digitalmars.D - finding help for D game engine
- Tanukisan (9/9) Jun 28 2009 Hi guys
- ponce (6/24) Jun 28 2009 Hi,
- Lutger (7/33) Jun 30 2009 Looks like a cool project. I'm not a graphics coder but just want to wis...
- Tom S (14/32) Jun 30 2009 Hey there, Tanukisan! Unfortunately I'm really busy with my own projects...
- Eric Poggel (12/30) Jun 30 2009 Hello, I'm Eric Poggel (JoeCoder) and I'm the author of the Yage game
Hi guys I introduce myself, I'm a french student in Appliyed mathematics and one of my biggest dream was to create a small racing game My project is designed to be a Trackmania-like not more not less.... in a more simpliest way since it's a demo. The modelization part is done up to 90% judge yourself : http://img10.imageshack.us/gal.php?g=circuit10.png I'm thinking of using GLFW for the windows manadgment, OpenAL for the audio, SOIL and FreeImage for loading the texture, OpenGL to handle the graphic... My aim is to learn, what I want is to create a funny and playable game. Creating this TINY engine was to learn D and game engine notions. I will implement the network it's not funny to race alone What I need is one or two coder specialized in graphic engine to help me finalizing my project. Thanks you for listening to me and to answer me Tanukisan
Jun 28 2009
Hi, Feel free to reuse any code from our demo. http://adinpsz.org/data/az-01-src.zip It is built over D1 + Phobos + SDL + OpenGL + derelict and may contains useful code. Good luck Tanukisan Wrote:Hi guys I introduce myself, I'm a french student in Appliyed mathematics and one of my biggest dream was to create a small racing game My project is designed to be a Trackmania-like not more not less.... in a more simpliest way since it's a demo. The modelization part is done up to 90% judge yourself : http://img10.imageshack.us/gal.php?g=circuit10.png I'm thinking of using GLFW for the windows manadgment, OpenAL for the audio, SOIL and FreeImage for loading the texture, OpenGL to handle the graphic... My aim is to learn, what I want is to create a funny and playable game. Creating this TINY engine was to learn D and game engine notions. I will implement the network it's not funny to race alone What I need is one or two coder specialized in graphic engine to help me finalizing my project. Thanks you for listening to me and to answer me Tanukisan
Jun 28 2009
Tanukisan wrote:Hi guys I introduce myself, I'm a french student in Appliyed mathematics and one of my biggest dream was to create a small racing game My project is designed to be a Trackmania-like not more not less.... in a more simpliest way since it's a demo. The modelization part is done up to 90% judge yourself : http://img10.imageshack.us/gal.php?g=circuit10.png I'm thinking of using GLFW for the windows manadgment, OpenAL for the audio, SOIL and FreeImage for loading the texture, OpenGL to handle the graphic... My aim is to learn, what I want is to create a funny and playable game. Creating this TINY engine was to learn D and game engine notions. I will implement the network it's not funny to race alone What I need is one or two coder specialized in graphic engine to help me finalizing my project. Thanks you for listening to me and to answer me TanukisanLooks like a cool project. I'm not a graphics coder but just want to wish you luck. If you don't find anyone, you could also post in the Help Wanted section at www.gamedev.net. But you probably know that since you mentioned SOIL. Someone might want to learn D with you and lot's of people are always eager to write this kind of code.
Jun 30 2009
Tanukisan wrote:Hi guys I introduce myself, I'm a french student in Appliyed mathematics and one of my biggest dream was to create a small racing game My project is designed to be a Trackmania-like not more not less.... in a more simpliest way since it's a demo. The modelization part is done up to 90% judge yourself : http://img10.imageshack.us/gal.php?g=circuit10.png I'm thinking of using GLFW for the windows manadgment, OpenAL for the audio, SOIL and FreeImage for loading the texture, OpenGL to handle the graphic... My aim is to learn, what I want is to create a funny and playable game. Creating this TINY engine was to learn D and game engine notions. I will implement the network it's not funny to race alone What I need is one or two coder specialized in graphic engine to help me finalizing my project. Thanks you for listening to me and to answer me TanukisanHey there, Tanukisan! Unfortunately I'm really busy with my own projects so I won't be able to help... But feel free to use any code from the team0xf repos: http://team0xf.com:1024/ Maybe you'll also find these useful: http://wiki.team0xf.com/index.php?n=Tools.XfProf http://wiki.team0xf.com/index.php?n=Tools.XfBuild (they are not very public yet, since they need a lot of polish and a few extra features, but folks are finding these tools pretty helpful from what I see) Good luck with your project! -- Tomasz Stachowiak http://h3.team0xf.com/ h3/h3r3tic on #D freenode
Jun 30 2009
Tanukisan wrote:Hi guys I introduce myself, I'm a french student in Appliyed mathematics and one of my biggest dream was to create a small racing game My project is designed to be a Trackmania-like not more not less.... in a more simpliest way since it's a demo. The modelization part is done up to 90% judge yourself : http://img10.imageshack.us/gal.php?g=circuit10.png I'm thinking of using GLFW for the windows manadgment, OpenAL for the audio, SOIL and FreeImage for loading the texture, OpenGL to handle the graphic... My aim is to learn, what I want is to create a funny and playable game. Creating this TINY engine was to learn D and game engine notions. I will implement the network it's not funny to race alone What I need is one or two coder specialized in graphic engine to help me finalizing my project. Thanks you for listening to me and to answer me TanukisanHello, I'm Eric Poggel (JoeCoder) and I'm the author of the Yage game engine at yage3d.net. It's currently in alpha/beta-ish status, but if you're interested in using it, I'm willing (with my limited time) to help add features that you'd need for the game. It currently uses SDL for input, window management, and screen loading, OpenGL for graphics, OpenAL/libvorbis for audio, and sdl_image for image loading. It runs on both Windows and Linux and is currently in a transition from phobos to tango (using tangobos as a crutch to keep things running). It's also multithreaded. If you take a look at it and it doesn't suit your needs, then that's ok anyway. Good luck either way.
Jun 30 2009