<code>
// Hardcoded section names!
const char[9] cfg_GENERAL = "[General]";
const char[9] cfg_WEAPONS = "[Weapons]";
const char[10] cfg_SUICIDES = "[Suicides]";
const char[6] cfg_MISC = "[Misc]";
const char[5] cfg_END = "[end]";
const char[5][] cfg_Sections;
cfg_Sections[0] = cfg_GENERAL;
cfg_Sections[1] = cfg_WEAPONS;
cfg_Sections[2] = cfg_SUICIDES;
cfg_Sections[3] = cfg_MISC;
cfg_Sections[4] = cfg_END ;
</code>
As you can see I have defined several const chars. But I noted I need to place
them into an array as well, to let me run them in loops.
I was actually trying to do something like this:
char[][] cfg_Sections = { cfg_GENERAL, cfg_WEAPONS, cfg_SUICIDES, cfg_MISC,
cfg_END};
-> Error: a struct is not a valid initializer for a char[][]
but that does not work either.
Any ideas?
AEon
Hi,
Array initialisers need to be specified in square brackets:
char[][] cfg_Sections = [ cfg_GENERAL, cfg_WEAPONS, cfg_SUICIDES,
cfg_MISC, cfg_END ];
However this won't compile as DMD complains about non-const casts - i.e.
it has to convert the static arrays (cfg_GENERAL etc) to dynamic arrays in
the array initialiser. Changing the constants to dynamic arrays works
though:
#import
#const char[]cfg_GENERAL= "[General]";
#const char[]cfg_WEAPONS= "[Weapons]";
#const char[]cfg_SUICIDES= "[Suicides]";
#const char[]cfg_MISC= "[Misc]";
#const
#char[][] cfg_Sections = [ cfg_GENERAL, cfg_WEAPONS, cfg_SUICIDES,
#int main()
This prints "[Suicides]" as expected.
On Mon, 21 Mar 2005 16:34:59 +0000 (UTC), AEon <AEon_member pathlink.com>
wrote:
char[][] cfg_Sections = { cfg_GENERAL, cfg_WEAPONS, cfg_SUICIDES,
cfg_MISC,
cfg_END};
--
Using Opera's revolutionary e-mail client: http://www.opera.com/m2/
Alex Stevenson,
Array initialisers need to be specified in square brackets:
char[][] cfg_Sections = [ cfg_GENERAL, cfg_WEAPONS, cfg_SUICIDES,
cfg_MISC, cfg_END ];
Right... I had been looking for initializers for char[], then found an example
for int[], that tipped my off :)
However this won't compile as DMD complains about non-const casts - i.e.
it has to convert the static arrays (cfg_GENERAL etc) to dynamic arrays in
the array initialiser. Changing the constants to dynamic arrays works
though:
#import
#const char[]cfg_GENERAL= "[General]";
#const char[]cfg_WEAPONS= "[Weapons]";
#const char[]cfg_SUICIDES= "[Suicides]";
#const char[]cfg_MISC= "[Misc]";
#const
#char[][] cfg_Sections = [ cfg_GENERAL, cfg_WEAPONS, cfg_SUICIDES,
#int main()
This prints "[Suicides]" as expected.
Yep, works like a charm.
I only started using "const char[6]" etc. because these are the equivalent to
the #define commands it used to use in ANSI C.
Does the const in "const char[]cfg_END" actually mean anything. Since we are
using a dynamic array?
Some solutions I had come up with:
// Will not work outside of a function though!
char[][] cfg_Sections;
cfg_Sections ~= cfg_GENERAL;
cfg_Sections ~= cfg_WEAPONS;
cfg_Sections ~= cfg_SUICIDES;
cfg_Sections ~= cfg_MISC;
cfg_Sections ~= cfg_END;
a more brute force method would have been:
char[][] cfg_Sections = [ "[General]", "[Weapons]", "[Suicides]", "[Misc]",
"[end]" ];
AEon
On Mon, 21 Mar 2005 17:25:28 +0000 (UTC), AEon <AEon_member pathlink.com>
wrote:
Alex Stevenson,
<<SNIP>>
Does the const in "const char[]cfg_END" actually mean anything. Since we
are
using a dynamic array?
It means the reference is constant:
cfg_END = cfg_SUICIDES;
cfg_END.length = 5;
both of these produce 'not an lvalue' errors from the compiler.
cfg_SUICIDES[2] = 'A'; compiles and runs under windows, but may crash
under linux as the program is changing a value in the data segment of the
program (where constants are stored).
Some solutions I had come up with:
// Will not work outside of a function though!
char[][] cfg_Sections;
cfg_Sections ~= cfg_GENERAL;
cfg_Sections ~= cfg_WEAPONS;
cfg_Sections ~= cfg_SUICIDES;
cfg_Sections ~= cfg_MISC;
cfg_Sections ~= cfg_END;
If you want this to be guaranteed to run, you could put it in a module
constructor:
#char[][] cfg_Sections;
#static this()
regards,
Alex
If it helps, here is a shim I rolled to help deal with array initalization:
private import std.string;
template makeArray(T){
T[] makeArray(...){
T[] result;
for(uint i=0; i<_arguments.length; i++){
if(_arguments[i] == typeid(T)){
result ~= *cast(T*)_argptr;
_argptr += T.sizeof;
}
else throw new Exception(format("(makeArray) element %d is not of type
%s.",toString(i+1),typeid(T).toString()));
}
return result;
}
}
It's not as pretty as the static array initalization syntax (using []) but it
gets the job done:
array = makeArray!(char[])("one", "two", "three", "four");
It'll take as many arguments as you can throw at it.
- EricAnderton at yahoo
In article <d1n9gj$lea$1 digitaldaemon.com>, pragma says...
If it helps, here is a shim I rolled to help deal with array initalization:
private import std.string;
template makeArray(T){
T[] makeArray(...){
T[] result;
for(uint i=0; i<_arguments.length; i++){
if(_arguments[i] == typeid(T)){
result ~= *cast(T*)_argptr;
_argptr += T.sizeof;
}
else throw new Exception(format("(makeArray) element %d is not of type
%s.",toString(i+1),typeid(T).toString()));
}
return result;
}
}
It's not as pretty as the static array initalization syntax (using []) but it
gets the job done:
Dude, until we get initialization, this is beautiful! Thanks!
array = makeArray!(char[])("one", "two", "three", "four");
It'll take as many arguments as you can throw at it.
- EricAnderton at yahoo