digitalmars.D.ide - Input wanted - Coedit new name
- Baz (8/8) Feb 26 2015 The current name sucks, there is already another soft named
- Kingsley (7/15) Feb 26 2015 Rover
- Suliman (3/3) Feb 27 2015 Coedit is great name. Please do not change it.
- Bystander (2/5) Mar 01 2015 Destroyer looks not soft
- Taylor Hillegeist (3/11) Mar 01 2015 I would Say MauD... I can imagine searching for the first too and
- Taylor Hillegeist (3/11) Mar 01 2015 I would Say MauD... I can imagine searching for the first too and
- Vadim Lopatin (16/24) Mar 02 2015 Can I ask offtopic question?
- Baz (29/55) Mar 04 2015 Debugging is not planed for the first version (the feature is
- Vadim Lopatin (3/64) Mar 05 2015 Best way is to make mago based DLL which can be easy used from
The current name sucks, there is already another soft named "coedit", and "coedit" gives a wrong idea of the soft...it's not collaborative. At all. Vote for - EmeralD - Diane - MauD any other idea ?
Feb 26 2015
Rover LanDrover Mides Decide or anagram of Mars Ide: Sidearm On Thursday, 26 February 2015 at 11:48:37 UTC, Baz wrote:The current name sucks, there is already another soft named "coedit", and "coedit" gives a wrong idea of the soft...it's not collaborative. At all. Vote for - EmeralD - Diane - MauD any other idea ?
Feb 26 2015
Coedit is great name. Please do not change it. PS Doedit like nice) Did you thought about make Coedit web-based IDE?
Feb 27 2015
On Friday, 27 February 2015 at 16:40:44 UTC, Suliman wrote:Coedit is great name. Please do not change it. PS Doedit like nice) Did you thought about make Coedit web-based IDE?Destroyer looks not soft
Mar 01 2015
On Thursday, 26 February 2015 at 11:48:37 UTC, Baz wrote:The current name sucks, there is already another soft named "coedit", and "coedit" gives a wrong idea of the soft...it's not collaborative. At all. Vote for - EmeralD - Diane - MauD any other idea ?I would Say MauD... I can imagine searching for the first too and the results i would end up with... but even maud is already used.
Mar 01 2015
On Thursday, 26 February 2015 at 11:48:37 UTC, Baz wrote:The current name sucks, there is already another soft named "coedit", and "coedit" gives a wrong idea of the soft...it's not collaborative. At all. Vote for - EmeralD - Diane - MauD any other idea ?I would Say MauD... I can imagine searching for the first too and the results i would end up with... but even maud is already used.
Mar 01 2015
On Thursday, 26 February 2015 at 11:48:37 UTC, Baz wrote:The current name sucks, there is already another soft named "coedit", and "coedit" gives a wrong idea of the soft...it's not collaborative. At all. Vote for - EmeralD - Diane - MauD any other idea ?Can I ask offtopic question? Are you planning to add debugging for coedit (CompileDebugEdit - codeedit/coDedit/codefix)? I'm looking for possible solution for debugger integration for windows. It looks like MAGO is the only good option for windows platform. Unfortunately it's impossible to use it directly outside of visual studio. There is a fork providing different interface https://github.com/aBothe/MagoWrapper - which is used for MonoD on windows. I'm planning to do some similar implementation for interfacing from D (for dlangide - ide written in D). If it would be separate DLL with simple interface, it can be accessed from ObjectPascal as well.
Mar 02 2015
On Tuesday, 3 March 2015 at 07:02:00 UTC, Vadim Lopatin wrote:On Thursday, 26 February 2015 at 11:48:37 UTC, Baz wrote:Debugging is not planed for the first version (the feature is part of a few other things dropped rece,tly), however i've searched a bit like you the possible solutions and i also feel that A.Bothe solution is the way to go. I'm looking forward to your implementation in case you'd do it. And i'm a taker if it's a plugin. An executable (service/daemon) as well (using i/o streams). A few links collected during my "debugger-prospection-campaign": - http://blog.llvm.org/search/label/LLDB: LLVM debugger is coming to windows. Problem, OMF object format wont be handled. so the converter from A.Both is still needed. - writing a basic debugger: http://www.codereversing.com/blog/?p=178, http://www.codereversing.com/blog/?p=176, in 5 parts. it's challenging but appealing. Why ? from my small experience of using a debugger (Delphi and Lazarus, desktop application mostly for entertainment...) i think that the only important feature is to put breakpoints and to have a readable call stack in sync with the sources. So why not writing these essential "core" features ? - ms CDB: http://forum.dlang.org/thread/dds1ei$2ff9$1 digitaldaemon.com?page=2, look at the answer by Hasan Aljudy. What the guy describes still works. Currently Coedit for win32 has a simple GUI front-end for CDB but it's not really usable since the breakpoints have to be hardcoded: http://stackoverflow.com/questions/26775818/cdb-command-for-setting-a-breakpoint-based-on-a-line-number. The former idea was to provide the same simple features for cdb and gdb.The current name sucks, there is already another soft named "coedit", and "coedit" gives a wrong idea of the soft...it's not collaborative. At all. Vote for - EmeralD - Diane - MauD any other idea ?Can I ask offtopic question? Are you planning to add debugging for coedit (CompileDebugEdit - codeedit/coDedit/codefix)? I'm looking for possible solution for debugger integration for windows. It looks like MAGO is the only good option for windows platform. Unfortunately it's impossible to use it directly outside of visual studio. There is a fork providing different interface https://github.com/aBothe/MagoWrapper - which is used for MonoD on windows. I'm planning to do some similar implementation for interfacing from D (for dlangide - ide written in D). If it would be separate DLL with simple interface, it can be accessed from ObjectPascal as well.
Mar 04 2015
On Wednesday, 4 March 2015 at 11:44:53 UTC, Baz wrote:On Tuesday, 3 March 2015 at 07:02:00 UTC, Vadim Lopatin wrote:Best way is to make mago based DLL which can be easy used from both D and Lazarus.On Thursday, 26 February 2015 at 11:48:37 UTC, Baz wrote:Debugging is not planed for the first version (the feature is part of a few other things dropped rece,tly), however i've searched a bit like you the possible solutions and i also feel that A.Bothe solution is the way to go. I'm looking forward to your implementation in case you'd do it. And i'm a taker if it's a plugin. An executable (service/daemon) as well (using i/o streams). A few links collected during my "debugger-prospection-campaign": - http://blog.llvm.org/search/label/LLDB: LLVM debugger is coming to windows. Problem, OMF object format wont be handled. so the converter from A.Both is still needed. - writing a basic debugger: http://www.codereversing.com/blog/?p=178, http://www.codereversing.com/blog/?p=176, in 5 parts. it's challenging but appealing. Why ? from my small experience of using a debugger (Delphi and Lazarus, desktop application mostly for entertainment...) i think that the only important feature is to put breakpoints and to have a readable call stack in sync with the sources. So why not writing these essential "core" features ? - ms CDB: http://forum.dlang.org/thread/dds1ei$2ff9$1 digitaldaemon.com?page=2, look at the answer by Hasan Aljudy. What the guy describes still works. Currently Coedit for win32 has a simple GUI front-end for CDB but it's not really usable since the breakpoints have to be hardcoded: http://stackoverflow.com/questions/26775818/cdb-command-for-setting-a-breakpoint-based-on-a-line-number. The former idea was to provide the same simple features for cdb and gdb.The current name sucks, there is already another soft named "coedit", and "coedit" gives a wrong idea of the soft...it's not collaborative. At all. Vote for - EmeralD - Diane - MauD any other idea ?Can I ask offtopic question? Are you planning to add debugging for coedit (CompileDebugEdit - codeedit/coDedit/codefix)? I'm looking for possible solution for debugger integration for windows. It looks like MAGO is the only good option for windows platform. Unfortunately it's impossible to use it directly outside of visual studio. There is a fork providing different interface https://github.com/aBothe/MagoWrapper - which is used for MonoD on windows. I'm planning to do some similar implementation for interfacing from D (for dlangide - ide written in D). If it would be separate DLL with simple interface, it can be accessed from ObjectPascal as well.
Mar 05 2015