digitalmars.D.ldc - Automated testing on iOS
- Jacob Carlborg (25/25) Jan 21 2020 So far I've been testing on iOS by using a Xcode skeleton
- Dan Olson (10/33) Feb 08 2020 Hi Jacob, nice progress on getting iOS support into ldc! I peek at the
- Jacob Carlborg (24/33) Feb 12 2020 The unit tests for druntime pass without that. For the manual tests,
So far I've been testing on iOS by using a Xcode skeleton project. Since Xcode cannot build D code I've been building the D code outside of Xcode and inserted the binary into the Xcode project. Then I run the binary on the device through Xcode. This is not really a good approach for automated testing and CI pipelines. There's a command line tool for building Xcode projects, which will help with automation. The problem is that this tool doesn't allow to run a project. What seems to be the only way to run code on a device using the command line is to run a test. To run a test it seems that one needs to use the XCTest framework that comes with Xcode. I'm thinking that easiest way to do this is to generate/have a Xcode project with a single XCTest test implemented in Objective-C which initializes druntime and calls [1] (for druntime) to run the tests. But I'm not sure how to best integrate this with the existing build/test infrastructure. I'm not sure if the project needs to be generated or if it's static enough to be committed to the repository. If needs to be generated if would be nice if `ldc-build-runtime --testrunners` generated it. Or perhaps this is possible to do with CMake? [1] https://github.com/dlang/druntime/blob/ec1b76acb68d460eaa66103b6cc7774f231c2d7f/src/test_runner.d#L11 -- /Jacob Carlborg
Jan 21 2020
Jacob Carlborg <doob me.com> writes:So far I've been testing on iOS by using a Xcode skeleton project. Since Xcode cannot build D code I've been building the D code outside of Xcode and inserted the binary into the Xcode project. Then I run the binary on the device through Xcode. This is not really a good approach for automated testing and CI pipelines. There's a command line tool for building Xcode projects, which will help with automation. The problem is that this tool doesn't allow to run a project. What seems to be the only way to run code on a device using the command line is to run a test. To run a test it seems that one needs to use the XCTest framework that comes with Xcode. I'm thinking that easiest way to do this is to generate/have a Xcode project with a single XCTest test implemented in Objective-C which initializes druntime and calls [1] (for druntime) to run the tests. But I'm not sure how to best integrate this with the existing build/test infrastructure. I'm not sure if the project needs to be generated or if it's static enough to be committed to the repository. If needs to be generated if would be nice if `ldc-build-runtime --testrunners` generated it. Or perhaps this is possible to do with CMake? [1] https://github.com/dlang/druntime/blob/ec1b76acb68d460eaa66103b6cc7774f231c2d7f/src/test_runner.d#L11 -- /Jacob CarlborgHi Jacob, nice progress on getting iOS support into ldc! I peek at the forums every now and then. Your approach of using an xcode test was how I ran from the command line on an iOS device. The idea to generate an Xcode project with test seems good to me. I assume you know about setupEnvAndRunTests() in https://github.com/smolt/ldc-iphone-dev/blob/master/unittester/unittest.d Is that still needed to pass all druntime/phobos unittests? -- Dan
Feb 08 2020
On 2020-02-08 20:54, Dan Olson wrote:Hi Jacob, nice progress on getting iOS support into ldc! I peek at the forums every now and then. Your approach of using an xcode test was how I ran from the command line on an iOS device. The idea to generate an Xcode project with test seems good to me. I assume you know about setupEnvAndRunTests() in https://github.com/smolt/ldc-iphone-dev/blob/master/unittester/unittest.dNo, I haven't seen that.Is that still needed to pass all druntime/phobos unittests?The unit tests for druntime pass without that. For the manual tests, I've been using the binaries that are built using `ldc-build-runtime --testrunners`. For automated testing I have an Xcode project which contains a single XCTest implemented in Objective-C. This is linked with `test_runner.o` and `libdruntime-ldc-unittest.a` which are generated by the above command. The test calls `rt_init`, then `runModuleUnitTests` and asserts that the return value of `runModuleUnitTests` is whatever it should be. Then it calls `rt_term`. The unit tests for Phobos can be run in the same way. Currently not all of them pass. Most of the failures are in allocator and math related modules. I suspect the allocator tests that fail might be due to a different page size, but I'm not sure. For the math related tests I haven't investigated that yet. I see that `setupEnvAndRunTests` changes the directory to the temp directory and then configures the FPU. I've modified the tests that write files (those that I have found so far) to write to the temp directory instead. Configuring the FPU might help with the math related tests. I'll take a look at that. Thanks. -- /Jacob Carlborg
Feb 12 2020