www.digitalmars.com         C & C++   DMDScript  

digitalmars.D.learn - Need help with .h conversion

reply Traveler Hauptman <Traveler_member pathlink.com> writes:
I have been doing pretty well converting .h files to .d. But I have some
tricky ones with heavy Macro use that I'd like some best practices help with.

Can some of the experienced guys monitoring this group suggest ways to convert
the snippet below? It's a survey question, the more ways to do this the better.



#define GT_DEPTH_SHIFT		(0)
#define GT_SIZE_SHIFT		(8)
#define GT_SCHEME_SHIFT		(24)
#define GT_DEPTH_MASK		(0xffU << GT_DEPTH_SHIFT)

/* Macros to extract info from a ggi_graphtype. */
#define GT_DEPTH(x)		(((x) & GT_DEPTH_MASK) >> GT_DEPTH_SHIFT)

/* Macros to set info in a ggi_graphtype. */
#define GT_SETDEPTH(gt,x) \
do { (gt) = ((gt) & ~GT_DEPTH_MASK) | ((x)<<GT_DEPTH_SHIFT); } while (0)

#define GT_TEXT			((0x01) << GT_SCHEME_SHIFT)

/* Macro that constructs a graphtype */
#define GT_CONSTRUCT(depth,scheme,size) \
((depth) | (scheme) | ((size) << GT_SIZE_SHIFT))

/* Common graphtypes */
#define GT_TEXT16	GT_CONSTRUCT(4, GT_TEXT, 16)




--Traveler Hauptman
Sep 16 2005
parent reply "Jarrett Billingsley" <kb3ctd2 yahoo.com> writes:
"Traveler Hauptman" <Traveler_member pathlink.com> wrote in message 
news:dgefv3$nfd$1 digitaldaemon.com...
 I have been doing pretty well converting .h files to .d. But I have some
 tricky ones with heavy Macro use that I'd like some best practices help 
 with.

 Can some of the experienced guys monitoring this group suggest ways to 
 convert
 the snippet below? It's a survey question, the more ways to do this the 
 better.
This can be accomplished by taking advantage of one of the stranger features of templates. Observe: const uint GT_DEPTH_SHIFT = 0; const uint GT_SIZE_SHIFT = 8; const uint GT_SCHEME_SHIFT = 24; const uint GT_DEPTH_MASK = 0xffU << GT_DEPTH_SHIFT; const uint GT_TEXT = 0x01 << GT_SCHEME_SHIFT; // Macro that constructs a graphtype template GT_CONSTRUCT(uint depth, uint scheme, uint size) { // notice the name of the const is the same as that of the template const uint GT_CONSTRUCT = (depth | scheme | (size << GT_SIZE_SHIFT)); } // Common graphtypes const uint GT_TEXT16 = GT_CONSTRUCT!(4, GT_TEXT, 16); If you define a constant in a template that has the same name as the template, it will kind of function as a "return value." It's very odd. Note that you only need to do this with function-style macros that must be called at module level. If it is a macro that is only ever called in functions, you can just translate it to a small function.
Sep 16 2005
next sibling parent "Walter Bright" <newshound digitalmars.com> writes:
"Jarrett Billingsley" <kb3ctd2 yahoo.com> wrote in message
news:dgeroq$1549$1 digitaldaemon.com...
 This can be accomplished by taking advantage of one of the stranger
features
 of templates.
That's a nice tip. In fact, I added it to www.digitalmars.com/d/htomodule.html Thanks!
Sep 16 2005
prev sibling parent Georg Wrede <georg.wrede nospam.org> writes:
This ought to get to the web sites that have D examples!


Jarrett Billingsley wrote:
 "Traveler Hauptman" <Traveler_member pathlink.com> wrote in message 
 news:dgefv3$nfd$1 digitaldaemon.com...
 
I have been doing pretty well converting .h files to .d. But I have some
tricky ones with heavy Macro use that I'd like some best practices help 
with.

Can some of the experienced guys monitoring this group suggest ways to 
convert
the snippet below? It's a survey question, the more ways to do this the 
better.
This can be accomplished by taking advantage of one of the stranger features of templates. Observe: const uint GT_DEPTH_SHIFT = 0; const uint GT_SIZE_SHIFT = 8; const uint GT_SCHEME_SHIFT = 24; const uint GT_DEPTH_MASK = 0xffU << GT_DEPTH_SHIFT; const uint GT_TEXT = 0x01 << GT_SCHEME_SHIFT; // Macro that constructs a graphtype template GT_CONSTRUCT(uint depth, uint scheme, uint size) { // notice the name of the const is the same as that of the template const uint GT_CONSTRUCT = (depth | scheme | (size << GT_SIZE_SHIFT)); } // Common graphtypes const uint GT_TEXT16 = GT_CONSTRUCT!(4, GT_TEXT, 16); If you define a constant in a template that has the same name as the template, it will kind of function as a "return value." It's very odd. Note that you only need to do this with function-style macros that must be called at module level. If it is a macro that is only ever called in functions, you can just translate it to a small function.
Sep 16 2005