numberOfBitsOfData, PlayerID sender), // <<<< NEEDS A COMMA ?The function called "REGISTER_AS_REMOTE_PROCEDURE_CALL", inside the template of the same name, needs to specify it return type. For example, this compiles ... template REGISTER_AS_REMOTE_PROCEDURE_CALL(T) { void REGISTER_AS_REMOTE_PROCEDURE_CALL(T networkObject, char* uniqueID, void function(char *input, int numberOfBitsOfData, PlayerID sender) functionName) { networkObject.RegisterAsRemoteProcedureCall(uniqueID , functionName); // line 480 } }Ahh.. thanks. It is amazing how that got away from me. I meticulously plan and read docs and I forget a void *doh*
Oct 30 2005
Derek Parnell wrote:On Mon, 31 Oct 2005 14:59:39 +1100, Derek Parnell wrote:I might as well ask this longshot question while I'm at it. Is it possible to convert functionName into a character string of the actual function name it is pointing to?On Sun, 30 Oct 2005 22:53:51 -0500, clayasaurus wrote:Sorry, I wasn't thinking ;-) The function called "REGISTER_AS_REMOTE_PROCEDURE_CALL", inside the template of the same name, needs to specify it return type. For example, this compiles ... template REGISTER_AS_REMOTE_PROCEDURE_CALL(T) { void REGISTER_AS_REMOTE_PROCEDURE_CALL(T networkObject, char* uniqueID, void function(char *input, int numberOfBitsOfData, PlayerID sender) functionName) { networkObject.RegisterAsRemoteProcedureCall(uniqueID , functionName); // line 480 } }Another converting problem.. not sure if this one can be solved with D. #define REGISTER_AS_REMOTE_PROCEDURE_CALL(networkObject, functionName) (networkObject)->RegisterAsRemoteProcedureCall((#functionName),(functionName)) I'm pretty sure #functionName turns it into a char*, while functionName is the function pointer itself. Here's my conversion attempt template REGISTER_AS_REMOTE_PROCEDURE_CALL(T) { REGISTER_AS_REMOTE_PROCEDURE_CALL(T networkObject, char* uniqueID, void function(char *input, int numberOfBitsOfData, PlayerID sender), // <<<< NEEDS A COMMA ?
Oct 30 2005
clayasaurus wrote:Derek Parnell wrote:In an obvious fashion... no, not that I know of. Although it would be a killer feature. Yet another argument in favor of a (standard) reflection mechanism for D. -- Chris SaulsOn Mon, 31 Oct 2005 14:59:39 +1100, Derek Parnell wrote:I might as well ask this longshot question while I'm at it. Is it possible to convert functionName into a character string of the actual function name it is pointing to?On Sun, 30 Oct 2005 22:53:51 -0500, clayasaurus wrote:Sorry, I wasn't thinking ;-) The function called "REGISTER_AS_REMOTE_PROCEDURE_CALL", inside the template of the same name, needs to specify it return type. For example, this compiles ... template REGISTER_AS_REMOTE_PROCEDURE_CALL(T) { void REGISTER_AS_REMOTE_PROCEDURE_CALL(T networkObject, char* uniqueID, void function(char *input, int numberOfBitsOfData, PlayerID sender) functionName) { networkObject.RegisterAsRemoteProcedureCall(uniqueID , functionName); // line 480 } }Another converting problem.. not sure if this one can be solved with D. #define REGISTER_AS_REMOTE_PROCEDURE_CALL(networkObject, functionName) (networkObject)->RegisterAsRemoteProcedureCall((#functionName),(functionName)) I'm pretty sure #functionName turns it into a char*, while functionName is the function pointer itself. Here's my conversion attempt template REGISTER_AS_REMOTE_PROCEDURE_CALL(T) { REGISTER_AS_REMOTE_PROCEDURE_CALL(T networkObject, char* uniqueID, void function(char *input, int numberOfBitsOfData, PlayerID sender), // <<<< NEEDS A COMMA ?
Oct 30 2005
It also appears that the = operator in D is not overloadable. Should I settle with a function called 'deepCopy()' ?
Oct 30 2005
On Mon, 31 Oct 2005 00:30:17 -0500, clayasaurus <clayasaurus gmail.com> wrote:It also appears that the = operator in D is not overloadable. Should I settle with a function called 'deepCopy()' ?I would call it "dup" as that is what arrays use for a deep copy. Regan
Oct 30 2005
Regan Heath wrote:On Mon, 31 Oct 2005 00:30:17 -0500, clayasaurus <clayasaurus gmail.com> wrote:Arrays don't have the two concepts of shallow copy or deep copy, only of simple copy/duplication, which, if compared to object cloning/copying, would be 'equivalent' to shallow copying, not deep copying (but such comparision should not be made in the first place). -- Bruno Medeiros - CS/E student "Certain aspects of D are a pathway to many abilities some consider to be... unnatural."It also appears that the = operator in D is not overloadable. Should I settle with a function called 'deepCopy()' ?I would call it "dup" as that is what arrays use for a deep copy. Regan
Oct 31 2005
On Mon, 31 Oct 2005 15:14:15 +0000, Bruno Medeiros <daiphoenixNO SPAMlycos.com> wrote:Regan Heath wrote:You're right, of course. ReganOn Mon, 31 Oct 2005 00:30:17 -0500, clayasaurus <clayasaurus gmail.com> wrote:Arrays don't have the two concepts of shallow copy or deep copy, only of simple copy/duplication, which, if compared to object cloning/copying, would be 'equivalent' to shallow copying, not deep copying (but such comparision should not be made in the first place).It also appears that the = operator in D is not overloadable. Should I settle with a function called 'deepCopy()' ?I would call it "dup" as that is what arrays use for a deep copy. Regan
Oct 31 2005
"clayasaurus" <clayasaurus gmail.com> wrote in message news:dk4a31$29c1$1 digitaldaemon.com...It also appears that the = operator in D is not overloadable. Should I settle with a function called 'deepCopy()' ?One of the reasons '=' is not overloadable is because of endless confusion over whether it should be a deep or a shallow copy. By all means, if you're doing a deepCopy(), name it that!
Nov 02 2005