digitalmars.D.dwt - Imports in DWT
- Frank Benoit (19/19) Feb 26 2008 I wonder what is the best import strategy for DWT. Well, i know there is...
- bobef (1/1) Feb 26 2008 Have both dwt.all and dwt.group.stuff and let the user choose what to us...
- Frank Benoit (5/6) Feb 26 2008 What groups do make sense for you?
- bobef (4/14) Feb 26 2008 As much as importing a single widget without the related events.
- bobef (6/9) Mar 01 2008 Tango is fixed. Bud works flawlessly. Here is what I did. Much shorter t...
- Bjoern (6/21) Mar 01 2008 Hi bobef,
- bobef (2/25) Mar 02 2008 Not yet, but this is to come soon (read few days). But I will make an an...
- Bjoern (2/4) Mar 02 2008 That's fantastic! Thanks.
- John Reimer (25/45) Mar 01 2008 That's great to know.
- bobef (3/59) Mar 02 2008 Why don't you add versions? Like -version(xp) or something. At least I d...
- BCS (4/11) Mar 04 2008 it has been proposed, discussed and not implemented. I didn't follow the...
- Ary Borenszweig (26/33) Mar 04 2008 My guess is that it is not allowed in D for performance reason. In Java,...
- torhu (17/42) Feb 26 2008 Personally I'm not very keen on importing more than I really need. My
- Jesse Phillips (7/32) Feb 26 2008 I like the idea of option 5. The reason for this is when you import a
- Ary Borenszweig (3/3) Feb 27 2008 I'm fine with point 1. Public imports make it hard to see where are the
- Ty Tower (3/3) Mar 02 2008 Further wouldn't it make sense to have
I wonder what is the best import strategy for DWT. Well, i know there is no single "right way". So what are your thoughts? 1. import everything explicitely 2. have a dwt.all module that imports really all 3. have groups import modules aka tango 4. publically import all types used in the API of a widget. So dwt.Button would publically import: - dwt.DWT - dwt.widget.Control - dwt.widget.Composite - dwt.events.SelectionListener - dwt.graphics.Point - dwt.graphics.Image 5. publically import API types, but only manually picked ones dwt.layout.GridLayout: - dwt.layout.GridData dwt.Button: - dwt.DWT - dwt.events.SelectionListener
Feb 26 2008
Have both dwt.all and dwt.group.stuff and let the user choose what to use. I tried to compile DWT into a lib today with bud, so here is a little contribution.
Feb 26 2008
bobef schrieb:Have both dwt.all and dwt.group.stuff and let the user choose what to use. I tried to compile DWT into a lib today with bud, so here is a little contribution.What groups do make sense for you? dwt.widgets.all ? Does it make sense to import all widgets but not the related events? BTW, did it work with bud?
Feb 26 2008
Frank Benoit Wrote:bobef schrieb:Yes, I think the most common ones. widgets.all, events.all, graphics.all, etc. But just as an option...Have both dwt.all and dwt.group.stuff and let the user choose what to use. I tried to compile DWT into a lib today with bud, so here is a little contribution.What groups do make sense for you? dwt.widgets.all ?Does it make sense to import all widgets but not the related events?As much as importing a single widget without the related events.BTW, did it work with bud?No, but because I am using old version of Tango. I can't swtich to new one because the ftp client is broken there. Otherwise I am sure it works.
Feb 26 2008
Frank Benoit Wrote:bobef schrieb: BTW, did it work with bud?Tango is fixed. Bud works flawlessly. Here is what I did. Much shorter than the installation guide :) bud all.d -clean -lib -full -allobj -O -release -inline ...takes some time.. rename all.lib to dwt.lib, put the import libraries in dmd/lib, remove duplicates from dm/lib (they are older) dmd myfle.d dwt.lib kernel32.lib gdi32.lib ole32.lib advapi32.lib shell32. lib user32.lib msimg32.lib gdiplus.lib comctl32.lib comdlg32.lib oleaut32.lib olepro32.lib usp10.lib oleacc.lib ... compiles kind of slow and the exe is 1.8mb for hello world but it is loading pretty fast, so I guess it is OK.
Mar 01 2008
bobef schrieb:Frank Benoit Wrote:Hi bobef, Just browsed the BUD sources, seems that Derek is going to offer us BUD 3.5 pre release... :) Do you allready use DWT-Win for HTMLLayout instead of DFL ? regards bjoernbobef schrieb: BTW, did it work with bud?Tango is fixed. Bud works flawlessly. Here is what I did. Much shorter than the installation guide :) bud all.d -clean -lib -full -allobj -O -release -inline ...takes some time.. rename all.lib to dwt.lib, put the import libraries in dmd/lib, remove duplicates from dm/lib (they are older) dmd myfle.d dwt.lib kernel32.lib gdi32.lib ole32.lib advapi32.lib shell32. lib user32.lib msimg32.lib gdiplus.lib comctl32.lib comdlg32.lib oleaut32.lib olepro32.lib usp10.lib oleacc.lib ... compiles kind of slow and the exe is 1.8mb for hello world but it is loading pretty fast, so I guess it is OK.
Mar 01 2008
Bjoern Wrote:bobef schrieb:Not yet, but this is to come soon (read few days). But I will make an announcement, because I also updated the HTMLayout wrapper to the latest version that supports drag and drop and some other nice stuff.Frank Benoit Wrote:Hi bobef, Just browsed the BUD sources, seems that Derek is going to offer us BUD 3.5 pre release... :) Do you allready use DWT-Win for HTMLLayout instead of DFL ? regards bjoernbobef schrieb: BTW, did it work with bud?Tango is fixed. Bud works flawlessly. Here is what I did. Much shorter than the installation guide :) bud all.d -clean -lib -full -allobj -O -release -inline ...takes some time.. rename all.lib to dwt.lib, put the import libraries in dmd/lib, remove duplicates from dm/lib (they are older) dmd myfle.d dwt.lib kernel32.lib gdi32.lib ole32.lib advapi32.lib shell32. lib user32.lib msimg32.lib gdiplus.lib comctl32.lib comdlg32.lib oleaut32.lib olepro32.lib usp10.lib oleacc.lib ... compiles kind of slow and the exe is 1.8mb for hello world but it is loading pretty fast, so I guess it is OK.
Mar 02 2008
bobef schrieb:Not yet, but this is to come soon (read few days). But I will make an announcement, because I also updated the HTMLayout wrapper to the latest version that supports drag and drop and some other nice stuff.That's fantastic! Thanks.
Mar 02 2008
bobef wrote:Frank Benoit Wrote:That's great to know. I'm surprised, though, that you have to add all the implibs to the command line. DWT.d declares a version(build) section with the necessary pragma(link, ...) directives for these libraries. Does this not work with bud? I guess the dsss pragma must be incompatible with bud's. 1.8 mb is about average, I think. I can't remember what the dsss size is, but I know that if you do a dsss build (creating a dwt library) and dsss install and then build the sample project, you get a smaller executable than if you used dsss directly to build all necessary dwt modules at once. I'm thinking, though, that there is a lot of redundant information in this dwt port still. I'm hoping we can shrink the size more. We can get rid of the const declarations for one and use enum constants instead. Another thing that makes dwt somewhat bloated is it's intrinsic platform detection. It has many code sections to test whether it is on win98, NT, XP, Vista, and Win CE, and then does platform specific calls in those sections. This is unfortunate bloat (wish these didn't use different API calls)... but it seems to add flexibility. Frank and I have already removed many of the Win CE code sections merely by making the "if" sections into "static if", but this does not solve many other situations that deal with Vista and earlier versions. I guess those may as well be left in as a bonus because it makes the executables runnable across windows versions. Some of the code has not been D'ized either, so there's much room for improvement there too. But for now, porting is still the priority. :) -JJRbobef schrieb: BTW, did it work with bud?Tango is fixed. Bud works flawlessly. Here is what I did. Much shorter than the installation guide :) bud all.d -clean -lib -full -allobj -O -release -inline ...takes some time.. rename all.lib to dwt.lib, put the import libraries in dmd/lib, remove duplicates from dm/lib (they are older) dmd myfle.d dwt.lib kernel32.lib gdi32.lib ole32.lib advapi32.lib shell32. lib user32.lib msimg32.lib gdiplus.lib comctl32.lib comdlg32.lib oleaut32.lib olepro32.lib usp10.lib oleacc.lib ... compiles kind of slow and the exe is 1.8mb for hello world but it is loading pretty fast, so I guess it is OK.
Mar 01 2008
John Reimer Wrote:bobef wrote:I use bud only to build dwt.lib (6.6mb) and then use plain dmd to build the program, that's why I add all the libs. But maybe this pragma-s should remain not only for version(build), but for DMD also. It is pragma(lib,...) I think though.Frank Benoit Wrote:That's great to know. I'm surprised, though, that you have to add all the implibs to the command line. DWT.d declares a version(build) section with the necessary pragma(link, ...) directives for these libraries. Does this not work with bud? I guess the dsss pragma must be incompatible with bud's.bobef schrieb: BTW, did it work with bud?Tango is fixed. Bud works flawlessly. Here is what I did. Much shorter than the installation guide :) bud all.d -clean -lib -full -allobj -O -release -inline ...takes some time.. rename all.lib to dwt.lib, put the import libraries in dmd/lib, remove duplicates from dm/lib (they are older) dmd myfle.d dwt.lib kernel32.lib gdi32.lib ole32.lib advapi32.lib shell32. lib user32.lib msimg32.lib gdiplus.lib comctl32.lib comdlg32.lib oleaut32.lib olepro32.lib usp10.lib oleacc.lib ... compiles kind of slow and the exe is 1.8mb for hello world but it is loading pretty fast, so I guess it is OK.1.8 mb is about average, I think. I can't remember what the dsss size is, but I know that if you do a dsss build (creating a dwt library) and dsss install and then build the sample project, you get a smaller executable than if you used dsss directly to build all necessary dwt modules at once. I'm thinking, though, that there is a lot of redundant information in this dwt port still. I'm hoping we can shrink the size more. We can get rid of the const declarations for one and use enum constants instead. Another thing that makes dwt somewhat bloated is it's intrinsic platform detection. It has many code sections to test whether it is on win98, NT, XP, Vista, and Win CE, and then does platform specific calls in those sections. This is unfortunate bloat (wish these didn't use different API calls)... but it seems to add flexibility. Frank and I have already removed many of the Win CE code sections merely by making the "if" sections into "static if", but this does not solve many other situations that deal with Vista and earlier versions. I guess those may as well be left in as a bonus because it makes the executables runnable across windows versions.Why don't you add versions? Like -version(xp) or something. At least I don't care for win98. I am not sure if this is a common case though.Some of the code has not been D'ized either, so there's much room for improvement there too. But for now, porting is still the priority. :) -JJR
Mar 02 2008
Ty Tower wrote:Was it java that had import dwt.graphics.*; and import dwt.graphics.Colour,Font,Cursor; this saved a lot of typing. Can it not be done here?it has been proposed, discussed and not implemented. I didn't follow the thread in much detail so I don't known the details. But I don't think it's going to happen.
Mar 04 2008
Ty Tower escribió:Was it java that had import dwt.graphics.*; and import dwt.graphics.Colour,Font,Cursor; this saved a lot of typing. Can it not be done here?My guess is that it is not allowed in D for performance reason. In Java, say you have: --- package some.package; import foo.*; class SomeClass { Bar b; } --- Now, to find Bar, you have to look for a file Bar.java in the directory foo in the classpath, or in the current package. If neither of these exist (very rare), then the compiler has to search in each java file in the current package for a top-level class named Bar (there can be only one top-level public class in a java file, and the name must be the same as the class). You can see how fast lookups are in Java because of the way it is designed. In D, if you have import foo.*; Bar b; the compiler will have to parse each file in the foo package, searching in each of them for a public symbol called Bar. Not only that, but it has to performe semantic analysis in each of them to resolve compile-time stuff and see if Bar is actually being generated in compile-time. So... a huge compilation performance impact. (BTW, that's the reason why I hate "all" imports)
Mar 04 2008
Frank Benoit wrote:I wonder what is the best import strategy for DWT. Well, i know there is no single "right way". So what are your thoughts? 1. import everything explicitely 2. have a dwt.all module that imports really all 3. have groups import modules aka tango 4. publically import all types used in the API of a widget. So dwt.Button would publically import: - dwt.DWT - dwt.widget.Control - dwt.widget.Composite - dwt.events.SelectionListener - dwt.graphics.Point - dwt.graphics.Image 5. publically import API types, but only manually picked ones dwt.layout.GridLayout: - dwt.layout.GridData dwt.Button: - dwt.DWT - dwt.events.SelectionListenerPersonally I'm not very keen on importing more than I really need. My app's already big enough. So I guess I would prefer alternative 4 or 5, or just leave it the way it is. The problem with using dwt.all is that if you use bud or rebuild, they can't see the difference between modules you import and use, and modules you import but don't use. If you import a module, but don't use it, it'll still get compiled and linked. So you're back to a more manual (makefiles, etc) build process if you want to avoid bloating your executable. dwt.all is handy, but people should probably be aware the effect it has if they use it. I tried building importing bobef's dwt.all into controlexample.d, and building it with bud. The resultant exe was 3.0 MB. Without dwt.all, it was 2.1 MB. I got the same numbers for my own app, which is odd since it uses a lot less dwt modules than controlexample does. Of course, not everyone cares whether their app is 2 or 3 MB.
Feb 26 2008
On Tue, 26 Feb 2008 15:10:57 +0100, Frank Benoit wrote:I wonder what is the best import strategy for DWT. Well, i know there is no single "right way". So what are your thoughts? 1. import everything explicitely 2. have a dwt.all module that imports really all 3. have groups import modules aka tango 4. publically import all types used in the API of a widget. So dwt.Button would publically import: - dwt.DWT - dwt.widget.Control - dwt.widget.Composite - dwt.events.SelectionListener - dwt.graphics.Point - dwt.graphics.Image 5. publically import API types, but only manually picked ones dwt.layout.GridLayout: - dwt.layout.GridData dwt.Button: - dwt.DWT - dwt.events.SelectionListenerI like the idea of option 5. The reason for this is when you import a module there are things that are most likely going to imply another import to use it. Where if you do 4 there are things that may or may not be used. Mixing this with groups might also be good. I think the all option might be just a little too much (then again it would make translating those * easier).
Feb 26 2008
I'm fine with point 1. Public imports make it hard to see where are the classes coming from and they bloat up the executable size, as torthu mentioned.
Feb 27 2008
Further wouldn't it make sense to have dwt.graphics.* and the other normal wildcards such as "?" and "[set]"
Mar 02 2008