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digitalmars.D - "invariant" vs. "const"

reply "AJ" <aj nospam.net> writes:
A. String literal in D (not zero-terminated, immutable):

    invariant(char)[] lit = "abc";

B. String literal in C++ (zero-terminated, immutable):

    const char* lit = "abc";  // "const" here is redundant?

C. const array of characters in C++ (zero-terminated, mutable if const is 
cast away):

    const char[] lit = "abc";

(Aside: I'm not sure if C is a good replacement for B or if it was even 
intended to be so.)

I'm not sure how to think about "invariant". I think that "const" is 
overloaded so much in C++ that it leads to confusion. I think the answer 
lies somewhere in the distinctions between "const storage class" and "const 
type", of which "invariant is the former?
Nov 05 2009
next sibling parent "Steven Schveighoffer" <schveiguy yahoo.com> writes:
On Thu, 05 Nov 2009 17:58:35 -0500, AJ <aj nospam.net> wrote:

 A. String literal in D (not zero-terminated, immutable):

     invariant(char)[] lit = "abc";
Actually, string literals are zero-terminated for easy passing to a C function that requires it. Think of a string literal like this: "abc" => "abc\0"[0..$-1] The zero is still there, just not inside the array that's returned. I think toStringz takes advantage of this, but I'm not sure.
 B. String literal in C++ (zero-terminated, immutable):

     const char* lit = "abc";  // "const" here is redundant?

 C. const array of characters in C++ (zero-terminated, mutable if const is
 cast away):

     const char[] lit = "abc";

 (Aside: I'm not sure if C is a good replacement for B or if it was even
 intended to be so.)
I think it's just syntax sugar, it's not a different type. and I think you can not put the const, and the literal is *not* a unique copy of the data. The same issue happens in D1.
 I'm not sure how to think about "invariant". I think that "const" is
 overloaded so much in C++ that it leads to confusion. I think the answer
 lies somewhere in the distinctions between "const storage class" and  
 "const
 type", of which "invariant is the former?
invariant as a type modifier => will not ever change const as a type modifier => cannot be changed through this alias, but may change through another. invariant or const as a storage class => manifest constant. The differences are subtle. You can have invariant data that was once mutable, but you must ensure as the developer that there are no mutable aliases to that data. The compiler cannot help you in that regard. It's one of the shortcomings of the const scheme in D (but it's still better than C++). As a type modifier, const is the unification of both invariant and mutable -- both can be implicitly cast to const. Therefore, if you want to define a function that takes all 3 flavors of argument, use const. The usefulness of invariant for function parameters hasn't really been realized yet, but the potential is there (pure functions). -Steve
Nov 05 2009
prev sibling parent "Steven Schveighoffer" <schveiguy yahoo.com> writes:
Oh, and BTW, invariant is deprecated, use immutable instead.

-Steve
Nov 05 2009