digitalmars.D.ide - The great Coedit runnable modules - demo
- Basile B. (22/22) Jan 09 2016 What's great when you learn D with Coedit is its "runnable
What's great when you learn D with Coedit is its "runnable module" system. With a simple click, you can execute a module or run its unit tests, it even works if the module has a GUI. This feature is definitively a time saver. Here is a small video that shows how it helps me to develop a visual framework. As a project I have a whole static library, but when I want to test a fix, a new feature or whatever I use some runnable modules. Without any project, any command-line (except the first script line which is used to pass additional linker commands) I can almost directly see the results: https://vimeo.com/151254106 Note that this is also possible thanks to DMD speed, even if the whole logic of the runnable modules is a Coedit thing (for example all the --libman-- entries are always passed, which allow runnable modules to include complex stuffs, like here, a whole visual GUI framework). Read more here: https://github.com/BBasile/Coedit/wiki#runnable-module Also a previous demo with dbeaengine: http://sendvid.com/rnr1y5l9
Jan 09 2016