digitalmars.D.ide - Descent speed
- Frank Benoit (19/19) May 02 2008 I tried to create a test project to work with descent 0.5.2.
- Ary Borenszweig (334/358) May 02 2008 Intersting. Ok, I'll try to optimize on that.
- Ary Borenszweig (10/12) May 02 2008 Great. I found a way to reduce the needed tree to a about a third of it....
- Raynor (1/1) May 03 2008 Why do you need to parse the private import in imported modules?
- Ary Borenszweig (29/30) May 03 2008 ---
- Frank Benoit (3/11) May 03 2008 Would it be a good strategy to prebuild all autocomplete information, so...
- Ary Borenszweig (29/41) May 03 2008 But a type's information changes even if you don't modify it.
- Ary Borenszweig (10/60) May 03 2008 More on this: if you save resolved information, you have to rebuild it
- Bruno Medeiros (18/23) Jul 05 2008 I'm not sure if I have mentioned this before already or not. It may be
- Ary Borenszweig (4/27) Jul 05 2008 I just released a nightly build which should be very, very fast in
I tried to create a test project to work with descent 0.5.2. DwtSamples http://hg.dsource.org/projects/dwt-samples additional include dirs: - tango - dwt-linux or dwt-win [- dwt-addons] Now i noticed that triggering the auto completion, makes Eclipse block for about 3-5 seconds. Did i miss something? For me, this speed thing is still the most important blocker for using Descent. Perhaps you can take the dwt-examples project as a speed indicator for doing optimations. Its easy to setup and if you want to test an even bigger thing, just try the jface examples and add the dwt-addons include path. I also noticed that autocompletition does not work in anonymous classes, accessing external local variables. Like "folder" in dwtsnippets/ctabfolder/Snippet165.d line 72. http://www.dsource.org/projects/dwt-samples/browser/dwtsnippets/ctabfolder/Snippet165.d#L72 Beside of this ... Great work, thanks for this Descent release.
May 02 2008
Frank Benoit escribió:I tried to create a test project to work with descent 0.5.2. DwtSamples http://hg.dsource.org/projects/dwt-samples additional include dirs: - tango - dwt-linux or dwt-win [- dwt-addons] Now i noticed that triggering the auto completion, makes Eclipse block for about 3-5 seconds. Did i miss something? For me, this speed thing is still the most important blocker for using Descent. Perhaps you can take the dwt-examples project as a speed indicator for doing optimations. Its easy to setup and if you want to test an even bigger thing, just try the jface examples and add the dwt-addons include path. I also noticed that autocompletition does not work in anonymous classes, accessing external local variables. Like "folder" in dwtsnippets/ctabfolder/Snippet165.d line 72. http://www.dsource.org/projects/dwt-samples/browser/dwtsnippets/ctabfol er/Snippet165.d#L72 Beside of this ... Great work, thanks for this Descent release.Intersting. Ok, I'll try to optimize on that. So I began. But first I wanted to compare it to something that works more or less well to me: DFL. (big note: I'm not comparing DFL with SWT, I'm just comparing two libraries I know). Here is the DFL program I'll be trying: --- module main; import dfl.label; int main(char[][] args) { Label label; return 0; } --- And here is the SWT one: --- module main; import dwt.widgets.Text; int main(char[][] args) { Text text; return 0; } --- Now, Descent needs to resolve the imports, and the imports of the imported modules recursively. You can't resolve on demand because symbols may be created because of compile-time funcionality, and we want here good support for that. So below are the dependencies trees of those codes. That explains the time difference between the libraries with regards to autocompletion. Of course, I'll try to optimize further, but it's always a battle between speed and correct semantic resolution. DFL Label (59 modules loaded) ------------------------------------------------------ main object dfl.label dfl.base dfl.internal.dlib std.thread std.c.windows.windows std.traits std.gc gcstats std.string std.stdio std.c.stdio std.c.stddef std.c.stdarg std.format std.stdarg std.utf std.c.stdlib std.c.string std.uni std.array std.ctype std.path std.outofmemory std.conv std.math std.c.math dfl.internal.clib std.stdint dfl.internal.winapi dfl.internal.wincom std.c.windows.com dfl.drawing dfl.internal.utf std.windows.charset std.windows.syserror dfl.internal.com std.stream std.system std.intrinsic std.file std.regexp std.outbuffer std.bitarray std.date std.dateparse std.mmfile dfl.event dfl.control dfl.menu dfl.application dfl.form dfl.collections dfl.button dfl.textbox dfl.environment dfl.resources dfl.data SWT - Text (237 modules loaded) ------------------------------------------------------ main object dwt.widgets.Text dwt.DWT dwt.internal.Compatibility dwt.dwthelper.FileInputStream dwt.dwthelper.utils dwt.dwthelper.System tango.core.Exception tango.time.Clock tango.time.Time tango.sys.Common tango.sys.win32.UserGdi tango.sys.win32.Types tango.stdc.stdlib tango.stdc.stddef tango.stdc.config tango.math.Math tango.stdc.math tango.math.IEEE tango.stdc.stdio tango.stdc.stdarg tango.io.Stdout tango.io.Print tango.io.model.IBuffer tango.io.model.IConduit tango.text.convert.Layout tango.text.convert.Utf tango.text.convert.Float tango.text.convert.Integer tango.io.Console tango.io.Buffer tango.io.DeviceConduit tango.io.Conduit tango.stdc.stringz tango.text.Util tango.text.Unicode tango.text.UnicodeData dwt.dwthelper.File tango.io.FileConst tango.io.FilePath tango.io.Path tango.io.FileSystem dwt.dwthelper.InputStream tango.io.FileConduit tango.io.protocol.Reader tango.io.protocol.model.IReader tango.io.protocol.model.IProtocol tango.text.convert.Format dwt.dwthelper.FileOutputStream dwt.dwthelper.OutputStream dwt.dwthelper.InflaterInputStream tango.sys.Process tango.sys.Pipe tango.stdc.string dwt.internal.Library tango.util.Convert tango.core.Traits tango.core.Tuple tango.text.Ascii dwt.internal.Platform dwt.DWTError dwt.DWTException dwt.events.ModifyListener dwt.internal.DWTEventListener dwt.events.ModifyEvent dwt.widgets.Event dwt.graphics.GC dwt.internal.gdip.Gdip dwt.internal.gdip.native dwt.internal.win32.WINTYPES tango_sys_win32.Types tango.sys.SharedLib tango.util.log.Trace dwt.internal.win32.WINAPI tango_sys_win32.UserGdi dwt.internal.win32.OS dwt.internal.C tango.io.TempFile tango.math.Random tango.io.File tango_sys_win32.CodePage dwt.graphics.Color dwt.graphics.Resource dwt.graphics.Device dwt.graphics.Drawable dwt.graphics.GCData dwt.graphics.Image dwt.graphics.ImageData dwt.graphics.PaletteData dwt.graphics.RGB dwt.internal.SerializableCompatibility dwt.graphics.ImageDataLoader dwt.graphics.ImageLoader dwt.graphics.ImageLoaderListener dwt.graphics.ImageLoaderEvent dwt.internal.DWTEventObject dwt.internal.image.FileFormat dwt.internal.image.LEDataInputStream dwt.internal.image.LEDataOutputStream dwt.internal.image.GIFFileFormat dwt.internal.image.LZWCodec dwt.internal.image.LZWNode dwt.internal.image.WinBMPFileFormat dwt.graphics.Point dwt.dwthelper.ByteArrayOutputStream dwt.internal.image.WinICOFileFormat dwt.internal.image.TIFFFileFormat dwt.internal.image.TIFFRandomFileAccess dwt.internal.image.TIFFDirectory dwt.internal.image.TIFFModifiedHuffmanCodec dwt.dwthelper.Integer dwt.internal.image.OS2BMPFileFormat dwt.internal.image.JPEGFileFormat dwt.internal.image.JPEGFrameHeader dwt.internal.image.JPEGVariableSizeSegment dwt.internal.image.JPEGSegment dwt.internal.image.JPEGScanHeader dwt.internal.image.JPEGHuffmanTable dwt.internal.image.JPEGAppn dwt.internal.image.JPEGComment dwt.internal.image.JPEGArithmeticConditioningTable dwt.internal.image.JPEGRestartInterval dwt.internal.image.JPEGFixedSizeSegment dwt.internal.image.JPEGQuantizationTable dwt.internal.image.JPEGStartOfImage dwt.internal.image.JPEGDecoder dwt.internal.image.JPEGEndOfImage dwt.internal.image.PNGFileFormat dwt.internal.image.PngIhdrChunk dwt.internal.image.PngFileReadState dwt.internal.image.PngChunk dwt.internal.image.PngPlteChunk dwt.internal.image.PngIdatChunk dwt.internal.image.PngIendChunk dwt.internal.image.PngTrnsChunk dwt.internal.image.PngChunkReader dwt.internal.image.PngEncoder dwt.internal.image.PngDeflater dwt.internal.image.PngInputStream dwt.internal.image.PngDecodingDataStream dwt.internal.image.PngLzBlockReader dwt.internal.image.PngHuffmanTables dwt.internal.image.PngHuffmanTable dwt.dwthelper.BufferedInputStream tango.core.Array dwt.internal.CloneableCompatibility dwt.graphics.Rectangle dwt.graphics.Pattern dwt.graphics.DeviceData dwt.graphics.FontData dwt.dwthelper.Float tango.text.Text dwt.graphics.Font dwt.dwthelper.Runnable dwt.graphics.FontMetrics dwt.graphics.Path dwt.graphics.PathData dwt.graphics.Region dwt.graphics.Transform dwt.graphics.LineAttributes dwt.widgets.Widget dwt.events.DisposeListener dwt.events.DisposeEvent dwt.events.TypedEvent dwt.widgets.Display dwt.graphics.Cursor dwt.internal.ImageList dwt.widgets.Control dwt.accessibility.Accessible dwt.accessibility.AccessibleControlListener dwt.accessibility.AccessibleControlEvent dwt.accessibility.AccessibleListener dwt.accessibility.AccessibleEvent dwt.accessibility.AccessibleTextListener dwt.accessibility.AccessibleTextEvent dwt.events.ControlListener dwt.events.ControlEvent dwt.events.DragDetectListener dwt.events.DragDetectEvent dwt.events.MouseEvent dwt.events.FocusListener dwt.events.FocusEvent dwt.events.HelpListener dwt.events.HelpEvent dwt.events.KeyListener dwt.events.KeyEvent dwt.events.MenuDetectListener dwt.events.MenuDetectEvent dwt.events.MouseListener dwt.events.MouseMoveListener dwt.events.MouseTrackListener dwt.events.MouseWheelListener dwt.events.PaintListener dwt.events.PaintEvent dwt.events.TraverseListener dwt.events.TraverseEvent dwt.widgets.Composite dwt.widgets.Scrollable dwt.widgets.ScrollBar dwt.events.SelectionEvent dwt.events.SelectionListener dwt.widgets.TypedListener dwt.widgets.Listener dwt.events.ArmEvent dwt.events.ArmListener dwt.events.ExpandEvent dwt.events.ExpandListener dwt.events.MenuEvent dwt.events.MenuListener dwt.events.ShellEvent dwt.events.ShellListener dwt.events.TreeEvent dwt.events.TreeListener dwt.events.VerifyEvent dwt.events.VerifyListener dwt.widgets.Layout dwt.widgets.Menu dwt.widgets.Decorations dwt.widgets.Canvas dwt.widgets.Caret dwt.widgets.Button dwt.widgets.Shell dwt.widgets.ToolTip dwt.widgets.TrayItem dwt.widgets.Item dwt.widgets.Tray dwt.widgets.MenuItem dwt.widgets.Monitor dwt.widgets.EventTable dwt.widgets.Synchronizer dwt.widgets.RunnableLock tango.core.Thread tango.stdc.stdint tango.core.sync.Condition tango.core.sync.Mutex tango.core.sync.Semaphore
May 02 2008
Ary Borenszweig escribió:Frank Benoit escribió: So below are the dependencies trees of those codes.Great. I found a way to reduce the needed tree to a about a third of it. A lot of semantic errors appeared, but I'll try to see what's going on. Trying it on a SWT-example works pretty well now, but I guess I can furhter optimize things. You can expect a new release one of this days, which will also include an UI to configure file imports, made by Robert, and maybe some "browsing" views, similar to the ones you get in the Java Browsing perspective. :-) Thanks for the feedback!
May 02 2008
Why do you need to parse the private import in imported modules?
May 03 2008
Raynor escribió:Why do you need to parse the private import in imported modules?--- module A; class Bar { int property; } --- module B; import A; class Foo { Bar method() { return new Bar(); } } --- module main; import B; void foo(Foo foo) { foo.method(). <-- just knowing B isn't enough to suggest "property" } --- But what's happening also, is that *every* import, even if it's not used in the current module, is being "parsed" (not parsed, but reconstructed from memory cache). That's because DMD works like that. DMD needs to resolve everything, because then an object file will be created. I already did some optimizations to cut down the semantic analysis needed, and I'm going for more... The hard thing is doing this correctly and not breaking semantic analysis (i.e.: reporting false errors, resolving symbols badly, etc.).
May 03 2008
Ary Borenszweig schrieb:But what's happening also, is that *every* import, even if it's not used in the current module, is being "parsed" (not parsed, but reconstructed from memory cache). That's because DMD works like that. DMD needs to resolve everything, because then an object file will be created. I already did some optimizations to cut down the semantic analysis needed, and I'm going for more... The hard thing is doing this correctly and not breaking semantic analysis (i.e.: reporting false errors, resolving symbols badly, etc.).Would it be a good strategy to prebuild all autocomplete information, so it is always available for every existing type?
May 03 2008
Frank Benoit escribió:Ary Borenszweig schrieb:But a type's information changes even if you don't modify it. --- module a; import b; class Foo { mixin Bar!(); } --- module b; import c; template Bar() { static if (is(Baz)) { int property; } else { float property; } } --- If I change module "b", autocompletion for class Foo changes. If "c" doesn't have a Baz symbol and I define one, autocompletion for class Foo changes. Even if you change the current module's symbols, autocompletion for some other class might change. So you have to rebuild that information constantly, and for that you might want to take a look at a lot of modules... so it reduces to the same problem, more or less. (that's my reasoning, if I'm wrong, please tell me!) Sorry... D is hard for autocompletion. :-( I want to provide correct autocompletion always. I know it's hard, but it's also a challenge, and I think it's possible...But what's happening also, is that *every* import, even if it's not used in the current module, is being "parsed" (not parsed, but reconstructed from memory cache). That's because DMD works like that. DMD needs to resolve everything, because then an object file will be created. I already did some optimizations to cut down the semantic analysis needed, and I'm going for more... The hard thing is doing this correctly and not breaking semantic analysis (i.e.: reporting false errors, resolving symbols badly, etc.).Would it be a good strategy to prebuild all autocomplete information, so it is always available for every existing type?
May 03 2008
Ary Borenszweig escribió:Frank Benoit escribió:More on this: if you save resolved information, you have to rebuild it from scratch when you change the debug/version idenfitiers, or when you change the active project. Descent currently stores unresolved information, which is a step between having nothing and having it fully resolved. So when you change the debug/version identifiers, you need to do nothing. But you need to re-do semantic analysis each time you open a file, but you already have precalculated the unresolved information (no reparsing of files needed). And now it's about optimizing that semantic pass, which I think it's possible.Ary Borenszweig schrieb:But a type's information changes even if you don't modify it. --- module a; import b; class Foo { mixin Bar!(); } --- module b; import c; template Bar() { static if (is(Baz)) { int property; } else { float property; } } --- If I change module "b", autocompletion for class Foo changes. If "c" doesn't have a Baz symbol and I define one, autocompletion for class Foo changes. Even if you change the current module's symbols, autocompletion for some other class might change. So you have to rebuild that information constantly, and for that you might want to take a look at a lot of modules... so it reduces to the same problem, more or less. (that's my reasoning, if I'm wrong, please tell me!) Sorry... D is hard for autocompletion. :-( I want to provide correct autocompletion always. I know it's hard, but it's also a challenge, and I think it's possible...But what's happening also, is that *every* import, even if it's not used in the current module, is being "parsed" (not parsed, but reconstructed from memory cache). That's because DMD works like that. DMD needs to resolve everything, because then an object file will be created. I already did some optimizations to cut down the semantic analysis needed, and I'm going for more... The hard thing is doing this correctly and not breaking semantic analysis (i.e.: reporting false errors, resolving symbols badly, etc.).Would it be a good strategy to prebuild all autocomplete information, so it is always available for every existing type?
May 03 2008
Ary Borenszweig wrote:Sorry... D is hard for autocompletion. :-( I want to provide correct autocompletion always. I know it's hard, but it's also a challenge, and I think it's possible...I'm not sure if I have mentioned this before already or not. It may be the case that achieving 100% may be to difficult, particularly performance wise. Doug Schaefer, lead developer of CDT, commented on this issue once, with regards to CDT's design: http://cdtdoug.blogspot.com/2007/03/ego-less-development.html "I totally changed the approach we had taken and threw away the requirement of being 100% accurate that we had be preaching in futility since we started." Since D also has meta-programming (compile-time variance), a similar thing can also happen in Descent. On the other hand D is simpler and more sane than C++, so that goal is easier to achieve than in C++. But it may still be too difficult. (I personally prefer auto-complete and other semantic features to be lightning fast even if only 99% accurate) -- Bruno Medeiros - Software Developer, MSc. in CS/E graduate http://www.prowiki.org/wiki4d/wiki.cgi?BrunoMedeiros#D
Jul 05 2008
Bruno Medeiros a écrit :Ary Borenszweig wrote:I just released a nightly build which should be very, very fast in comparison to older versions. I'm trying to retain correct semantic analysis while also doing it as fast as possible.Sorry... D is hard for autocompletion. :-( I want to provide correct autocompletion always. I know it's hard, but it's also a challenge, and I think it's possible...I'm not sure if I have mentioned this before already or not. It may be the case that achieving 100% may be to difficult, particularly performance wise. Doug Schaefer, lead developer of CDT, commented on this issue once, with regards to CDT's design: http://cdtdoug.blogspot.com/2007/03/ego-less-development.html "I totally changed the approach we had taken and threw away the requirement of being 100% accurate that we had be preaching in futility since we started." Since D also has meta-programming (compile-time variance), a similar thing can also happen in Descent. On the other hand D is simpler and more sane than C++, so that goal is easier to achieve than in C++. But it may still be too difficult. (I personally prefer auto-complete and other semantic features to be lightning fast even if only 99% accurate)
Jul 05 2008