digitalmars.D.learn - DirectX9 D3D Tutorials
I've managed to "port" D3D C++ tutorials to D. You can grab in a zip at http://elfqt.simeis.hu/szallit/D_DX_tutorials.zip (Very basic, very procedural, I know...) All six tutorial comes with command line build and run etc. .bat files (but that's basic also, path and also, Visual Studio 2003 solution and project files. And I haven't used D3DX, so I had to implement a texture loader and a mesh loader (both are very simple as I've stated above.) ElfQT (you can reach me at elfqt p1 simeis p2 hu - where p1 is at, p2 is dot)
Aug 30 2005
Hi ElfQT I was very interested in looking at your tutorial ports but unfortunately the link supplied is a 404 - Document Not Found. Regards, Gareth. In article <df1tae$2a8n$1 digitaldaemon.com>, ElfQT says...I've managed to "port" D3D C++ tutorials to D. You can grab in a zip at http://elfqt.simeis.hu/szallit/D_DX_tutorials.zip (Very basic, very procedural, I know...) All six tutorial comes with command line build and run etc. .bat files (but that's basic also, path and also, Visual Studio 2003 solution and project files. And I haven't used D3DX, so I had to implement a texture loader and a mesh loader (both are very simple as I've stated above.) ElfQT (you can reach me at elfqt p1 simeis p2 hu - where p1 is at, p2 is dot)
Aug 30 2005
Sorry, the link is http://elfqt.simeis.hu/szallit/D/D_DX_tutorials.zip "Gareth" <Gareth_member pathlink.com> wrote in message news:df1vji$2c9q$1 digitaldaemon.com...Hi ElfQT I was very interested in looking at your tutorial ports but unfortunately the link supplied is a 404 - Document Not Found. Regards, Gareth. In article <df1tae$2a8n$1 digitaldaemon.com>, ElfQT says...I've managed to "port" D3D C++ tutorials to D. You can grab in a zip at http://elfqt.simeis.hu/szallit/D_DX_tutorials.zip (Very basic, very procedural, I know...) All six tutorial comes with command line build and run etc. .bat files (but that's basic also, path and also, Visual Studio 2003 solution and project files. And I haven't used D3DX, so I had to implement a texture loader and a mesh loader (both are very simple as I've stated above.) ElfQT (you can reach me at elfqt p1 simeis p2 hu - where p1 is at, p2 is dot)
Aug 30 2005