digitalmars.D - float.sizeof should be 4
- Steven Schveighoffer (10/10) Sep 22 Not `4LU`.
- Timon Gehr (3/17) Sep 22 Well, the point of contention is not that `float.sizeof > int.max`.
- Johan (6/24) Sep 22 Is that true?
- Steven Schveighoffer (11/35) Sep 22 This is true for any integer calculation. Though, it is true that
- Andrea Fontana (4/5) Sep 22 But it represents a size, not a number. It's fine for me it is
- Walter Bright (9/9) Sep 22 I agree that it seems to make sense making 4 an `int`.
- Dom DiSc (7/8) Sep 23 A number literal should always be of the smallest type that can
- Jonathan M Davis (13/21) Sep 23 4 will work in any context that requires a ubyte, because the compiler w...
- Dom DiSc (23/27) Sep 24 Doing math most of the time involves at least two values, in this
- Dom DiSc (2/5) Sep 24 Except (of course) a cast, which is also a unitary operator :-)
- deadalnix (5/13) Sep 24 You might want to make sure you understand the problem before
- Salih Dincer (32/34) Sep 24 When we want to look at the size of an enum, why is it 128 bytes
- Paul Backus (4/10) Sep 24 I assume you mean "bits," not "bytes." A string in D consists of
- Jonathan M Davis (33/43) Sep 24 As long as sizeof is size_t, then math will give you ulong on 64-bit sys...
- Walter Bright (2/3) Sep 25 D uses the C integer promotion rules for this. It's well defined.
- kdevel (5/6) Sep 25 Code with `T.sizeof > uint.max` would not even compile:
Not `4LU`. For the billionth time while porting raylib to D, I'm having to replace `n*float.sizeof` with `n*int(float.sizeof)` because otherwise, it doesn't fit into the `int` I'm assigning it to. Why isn't it just 4? 4 will convert to any width you want. It does not poison integer multiplications or additions. The chances that `T.sizeof > int.max` is near zero. And even if it did, making it the same as a number literal would just work -- it would become `size_t` if it was too big. -Steve
Sep 22
On 9/22/24 14:59, Steven Schveighoffer wrote:Not `4LU`. For the billionth time while porting raylib to D, I'm having to replace `n*float.sizeof` with `n*int(float.sizeof)` because otherwise, it doesn't fit into the `int` I'm assigning it to. Why isn't it just 4? 4 will convert to any width you want. It does not poison integer multiplications or additions. The chances that `T.sizeof > int.max` is near zero. And even if it did, making it the same as a number literal would just work -- it would become `size_t` if it was too big. -SteveWell, the point of contention is not that `float.sizeof > int.max`. Rather, `n*float.sizeof` could be bigger than `int.max`.
Sep 22
On Sunday, 22 September 2024 at 14:59:36 UTC, Timon Gehr wrote:On 9/22/24 14:59, Steven Schveighoffer wrote:Is that true? `n*int(float.sizeof)` could also be bigger than `int.max`, but Steven says it works for his case. ( Steven: best to show the full case). -JohanNot `4LU`. For the billionth time while porting raylib to D, I'm having to replace `n*float.sizeof` with `n*int(float.sizeof)` because otherwise, it doesn't fit into the `int` I'm assigning it to. Why isn't it just 4? 4 will convert to any width you want. It does not poison integer multiplications or additions. The chances that `T.sizeof > int.max` is near zero. And even if it did, making it the same as a number literal would just work -- it would become `size_t` if it was too big. -SteveWell, the point of contention is not that `float.sizeof > int.max`. Rather, `n*float.sizeof` could be bigger than `int.max`.
Sep 22
On Sunday, 22 September 2024 at 16:45:23 UTC, Johan wrote:On Sunday, 22 September 2024 at 14:59:36 UTC, Timon Gehr wrote:This is true for any integer calculation. Though, it is true that this would be painful if you'd have to increase the precision explicitly, and a failure to do so would be a silent error. So I have to withdraw this. The correct solution is likely to just write a function to do this correctly. Ugh.On 9/22/24 14:59, Steven Schveighoffer wrote:Not `4LU`. For the billionth time while porting raylib to D, I'm having to replace `n*float.sizeof` with `n*int(float.sizeof)` because otherwise, it doesn't fit into the `int` I'm assigning it to. Why isn't it just 4? 4 will convert to any width you want. It does not poison integer multiplications or additions. The chances that `T.sizeof > int.max` is near zero. And even if it did, making it the same as a number literal would just work -- it would become `size_t` if it was too big.Well, the point of contention is not that `float.sizeof > int.max`. Rather, `n*float.sizeof` could be bigger than `int.max`.Is that true? `n*int(float.sizeof)` could also be bigger than `int.max`, but Steven says it works for his case. ( Steven: best to show the full case).See all the modifications here: https://github.com/schveiguy/draylib/commit/b665f75c453afa6ab8e4f8108fe1bd296f72d53e#diff-10364ecc46979709c69d6caaeb639fedf2ffa2db80d4d61a7172b7a8a374dd12 (you have to tell github to load the diff). -Steve
Sep 22
On Sunday, 22 September 2024 at 12:59:04 UTC, Steven Schveighoffer wrote:Not `4LU`.But it represents a size, not a number. It's fine for me it is size_t.
Sep 22
I agree that it seems to make sense making 4 an `int`. I remember the bad old days, when an `int` was 16 bits. The transition to 32 bits broke an awful lot of code. Since the language does not recognize integer overflow, address calculations left and right would wrap around. Things like `malloc(n * sizeof(i))` would overflow the byte count, the malloc'd buffer would be too small, and malware would be injected. The most effective solution is to make sizes a consistent type, which is size_t. This does not eliminate the possibility of overflows, but dramatically reduces its incidence.
Sep 22
On Monday, 23 September 2024 at 05:34:51 UTC, Walter Bright wrote:I agree that it seems to make sense making 4 an `int`.A number literal should always be of the smallest type that can represent it - it will be implicitly converted to larger types anyway. So, 4 should be ubyte (as only negative literals should be of signed type and there is no smaller type in D than ubyte - else it should be of type "nibble" (4bit)).
Sep 23
On Monday, September 23, 2024 5:08:37 PM MDT Dom DiSc via Digitalmars-d wrote:On Monday, 23 September 2024 at 05:34:51 UTC, Walter Bright wrote:4 will work in any context that requires a ubyte, because the compiler will know that it will fit. The issue is what it defaults to. In this case, it's size_t, because it has to do with memory size, and you really want stuff like T.sizeof * numberOfTs to result in size_t, because it represents the amount of memory being used, and if it's not size_t, it risks being truncated. It would be particularly bad if it were treated as ubyte given how little memory that would be. So, the issue really isn't the value itself. That will convert to other sizes just fine, particularly since it's known at compile time. Rather, what matters is what you get when you do math on it, and that really needs to be size_t, because it's used for memory sizes. - Jonathan M DavisI agree that it seems to make sense making 4 an `int`.A number literal should always be of the smallest type that can represent it - it will be implicitly converted to larger types anyway. So, 4 should be ubyte (as only negative literals should be of signed type and there is no smaller type in D than ubyte - else it should be of type "nibble" (4bit)).
Sep 23
On Tuesday, 24 September 2024 at 03:23:31 UTC, Jonathan M Davis wrote:So, the issue really isn't the value itself. That will convert to other sizes just fine, particularly since it's known at compile time. Rather, what matters is what you get when you do math on itDoing math most of the time involves at least two values, in this case sizeof (of type size_t) and 4 (a nibble). It should be clearly defined in what type such an operation should result. Best would be: the larger type of the two operands, here size_t (but for multiplication also the next larger type would be reasonable, if you want to be sure to never get an overflow). So if you do ubyte * 4 the result should be ubyte, because ubyte is the larger of the two types. It doesn't matter that the calculation is done in the size of the registers of the machine, may that be 8bit, 16bit, 32bit or 64bit (or maybe any unusual odd word size), but the result should be per default restricted to the type of the larger operand (or collected from multiple registers if the type is larger than the machine word size). If you want a different result type, you should cast at least one of the operands to the desired result type beforehand. Of course there is also math with only one value. This should result in the same type as the operand. The unitary operators should NEVER change the type of its parameter. This is an awful behaviour of D that should be burned with fire!
Sep 24
On Tuesday, 24 September 2024 at 10:49:45 UTC, Dom DiSc wrote:The unitary operators should NEVER change the type of its parameter. This is an awful behaviour of D that should be burned with fire!Except (of course) a cast, which is also a unitary operator :-)
Sep 24
On Tuesday, 24 September 2024 at 10:49:45 UTC, Dom DiSc wrote:On Tuesday, 24 September 2024 at 03:23:31 UTC, Jonathan M Davis wrote:You might want to make sure you understand the problem before commenting, that would save everybody some time. sizeof is a property here, not a value, and that property has for value 4, and type size_t.So, the issue really isn't the value itself. That will convert to other sizes just fine, particularly since it's known at compile time. Rather, what matters is what you get when you do math on itDoing math most of the time involves at least two values, in this case sizeof (of type size_t) and 4 (a nibble).
Sep 24
On Tuesday, 24 September 2024 at 13:36:06 UTC, deadalnix wrote:sizeof is a property here, not a value, and that property has for value 4, and type size_t.When we want to look at the size of an enum, why is it 128 bytes if its original type is string? It's off topic but I want to give an example: ```d enum iColor : short { R, G, B } //* enum sColor : string { R = "red", G = "green", B = "blue" }//*/ template ByteSize(E) if (is(E == enum)) { alias T = imported!"std.traits".OriginalType!E; enum ByteSize = T.sizeof * 8; } import std.stdio; void main() { ByteSize!iColor.writeln(" == ", iColor.sizeof * 8); ByteSize!sColor.writeln(" == ", sColor.sizeof * 8); String.sizeof.writeln; // 48 } struct String { immutable(char)[] str; size_t a, b, c, length; } ``` SDB 79
Sep 24
On Tuesday, 24 September 2024 at 14:06:50 UTC, Salih Dincer wrote:On Tuesday, 24 September 2024 at 13:36:06 UTC, deadalnix wrote:I assume you mean "bits," not "bytes." A string in D consists of a 64-bit pointer and a 64-bit length, for a total of 128 bits (or 16 bytes).sizeof is a property here, not a value, and that property has for value 4, and type size_t.When we want to look at the size of an enum, why is it 128 bytes if its original type is string?
Sep 24
On Tuesday, September 24, 2024 4:49:45 AM MDT Dom DiSc via Digitalmars-d wrote:On Tuesday, 24 September 2024 at 03:23:31 UTC, Jonathan M Davis wrote:As long as sizeof is size_t, then math will give you ulong on 64-bit systems and uint on 32-bit systems. The main problem with it not being a size_t is if you're on a 64-bit system and you do math with a 32-bit value. For instance, it's quite common for folks to just use int by default with many numbers, but the result of multiplying such a value against a sizeof really needs to be size_t if you don't want potential overflow issues. If sizeof defaulted to ubyte just because it's a value that can fit in a ubyte, then multiplying it against an int would give you an int when what you really need if you want to avoid bugs is a ulong / size_t, because that's what's needed to represent larger memory sizes. There would quite easily be problems with large arrays if the type being used weren't size_t. And yes, having sizeof be treated as size_t does sometimes get annoying when you don't actually need the larger values, and you want to do something other than get a value to use for something other than memory manipulation, but it means that you get the correct result by default, because you're guaranteed to be dealing with the correct type for memory sizes. If you then actually need a smaller type, you can cast to a smaller type. And since sizeof typically gives a value that fits in a ubyte (and definitely does with float), and the value is known at compile-time, you can always do something like ubyte v = float.sizeof; if you want to be dealing with a ubyte. D defaults to the size that is the least likely to result in silent bugs and then allows you to convert to smaller types if you want to for your particular application. The entire reason that Steven is running into issues here is because he's deciding for whatever reason when dealing with raylib to use int for memory sizes when it's usually the case that the correct thing to do is to use size_t in order to ensure that you can correctly handle large arrays (and that can easily come up with stuff like manipulating files given how large they can get these days). - Jonathan M DavisSo, the issue really isn't the value itself. That will convert to other sizes just fine, particularly since it's known at compile time. Rather, what matters is what you get when you do math on itDoing math most of the time involves at least two values, in this case sizeof (of type size_t) and 4 (a nibble). It should be clearly defined in what type such an operation should result.
Sep 24
On 9/24/2024 3:49 AM, Dom DiSc wrote:It should be clearly defined in what type such an operation should result.D uses the C integer promotion rules for this. It's well defined.
Sep 25
On Sunday, 22 September 2024 at 12:59:04 UTC, Steven Schveighoffer wrote:The chances that `T.sizeof > int.max` is near zero.Code with `T.sizeof > uint.max` would not even compile: https://issues.dlang.org/show_bug.cgi?id=21995 Issue 21995 - Struct with size uint.max or greater causes ICE
Sep 25