digitalmars.D.ide - VisualD D/C++ Win32 precompiled headers issue.
- Sjoerd Nijboer (24/24) Aug 26 2018 I created a D/C++ Win32 Application project using VisualD, and
- Rainer Schuetze (5/35) Aug 26 2018 This has been reported recently and the new project wizard has been
- Sjoerd Nijboer (18/20) Aug 26 2018 Fails compilation with a different bug:
- Rainer Schuetze (6/31) Aug 27 2018 It's just the preliminary build. AppVeyor doesn't have VS2017 and VS2015...
- Sjoerd Nijboer (12/14) Aug 27 2018 Tested it and it compiles and runs!
- Sjoerd Nijboer (4/7) Aug 27 2018 With that I mainly mean precompiled .dll's and .libs.
I created a D/C++ Win32 Application project using VisualD, and everything works untill the moment I add an empty c++ class using the "create a class" wizard. Files at this moment: *WindowsApp.d // main function *Foo.h *Foo.cpp From that moment the source file "stdafx.h" and WindowsApp.pch are missing. So I rightclick the project file and set use precompiled headers to no in the C/C++ section. From this point expect my small project to compile and run, but the build keeps failing using thesame error message. When I try to manually add a precompiled header the build still fails with thesame error message. Files: *WindowsApp.d // main function *Foo.h *Foo.cpp // #include "stdafx.h" *stdafx.h // #include "targetver.h" *stdafx.cpp *targetver.h // #include <SDKDDKVer.h> Does anyone experience simular problems, or is it just me not being able to create a proper setting?
Aug 26 2018
On 26/08/2018 16:07, Sjoerd Nijboer wrote:I created a D/C++ Win32 Application project using VisualD, and everything works untill the moment I add an empty c++ class using the "create a class" wizard. Files at this moment: *WindowsApp.d // main function *Foo.h *Foo.cpp From that moment the source file "stdafx.h" and WindowsApp.pch are missing. So I rightclick the project file and set use precompiled headers to no in the C/C++ section. From this point expect my small project to compile and run, but the build keeps failing using thesame error message. When I try to manually add a precompiled header the build still fails with thesame error message. Files: *WindowsApp.d // main function *Foo.h *Foo.cpp // #include "stdafx.h" *stdafx.h // #include "targetver.h" *stdafx.cpp *targetver.h // #include <SDKDDKVer.h> Does anyone experience simular problems, or is it just me not being able to create a proper setting?This has been reported recently and the new project wizard has been extended and working with precompiled headers should be fixed. Try this preliminary build for the next version: https://ci.appveyor.com/project/rainers/visuald/build/job/94iqvfc4wvpcv0b3/artifacts
Aug 26 2018
On Sunday, 26 August 2018 at 19:45:46 UTC, Rainer Schuetze wrote:Try this preliminary build for the next version: https://ci.appveyor.com/project/rainers/visuald/build/job/94iqvfc4wvpcv0b3/artifactsFails compilation with a different bug: 1>C:\Program Files (x86)\VisualD\msbuild\dcompile.targets(110,15): error MSB4064: The "DoNotLink" parameter is not supported by the "CompileD" task. Verify the parameter exists on the task, and it is a settable public instance property. 1>C:\Program Files (x86)\VisualD\msbuild\dcompile.targets(102,5): error MSB4063: The "CompileD" task could not be initialized with its input parameters. A pure VisualD win32 application seems to work but any D/C++ win32 application seems to fail. So I tried this version from which I assume is the version to bring the fix of the original problem but it still wouldn't compile. https://ci.appveyor.com/project/rainers/visuald/build/1.0.202/job/36p850f70hwyp6r7/artifacts Possible regression or a new issue that doesnt exist on /dlang/visuald, but does on /rainers/visuald ?
Aug 26 2018
On 27/08/2018 00:01, Sjoerd Nijboer wrote:On Sunday, 26 August 2018 at 19:45:46 UTC, Rainer Schuetze wrote:It's just the preliminary build. AppVeyor doesn't have VS2017 and VS2015 installed at the same time, but building Visual D currently needs both to build the msbuild integration DLLs. As a workaround it just copies dbuild15.dll from an older Visual D installation. I've upgraded the downloaded version, so the next build should be ok.Try this preliminary build for the next version: https://ci.appveyor.com/project/rainers/visuald/build/job/94iqvf 4wvpcv0b3/artifactsFails compilation with a different bug: 1>C:\Program Files (x86)\VisualD\msbuild\dcompile.targets(110,15): error MSB4064: The "DoNotLink" parameter is not supported by the "CompileD" task. Verify the parameter exists on the task, and it is a settable public instance property. 1>C:\Program Files (x86)\VisualD\msbuild\dcompile.targets(102,5): error MSB4063: The "CompileD" task could not be initialized with its input parameters. A pure VisualD win32 application seems to work but any D/C++ win32 application seems to fail. So I tried this version from which I assume is the version to bring the fix of the original problem but it still wouldn't compile. https://ci.appveyor.com/project/rainers/visuald/build/1.0.202/job/36p850 70hwyp6r7/artifacts Possible regression or a new issue that doesnt exist on /dlang/visuald, but does on /rainers/visuald ?
Aug 27 2018
On Monday, 27 August 2018 at 07:35:45 UTC, Rainer Schuetze wrote:I've upgraded the downloaded version, so the next build should be ok.Tested it and it compiles and runs! Thank you so much for this! Main in C++ still has issues with stdafx.h always needing to be present regardless of the settings, but is workable by just having the header present. I haven't encountered issues with main in. It might be usefull if there was some documentation available on https://github.com/dlang/visuald/wiki about adding C/C++, D or mixed C/C++/D libraries to an existing VisualD project. A massive thanks for your quick help! So far this looks realy promising.
Aug 27 2018
On Monday, 27 August 2018 at 11:10:25 UTC, Sjoerd Nijboer wrote:It might be usefull if there was some documentation available on https://github.com/dlang/visuald/wiki about adding C/C++, D or mixed C/C++/D libraries to an existing VisualD project.With that I mainly mean precompiled .dll's and .libs. I'm not particularly interested in source code, but for completeness sake that would also help ;)
Aug 27 2018